From 9a9bb7f889dcd25ab550f8a62633b77269da18c9 Mon Sep 17 00:00:00 2001 From: Johannes Fritz Date: Thu, 29 Sep 2022 14:40:01 -0500 Subject: [PATCH] Fix the evoker --- .../mobs_mc/models/mobs_mc_villager.b3d | Bin 91652 -> 96492 bytes mods/ENTITIES/mobs_mc/villager_evoker.lua | 18 ++++-------------- 2 files changed, 4 insertions(+), 14 deletions(-) diff --git a/mods/ENTITIES/mobs_mc/models/mobs_mc_villager.b3d b/mods/ENTITIES/mobs_mc/models/mobs_mc_villager.b3d index 6fa3885b9c32a99f46074e4b3000d0b70699823c..1d46a162bcbaf27bb829aad42080f64609352a94 100644 GIT binary patch delta 2645 zcmb7_e{54#6vz8!x>YOpzyYP>}WVnTmKS&HQ28~8C{C7%F+y+?~J`~DE3S$F+1zEH(m{?^6Y;0LJUfVljgUr3719`KoHRkIk|s%0s8-Aq$>!s9!$(Mm8X=96Dx@*eIB9}ZB~6m1P>V60vmt%q)DGH&_0#M`cdcIIKJ;4BJ$HG0 zGP4w5`dS#QV^_agoW3hs&hOrKR>p}ovP;0?LcV497WUJERjVDZw*}5>8;{rVzNtkQPINvP16#9!JrEct+Q{ZBxCsizi8iwO z#_&740&o*m=F4H{c0o!i*QQ84npUV(0bhl38{R zIK4W|h}E@0b=di%kdZ;gxAMompSFUXKL&6Ez%gZMwqiT>7r&0jv|L%(U)+Kh*rUeH zwP7o0z4-J3VFzvGfl^EvaTl>7T1Cce<8 z4F9WVQtR23_@un%(K^1iBr}bzGqT9&E5s{UlW#(n{@l#p?y+gux_oR$Up2F2hUHeN zCcq!EwQAT+Bdq^6G5D1wCu=Wjl{2Ag{@1Nx4ZE4k>P5W!$7XippiOq1ui$Oo2@Shx zWRb(z=p&ERv6t@&WL*1BuIEq1CpGM5KKKI&{51sL1c4hNF!nhg`!f_gzphob^jGsQ zpD)} zD@i@zgmk4&kq&Pl9a%(JRG1jf2Cr?^=))d4J)o(C0MtGIc8hdoGa(A1hzn_2%trG;arYl|~F11;HJ rAkGLiGRk@T2}4F}Bu&#NSTkyGH@9YlYFnweJvJ1m0;F$N98ezsu+dOE diff --git a/mods/ENTITIES/mobs_mc/villager_evoker.lua b/mods/ENTITIES/mobs_mc/villager_evoker.lua index 6e62e00b6..eb08c8b20 100644 --- a/mods/ENTITIES/mobs_mc/villager_evoker.lua +++ b/mods/ENTITIES/mobs_mc/villager_evoker.lua @@ -29,7 +29,6 @@ mcl_mobs:register_mob("mobs_mc:evoker", { "blank.png", --no hat -- TODO: Attack glow } }, - visual_size = {x=2.75, y=2.75}, makes_footstep_sound = true, damage = 6, walk_velocity = 0.2, @@ -65,19 +64,10 @@ mcl_mobs:register_mob("mobs_mc:evoker", { }, -- TODO: sounds animation = { - stand_speed = 25, - stand_start = 40, - stand_end = 59, - walk_speed = 25, - walk_start = 0, - walk_end = 40, - run_speed = 25, - shoot_start = 120, --magic arm swinging - shoot_end = 140, - die_speed = 15, - die_start = 190, - die_end = 200, - die_loop = false, + stand_start = 0, stand_end = 0, + walk_start = 0, walk_end = 40, walk_speed = 6, + run_start = 0, run_end = 40, run_speed = 24, + shoot_start = 142, shoot_end = 152, -- Magic arm swinging }, view_range = 16, fear_height = 4,