forked from VoxeLibre/VoxeLibre
Tweak monster spawner spawn rules
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f194e1666f
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@ -5,7 +5,7 @@ mcl_monster_spawner = {}
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local default_mob = "mobs_mc:pig"
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-- Monster spawner
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local spawner_default = default_mob.." 0 15 3 0"
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local spawner_default = default_mob.." 0 15 4 15"
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local function get_mob_textures(mob)
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-- FIXME: Ummm … wtf? Why isn't there a textures attribute?
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@ -47,17 +47,17 @@ All the following arguments are optional!
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* MinLight: Minimum light to spawn (default: 0)
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* MaxLight: Maximum light to spawn (default: 15)
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* MaxMobsInArea: How many mobs are allowed in the area around the spawner (default: 3)
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* PlayerDistance: Spawn mobs only if a player is within this distance; 0 to disable (default: 0)
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* MaxMobsInArea: How many mobs are allowed in the area around the spawner (default: 4)
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* PlayerDistance: Spawn mobs only if a player is within this distance; 0 to disable (default: 15)
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* YOffset: Y offset to spawn mobs; 0 to disable (default: 0)
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]]
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function mcl_monster_spawner.setup_spawner(pos, Mob, MinLight, MaxLight, MaxMobsInArea, PlayerDistance, YOffset)
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-- Activate monster spawner and disable editing functionality
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if MinLight == nil then MinLight = 0 end
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if MaxLight == nil then MinLight = 15 end
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if MaxMobsInArea == nil then MinLight = 3 end
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if PlayerDistance == nil then PlayerDistance = 0 end
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if MaxLight == nil then MaxLight = 15 end
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if MaxMobsInArea == nil then MaxMobsInArea = 4 end
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if PlayerDistance == nil then PlayerDistance = 15 end
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if YOffset == nil then YOffset = 0 end
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local meta = minetest.get_meta(pos)
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meta:set_string("Mob", Mob)
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@ -251,8 +251,8 @@ minetest.register_abm({
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return
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end
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-- check objects inside 9x9 area around spawner
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local objs = minetest.get_objects_inside_radius(pos, 9)
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-- check objects inside 8×8 area around spawner
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local objs = minetest.get_objects_inside_radius(pos, 8)
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local count = 0
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local ent = nil
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@ -293,10 +293,10 @@ minetest.register_abm({
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end
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end
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-- find air blocks within 5 nodes of spawner
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-- find air blocks within 8×3×8 nodes of spawner
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local air = minetest.find_nodes_in_area(
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{x = pos.x - 5, y = pos.y + yof, z = pos.z - 5},
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{x = pos.x + 5, y = pos.y + yof, z = pos.z + 5},
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{x = pos.x - 4, y = pos.y - 1 + yof, z = pos.z - 4},
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{x = pos.x + 4, y = pos.y + 1 + yof, z = pos.z + 4},
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{"air"})
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-- spawn in random air block
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