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Lizzy Fleckenstein 2021-01-03 15:34:49 +01:00
commit 54f7d76298
3 changed files with 27 additions and 22 deletions

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@ -14,9 +14,10 @@ Or you can play in “creative mode” in which you can build almost anything in
#### Gameplay summary #### Gameplay summary
* Sandbox-style gameplay, no goals (for now) * Sandbox-style gameplay, no goals
* Survive: Fight against hostile monsters and hunger * Survive: Fight against hostile monsters and hunger
* Mine for ores and other treasures * Mine for ores and other treasures
* Magic: Gain experience and enchant your tools
* Use the collected blocks to create great buildings, your imagination is the limit * Use the collected blocks to create great buildings, your imagination is the limit
* Collect flowers (and other dye sources) and colorize your world * Collect flowers (and other dye sources) and colorize your world
* Find some seeds and start farming * Find some seeds and start farming
@ -102,7 +103,7 @@ big bugs (such as “missing node” errors or even crashes).
The following main features are available: The following main features are available:
* Tools, weapons * Tools, weapons
* Armor (unbalanced) * Armor
* Crafting system: 2×2 grid, crafting table (3×3 grid), furnace, including a crafting guide * Crafting system: 2×2 grid, crafting table (3×3 grid), furnace, including a crafting guide
* Chests, large chests, ender chests, shulker boxes * Chests, large chests, ender chests, shulker boxes
* Furnaces, hoppers * Furnaces, hoppers
@ -117,6 +118,8 @@ The following main features are available:
* Redstone circuits (partially) * Redstone circuits (partially)
* Minecarts (partial) * Minecarts (partial)
* Status effects (partial) * Status effects (partial)
* Experience
* Enchanting
* Brewing, potions, tipped arrow (partial) * Brewing, potions, tipped arrow (partial)
* Boats * Boats
* Fire * Fire
@ -142,12 +145,9 @@ The following main features are available:
The following features are incomplete: The following features are incomplete:
* Generated structures (especially villages) * Generated structures (especially villages)
* NPCs
* Some monsters and animals * Some monsters and animals
* Redstone-related things * Redstone-related things
* The End * The End
* Enchanting
* Experience
* Special minecarts * Special minecarts
* A couple of non-trivial blocks and items * A couple of non-trivial blocks and items
@ -261,7 +261,6 @@ Various sources. See the respective mod directories for details.
## Info for programmers ## Info for programmers
You find interesting and useful infos in `API.md`. You find interesting and useful infos in `API.md`.
This project is currently mostly a one-person project.
## Legal information ## Legal information
This is a fan game, not developed or endorsed by Mojang AB. This is a fan game, not developed or endorsed by Mojang AB.

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@ -3598,15 +3598,15 @@ local mob_step = function(self, dtime)
for n = 1, #close_objs do for n = 1, #close_objs do
if close_objs[n]:is_player() then if close_objs[n]:is_player() then
self.lifetimer = 20 self.lifetimer = 20
else return
if math.random(1,10) <= 3 then end
end
if math.random(1, 10) <= 3 then
minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos)) minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos))
mcl_burning.extinguish(self.object) mcl_burning.extinguish(self.object)
self.object:remove() self.object:remove()
return return
end end
end
end
else else
minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos)) minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos))
mcl_burning.extinguish(self.object) mcl_burning.extinguish(self.object)

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@ -1109,7 +1109,13 @@ if progressive_mode then
local name = player:get_player_name() local name = player:get_player_name()
local data = player_data[name] local data = player_data[name]
meta:set_string("inv_items", serialize(data.inv_items)) if not data then
return
end
local inv_items = data.inv_items or {}
meta:set_string("inv_items", serialize(inv_items))
end end
M.register_on_leaveplayer(function(player) M.register_on_leaveplayer(function(player)