forked from VoxeLibre/VoxeLibre
Merge pull request 'Add glow squids and particlespawner api for mobs' (#2741) from glow_squids into master
Reviewed-on: MineClone2/MineClone2#2741 Reviewed-by: PrairieWind <prairie.astronomer1@gmail.com>
This commit is contained in:
commit
5b74a2e70c
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@ -68,6 +68,8 @@ local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
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local mobs_drop_items = minetest.settings:get_bool("mobs_drop_items") ~= false
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local mobs_drop_items = minetest.settings:get_bool("mobs_drop_items") ~= false
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
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local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
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local player_transfer_distance = tonumber(minetest.settings:get("player_transfer_distance")) or 128
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if player_transfer_distance == 0 then player_transfer_distance = math.huge end
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local remove_far = true
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local remove_far = true
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local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
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local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
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local show_health = false
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local show_health = false
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@ -84,6 +86,8 @@ if minetest.settings:get_bool("only_peaceful_mobs", false) then
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end)
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end)
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end
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end
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local active_particlespawners = {}
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local function dir_to_pitch(dir)
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local function dir_to_pitch(dir)
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--local dir2 = vector.normalize(dir)
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--local dir2 = vector.normalize(dir)
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@ -121,6 +125,60 @@ minetest.register_chatcommand("clearmobs",{
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end
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end
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end})
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end})
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local function remove_particlespawners(pn,self)
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if not active_particlespawners[pn] then return end
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if not active_particlespawners[pn][self.object] then return end
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for k,v in pairs(active_particlespawners[pn][self.object]) do
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minetest.delete_particlespawner(v)
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end
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end
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local function add_particlespawners(pn,self)
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if not active_particlespawners[pn] then active_particlespawners[pn] = {} end
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if not active_particlespawners[pn][self.object] then active_particlespawners[pn][self.object] = {} end
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for _,ps in pairs(self.particlespawners) do
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ps.attached = self.object
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ps.playername = pn
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table.insert(active_particlespawners[pn][self.object],minetest.add_particlespawner(ps))
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end
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end
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local function particlespawner_check(self,dtime)
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if not self.particlespawners then return end
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--minetest.log(dump(active_particlespawners))
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if self._particle_timer and self._particle_timer >= 1 then
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self._particle_timer = 0
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local players = {}
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for _,player in pairs(minetest.get_connected_players()) do
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local pn = player:get_player_name()
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table.insert(players,pn)
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if not active_particlespawners[pn] then
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active_particlespawners[pn] = {} end
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local dst = vector.distance(player:get_pos(),self.object:get_pos())
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if dst < player_transfer_distance and not active_particlespawners[pn][self.object] then
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add_particlespawners(pn,self)
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elseif dst >= player_transfer_distance and active_particlespawners[pn][self.object] then
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remove_particlespawners(pn,self)
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end
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end
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elseif not self._particle_timer then
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self._particle_timer = 0
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end
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self._particle_timer = self._particle_timer + dtime
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end
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minetest.register_on_leaveplayer(function(player)
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local pn = player:get_player_name()
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if not active_particlespawners[pn] then return end
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for _,m in pairs(active_particlespawners[pn]) do
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for k,v in pairs(m) do
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minetest.delete_particlespawner(v)
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end
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end
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active_particlespawners[pn] = nil
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end)
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----For Water Flowing:
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----For Water Flowing:
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local enable_physics = function(object, luaentity, ignore_check)
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local enable_physics = function(object, luaentity, ignore_check)
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if luaentity.physical_state == false or ignore_check == true then
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if luaentity.physical_state == false or ignore_check == true then
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@ -3477,7 +3535,9 @@ end
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-- get entity staticdata
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-- get entity staticdata
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local mob_staticdata = function(self)
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local mob_staticdata = function(self)
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for _,p in pairs(minetest.get_connected_players()) do
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remove_particlespawners(p:get_player_name(),self)
