forked from VoxeLibre/VoxeLibre
Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2
This commit is contained in:
commit
6ca5799565
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@ -1,114 +0,0 @@
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||||||
--Dripping Water Mod
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--by kddekadenz
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||||||
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local math = math
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-- License of code, textures & sounds: CC0
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--Drop entities
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--water
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local water_tex = "default_water_source_animated.png^[verticalframe:16:0"
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minetest.register_entity("drippingwater:drop_water", {
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hp_max = 1,
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physical = true,
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collide_with_objects = false,
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collisionbox = {-0.025,-0.05,-0.025,0.025,-0.01,0.025},
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pointable = false,
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visual = "cube",
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visual_size = {x=0.05, y=0.1},
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textures = {water_tex, water_tex, water_tex, water_tex, water_tex, water_tex},
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spritediv = {x=1, y=1},
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initial_sprite_basepos = {x=0, y=0},
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static_save = false,
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on_activate = function(self, staticdata)
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self.object:set_sprite({x=0,y=0}, 1, 1, true)
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end,
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on_step = function(self, dtime)
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local k = math.random(1,222)
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local ownpos = self.object:get_pos()
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if k==1 then
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self.object:set_acceleration({x=0, y=-5, z=0})
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end
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if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
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self.object:set_acceleration({x=0, y=-5, z=0})
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end
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if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
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self.object:remove()
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minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
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end
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end,
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})
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--lava
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local lava_tex = "default_lava_source_animated.png^[verticalframe:16:0"
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minetest.register_entity("drippingwater:drop_lava", {
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hp_max = 1,
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physical = true,
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collide_with_objects = false,
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collisionbox = {-0.025,-0.05,-0.025,0.025,-0.01,0.025},
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glow = math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3),
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pointable = false,
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visual = "cube",
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visual_size = {x=0.05, y=0.1},
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textures = {lava_tex, lava_tex, lava_tex, lava_tex, lava_tex, lava_tex},
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spritediv = {x=1, y=1},
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initial_sprite_basepos = {x=0, y=0},
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static_save = false,
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on_activate = function(self, staticdata)
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self.object:set_sprite({x=0,y=0}, 1, 0, true)
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end,
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on_step = function(self, dtime)
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local k = math.random(1,222)
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local ownpos = self.object:get_pos()
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if k == 1 then
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self.object:set_acceleration({x=0, y=-5, z=0})
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end
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if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
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self.object:set_acceleration({x=0, y=-5, z=0})
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end
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if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
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self.object:remove()
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minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
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end
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end,
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})
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--Create drop
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minetest.register_abm({
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label = "Create water drops",
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nodenames = {"group:opaque", "group:leaves"},
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neighbors = {"group:water"},
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interval = 2,
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chance = 22,
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action = function(pos)
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if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "water") ~= 0
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and minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
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local i = math.random(-45,45) / 100
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minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_water")
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end
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end,
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})
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--Create lava drop
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minetest.register_abm({
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label = "Create lava drops",
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nodenames = {"group:opaque"},
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neighbors = {"group:lava"},
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interval = 2,
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chance = 22,
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action = function(pos)
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if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "lava") ~= 0
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and minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
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local i = math.random(-45,45) / 100
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minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_lava")
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end
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end,
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})
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@ -0,0 +1,66 @@
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-- Dripping Water Mod
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-- by kddekadenz
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local math = math
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-- License of code, textures & sounds: CC0
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local function register_drop(liquid, glow, sound, nodes)
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minetest.register_entity("mcl_dripping:drop_" .. liquid, {
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hp_max = 1,
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physical = true,
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collide_with_objects = false,
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collisionbox = {-0.01, 0.01, -0.01, 0.01, 0.01, 0.01},
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glow = glow,
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pointable = false,
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visual = "sprite",
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visual_size = {x = 0.1, y = 0.1},
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textures = {""},
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spritediv = {x = 1, y = 1},
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initial_sprite_basepos = {x = 0, y = 0},
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static_save = false,
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_dropped = false,
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on_activate = function(self)
