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Rework Stonecutter

This commit is contained in:
AFCMS 2023-11-19 01:42:12 +01:00 committed by the-real-herowl
parent a001f84786
commit 4836418cf6
3 changed files with 284 additions and 190 deletions

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@ -12,10 +12,14 @@ Adds the stonecutter block. Used to cut stone like materials into stairs, slabs,
* Stairs, slabs and walls get their recipes registered automatically * Stairs, slabs and walls get their recipes registered automatically
* Recipe chains are followed automatically, so any recipes taking `output` of another recipe as input will also be taking `input` of that recipe as their input * Recipe chains are followed automatically, so any recipes taking `output` of another recipe as input will also be taking `input` of that recipe as their input
### Displaying the Stonecutter menu
* To display the stonecutter formspec to a player use `mcl_stonecutter.show_stonecutter_form(player)`
License of code License of code
--------------- ---------------
See the main MineClone 2 README.md file. See the main MineClone 2 README.md file.
Author: PrairieWind, ChrisPHP, cora, Herowl Author: PrairieWind, ChrisPHP, cora, Herowl, AFCMS
License of media License of media
---------------- ----------------

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@ -2,35 +2,65 @@
--||||| STONECUTTER ||||| --||||| STONECUTTER |||||
--||||||||||||||||||||||| --|||||||||||||||||||||||
-- The stonecutter is implemented just like the crafting table, meaning the node doesn't have any state.
-- Instead it trigger the display of a per-player menu. The input and output slots, the wanted item are stored into the player meta.
--
-- Player inventory lists:
-- * stonecutter_input (1)
-- * stonecutter_output (1)
-- Player meta:
-- * stonecutter_selected (string, wanted item name)
local S = minetest.get_translator("mcl_stonecutter") local S = minetest.get_translator("mcl_stonecutter")
local C = minetest.colorize
local show_formspec = minetest.show_formspec
local formspec_name = "mcl_stonecutter:stonecutter"
mcl_stonecutter = {} mcl_stonecutter = {}
---Table of registered recipes
---
---```lua
---mcl_stonecutter.registered_recipes = {
--- ["mcl_core:input_item"] = {
--- ["mcl_core:output_item"] = 1,
--- ["mcl_core:output_item2"] = 2,
--- },
---}
---```
---@type table<string, table<string, integer>>
mcl_stonecutter.registered_recipes = {} mcl_stonecutter.registered_recipes = {}
-- API
-- input - string - name of a registered item ---Registers a recipe for the stonecutter
-- output - string - name of a registered item ---@param input string Name of a registered item
-- count - int - number of the output - ---@param output string Name of a registered item
-- - defaults to 1 ---@param count? integer Number of the output, defaults to `1`
-- - non-int rounded down
function mcl_stonecutter.register_recipe(input, output, count) function mcl_stonecutter.register_recipe(input, output, count)
if mcl_stonecutter.registered_recipes[input] and mcl_stonecutter.registered_recipes[input][output] then return end if mcl_stonecutter.registered_recipes[input] and mcl_stonecutter.registered_recipes[input][output] then
minetest.log("warning",
"[mcl_stonecutter] Recipe already registered: [" .. input .. "] -> [" .. output .. " " .. count .. "]")
return
end
if not minetest.registered_items[input] then if not minetest.registered_items[input] then
error("Input is not a registered item: " .. input) error("Input is not a registered item: " .. input)
end end
if not minetest.registered_items[output] then if not minetest.registered_items[output] then
error("Output is not a registered item: " .. output) error("Output is not a registered item: " .. output)
end end
local n = count
if type(count) ~= "number" then count = count or 1
n = 1
end
n = math.floor(n)
if not mcl_stonecutter.registered_recipes[input] then if not mcl_stonecutter.registered_recipes[input] then
mcl_stonecutter.registered_recipes[input] = {} mcl_stonecutter.registered_recipes[input] = {}
end end
mcl_stonecutter.registered_recipes[input][output] = n
mcl_stonecutter.registered_recipes[input][output] = count
local fallthrough = mcl_stonecutter.registered_recipes[output] local fallthrough = mcl_stonecutter.registered_recipes[output]
if fallthrough then if fallthrough then
@ -42,88 +72,239 @@ function mcl_stonecutter.register_recipe(input, output, count)
for i, recipes in pairs(mcl_stonecutter.registered_recipes) do for i, recipes in pairs(mcl_stonecutter.registered_recipes) do
for name, c in pairs(recipes) do for name, c in pairs(recipes) do
if name == input then if name == input then