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end
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-- remove mob when out of range unless tamed
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-- remove mob when out of range unless tamed
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if remove_far
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if remove_far
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and self.can_despawn
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and self.can_despawn
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@ -3711,6 +3771,7 @@ local mob_step = function(self, dtime)
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self.lifetimer = self.lifetimer - dtime
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self.lifetimer = self.lifetimer - dtime
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check_item_pickup(self)
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check_item_pickup(self)
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check_aggro(self,dtime)
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check_aggro(self,dtime)
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particlespawner_check(self,dtime)
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if not self.fire_resistant then
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if not self.fire_resistant then
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mcl_burning.tick(self.object, dtime, self)
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mcl_burning.tick(self.object, dtime, self)
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-- mcl_burning.tick may remove object immediately
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-- mcl_burning.tick may remove object immediately
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@ -4226,6 +4287,7 @@ minetest.register_entity(name, {
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spawn_in_group = def.spawn_in_group,
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spawn_in_group = def.spawn_in_group,
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spawn_in_group_min = def.spawn_in_group_min,
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spawn_in_group_min = def.spawn_in_group_min,
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noyaw = def.noyaw or false,
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noyaw = def.noyaw or false,
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particlespawners = def.particlespawners,
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-- End of MCL2 extensions
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-- End of MCL2 extensions
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on_spawn = def.on_spawn,
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on_spawn = def.on_spawn,
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@ -260,6 +260,8 @@ functions needed for the mob to work properly which contains the following:
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'pick_up' table of itemstrings the mob will pick up (e.g. for breeding)
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'pick_up' table of itemstrings the mob will pick up (e.g. for breeding)
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'on_pick_up' function that will be called on item pickup - return true to not pickup the item
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'on_pick_up' function that will be called on item pickup - return true to not pickup the item
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'custom_visual_size' will not reset visual_size from the base class on reload
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'custom_visual_size' will not reset visual_size from the base class on reload
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'noyaw' If true this mob will not automatically change yaw
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'particlespawners' Table of particlespawners attached to the mob. This is implemented in a coord safe manner i.e. spawners are only sent to players within the player_transfer_distance (and automatically removed). This enables infinitely lived particlespawners.
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mobs:gopath(self,target,callback_arrived) pathfind a way to target and run callback on arrival
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mobs:gopath(self,target,callback_arrived) pathfind a way to target and run callback on arrival
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@ -237,7 +237,23 @@ local select_enderman_animation = function(animation_type)
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end
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end
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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local spawners = {}
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local psdefs = {{
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amount = 5,
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minpos = vector.new(-0.6,0,-0.6),
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maxpos = vector.new(0.6,3,0.6),
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minvel = vector.new(-0.25,-0.25,-0.25),
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maxvel = vector.new(0.25,0.25,0.25),
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minacc = vector.new(-0.5,-0.5,-0.5),
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maxacc = vector.new(0.5,0.5,0.5),
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minexptime = 0.2,
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maxexptime = 3,
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minsize = 0.2,
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maxsize = 1.2,
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collisiondetection = true,
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vertical = false,
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time = 0,
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texture = "mcl_portals_particle"..math.random(1, 5)..".png",
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}}
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mcl_mobs:register_mob("mobs_mc:enderman", {
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mcl_mobs:register_mob("mobs_mc:enderman", {
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description = S("Enderman"),
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description = S("Enderman"),
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@ -280,6 +296,7 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
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run_velocity = 3.4,
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run_velocity = 3.4,
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damage = 7,
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damage = 7,
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reach = 2,
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reach = 2,
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particlespawners = psdefs,
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drops = {
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drops = {
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{name = "mcl_throwing:ender_pearl",
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{name = "mcl_throwing:ender_pearl",
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chance = 1,
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chance = 1,
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@ -293,44 +310,8 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
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return #minetest.find_nodes_in_area(vector.offset(pos,0,1,0),vector.offset(pos,0,3,0),{"air"}) > 2
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return #minetest.find_nodes_in_area(vector.offset(pos,0,1,0),vector.offset(pos,0,3,0),{"air"}) > 2
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end,
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end,
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do_custom = function(self, dtime)
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do_custom = function(self, dtime)
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-- PARTICLE BEHAVIOUR HERE.