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self.object:set_properties({
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textures = {"[combine:2x2:" .. -math.random(1, 16) .. "," .. -math.random(1, 16) .. "=default_" .. liquid .. "_source_animated.png"}
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})
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end,
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on_step = function(self, dtime)
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local k = math.random(1, 222)
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local ownpos = self.object:get_pos()
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if k == 1 then
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self.object:set_acceleration(vector.new(0, -5, 0))
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end
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if minetest.get_node(vector.offset(ownpos, 0, 0.5, 0)).name == "air" then
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self.object:set_acceleration(vector.new(0, -5, 0))
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end
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if minetest.get_node(vector.offset(ownpos, 0, -0.1, 0)).name ~= "air" then
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local ent = self.object:get_luaentity()
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if not ent._dropped then
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ent._dropped = true
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minetest.sound_play({name = "drippingwater_" .. sound .. "drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
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end
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if k < 3 then
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self.object:remove()
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end
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end
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end,
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})
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minetest.register_abm({
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label = "Create drops",
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nodenames = nodes,
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neighbors = {"group:" .. liquid},
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interval = 2,
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chance = 22,
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action = function(pos)
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if minetest.get_item_group(minetest.get_node(vector.offset(pos, 0, 1, 0)).name, liquid) ~= 0
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and minetest.get_node(vector.offset(pos, 0, -1, 0)).name == "air" then
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local x, z = math.random(-45, 45) / 100, math.random(-45, 45) / 100
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minetest.add_entity(vector.offset(pos, x, -0.520, z), "mcl_dripping:drop_" .. liquid)
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end
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end,
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})
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end
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register_drop("water", 1, "", {"group:opaque", "group:leaves"})
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register_drop("lava", math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3), "lava", {"group:opaque"})
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@ -1,4 +1,4 @@
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name = drippingwater
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name = mcl_dripping
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author = kddekadenz
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author = kddekadenz
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description = Drops are generated rarely under solid nodes
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description = Drops are generated rarely under solid nodes
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depends = mcl_core
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depends = mcl_core
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@ -1,12 +1,12 @@
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Dripping Water Mod
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Dripping Mod
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by kddekadenz
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by kddekadenz
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modified for MineClone 2 by Wuzzy
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modified for MineClone 2 by Wuzzy and NO11
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|
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|
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Installing instructions:
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Installing instructions:
|
||||||
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|
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1. Copy the drippingwater mod folder into games/gamemode/mods
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1. Copy the mcl_dripping mod folder into games/gamemode/mods
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2. Start game and enjoy :)
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2. Start game and enjoy :)
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@ -215,7 +215,9 @@ lightning.register_on_strike(function(pos, pos2, objects)
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posadd = { x=math.cos(angle),y=0,z=math.sin(angle) }
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posadd = { x=math.cos(angle),y=0,z=math.sin(angle) }
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posadd = vector.normalize(posadd)
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posadd = vector.normalize(posadd)
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local mob = add_entity(vector.add(pos2, posadd), "mobs_mc:skeleton")
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local mob = add_entity(vector.add(pos2, posadd), "mobs_mc:skeleton")
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if mob then
|
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mob:set_yaw(angle-math.pi/2)
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mob:set_yaw(angle-math.pi/2)
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end
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angle = angle + (math.pi*2) / 3
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angle = angle + (math.pi*2) / 3
|
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end
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end
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|
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@ -1,5 +1,6 @@
|
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local S = minetest.get_translator(minetest.get_current_modname())
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local S = minetest.get_translator(minetest.get_current_modname())
|
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local F = minetest.formspec_escape
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local F = minetest.formspec_escape
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local C = minetest.colorize
|
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|
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-- Prepare player info table
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-- Prepare player info table
|
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local players = {}
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local players = {}
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@ -289,6 +290,19 @@ filtername["inv"] = S("Survival Inventory")
|
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bg["default"] = dark_bg
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bg["default"] = dark_bg
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end]]
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end]]
|
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|
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local function get_stack_size(player)
|
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return player:get_meta():get_int("mcl_inventory:switch_stack")
|
||||||
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end
|
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|
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local function set_stack_size(player, n)
|
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player:get_meta():set_int("mcl_inventory:switch_stack", n)
|
||||||
|
end
|
||||||
|
|
||||||
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minetest.register_on_joinplayer(function (player)
|
||||||
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if get_stack_size(player) == 0 then
|
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set_stack_size(player, 64)
|
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|
end
|
||||||
|
end)
|
||||||
|
|
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function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size, show, page, filter)
|
function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size, show, page, filter)
|
||||||
--reset_menu_item_bg()
|
--reset_menu_item_bg()
|
||||||
|
@ -349,6 +363,8 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
|
||||||
armor_slot_imgs = armor_slot_imgs .. "image[5.5,2.75;1,1;mcl_inventory_empty_armor_slot_boots.png]"
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armor_slot_imgs = armor_slot_imgs .. "image[5.5,2.75;1,1;mcl_inventory_empty_armor_slot_boots.png]"
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local stack_size = get_stack_size(player)
|
||||||
|
|
||||||
-- Survival inventory slots
|
-- Survival inventory slots
|
||||||
main_list = "list[current_player;main;0,3.75;9,3;9]"..
|
main_list = "list[current_player;main;0,3.75;9,3;9]"..
|
||||||
mcl_formspec.get_itemslot_bg(0,3.75,9,3)..