mcl_stonecutter.register_recipe(i, output, c*n) mcl_stonecutter.register_recipe(i, output, c * count)
end end
end end
end end
end end
-- formspecs ---Minetest currently (5.7) doesn't prevent using `:` characters in field names
local function show_stonecutter_formspec(items, input) ---But using them prevent the buttons from beeing styled with `style[]` elements
local cut_items = {} ---https://github.com/minetest/minetest/issues/14013
local x_len = 0
local y_len = 0.5
-- This loops through all the items that can be made and inserted into the formspec ---@param itemname string
if items ~= nil then local function itenname_to_fieldname(itemname)
for name, count in pairs(items) do return string.gsub(itemname, ":", "__")
x_len = x_len + 1
if x_len > 5 then
y_len = y_len + 1
x_len = 1
end
table.insert(cut_items,string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]",x_len+1,y_len,1,1, name, name, tostring(count)))
end
end end
local formspec = "size[9,8.75]".. ---@param fieldname string
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]".. local function fieldname_to_itemname(fieldname)
"label[1,0.1;"..minetest.formspec_escape(minetest.colorize("#313131", S("Stone Cutter"))).."]".. return string.gsub(fieldname, "__", ":")
"list[current_player;main;0,4.5;9,3;9]".. end
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]".. ---Build the formspec for the stonecutter with given output button
mcl_formspec.get_itemslot_bg(0,7.74,9,1).. ---@param player mt.PlayerObjectRef
"list[context;input;0.5,1.7;1,1;]".. ---@param items? table<string, integer>
mcl_formspec.get_itemslot_bg(0.5,1.7,1,1).. local function build_stonecutter_formspec(player, items)
"list[context;output;7.5,1.7;1,1;]".. local meta = player:get_meta()
mcl_formspec.get_itemslot_bg(7.5,1.7,1,1).. local selected = meta:get_string("stonecutter_selected")
table.concat(cut_items)..
"listring[context;output]".. items = items or {}
"listring[current_player;main]"..
"listring[context;input]".. -- Buttons are 3.5 / 4 = 0.875 wide
"listring[current_player;main]" local c = 0
local items_content = "style_type[item_image_button;noclip=false;content_offset=0]" ..
(selected ~= "" and "style[" .. itenname_to_fieldname(selected) .. ";border=false;bgimg=mcl_inventory_button9_pressed.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]" or "")
for name, count in table.pairs_by_keys(items) do
c = c + 1
local x = ((c - 1) % 4) * 0.875
local y = (math.floor((c - 1) / 4)) * 0.875
items_content = items_content ..
string.format("item_image_button[%f,%f;0.875,0.875;%s;%s;]", x, y,
name, itenname_to_fieldname(name), tostring(count))
end
local formspec = table.concat({
"formspec_version[4]",
"size[11.75,10.425]",
"label[0.375,0.375;" .. C(mcl_formspec.label_color, S("Stone Cutter")) .. "]",
-- Pattern input slot
mcl_formspec.get_itemslot_bg_v4(1.625, 2, 1, 1),
"list[current_player;stonecutter_input;1.625,2;1,1;]",
-- Container background
"image[4.075,0.7;3.6,3.6;mcl_inventory_background9.png;2]",
-- Style for item image buttons
"style_type[item_image_button;noclip=false;content_offset=0]",
-- Scroll Container with buttons if needed
"scroll_container[4.125,0.75;3.5,3.5;scroll;vertical;0.875]",
items_content,
"scroll_container_end[]",
-- Scrollbar
-- TODO: style the scrollbar correctly when possible
"scrollbaroptions[min=0;max=" ..
math.max(math.floor(#items / 4) + 1 - 4, 0) .. ";smallstep=1;largesteps=1]",
"scrollbar[7.625,0.7;0.75,3.6;vertical;scroll;0]",
-- Output slot
mcl_formspec.get_itemslot_bg_v4(9.75, 2, 1, 1, 0.2),
"list[current_player;stonecutter_output;9.75,2;1,1;]",
-- Player inventory
"label[0.375,4.7;" .. C(mcl_formspec.label_color, S("Inventory")) .. "]",
mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3),
"list[current_player;main;0.375,5.1;9,3;9]",
mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1),
"list[current_player;main;0.375,9.05;9,1;]",
"listring[current_player;stonecutter_output]",
"listring[current_player;main]",
"listring[current_player;stonecutter_input]",
"listring[current_player;main]",
})
return formspec return formspec
end end
-- Updates the formspec
local function update_stonecutter_slots(pos, str) ---Display stonecutter menu to a player
local meta = minetest.get_meta(pos) ---@param player mt.PlayerObjectRef
local inv = meta:get_inventory() function mcl_stonecutter.show_stonecutter_form(player)
local input = inv:get_stack("input", 1) show_formspec(player:get_player_name(), formspec_name,
local name = input:get_name() build_stonecutter_formspec(player,
local recipes = mcl_stonecutter.registered_recipes[name] mcl_stonecutter.registered_recipes[player:get_inventory():get_stack("stonecutter_input", 1):get_name()]))
end
---Change the selected output item.
