diff --git a/mods/ENTITIES/mobs_mc/models/mobs_mc_villager.b3d b/mods/ENTITIES/mobs_mc/models/mobs_mc_villager.b3d index 6fa3885b9..1d46a162b 100644 Binary files a/mods/ENTITIES/mobs_mc/models/mobs_mc_villager.b3d and b/mods/ENTITIES/mobs_mc/models/mobs_mc_villager.b3d differ diff --git a/mods/ENTITIES/mobs_mc/villager_evoker.lua b/mods/ENTITIES/mobs_mc/villager_evoker.lua index 6e62e00b6..eb08c8b20 100644 --- a/mods/ENTITIES/mobs_mc/villager_evoker.lua +++ b/mods/ENTITIES/mobs_mc/villager_evoker.lua @@ -29,7 +29,6 @@ mcl_mobs:register_mob("mobs_mc:evoker", { "blank.png", --no hat -- TODO: Attack glow } }, - visual_size = {x=2.75, y=2.75}, makes_footstep_sound = true, damage = 6, walk_velocity = 0.2, @@ -65,19 +64,10 @@ mcl_mobs:register_mob("mobs_mc:evoker", { }, -- TODO: sounds animation = { - stand_speed = 25, - stand_start = 40, - stand_end = 59, - walk_speed = 25, - walk_start = 0, - walk_end = 40, - run_speed = 25, - shoot_start = 120, --magic arm swinging - shoot_end = 140, - die_speed = 15, - die_start = 190, - die_end = 200, - die_loop = false, + stand_start = 0, stand_end = 0, + walk_start = 0, walk_end = 40, walk_speed = 6, + run_start = 0, run_end = 40, run_speed = 24, + shoot_start = 142, shoot_end = 152, -- Magic arm swinging }, view_range = 16, fear_height = 4,