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Prevent sleeping if solid or damage block over bed

This commit is contained in:
Wuzzy 2019-02-04 17:53:30 +01:00
parent a11f6ffaac
commit 6faac04f0d
1 changed files with 16 additions and 4 deletions

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@ -118,16 +118,28 @@ local function lay_down(player, pos, bed_pos, state, skip)
-- lay down -- lay down
else else
local yaw, param2 = get_look_yaw(bed_pos)
local dir = minetest.facedir_to_dir(param2)
local p = {x = bed_pos.x + dir.x / 4, y = bed_pos.y, z = bed_pos.z + dir.z / 4}
local n1 = minetest.get_node({x=bed_pos.x, y=bed_pos.y+1, z=bed_pos.z})
local n2 = minetest.get_node({x=bed_pos.x, y=bed_pos.y+2, z=bed_pos.z})
local def1 = minetest.registered_nodes[n1.name]
local def2 = minetest.registered_nodes[n2.name]
if def1.walkable or def2.walkable then
minetest.chat_send_player(name, "You can't sleep, the bed is obstructed!")
return
elseif (def1.damage_per_second ~= nil and def1.damage_per_second > 0) or (def2.damage_per_second ~= nil and def2.damage_per_second > 0) then
minetest.chat_send_player(name, "It's too dangerous to sleep here!")
return
end
mcl_beds.player[name] = 1 mcl_beds.player[name] = 1
mcl_beds.pos[name] = pos mcl_beds.pos[name] = pos
player_in_bed = player_in_bed + 1 player_in_bed = player_in_bed + 1
-- physics, eye_offset, etc -- physics, eye_offset, etc
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0}) player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
local yaw, param2 = get_look_yaw(bed_pos)
player:set_look_horizontal(yaw) player:set_look_horizontal(yaw)
local dir = minetest.facedir_to_dir(param2)
local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
player:set_attribute("mcl_beds:sleeping", "true") player:set_attribute("mcl_beds:sleeping", "true")
playerphysics.add_physics_factor(player, "speed", "mcl_beds:sleeping", 0) playerphysics.add_physics_factor(player, "speed", "mcl_beds:sleeping", 0)
playerphysics.add_physics_factor(player, "jump", "mcl_beds:sleeping", 0) playerphysics.add_physics_factor(player, "jump", "mcl_beds:sleeping", 0)