---@param player mt.PlayerObjectRef
---@param item_name? string The item name of the output
function set_selected_item(player, item_name)
player:get_meta():set_string("stonecutter_selected", item_name and item_name or "")
end
minetest.register_on_joinplayer(function(player)
local inv = player:get_inventory()
inv:set_size("stonecutter_input", 1)
inv:set_size("stonecutter_output", 1)
set_selected_item(player, nil)
--The player might have items remaining in the slots from the previous join; this is likely
--when the server has been shutdown and the server didn't clean up the player inventories.
mcl_util.move_player_list(player, "stonecutter_input")
mcl_util.move_player_list(player, "stonecutter_output")
end)
minetest.register_on_leaveplayer(function(player)
set_selected_item(player, nil)
mcl_util.move_player_list(player, "stonecutter_input")
mcl_util.move_player_list(player, "stonecutter_output")
end)
---Update content of the stonecutter output slot with the input slot and the selected item
---@param player mt.PlayerObjectRef
function update_stonecutter_slots(player)
local meta = player:get_meta()
local inv = player:get_inventory()
local input = inv:get_stack("stonecutter_input", 1)
local recipes = mcl_stonecutter.registered_recipes[input:get_name()]
local output_item = meta:get_string("stonecutter_selected")
if recipes then if recipes then
meta:set_string("formspec", show_stonecutter_formspec(recipes)) if output_item then
if str then local recipe = recipes[output_item]
local recipe = recipes[str] if recipe then
if not recipe then return end local cut_item = ItemStack(output_item)
local cut_item = ItemStack(str)
cut_item:set_count(recipe) cut_item:set_count(recipe)
inv:set_stack("output", 1, cut_item) inv:set_stack("stonecutter_output", 1, cut_item)
else else
inv:set_stack("output", 1, "") inv:set_stack("stonecutter_output", 1, nil)
end end
else else
meta:set_string("formspec", show_stonecutter_formspec(nil)) inv:set_stack("stonecutter_output", 1, nil)
inv:set_stack("output", 1, "") end
else
inv:set_stack("stonecutter_output", 1, nil)
end
mcl_stonecutter.show_stonecutter_form(player)
end
--Drop items in slots and reset selected item on closing
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= formspec_name then return end
if fields.quit then
mcl_util.move_player_list(player, "stonecutter_input")
mcl_util.move_player_list(player, "stonecutter_output")
return
end
for field_name, value in pairs(fields) do
if field_name ~= "scroll" then
local itemname = fieldname_to_itemname(field_name)
player:get_meta():set_string("stonecutter_selected", itemname)
set_selected_item(player, itemname)
update_stonecutter_slots(player)
mcl_stonecutter.show_stonecutter_form(player)
break
end
end
end)
minetest.register_allow_player_inventory_action(function(player, action, inventory, inventory_info)
if action == "move" then
if inventory_info.to_list == "stonecutter_output" then
return 0
end
if inventory_info.from_list == "stonecutter_output" and inventory_info.to_list == "stonecutter_input" then
if inventory:get_stack(inventory_info.to_list, inventory_info.to_index):is_empty() then
return inventory_info.count
else
return 0
end
end
elseif action == "put" then
if inventory_info.to_list == "stonecutter_output" then
return 0
end
end
end)
function remove_from_input(player, inventory)
local meta = player:get_meta()
local selected = meta:get_string("stonecutter_selected")
local istack = inventory:get_stack("stonecutter_input", 1)
-- selected should normally never be nil, but just in case
if selected then
istack:set_count(math.max(0, istack:get_count() - 1))
inventory:set_stack("stonecutter_input", 1, istack)
end end
end end
-- Only drop the items that were in the input slot minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
local function drop_stonecutter_items(pos, meta) if action == "move" then
local meta = minetest.get_meta(pos) if inventory_info.to_list == "stonecutter_input" or inventory_info.from_list == "stonecutter_input" then
local inv = meta:get_inventory() update_stonecutter_slots(player)
for i=1, inv:get_size("input") do return
local stack = inv:get_stack("input", i) elseif inventory_info.from_list == "stonecutter_output" then
if not stack:is_empty() then remove_from_input(player, inventory)
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} update_stonecutter_slots(player)
