1
0
Fork 0

Add in state switch and state execution for mobs

This commit is contained in:
jordan4ibanez 2021-04-16 11:31:18 -04:00
parent 626c30de6d
commit 94ca7e8b89
3 changed files with 39 additions and 14 deletions

View File

@ -305,6 +305,7 @@ function mobs:register_mob(name, def)
backface_culling = true,
walk_timer = 0,
stand_timer = 0,
wandering = true,
--end j4i stuff
-- MCL2 extensions

View File

@ -7,24 +7,44 @@ local minetest_get_item_group = minetest.get_item_group
local minetest_get_node = minetest.get_node
local state_list_wandering = {"stand", "walk"}
-- execute current state (stand, walk, run, attacks)
-- returns true if mob has died
local do_states = function(self, dtime)
-- state switching logic (stand, walk, run, attacks)
local state_switch = function(self, dtime)
self.state_timer = self.state_timer - dtime
if self.wandering and self.state_timer <= 0 then
self.state_timer = math.random(4,10) + math.random()
self.state = state_list_wandering[math.random(1,#state_list_wandering)]
end
end
-- states are executed here (goto would have been helpful :<)
local state_execution = function(self,dtime)
local yaw = self.object:get_yaw() or 0
self.state_timer = self.state_timer - dtime
if self.state == "standing" then
if self.state_timer <= 0 then
self.state_timer = math.random(0,2) + math.random()
--let's do a random state
self.yaw = (math_random() * (math.pi * 2))
print("stand")
elseif self.state == "walking" then
print("walk")
elseif self.state == "run" then
print("run")
elseif self.state == "attack" then
print("attack")
mobs.set_animation(self, "walk")
end
mobs.set_velocity(self,1)
--mobs.set_animation(self, state_list_wandering[math.random(1,#state_list_wandering)])
--mobs.set_velocity(self,1)
--self.yaw = (math_random() * (math.pi * 2))
end
@ -71,7 +91,7 @@ mobs.mob_step = function(self, dtime)
--end
do_states(self, dtime)
state_switch(self, dtime)
jump_check(self)

View File

@ -22,6 +22,7 @@ mobs.mob_staticdata = function(self)
return ""-- nil
end
--]]
self.remove_ok = true
self.attack = nil
self.following = nil
@ -53,11 +54,9 @@ end
mobs.mob_activate = function(self, staticdata, def, dtime)
-- remove monsters in peaceful mode
if self.type == "monster"
and minetest_settings:get_bool("only_peaceful_mobs", false) then
if self.type == "monster" and minetest_settings:get_bool("only_peaceful_mobs", false) then
mcl_burning.extinguish(self.object)
self.object:remove()
return
end
@ -70,6 +69,11 @@ mobs.mob_activate = function(self, staticdata, def, dtime)
end
end
--set up wandering
if not self.wandering then
self.wandering = true
end
-- select random texture, set model and size
if not self.base_texture then