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Fix possible crash when spawning piglin

This commit is contained in:
cora 2022-10-15 00:13:54 +02:00 committed by PrairieWind
parent d13d50333f
commit 88de3656b1
1 changed files with 1 additions and 2 deletions

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@ -119,8 +119,7 @@ local piglin = {
on_pick_up = function(self, itementity) on_pick_up = function(self, itementity)
local item = itementity.itemstring:split(" ")[1] local item = itementity.itemstring:split(" ")[1]
local it = ItemStack(itementity.itemstring) local it = ItemStack(itementity.itemstring)
--return true --do not pick up if item == "mcl_core:gold_ingot" and self.state ~= "attack" and self.gold_items and self.gold_items < 3 then
if item == "mcl_core:gold_ingot" and self.state ~= "attack" and self.gold_items < 3 then
it:take_item(1) it:take_item(1)
self.state = "stand" self.state = "stand"
self.object:set_animation({x=0,y=79}) self.object:set_animation({x=0,y=79})