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@ -8,7 +8,14 @@ if mod_screwdriver then
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on_rotate = screwdriver.rotate_3way
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on_rotate = screwdriver.rotate_3way
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end
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end
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local alldirs = {{x=0,y=0,z=1}, {x=1,y=0,z=0}, {x=0,y=0,z=-1}, {x=-1,y=0,z=0}, {x=0,y=-1,z=0}, {x=0,y=1,z=0}}
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local alldirs = {
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{x = 0, y = 0, z = 1},
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{x = 1, y = 0, z = 0},
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{x = 0, y = 0, z = -1},
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{x = -1, y = 0, z = 0},
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{x = 0, y = -1, z = 0},
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{x = 0, y = 1, z = 0},
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}
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minetest.register_node("mcl_core:bone_block", {
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minetest.register_node("mcl_core:bone_block", {
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description = S("Bone Block"),
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description = S("Bone Block"),
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@ -17,7 +24,7 @@ minetest.register_node("mcl_core:bone_block", {
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is_ground_content = false,
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is_ground_content = false,
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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on_place = mcl_util.rotate_axis,
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on_place = mcl_util.rotate_axis,
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groups = {pickaxey=1, building_block=1, material_stone=1},
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groups = {pickaxey = 1, building_block = 1, material_stone = 1},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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sounds = mcl_sounds.node_sound_stone_defaults(),
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on_rotate = on_rotate,
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on_rotate = on_rotate,
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_mcl_blast_resistance = 2,
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_mcl_blast_resistance = 2,
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@ -46,11 +53,11 @@ minetest.register_node("mcl_core:slimeblock", {
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-- According to Minecraft Wiki, bouncing off a slime block from a height off 255 blocks should result in a bounce height of 50 blocks
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-- According to Minecraft Wiki, bouncing off a slime block from a height off 255 blocks should result in a bounce height of 50 blocks
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-- bouncy=44 makes the player bounce up to 49.6. This value was chosen by experiment.
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-- bouncy=44 makes the player bounce up to 49.6. This value was chosen by experiment.
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-- bouncy=80 was chosen because it is higher than 66 (bounciness of bed)
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-- bouncy=80 was chosen because it is higher than 66 (bounciness of bed)
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groups = {dig_immediate=3, bouncy=80,fall_damage_add_percent=-100,deco_block=1},
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groups = {dig_immediate = 3, bouncy = 80, fall_damage_add_percent = -100, deco_block = 1},
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sounds = {
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sounds = {
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dug = {name="slimenodes_dug", gain=0.6},
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dug = {name = "slimenodes_dug", gain = 0.6},
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place = {name="slimenodes_place", gain=0.6},
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place = {name = "slimenodes_place", gain = 0.6},
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footstep = {name="slimenodes_step", gain=0.3},
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footstep = {name = "slimenodes_step", gain = 0.3},
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},
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},
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_mcl_blast_resistance = 0,
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_mcl_blast_resistance = 0,
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_mcl_hardness = 0,
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_mcl_hardness = 0,
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@ -74,7 +81,8 @@ minetest.register_node("mcl_core:slimeblock", {
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elseif name == "mesecons_pistons:piston_down_sticky_off" or name == "mesecons_pistons:piston_down_normal_off" then
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elseif name == "mesecons_pistons:piston_down_sticky_off" or name == "mesecons_pistons:piston_down_normal_off" then
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piston, piston_down = true, true
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piston, piston_down = true, true
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end
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end
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if not( (piston_side and (n-1==neighbor_node.param2)) or (piston_up and (n==5)) or (piston_down and (n==6)) ) then
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if not
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((piston_side and (n - 1 == neighbor_node.param2)) or (piston_up and (n == 5)) or (piston_down and (n == 6))) then
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if piston and piston_pos then
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if piston and piston_pos then
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if piston_pos.x == neighbor_pos.x and piston_pos.y == neighbor_pos.y and piston_pos.z == neighbor_pos.z then
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if piston_pos.x == neighbor_pos.x and piston_pos.y == neighbor_pos.y and piston_pos.z == neighbor_pos.z then
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-- Loopback to the same piston! Preventing unwanted behavior:
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-- Loopback to the same piston! Preventing unwanted behavior:
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@ -109,7 +117,8 @@ minetest.register_node("mcl_core:cobweb", {
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liquid_renewable = false,
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liquid_renewable = false,
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liquid_range = 0,
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liquid_range = 0,
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walkable = false,
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walkable = false,
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groups = {swordy_cobweb=1, shearsy_cobweb=1, fake_liquid=1, disable_jump=1, deco_block=1, dig_by_piston=1, dig_by_water=1,destroy_by_lava_flow=1,},
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groups = {swordy_cobweb = 1, shearsy_cobweb = 1, fake_liquid = 1, disable_jump = 1, deco_block = 1, dig_by_piston = 1,
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dig_by_water = 1, destroy_by_lava_flow = 1,},
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drop = "mcl_mobitems:string",
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drop = "mcl_mobitems:string",
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_mcl_shears_drop = true,
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_mcl_shears_drop = true,
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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@ -133,7 +142,8 @@ minetest.register_node("mcl_core:deadbush", {
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walkable = false,
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walkable = false,
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stack_max = 64,
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stack_max = 64,
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buildable_to = true,
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buildable_to = true,
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groups = {handy=1,shearsy=1, flammable=3,attached_node=1,plant=1,non_mycelium_plant=1,dig_by_water=1,destroy_by_lava_flow=1,deco_block=1, fire_encouragement=60, fire_flammability=100},
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groups = {handy = 1, shearsy = 1, flammable = 3, attached_node = 1, plant = 1, non_mycelium_plant = 1, dig_by_water = 1,
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destroy_by_lava_flow = 1, deco_block = 1, fire_encouragement = 60, fire_flammability = 100},
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drop = {
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drop = {
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max_items = 1,
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max_items = 1,
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items = {
