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Merge pull request 'Commands Refactoring part1' (#1256) from AFCMS/MineClone2:commands-refactoring-1 into master

Reviewed-on: MineClone2/MineClone2#1256
This commit is contained in:
Elias Fleckenstein 2021-03-05 15:44:40 +00:00
commit 2fba745724
9 changed files with 222 additions and 157 deletions

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local S = minetest.get_translator("mcl_commands")
local minecraftaliases = true
local function register_chatcommand_alias(alias, cmd)
local def = minetest.chatcommands[cmd]
minetest.register_chatcommand(alias, def)
end
if minecraftaliases then
register_chatcommand_alias("?", "help")
register_chatcommand_alias("who", "list")
register_chatcommand_alias("pardon", "unban")
register_chatcommand_alias("stop", "shutdown")
register_chatcommand_alias("tell", "msg")
register_chatcommand_alias("w", "msg")
register_chatcommand_alias("tp", "teleport")
register_chatcommand_alias("clear", "clearinv")
minetest.register_chatcommand("banlist", {
description = S("List bans"),
privs = minetest.chatcommands["ban"].privs,
func = function(name)
return true, S("Ban list: @1", minetest.get_ban_list())
end,
})
end

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@ -1,163 +1,15 @@
local minecraftaliases = true
local S = minetest.get_translator("mcl_commands")
local mod_death_messages = minetest.get_modpath("mcl_death_messages")
local function handle_kill_command(suspect, victim)
if minetest.settings:get_bool("enable_damage") == false then
return false, S("Players can't be killed right now, damage has been disabled.")
end
local victimref = minetest.get_player_by_name(victim)
if victimref == nil then
return false, S("Player @1 does not exist.", victim)
elseif victimref:get_hp() <= 0 then
if suspect == victim then
return false, S("You are already dead")
else
return false, S("@1 is already dead", victim)
end
end
-- If player holds a totem of undying, destroy it before killing,
-- so it doesn't rescue the player.
local wield = victimref:get_wielded_item()
if wield:get_name() == "mobs_mc:totem" then
victimref:set_wielded_item("")
end
if mod_death_messages then
local msg
if suspect == victim then
msg = S("@1 committed suicide.", victim)
else
msg = S("@1 was killed by @2.", victim, suspect)
end
mcl_death_messages.player_damage(victimref, msg)
end
-- DIE!
victimref:set_hp(0)
-- Log
if not suspect == victim then
minetest.log("action", string.format("%s killed %s using /kill", suspect, victim))
else
minetest.log("action", string.format("%s committed suicide using /kill", victim))
end
return true
end
local modpath = minetest.get_modpath(minetest.get_current_modname())
if minetest.registered_chatcommands["kill"] then
minetest.unregister_chatcommand("kill")
end
minetest.register_chatcommand("kill", {
params = S("[<name>]"),
description = S("Kill player or yourself"),
privs = {server=true},
func = function(name, param)
if(param == "") then
-- Selfkill
return handle_kill_command(name, name)
else
return handle_kill_command(name, param)
end
end,
})
minetest.register_privilege("announce", {
description = S("Can use /say"),
give_to_singleplayer = false,
})
minetest.register_chatcommand("say", {
params = S("<message>"),
description = S("Send a message to every player"),
privs = {announce=true},
func = function(name, param)
if not param then
return false, S("Invalid usage, see /help say.")
end
minetest.chat_send_all(("["..name.."] "..param))
return true
end,
})
minetest.register_chatcommand("setblock", {
params = S("<X>,<Y>,<Z> <NodeString>"),
description = S("Set node at given position"),
privs = {give=true, interact=true},
func = function(name, param)
local p = {}
local nodestring = nil
p.x, p.y, p.z, nodestring = param:match("^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) +(.+)$")
p.x, p.y, p.z = tonumber(p.x), tonumber(p.y), tonumber(p.z)
if p.x and p.y and p.z and nodestring then
local itemstack = ItemStack(nodestring)
if itemstack:is_empty() or not minetest.registered_nodes[itemstack:get_name()] then
return false, S("Invalid node")
end
minetest.set_node(p, {name=nodestring})
return true, S("@1 spawned.", nodestring)
end
return false, S("Invalid parameters (see /help setblock)")
end,
})
minetest.register_chatcommand("list", {
description = S("Show who is logged on"),
params = "",
privs = {},
func = function(name)
local players = ""
for _, player in ipairs(minetest.get_connected_players()) do
players = players..player:get_player_name().."\n"
end
minetest.chat_send_player(name, players)
end
})
minetest.register_chatcommand("seed", {
description = S("Displays the world seed"),
params = "",
privs = {},
func = function(name)
minetest.chat_send_player(name, minetest.get_mapgen_setting("seed"))
end
})
local function register_chatcommand_alias(alias, cmd)
local def = minetest.chatcommands[cmd]
minetest.register_chatcommand(alias, def)
end
-- Replace spawnentity cmd to disallow spawning of hostile mobs if disabled
local orig_func = minetest.registered_chatcommands["spawnentity"].func
local cmd = table.copy(minetest.registered_chatcommands["spawnentity"])
cmd.func = function(name, param)
local ent = minetest.registered_entities[param]
if minetest.settings:get_bool("only_peaceful_mobs", false) and ent and ent._cmi_is_mob and ent.type == "monster" then
return false, S("Only peaceful mobs allowed!")
else
local bool, msg = orig_func(name, param)
return bool, msg
end
end
minetest.unregister_chatcommand("spawnentity")
minetest.register_chatcommand("spawnentity", cmd)
if minecraftaliases then
register_chatcommand_alias("?", "help")
register_chatcommand_alias("who", "list")
register_chatcommand_alias("pardon", "unban")
register_chatcommand_alias("stop", "shutdown")
register_chatcommand_alias("summon", "spawnentity")
register_chatcommand_alias("tell", "msg")
register_chatcommand_alias("w", "msg")
register_chatcommand_alias("tp", "teleport")
register_chatcommand_alias("clear", "clearinv")
minetest.register_chatcommand("banlist", {
description = S("List bans"),
privs = minetest.chatcommands["ban"].privs,
func = function(name)
return true, S("Ban list: @1", minetest.get_ban_list())
end,
})
end
dofile(modpath.."/kill.lua")
dofile(modpath.."/setblock.lua")
dofile(modpath.."/seed.lua")
dofile(modpath.."/summon.lua")
dofile(modpath.."/say.lua")
dofile(modpath.."/list.lua")
dofile(modpath.."/sound.lua")
dofile(modpath.."/alias.lua")

