forked from VoxeLibre/VoxeLibre
Make food health regen delay a configurable setting
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@ -146,8 +146,9 @@ minetest.register_globalstep(function(dtime)
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local food_level = mcl_hunger.get_hunger(player)
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local food_saturation_level = mcl_hunger.get_saturation(player)
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local player_health = player:get_hp()
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local max_tick_timer = tonumber(minetest.settings:get("mcl_health_regen_delay")) or 4
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if food_tick_timer > 4.0 then
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if food_tick_timer > max_tick_timer then
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food_tick_timer = 0
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-- let hunger work always
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@ -173,7 +174,7 @@ minetest.register_globalstep(function(dtime)
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end
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end
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elseif food_tick_timer > 4 and food_level == 20 and food_saturation_level > 0 then -- fast regeneration
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elseif food_tick_timer > max_tick_timer and food_level == 20 and food_saturation_level > 0 then -- fast regeneration
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if player_health > 0 and player_health < 20 then
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food_tick_timer = 0
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player:set_hp(player_health+1)
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