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Add eating delay code

This commit is contained in:
Eliy21 2024-01-15 05:45:44 +00:00
parent 2d2b64006b
commit 4c8efca4e6
1 changed files with 152 additions and 0 deletions

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@ -30,6 +30,10 @@ mcl_hunger.EXHAUST_REGEN = 6000 -- Regenerate 1 HP
mcl_hunger.EXHAUST_HUNGER = 5 -- Hunger status effect at base level. mcl_hunger.EXHAUST_HUNGER = 5 -- Hunger status effect at base level.
mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lowered mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lowered
mcl_hunger.EATING_DELAY = tonumber(minetest.settings:get("mcl_eating_delay")) or 1.61
mcl_hunger.EATING_WALK_SPEED = tonumber(minetest.settings:get("movement_speed_crouch")) / tonumber(minetest.settings:get("movement_speed_walk"))
mcl_hunger.EATING_TOUCHSCREEN_DELAY_PADDING = 0.75
mcl_hunger.SATURATION_INIT = 5 -- Initial saturation for new/respawning players mcl_hunger.SATURATION_INIT = 5 -- Initial saturation for new/respawning players
-- Debug Mode. If enabled, saturation and exhaustion are shown as well. -- Debug Mode. If enabled, saturation and exhaustion are shown as well.
@ -39,6 +43,39 @@ mcl_hunger.debug = false
-- Cooldown timers for each player, to force a short delay between consuming 2 food items -- Cooldown timers for each player, to force a short delay between consuming 2 food items
mcl_hunger.last_eat = {} mcl_hunger.last_eat = {}
-- Variables for each player, to handle delayed eating
mcl_hunger.eat_internal = {}
-- Set per player internal variables for delayed eating
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
mcl_hunger.eat_internal[name] = {
is_eating = false,
itemname = nil,
item_definition = nil,
hp_change = nil,
replace_with_item = nil,
itemstack = nil,
user = nil,
pointed_thing = nil,
pitch = nil,
do_item_eat = false,
_custom_itemstack = nil, -- Used as comparison to make sure _custom_wrapper only executes when the same item is eaten
_custom_var = {}, -- Variables that can be used by _custom_var and _custom_wrapper
_custom_func = nil, -- Can be executed by _custom_wrapper
_custom_wrapper = nil, -- Will execute alongside minetest.do_item_eat if not empty and _custom_itemstack is equal to current player itemstack
_custom_do_delayed = false, -- If true, then will execute only _custom_wrapper after holding RMB or LMB within a delay specified by mcl_hunger.EATING_DELAY (Use to bypass minetest.do_item_eat entirely)
}
end)
-- Clear when player leaves
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
mcl_hunger.eat_internal[name] = nil
end)
dofile(modpath.."/api.lua") dofile(modpath.."/api.lua")
dofile(modpath.."/hunger.lua") dofile(modpath.."/hunger.lua")
dofile(modpath.."/register_foods.lua") dofile(modpath.."/register_foods.lua")
@ -138,6 +175,34 @@ minetest.register_on_player_hpchange(function(player, hp_change)
end) end)
local food_tick_timers = {} -- one food_tick_timer per player, keys are the player-objects local food_tick_timers = {} -- one food_tick_timer per player, keys are the player-objects
local eat_start_timers = {}
local eat_tick_timers = {}
local eat_effects_cooldown = {}
local function clear_eat_internal_and_timers(player, player_name)
playerphysics.remove_physics_factor(player, "speed", "mcl_hunger:eating_speed")
mcl_hunger.eat_internal[player_name] = {
is_eating = false,
itemname = nil,
item_definition = nil,
hp_change = nil,
replace_with_item = nil,
itemstack = nil,
user = nil,
pointed_thing = nil,
pitch = nil,
do_item_eat = false,
_custom_itemstack = nil,
_custom_var = {},
_custom_func = nil,
