1
0
Fork 0

Revert unreliable bugfix

There are times when the continuous damage when punching players does not happen so will not fix at the moment as using other weapons does still work.
This commit is contained in:
Eliy21 2023-12-15 15:42:49 +00:00
parent 6b439fd1de
commit 60367cdbe0
1 changed files with 7 additions and 7 deletions

View File

@ -664,7 +664,6 @@ minetest.register_on_joinplayer(function(player)
swimDistance = 0, swimDistance = 0,
jump_cooldown = -1, -- Cooldown timer for jumping, we need this to prevent the jump exhaustion to increase rapidly jump_cooldown = -1, -- Cooldown timer for jumping, we need this to prevent the jump exhaustion to increase rapidly
last_damage = 0, last_damage = 0,
invul_timestamp = 0,
} }
mcl_playerplus.elytra[player] = {active = false, rocketing = 0, speed = 0} mcl_playerplus.elytra[player] = {active = false, rocketing = 0, speed = 0}
@ -742,11 +741,9 @@ minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch,
-- damage invulnerability -- damage invulnerability
if hitter then if hitter then
local name = player:get_player_name() local name = player:get_player_name()
local time_now = minetest.get_us_time() -- check for invulnerability time for 0.5 second
local invul_timestamp = mcl_playerplus_internal[name].invul_timestamp local invul = player:get_meta():get_int("mcl_damage:invulnerable")
local time_diff = time_now - invul_timestamp if invul > 0 then
-- check for invulnerability time in microseconds (0.5 second)
if time_diff <= 500000 and time_diff >= 0 then
damage = damage - mcl_playerplus_internal[name].last_damage damage = damage - mcl_playerplus_internal[name].last_damage
if damage < 0 then if damage < 0 then
damage = 0 damage = 0
@ -754,7 +751,10 @@ minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch,
return damage return damage
else else
mcl_playerplus_internal[name].last_damage = damage mcl_playerplus_internal[name].last_damage = damage
mcl_playerplus_internal[name].invul_timestamp = time_now player:get_meta():set_int("mcl_damage:invulnerable", 1)
minetest.after(0.5, function()
player:get_meta():set_int("mcl_damage:invulnerable", 0)
end)
end end
end end
end) end)