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local enderpos = self.object:get_pos()
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if self._particle_timer and self._particle_timer >= 1 then
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for _,player in pairs(minetest.get_connected_players()) do
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if not spawners[player] then spawners[player] = {} end
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local dst = vector.distance(player:get_pos(),enderpos)
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if dst < 128 and not spawners[player][self.object] then
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self._particle_timer = 0
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spawners[player][self.object] = minetest.add_particlespawner({
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amount = 5,
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minpos = vector.new(-0.6,0,-0.6),
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maxpos = vector.new(0.6,3,0.6),
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minvel = vector.new(-0.25,-0.25,-0.25),
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maxvel = vector.new(0.25,0.25,0.25),
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minacc = vector.new(-0.5,-0.5,-0.5),
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maxacc = vector.new(0.5,0.5,0.5),
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minexptime = 0.2,
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maxexptime = 3,
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minsize = 0.2,
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maxsize = 1.2,
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collisiondetection = true,
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vertical = false,
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time = 0,
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texture = "mcl_portals_particle"..math.random(1, 5)..".png",
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attached = self.object,
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playername = player:get_player_name(),
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})
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elseif dst > 128 and spawners[player][self.object] then
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minetest.delete_particlespawner(spawners[player][self.object])
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spawners[player][self.object] = nil
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end
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end
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elseif not self._particle_timer then
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self._particle_timer = 0
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end
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self._particle_timer = self._particle_timer + dtime
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-- RAIN DAMAGE / EVASIVE WARP BEHAVIOUR HERE.
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-- RAIN DAMAGE / EVASIVE WARP BEHAVIOUR HERE.
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enderpos = self.object:get_pos()
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local enderpos = self.object:get_pos()
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local dim = mcl_worlds.pos_to_dimension(enderpos)
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local dim = mcl_worlds.pos_to_dimension(enderpos)
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if dim == "overworld" then
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if dim == "overworld" then
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if mcl_weather.state == "rain" or mcl_weather.state == "lightning" then
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if mcl_weather.state == "rain" or mcl_weather.state == "lightning" then
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@ -648,15 +629,6 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
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attack_type = "dogfight",
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attack_type = "dogfight",
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})
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})
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minetest.register_on_leaveplayer(function(player)
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if not spawners[player] then return end
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for _,s in pairs(spawners[player]) do
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minetest.delete_particlespawner(s)
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end
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spawners[player] = nil
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end)
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-- End spawn
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-- End spawn
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mcl_mobs:spawn_specific(
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mcl_mobs:spawn_specific(
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"mobs_mc:enderman",
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"mobs_mc:enderman",
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@ -0,0 +1,246 @@
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--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("mobs_mc")
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local base_psdef = {
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amount = 8,
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time=0,
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minpos = vector.new(-1,-1,-1),
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maxpos = vector.new(1,1,1),
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minvel = vector.new(-0.25,-0.25,-0.25),
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maxvel = vector.new(0.25,0.25,0.25),
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minacc = vector.new(-0.5,-0.5,-0.5),
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maxacc = vector.new(0.5,0.5,0.5),
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minexptime = 1,
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maxexptime = 2,
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minsize = 0.8,
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maxsize= 1.5,
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glow = 5,
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collisiondetection = true,
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collision_removal = true,
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}
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local psdefs = {}
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for i=1,4 do
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local p = table.copy(base_psdef)
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p.texture = "extra_mobs_glow_squid_glint"..i..".png"
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table.insert(psdefs,p)
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end
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mcl_mobs:register_mob("mobs_mc:glow_squid", {
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type = "animal",
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spawn_class = "water",
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can_despawn = true,
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passive = true,
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hp_min = 10,
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hp_max = 10,
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xp_min = 1,
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xp_max = 3,
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armor = 100,
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rotate = 0,
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-- tilt_swim breaks the animations.