_custom_wrapper = nil,
_custom_do_delayed = false,
}
eat_start_timers[player] = 0
eat_tick_timers[player] = 0
eat_effects_cooldown[player] = 0
end
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
for _,player in pairs(minetest.get_connected_players()) do for _,player in pairs(minetest.get_connected_players()) do
@ -184,6 +249,93 @@ minetest.register_globalstep(function(dtime)
end end
food_tick_timers[player] = food_tick_timer -- update food_tick_timer table food_tick_timers[player] = food_tick_timer -- update food_tick_timer table
-- Eating delay code
if mcl_hunger.eat_internal[player_name].is_eating or mcl_hunger.eat_internal[player_name]._custom_do_delayed then
local control = player:get_player_control()
local inv = player:get_inventory()
local current_itemstack = player:get_wielded_item()
if not eat_start_timers[player] then
eat_start_timers[player] = 0
end
eat_start_timers[player] = eat_start_timers[player] + dtime
if not eat_tick_timers[player] then
eat_tick_timers[player] = 0
end
if not eat_effects_cooldown[player] then
eat_effects_cooldown[player] = 0
end
if not mcl_hunger.eat_internal[player_name].pitch then
mcl_hunger.eat_internal[player_name].pitch = 1 + math.random(-10, 10)*0.005
end
-- check if holding RMB (or LMB as workaround for touchscreen)
if (current_itemstack == mcl_hunger.eat_internal[player_name].itemstack or current_itemstack == mcl_hunger.eat_internal[player_name]._custom_itemstack) and (control.RMB or control.LMB) then
eat_tick_timers[player] = eat_tick_timers[player] + dtime
eat_effects_cooldown[player] = eat_effects_cooldown[player] + dtime
playerphysics.add_physics_factor(player, "speed", "mcl_hunger:eating_speed", mcl_hunger.EATING_WALK_SPEED)
if eat_effects_cooldown[player] > 0.2 then
eat_effects_cooldown[player] = 0
local pos = player:get_pos()
local itemname = mcl_hunger.eat_internal[player_name].itemname
local def = minetest.registered_items[itemname]
mcl_hunger.eat_effects(
mcl_hunger.eat_internal[player_name].user,
mcl_hunger.eat_internal[player_name].itemname,
pos,
mcl_hunger.eat_internal[player_name].hp_change,
def,
mcl_hunger.eat_internal[player_name].pitch
)
end
-- check if eating delay is over
if eat_tick_timers[player] >= mcl_hunger.EATING_DELAY then
if not mcl_hunger.eat_internal[player_name]._custom_do_delayed then
mcl_hunger.eat_internal[player_name].do_item_eat = true
minetest.do_item_eat(
mcl_hunger.eat_internal[player_name].hp_change,
mcl_hunger.eat_internal[player_name].replace_with_item,
mcl_hunger.eat_internal[player_name].itemstack,
mcl_hunger.eat_internal[player_name].user,
mcl_hunger.eat_internal[player_name].pointed_thing
)
-- bypass minetest.do_item_eat and only execute _custom_wrapper
elseif mcl_hunger.eat_internal[player_name]._custom_itemstack and
mcl_hunger.eat_internal[player_name]._custom_wrapper and
mcl_hunger.eat_internal[player_name]._custom_itemstack == current_itemstack then
mcl_hunger.eat_internal[player_name]._custom_wrapper(player_name)
player:get_inventory():set_stack("main", player:get_wield_index(), itemstack)
end
clear_eat_internal_and_timers(player, player_name)
end
elseif eat_start_timers[player] and eat_start_timers[player] > 0.2 then
playerphysics.remove_physics_factor(player, "speed", "mcl_hunger:eating_speed")
elseif eat_start_timers[player] and eat_start_timers[player] > mcl_hunger.EATING_TOUCHSCREEN_DELAY_PADDING then
clear_eat_internal_and_timers(player, player_name)
end
end
if eat_start_timers[player] and eat_start_timers[player] > mcl_hunger.EATING_DELAY + mcl_hunger.EATING_TOUCHSCREEN_DELAY_PADDING then
clear_eat_internal_and_timers(player, player_name)
end
end end
end) end)