|
mcl_formspec.get_itemslot_bg(0,3.75,9,3)..
|
||||||
|
@ -376,7 +392,11 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
|
||||||
-- achievements button
|
-- achievements button
|
||||||
"image_button[9,4;1,1;mcl_achievements_button.png;__mcl_achievements;]"..
|
"image_button[9,4;1,1;mcl_achievements_button.png;__mcl_achievements;]"..
|
||||||
--"style_type[image_button;border=;bgimg=;bgimg_pressed=]"..
|
--"style_type[image_button;border=;bgimg=;bgimg_pressed=]"..
|
||||||
"tooltip[__mcl_achievements;"..F(S("Achievements")).."]"
|
"tooltip[__mcl_achievements;"..F(S("Achievements")).."]"..
|
||||||
|
-- switch stack size button
|
||||||
|
"image_button[9,5;1,1;default_apple.png;__switch_stack;]"..
|
||||||
|
"label[9.4,5.4;".. F(C("#FFFFFF", stack_size ~= 1 and stack_size or "")) .."]"..
|
||||||
|
"tooltip[__switch_stack;"..F(S("Switch stack size")).."]"
|
||||||
|
|
||||||
-- For shortcuts
|
-- For shortcuts
|
||||||
listrings = listrings ..
|
listrings = listrings ..
|
||||||
|
@ -544,6 +564,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
elseif fields.search and not fields.creative_next and not fields.creative_prev then
|
elseif fields.search and not fields.creative_next and not fields.creative_prev then
|
||||||
set_inv_search(string.lower(fields.search),player)
|
set_inv_search(string.lower(fields.search),player)
|
||||||
page = "nix"
|
page = "nix"
|
||||||
|
elseif fields.__switch_stack then
|
||||||
|
local switch = 1
|
||||||
|
if get_stack_size(player) == 1 then
|
||||||
|
switch = 64
|
||||||
|
end
|
||||||
|
set_stack_size(player, switch)
|
||||||
end
|
end
|
||||||
|
|
||||||
if page then
|
if page then
|
||||||
|
@ -667,3 +693,11 @@ minetest.register_on_joinplayer(function(player)
|
||||||
init(player)
|
init(player)
|
||||||
mcl_inventory.set_creative_formspec(player, 0, 1, nil, false, "nix", "")
|
mcl_inventory.set_creative_formspec(player, 0, 1, nil, false, "nix", "")
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
|
||||||
|
local stack = inventory_info.stack
|
||||||
|
local item = stack:get_name()
|
||||||
|
if minetest.is_creative_enabled(player:get_player_name()) and action == "put" and inventory_info.listname == "main" and get_stack_size(player) == 64 and not item:find("mcl_enchanting:book_enchanted") then
|
||||||
|
player:get_inventory():set_stack("main", inventory_info.index, item .. " " .. stack:get_stack_max())
|
||||||
|
end
|
||||||
|
end)
|
|
@ -92,7 +92,7 @@ local function get_arrow(player)
|
||||||
return arrow_stack, arrow_stack_id
|
return arrow_stack, arrow_stack_id
|
||||||
end
|
end
|
||||||
|
|
||||||
local function player_shoot_arrow(itemstack, player, power, damage, is_critical)
|
local function player_shoot_arrow(wielditem, player, power, damage, is_critical)
|
||||||
local has_multishot_enchantment = mcl_enchanting.has_enchantment(player:get_wielded_item(), "multishot")
|
local has_multishot_enchantment = mcl_enchanting.has_enchantment(player:get_wielded_item(), "multishot")
|
||||||
local arrow_itemstring = wielditem:get_meta():get("arrow")
|
local arrow_itemstring = wielditem:get_meta():get("arrow")
|
||||||
|
|
||||||
|
@ -286,7 +286,7 @@ end)
|
||||||
|
|
||||||
controls.register_on_press(function(player, key, time)
|
controls.register_on_press(function(player, key, time)
|
||||||
if key~="LMB" then return end
|
if key~="LMB" then return end
|
||||||
wielditem = player:get_wielded_item()
|
local wielditem = player:get_wielded_item()
|
||||||
if wielditem:get_name()=="mcl_bows:crossbow_loaded" or wielditem:get_name()=="mcl_bows:crossbow_loaded_enchanted" then
|
if wielditem:get_name()=="mcl_bows:crossbow_loaded" or wielditem:get_name()=="mcl_bows:crossbow_loaded_enchanted" then
|
||||||
local enchanted = mcl_enchanting.is_enchanted(wielditem:get_name())
|
local enchanted = mcl_enchanting.is_enchanted(wielditem:get_name())
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||||||
local speed, damage
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local speed, damage
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||||||
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Reference in New Issue