minetest.add_item(p, stack) end
-- inv:set_stack("input", i, ItemStack()) elseif action == "put" then
end if inventory_info.listname == "stonecutter_input" or inventory_info.listname == "stonecutter_input" then
update_stonecutter_slots(player)
end
elseif action == "take" then
if inventory_info.listname == "stonecutter_output" then
remove_from_input(player, inventory)
update_stonecutter_slots(player)
end end
end end
end)
minetest.register_node("mcl_stonecutter:stonecutter", { minetest.register_node("mcl_stonecutter:stonecutter", {
description = S("Stone Cutter"), description = S("Stone Cutter"),
@ -134,20 +315,24 @@ minetest.register_node("mcl_stonecutter:stonecutter", {
"mcl_stonecutter_bottom.png", "mcl_stonecutter_bottom.png",
"mcl_stonecutter_side.png", "mcl_stonecutter_side.png",
"mcl_stonecutter_side.png", "mcl_stonecutter_side.png",
{name="mcl_stonecutter_saw.png", {
name = "mcl_stonecutter_saw.png",
animation = { animation = {
type = "vertical_frames", type = "vertical_frames",
aspect_w = 16, aspect_w = 16,
aspect_h = 16, aspect_h = 16,
length = 1 length = 1
}}, }
{name="mcl_stonecutter_saw.png", },
{
name = "mcl_stonecutter_saw.png",
animation = { animation = {
type = "vertical_frames", type = "vertical_frames",
aspect_w = 16, aspect_w = 16,
aspect_h = 16, aspect_h = 16,
length = 1 length = 1
}} }
}
}, },
use_texture_alpha = "clip", use_texture_alpha = "clip",
drawtype = "nodebox", drawtype = "nodebox",
@ -164,104 +349,9 @@ minetest.register_node("mcl_stonecutter:stonecutter", {
_mcl_blast_resistance = 3.5, _mcl_blast_resistance = 3.5,
_mcl_hardness = 3.5, _mcl_hardness = 3.5,
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = mcl_sounds.node_sound_stone_defaults(),
on_destruct = drop_stonecutter_items,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
elseif to_list == "output" then
return 0
elseif from_list == "output" and to_list == "input" then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:get_stack(to_list, to_index):is_empty() then
return count
else
return 0
end
else
return count
end
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if from_list == "output" and to_list == "input" then
local inv = meta:get_inventory()
for i=1, inv:get_size("input") do
if i ~= to_index then
local istack = inv:get_stack("input", i)
istack:set_count(math.max(0, istack:get_count() - count))
inv:set_stack("input", i, istack)
end
end
end
update_stonecutter_slots(pos)
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
elseif listname == "output" then
return 0
else
return stack:get_count()
end
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
update_stonecutter_slots(pos)
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if listname == "output" then
local inv = meta:get_inventory()
local input = inv:get_stack("input", 1)
input:take_item()
inv:set_stack("input", 1, input)
if input:get_count() == 0 then
meta:set_string("cut_stone", nil)
end
else
meta:set_string("cut_stone", nil)
end
update_stonecutter_slots(pos)
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("input", 1)
inv:set_size("output", 1)
local form = show_stonecutter_formspec()
meta:set_string("formspec", form)
end,
on_rightclick = function(pos, node, player, itemstack) on_rightclick = function(pos, node, player, itemstack)
if not player:get_player_control().sneak then if not player:get_player_control().sneak then
update_stonecutter_slots(pos) mcl_stonecutter.show_stonecutter_form(player)
end
end,
on_receive_fields = function(pos, formname, fields, sender)
local sender_name = sender:get_player_name()
if minetest.is_protected(pos, sender_name) then
minetest.record_protection_violation(pos, sender_name)
return
end
if fields then
for field_name, value in pairs(fields) do
local item_name = tostring(field_name)
if item_name then
update_stonecutter_slots(pos, item_name)
end
end
end end
end, end,
}) })

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@ -1,4 +1,4 @@
name = mcl_stonecutter name = mcl_stonecutter
author = PrairieWind author = PrairieWind
description = This mod adds a stonecutter, which is used to cut stone like materials, and used as the jobsite for the Stone Mason Villager. description = This mod adds a stonecutter, which is used to cut stone like materials, and used as the jobsite for the Stone Mason Villager.
depends = mcl_sounds depends = mcl_sounds, mcl_util