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--tilt_swim = true,
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-- FIXME: If the qlow squid is near the floor, it turns black
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collisionbox = { -0.4, 0.0, -0.4, 0.4, 0.9, 0.4 },
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visual = "mesh",
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mesh = "extra_mobs_glow_squid.b3d",
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textures = {
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{ "extra_mobs_glow_squid.png" }
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},
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sounds = {
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damage = { name = "mobs_mc_squid_hurt", gain = 0.3 },
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death = { name = "mobs_mc_squid_death", gain = 0.4 },
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flop = "mobs_mc_squid_flop",
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distance = 16,
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},
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animation = {
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stand_start = 1,
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stand_end = 60,
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walk_start = 1,
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walk_end = 60,
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run_start = 1,
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run_end = 60,
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},
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drops = {
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{ name = "mcl_mobitems:glow_ink_sac",
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chance = 1,
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min = 1,
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max = 3,
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looting = "common", },
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},
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visual_size = { x = 3, y = 3 },
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makes_footstep_sound = false,
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swim = true,
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breathes_in_water = true,
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jump = false,
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view_range = 16,
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runaway = true,
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fear_height = 4,
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fly = true,
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fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
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-- don't add "mcl_core:water_flowing", or it won't move vertically.
|
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|
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glow = minetest.LIGHT_MAX,
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particlespawners = psdefs,
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|
})
|
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|
|
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-- spawning
