forked from VoxeLibre/VoxeLibre
Rebalance jungle biomes, esp. Jungle Edge M
To make is much rarer.
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@ -67,7 +67,6 @@ local function register_biomes()
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Tricky biomes:
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Tricky biomes:
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* Mushroom Island (must be on island)
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* Mushroom Island (must be on island)
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* Stone Beach (must be at beaches only)
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* Stone Beach (must be at beaches only)
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* Jungle Edge M (must be tested)
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TODO: Find a way to position these biomes accordingly.
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TODO: Find a way to position these biomes accordingly.
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]]
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]]
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@ -890,8 +889,8 @@ local function register_biomes()
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depth_riverbed = 2,
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depth_riverbed = 2,
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y_min = 1,
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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y_max = mcl_vars.mg_overworld_max,
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humidity_point = 79,
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humidity_point = 88,
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heat_point = 92,
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heat_point = 81,
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})
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})
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minetest.register_biome({
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minetest.register_biome({
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name = "Jungle_shore",
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name = "Jungle_shore",
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@ -903,8 +902,8 @@ local function register_biomes()
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depth_riverbed = 2,
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depth_riverbed = 2,
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y_min = -1,
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y_min = -1,
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y_max = 0,
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y_max = 0,
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humidity_point = 79,
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humidity_point = 88,
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heat_point = 92,
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heat_point = 81,
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})
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})
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minetest.register_biome({
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minetest.register_biome({
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name = "Jungle_ocean",
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name = "Jungle_ocean",
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@ -916,8 +915,8 @@ local function register_biomes()
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depth_riverbed = 2,
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depth_riverbed = 2,
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y_min = OCEAN_MIN,
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y_min = OCEAN_MIN,
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y_max = -2,
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y_max = -2,
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humidity_point = 79,
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humidity_point = 88,
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heat_point = 92,
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heat_point = 81,
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})
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})
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-- Jungle M
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-- Jungle M
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@ -932,8 +931,8 @@ local function register_biomes()
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depth_riverbed = 2,
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depth_riverbed = 2,
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y_min = 1,
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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y_max = mcl_vars.mg_overworld_max,
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humidity_point = 100,
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humidity_point = 92,
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heat_point = 93,
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heat_point = 81,
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})
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})
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minetest.register_biome({
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minetest.register_biome({
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name = "JungleM_shore",
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name = "JungleM_shore",
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@ -945,8 +944,8 @@ local function register_biomes()
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depth_riverbed = 2,
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depth_riverbed = 2,
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y_min = -1,
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y_min = -1,
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y_max = 0,
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y_max = 0,
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humidity_point = 100,
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humidity_point = 92,
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heat_point = 93,
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heat_point = 81,
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})
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})
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minetest.register_biome({
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minetest.register_biome({
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name = "JungleM_ocean",
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name = "JungleM_ocean",
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@ -958,8 +957,8 @@ local function register_biomes()
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depth_riverbed = 2,
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depth_riverbed = 2,
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y_min = OCEAN_MIN,
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y_min = OCEAN_MIN,
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y_max = -2,
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y_max = -2,
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humidity_point = 100,
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humidity_point = 92,
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heat_point = 93,
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heat_point = 81,
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})
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})
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-- Jungle Edge
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-- Jungle Edge
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@ -973,8 +972,8 @@ local function register_biomes()
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depth_riverbed = 2,
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depth_riverbed = 2,
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y_min = 1,
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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y_max = mcl_vars.mg_overworld_max,
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humidity_point = 79,
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humidity_point = 88,
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heat_point = 77,
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heat_point = 76,
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})
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})
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minetest.register_biome({
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minetest.register_biome({
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name = "JungleEdge_ocean",
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name = "JungleEdge_ocean",
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@ -986,14 +985,14 @@ local function register_biomes()
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depth_riverbed = 2,
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depth_riverbed = 2,
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y_min = OCEAN_MIN,
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y_min = OCEAN_MIN,
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y_max = 0,
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y_max = 0,
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humidity_point = 79,
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humidity_point = 88,
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heat_point = 77,
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heat_point = 76,
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})
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})
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-- Jungle Edge M (extremely rare).
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-- Jungle Edge M (very rare).
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-- Almost identical to Jungle Edge. Has deeper dirt. Melons spawn here a lot.
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-- Almost identical to Jungle Edge. Has deeper dirt. Melons spawn here a lot.
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-- This biome has borders with Jungle Edge, Jungle M and theoretically Mushroom Island and Mushroom Island Shore.
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-- This biome occours directly between Jungle M and Jungle Edge but also has a small border to Jungle.
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-- In the Voronoi diagram, it has only a tiny area within the 0-100 heat/humity bounding box.
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-- This biome is very small in general.
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minetest.register_biome({
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minetest.register_biome({
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name = "JungleEdgeM",
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name = "JungleEdgeM",
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node_top = "mcl_core:dirt_with_grass",
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node_top = "mcl_core:dirt_with_grass",
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@ -1004,8 +1003,8 @@ local function register_biomes()
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depth_riverbed = 2,
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depth_riverbed = 2,
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y_min = 1,
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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y_max = mcl_vars.mg_overworld_max,
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humidity_point = 115,
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humidity_point = 90,
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heat_point = 83,
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heat_point = 79,
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})
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})
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minetest.register_biome({
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minetest.register_biome({
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name = "JungleEdgeM_ocean",
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name = "JungleEdgeM_ocean",
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@ -1017,8 +1016,8 @@ local function register_biomes()
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depth_riverbed = 2,
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depth_riverbed = 2,
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y_min = OCEAN_MIN,
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y_min = OCEAN_MIN,
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y_max = 0,
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y_max = 0,
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humidity_point = 115,
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humidity_point = 90,
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heat_point = 83,
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heat_point = 79,
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})
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})
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-- Swampland
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-- Swampland
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