forked from VoxeLibre/VoxeLibre
Refactor sponge code
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@ -11,7 +11,7 @@ minetest.register_node("mcl_sponges:sponge", {
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stack_max = 64,
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stack_max = 64,
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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groups = {handy=1, building_block=1},
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groups = {handy=1, building_block=1},
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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local pn = placer:get_player_name()
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local pn = placer:get_player_name()
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if pointed_thing.type ~= "node" then
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if pointed_thing.type ~= "node" then
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return itemstack
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return itemstack
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@ -28,63 +28,57 @@ minetest.register_node("mcl_sponges:sponge", {
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if minetest.is_protected(pointed_thing.above, pn) then
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if minetest.is_protected(pointed_thing.above, pn) then
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return itemstack
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return itemstack
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end
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end
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local change = false
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local change = false
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local on_water = false
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local on_water = false
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local pos = pointed_thing.above
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local pos = pointed_thing.above
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-- verifier si il est dans l'eau ou a cotée
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local nn = minetest.get_node(pointed_thing.above).name
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if string.find(minetest.get_node(pointed_thing.above).name, "water_source")
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if minetest.get_item_group(nn, "water") ~= 0 then
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or string.find(minetest.get_node(pointed_thing.above).name, "water_flowing") then
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on_water = true
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on_water = true
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end
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end
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for i=-1,1 do
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for i=-1,1 do
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local p = {x=pos.x+i, y=pos.y, z=pos.z}
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local p = {x=pos.x+i, y=pos.y, z=pos.z}
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local n = minetest.get_node(p)
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local n = minetest.get_node(p)
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-- On verifie si il y a de l'eau
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if minetest.get_item_group(n.name, "water") ~= 0 then
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if (n.name=="mcl_core:water_flowing") or (n.name == "mcl_core:water_source") then
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on_water = true
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on_water = true
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end
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end
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end
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end
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for i=-1,1 do
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for i=-1,1 do
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local p = {x=pos.x, y=pos.y+i, z=pos.z}
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local p = {x=pos.x, y=pos.y+i, z=pos.z}
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local n = minetest.get_node(p)
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local n = minetest.get_node(p)
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-- On verifie si il y a de l'eau
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if minetest.get_item_group(n.name, "water") ~= 0 then
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if (n.name=="mcl_core:water_flowing") or (n.name == "mcl_core:water_source") then
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on_water = true
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on_water = true
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end
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end
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end
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end
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for i=-1,1 do
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for i=-1,1 do
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local p = {x=pos.x, y=pos.y, z=pos.z+i}
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local p = {x=pos.x, y=pos.y, z=pos.z+i}
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local n = minetest.get_node(p)
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local n = minetest.get_node(p)
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-- On verifie si il y a de l'eau
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if minetest.get_item_group(n.name, "water") ~= 0 then
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if (n.name=="mcl_core:water_flowing") or (n.name == "mcl_core:water_source") then
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on_water = true
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on_water = true
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end
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end
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end
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end
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local p, n
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local p, n
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if on_water == true then
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if on_water == true then
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for i=-3,3 do
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for i=-3,3 do
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for j=-3,3 do
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for j=-3,3 do
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for k=-3,3 do
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for k=-3,3 do
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p = {x=pos.x+i, y=pos.y+j, z=pos.z+k}
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p = {x=pos.x+i, y=pos.y+j, z=pos.z+k}
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n = minetest.get_node(p)
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n = minetest.get_node(p)
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-- On Supprime l'eau
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if minetest.get_item_group(n.name, "water") ~= 0 then
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if (n.name=="mcl_core:water_flowing") or (n.name == "mcl_core:water_source")then
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minetest.add_node(p, {name="air"})
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minetest.add_node(p, {name="air"})
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change = true
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change = true
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end
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end
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end
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end
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end
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end
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end
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end
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end
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p = {x=pos.x, y=pos.y, z=pos.z}
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end
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n = minetest.get_node(p)
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p = {x=pos.x, y=pos.y, z=pos.z}
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if change == true then
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n = minetest.get_node(p)
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minetest.add_node(pointed_thing.above, {name = "mcl_sponges:sponge_wet"})
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if change == true then
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else
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minetest.add_node(pointed_thing.above, {name = "mcl_sponges:sponge_wet"})
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minetest.add_node(pointed_thing.above, {name = "mcl_sponges:sponge"})
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else
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end
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minetest.add_node(pointed_thing.above, {name = "mcl_sponges:sponge"})
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end
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return itemstack
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return itemstack
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end,
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end,
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_mcl_blast_resistance = 3,
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_mcl_blast_resistance = 3,
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_mcl_hardness = 0.6,
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_mcl_hardness = 0.6,
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