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local water = mobs_mc.water_level - 1
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-- local water = mobs_mc.spawn_height.water + 1
|
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|
mcl_mobs:spawn_specific(
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"mobs_mc:glow_squid",
|
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|
"overworld",
|
||||||
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"water",
|
||||||
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{
|
||||||
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"Mesa",
|
||||||
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"FlowerForest",
|
||||||
|
"Swampland",
|
||||||
|
"Taiga",
|
||||||
|
"ExtremeHills",
|
||||||
|
"Jungle",
|
||||||
|
"Savanna",
|
||||||
|
"BirchForest",
|
||||||
|
"MegaSpruceTaiga",
|
||||||
|
"MegaTaiga",
|
||||||
|
"ExtremeHills+",
|
||||||
|
"Forest",
|
||||||
|
"Plains",
|
||||||
|
"Desert",
|
||||||
|
"ColdTaiga",
|
||||||
|
"MushroomIsland",
|
||||||
|
"IcePlainsSpikes",
|
||||||
|
"SunflowerPlains",
|
||||||
|
"IcePlains",
|
||||||
|
"RoofedForest",
|
||||||
|
"ExtremeHills+_snowtop",
|
||||||
|
"MesaPlateauFM_grasstop",
|
||||||
|
"JungleEdgeM",
|
||||||
|
"ExtremeHillsM",
|
||||||
|
"JungleM",
|
||||||
|
"BirchForestM",
|
||||||
|
"MesaPlateauF",
|
||||||
|
"MesaPlateauFM",
|
||||||
|
"MesaPlateauF_grasstop",
|
||||||
|
"MesaBryce",
|
||||||
|
"JungleEdge",
|
||||||
|
"SavannaM",
|
||||||
|
"FlowerForest_beach",
|
||||||
|
"Forest_beach",
|
||||||
|
"StoneBeach",
|
||||||
|
"ColdTaiga_beach_water",
|
||||||
|
"Taiga_beach",
|
||||||
|
"Savanna_beach",
|
||||||
|
"Plains_beach",
|
||||||
|
"ExtremeHills_beach",
|
||||||
|
"ColdTaiga_beach",
|
||||||
|
"Swampland_shore",
|
||||||
|
"MushroomIslandShore",
|
||||||
|
"JungleM_shore",
|
||||||
|
"Jungle_shore",
|
||||||
|
"MesaPlateauFM_sandlevel",
|
||||||
|
"MesaPlateauF_sandlevel",
|
||||||
|
"MesaBryce_sandlevel",
|
||||||
|
"Mesa_sandlevel",
|
||||||
|
"RoofedForest_ocean",
|
||||||
|
"JungleEdgeM_ocean",
|
||||||
|
"BirchForestM_ocean",
|
||||||
|
"BirchForest_ocean",
|
||||||
|
"IcePlains_deep_ocean",
|
||||||
|
"Jungle_deep_ocean",
|
||||||
|
"Savanna_ocean",
|
||||||
|
"MesaPlateauF_ocean",
|
||||||
|
"ExtremeHillsM_deep_ocean",
|
||||||
|
"Savanna_deep_ocean",
|
||||||
|
"SunflowerPlains_ocean",
|
||||||
|
"Swampland_deep_ocean",
|
||||||
|
"Swampland_ocean",
|
||||||
|
"MegaSpruceTaiga_deep_ocean",
|
||||||
|
"ExtremeHillsM_ocean",
|
||||||
|
"JungleEdgeM_deep_ocean",
|
||||||
|
"SunflowerPlains_deep_ocean",
|
||||||
|
"BirchForest_deep_ocean",
|
||||||
|
"IcePlainsSpikes_ocean",
|
||||||
|
"Mesa_ocean",
|
||||||
|
"StoneBeach_ocean",
|
||||||
|
"Plains_deep_ocean",
|
||||||
|
"JungleEdge_deep_ocean",
|
||||||
|
"SavannaM_deep_ocean",
|
||||||
|
"Desert_deep_ocean",
|
||||||
|
"Mesa_deep_ocean",
|
||||||
|
"ColdTaiga_deep_ocean",
|
||||||
|
"Plains_ocean",
|
||||||
|
"MesaPlateauFM_ocean",
|
||||||
|
"Forest_deep_ocean",
|
||||||
|
"JungleM_deep_ocean",
|
||||||
|
"FlowerForest_deep_ocean",
|
||||||
|
"MushroomIsland_ocean",
|
||||||
|
"MegaTaiga_ocean",
|
||||||
|
"StoneBeach_deep_ocean",
|
||||||
|
"IcePlainsSpikes_deep_ocean",
|
||||||
|
"ColdTaiga_ocean",
|
||||||
|
"SavannaM_ocean",
|
||||||
|
"MesaPlateauF_deep_ocean",
|
||||||
|
"MesaBryce_deep_ocean",
|
||||||
|
"ExtremeHills+_deep_ocean",
|
||||||
|
"ExtremeHills_ocean",
|
||||||
|
"MushroomIsland_deep_ocean",
|
||||||
|