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local S = minetest.get_translator("mcl_commands")
local mod_death_messages = minetest.get_modpath("mcl_death_messages")
local function handle_kill_command(suspect, victim)
if minetest.settings:get_bool("enable_damage") == false then
return false, S("Players can't be killed right now, damage has been disabled.")
end
local victimref = minetest.get_player_by_name(victim)
if victimref == nil then
return false, S("Player @1 does not exist.", victim)
elseif victimref:get_hp() <= 0 then
if suspect == victim then
return false, S("You are already dead")
else
return false, S("@1 is already dead", victim)
end
end
-- If player holds a totem of undying, destroy it before killing,
-- so it doesn't rescue the player.
local wield = victimref:get_wielded_item()
if wield:get_name() == "mobs_mc:totem" then
victimref:set_wielded_item("")
end
if mod_death_messages then
local msg
if suspect == victim then
msg = S("@1 committed suicide.", victim)
else
msg = S("@1 was killed by @2.", victim, suspect)
end
mcl_death_messages.player_damage(victimref, msg)
end
-- DIE!
victimref:set_hp(0)
-- Log
if not suspect == victim then
minetest.log("action", string.format("%s killed %s using /kill", suspect, victim))
else
minetest.log("action", string.format("%s committed suicide using /kill", victim))
end
return true
end
if minetest.registered_chatcommands["kill"] then
minetest.unregister_chatcommand("kill")
end
minetest.register_chatcommand("kill", {
params = S("[<name>]"),
description = S("Kill player or yourself"),
privs = {server=true},
func = function(name, param)
if(param == "") then
-- Selfkill
return handle_kill_command(name, name)
else
return handle_kill_command(name, param)
end
end,
})