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items = {
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@ -151,7 +161,7 @@ minetest.register_node("mcl_core:deadbush", {
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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selection_box = {
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selection_box = {
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type = "fixed",
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type = "fixed",
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fixed = {-5/16, -8/16, -5/16, 5/16, 1/16, 5/16},
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fixed = {-5 / 16, -8 / 16, -5 / 16, 5 / 16, 1 / 16, 5 / 16},
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},
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},
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_mcl_blast_resistance = 0,
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_mcl_blast_resistance = 0,
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_mcl_hardness = 0,
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_mcl_hardness = 0,
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@ -165,11 +175,11 @@ minetest.register_node("mcl_core:barrier", {
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paramtype = "light",
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paramtype = "light",
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inventory_image = "mcl_core_barrier.png",
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inventory_image = "mcl_core_barrier.png",
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wield_image = "mcl_core_barrier.png",
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wield_image = "mcl_core_barrier.png",
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tiles = { "blank.png" },
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tiles = {"blank.png"},
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stack_max = 64,
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stack_max = 64,
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sunlight_propagates = true,
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sunlight_propagates = true,
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is_ground_content = false,
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is_ground_content = false,
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groups = {creative_breakable=1, not_in_creative_inventory = 1, not_solid = 1 },
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groups = {creative_breakable = 1, not_in_creative_inventory = 1, not_solid = 1},
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on_blast = function() end,
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on_blast = function() end,
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drop = "",
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drop = "",
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_mcl_blast_resistance = 36000008,
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_mcl_blast_resistance = 36000008,
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@ -222,14 +232,14 @@ minetest.register_node("mcl_core:realm_barrier", {
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paramtype = "light",
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paramtype = "light",
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inventory_image = "mcl_core_barrier.png^[colorize:#FF00FF:127^[transformFX",
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inventory_image = "mcl_core_barrier.png^[colorize:#FF00FF:127^[transformFX",
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wield_image = "mcl_core_barrier.png^[colorize:#FF00FF:127^[transformFX",
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wield_image = "mcl_core_barrier.png^[colorize:#FF00FF:127^[transformFX",
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tiles = { "blank.png" },
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tiles = {"blank.png"},
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stack_max = 64,
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stack_max = 64,
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-- To avoid players getting stuck forever between realms
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-- To avoid players getting stuck forever between realms
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damage_per_second = 8,
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damage_per_second = 8,
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sunlight_propagates = true,
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sunlight_propagates = true,
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is_ground_content = false,
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is_ground_content = false,
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pointable = false,
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pointable = false,
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groups = {not_in_creative_inventory = 1, not_solid = 1 },
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groups = {not_in_creative_inventory = 1, not_solid = 1},
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on_blast = function() end,
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on_blast = function() end,
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drop = "",
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drop = "",
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_mcl_blast_resistance = 36000008,
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_mcl_blast_resistance = 36000008,
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@ -237,7 +247,8 @@ minetest.register_node("mcl_core:realm_barrier", {
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-- Prevent placement to protect player from screwing up the world, because the node is not pointable and hard to get rid of.
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-- Prevent placement to protect player from screwing up the world, because the node is not pointable and hard to get rid of.
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node_placement_prediction = "",
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node_placement_prediction = "",
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on_place = function(pos, placer, itemstack, pointed_thing)
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on_place = function(pos, placer, itemstack, pointed_thing)
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minetest.chat_send_player(placer:get_player_name(), minetest.colorize(mcl_colors.RED, "You can't just place a realm barrier by hand!"))
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minetest.chat_send_player(placer:get_player_name(),
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minetest.colorize(mcl_colors.RED, "You can't just place a realm barrier by hand!"))
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return
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return
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end,
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end,
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})
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})
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@ -262,12 +273,13 @@ minetest.register_node("mcl_core:void", {
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stack_max = 64,
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stack_max = 64,
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sunlight_propagates = true,
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sunlight_propagates = true,
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is_ground_content = false,
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is_ground_content = false,
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groups = { not_in_creative_inventory = 1 },
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groups = {not_in_creative_inventory = 1},
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on_blast = function() end,
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on_blast = function() end,
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-- Prevent placement to protect player from screwing up the world, because the node is not pointable and hard to get rid of.
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-- Prevent placement to protect player from screwing up the world, because the node is not pointable and hard to get rid of.
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node_placement_prediction = "",
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node_placement_prediction = "",
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on_place = function(pos, placer, itemstack, pointed_thing)
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on_place = function(pos, placer, itemstack, pointed_thing)
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minetest.chat_send_player(placer:get_player_name(), minetest.colorize(mcl_colors.RED, "You can't just place the void by hand!"))
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minetest.chat_send_player(placer:get_player_name(),
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minetest.colorize(mcl_colors.RED, "You can't just place the void by hand!"))
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return
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return
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end,
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end,
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drop = "",
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drop = "",
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