forked from VoxeLibre/VoxeLibre
Fix forgotten biome check
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ba9866db49
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310dcf9660
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@ -546,7 +546,7 @@ if mobs_spawn then
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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if timer >= 15 then
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timer = 0--15--0
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timer = 15--0
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for _,player in ipairs(minetest.get_connected_players()) do
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for i = 1,math.random(5) do
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@ -602,6 +602,11 @@ if mobs_spawn then
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goto continue
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end
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--skip if not in correct biome
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if not biome_check(mob_def.biomes, gotten_biome) then
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goto continue
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end
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--add this so mobs don't spawn inside nodes
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spawning_position.y = spawning_position.y + 1
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@ -176,6 +176,7 @@ mobs_mc.spawn_height.water,
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mobs_mc.spawn_height.overworld_max)
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mobs:spawn_specific(
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"mobs_mc:mooshroom",
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"overworld",
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