"Forest_ocean",
|
||||||
|
"MegaTaiga_deep_ocean",
|
||||||
|
"JungleEdge_ocean",
|
||||||
|
"MesaBryce_ocean",
|
||||||
|
"MegaSpruceTaiga_ocean",
|
||||||
|
"ExtremeHills+_ocean",
|
||||||
|
"Jungle_ocean",
|
||||||
|
"RoofedForest_deep_ocean",
|
||||||
|
"IcePlains_ocean",
|
||||||
|
"FlowerForest_ocean",
|
||||||
|
"ExtremeHills_deep_ocean",
|
||||||
|
"MesaPlateauFM_deep_ocean",
|
||||||
|
"Desert_ocean",
|
||||||
|
"Taiga_ocean",
|
||||||
|
"BirchForestM_deep_ocean",
|
||||||
|
"Taiga_deep_ocean",
|
||||||
|
"JungleM_ocean",
|
||||||
|
"FlowerForest_underground",
|
||||||
|
"JungleEdge_underground",
|
||||||
|
"StoneBeach_underground",
|
||||||
|
"MesaBryce_underground",
|
||||||
|
"Mesa_underground",
|
||||||
|
"RoofedForest_underground",
|
||||||
|
"Jungle_underground",
|
||||||
|
"Swampland_underground",
|
||||||
|
"MushroomIsland_underground",
|
||||||
|
"BirchForest_underground",
|
||||||
|
"Plains_underground",
|
||||||
|
"MesaPlateauF_underground",
|
||||||
|
"ExtremeHills_underground",
|
||||||
|
"MegaSpruceTaiga_underground",
|
||||||
|
"BirchForestM_underground",
|
||||||
|
"SavannaM_underground",
|
||||||
|
"MesaPlateauFM_underground",
|
||||||
|
"Desert_underground",
|
||||||
|
"Savanna_underground",
|
||||||
|
"Forest_underground",
|
||||||
|
"SunflowerPlains_underground",
|
||||||
|
"ColdTaiga_underground",
|
||||||
|
"IcePlains_underground",
|
||||||
|
"IcePlainsSpikes_underground",
|
||||||
|
"MegaTaiga_underground",
|
||||||
|
"Taiga_underground",
|
||||||
|
"ExtremeHills+_underground",
|
||||||
|
"JungleM_underground",
|
||||||
|
"ExtremeHillsM_underground",
|
||||||
|
"JungleEdgeM_underground",
|
||||||
|
},
|
||||||
|
0,
|
||||||
|
minetest.LIGHT_MAX + 1,
|
||||||
|
30,
|
||||||
|
10000,
|
||||||
|
3,
|
||||||
|
water - 16,
|
||||||
|
water)
|
||||||
|
|
||||||
|
-- spawn egg
|
||||||
|
mcl_mobs:register_egg("mobs_mc:glow_squid", S("Glow Squid"), "#095757", "#87f6c0", 0)
|
|
@ -148,3 +148,5 @@ dofile(path .. "/cod.lua")
|
||||||
dofile(path .. "/salmon.lua")
|
dofile(path .. "/salmon.lua")
|
||||||
dofile(path .. "/tropical_fish.lua")
|
dofile(path .. "/tropical_fish.lua")
|
||||||
dofile(path .. "/dolphin.lua")
|
dofile(path .. "/dolphin.lua")
|
||||||
|
|
||||||
|
dofile(path .. "/glow_squid.lua")
|
||||||
|
|
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|
@ -390,6 +390,15 @@ minetest.register_alias("mobs_mc:iron_horse_armor", "mcl_mobitems:iron_horse_arm
|
||||||
minetest.register_alias("mobs_mc:gold_horse_armor", "mcl_mobitems:gold_horse_armor")
|
minetest.register_alias("mobs_mc:gold_horse_armor", "mcl_mobitems:gold_horse_armor")
|
||||||
minetest.register_alias("mobs_mc:diamond_horse_armor", "mcl_mobitems:diamond_horse_armor")
|
minetest.register_alias("mobs_mc:diamond_horse_armor", "mcl_mobitems:diamond_horse_armor")
|
||||||
|
|
||||||
|
minetest.register_craftitem("mcl_mobitems:glow_ink_sac", {
|
||||||
|
description = S("Glow Ink Sac"),
|
||||||
|
_doc_items_longdesc = S("Use it to craft the Glow Item Frame."),
|
||||||
|
_doc_items_usagehelp = S("Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame."),
|
||||||
|
inventory_image = "extra_mobs_glow_ink_sac.png",
|
||||||
|
groups = { craftitem = 1 },
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
-----------
|
-----------
|
||||||
-- Crafting
|
-- Crafting
|
||||||
-----------
|
-----------
|
||||||
|
|
Binary file not shown.
After Width: | Height: | Size: 407 B |
Loading…
Reference in New Issue