forked from VoxeLibre/VoxeLibre
decrease damage animspeed
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@ -148,7 +148,7 @@ minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch,
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end
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player:add_velocity({x=d.x*4,y=yy,z=d.z*4})
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end
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if hitter:is_player() then
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local wielditem = hitter:get_wielded_item()
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if wielditem then
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@ -232,9 +232,6 @@ minetest.register_globalstep(function(dtime)
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local velocity = player:get_velocity() or player:get_player_velocity()
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local mod_speed = 5
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if player:get_meta():get("punched") and tonumber(player:get_meta():get("punched")) > 0 then
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mod_speed = 10
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end
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-- Apply animations based on what the player is doing
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if player:get_hp() == 0 then
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player_set_animation(player, "die")
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