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Fix "hibernating" mobs flying upwards

This commit is contained in:
cora 2022-10-16 23:59:39 +02:00
parent 6f6dac02e8
commit 2e01180fc8
1 changed files with 14 additions and 7 deletions

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@ -3865,18 +3865,25 @@ local mob_step = function(self, dtime)
self.object:set_rotation(rot) self.object:set_rotation(rot)
end end
if not player_in_active_range(self) then
set_animation(self, "stand", true)
local node_under = node_ok(vector.offset(pos,0,-1,0)).name
local acc = self.object:get_acceleration()
if acc.y > 0 or node_under ~= "air" then
self.object:set_acceleration(vector.new(0,0,0))
self.object:set_velocity(vector.new(0,0,0))
end
if acc.y == 0 and node_under == "air" then
falling(self, pos)
end
return
end
if v then if v then
--diffuse object velocity --diffuse object velocity
self.object:set_velocity({x = v.x*d, y = v.y, z = v.z*d}) self.object:set_velocity({x = v.x*d, y = v.y, z = v.z*d})
end end
if not player_in_active_range(self) then
set_animation(self, "stand", true)
self.object:set_velocity(vector.new(0,0,0))
falling(self, pos)
return
end
check_item_pickup(self) check_item_pickup(self)
check_aggro(self,dtime) check_aggro(self,dtime)
particlespawner_check(self,dtime) particlespawner_check(self,dtime)