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local S = minetest.get_translator("mcl_commands")
minetest.register_chatcommand("list", {
description = S("Show who is logged on"),
params = "",
privs = {},
func = function(name)
local players = ""
for _, player in ipairs(minetest.get_connected_players()) do
players = players..player:get_player_name().."\n"
end
minetest.chat_send_player(name, players)
end
})

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local S = minetest.get_translator("mcl_commands")
minetest.register_privilege("announce", {
description = S("Can use /say"),
give_to_singleplayer = false,
})
minetest.register_chatcommand("say", {
params = S("<message>"),
description = S("Send a message to every player"),
privs = {announce=true},
func = function(name, param)
if not param then
return false, S("Invalid usage, see /help say.")
end
minetest.chat_send_all(("["..name.."] "..param))
return true
end,
})

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local S = minetest.get_translator("mcl_commands")
minetest.register_chatcommand("seed", {
description = S("Displays the world seed"),
params = "",
privs = {},
func = function(name)
minetest.chat_send_player(name, "Seed: "..minetest.get_mapgen_setting("seed"))
end
})

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local S = minetest.get_translator("mcl_commands")
minetest.register_chatcommand("setblock", {
params = S("<X>,<Y>,<Z> <NodeString>"),
description = S("Set node at given position"),
privs = {give=true, interact=true},
func = function(name, param)
local p = {}
local nodestring = nil
p.x, p.y, p.z, nodestring = param:match("^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) +(.+)$")
p.x, p.y, p.z = tonumber(p.x), tonumber(p.y), tonumber(p.z)
if p.x and p.y and p.z and nodestring then
local itemstack = ItemStack(nodestring)
if itemstack:is_empty() or not minetest.registered_nodes[itemstack:get_name()] then
return false, S("Invalid node")
end
minetest.set_node(p, {name=nodestring})
return true, S("@1 spawned.", nodestring)
end
return false, S("Invalid parameters (see /help setblock)")
end,
})

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local S = minetest.get_translator("mcl_commands")
minetest.register_chatcommand("playsound",{
params = S("<sound> <target>"), --TODO:add source
description = S("Play a sound. Arguments: <sound>: name of the sound. <target>: Target."),
privs = {server = true},
func = function(name, params)
local P = {}
local i = 0
for str in string.gmatch(params, "([^ ]+)") do
i = i + 1
P[i] = str
end
local params = {}
if P[1] == tostring(P[1]) then
params.name = P[1]
else
return false, S("Sound name is invalid!") --TODO: add mc chat message
end
if P[2] == tostring(P[2]) and minetest.player_exists(P[2]) then
params.target = P[2]
else
return false, S("Target is invalid!!")
end
-- if P[3] then
-- params.pos = nil --TODO:position
-- else
-- params.pos = nil
-- end
-- if P[4] == tonumber(P[4]) then
-- params.gain = P[4]
-- else
-- params.gain = 1.0
-- end
-- if P[5] == tonumber(P[5]) then
-- params.pitch = P[5]
-- else
-- params.pitch = 1.0
-- end
minetest.sound_play({name = params.name}, {to_player = params.target}, true) --TODO: /stopsound
return true
end,
})

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local S = minetest.get_translator("mcl_commands")
local orig_func = minetest.registered_chatcommands["spawnentity"].func
local cmd = table.copy(minetest.registered_chatcommands["spawnentity"])
cmd.func = function(name, param)
local ent = minetest.registered_entities[param]
if minetest.settings:get_bool("only_peaceful_mobs", false) and ent and ent._cmi_is_mob and ent.type == "monster" then
return false, S("Only peaceful mobs allowed!")
else
local bool, msg = orig_func(name, param)
return bool, msg
end
end
minetest.unregister_chatcommand("spawnentity")
minetest.register_chatcommand("summon", cmd)