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Merge pull request 'Add Setting to keep respawn location set if bed is destroyed.' (#3933) from Eliy21/MineClone2:no_bed_respawn_setting into master

Reviewed-on: MineClone2/MineClone2#3933
Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>
This commit is contained in:
ancientmarinerdev 2023-09-29 18:29:31 +00:00
commit 2c2f5595f3
2 changed files with 8 additions and 2 deletions

View File

@ -76,6 +76,7 @@ local node_search_list =
local success = storage:get_int("mcl_spawn_success")==1 local success = storage:get_int("mcl_spawn_success")==1
local searched = (storage:get_int("mcl_spawn_searched")==1) or mg_name == "v6" or mg_name == "singlenode" or minetest.settings:get("static_spawnpoint") local searched = (storage:get_int("mcl_spawn_searched")==1) or mg_name == "v6" or mg_name == "singlenode" or minetest.settings:get("static_spawnpoint")
local return_spawn = minetest.settings:get_bool("mcl_return_spawn", true)
local wsp = minetest.string_to_pos(storage:get_string("mcl_spawn_world_spawn_point")) or {} -- world spawn position local wsp = minetest.string_to_pos(storage:get_string("mcl_spawn_world_spawn_point")) or {} -- world spawn position
local check = storage:get_int("mcl_spawn_check") or 0 local check = storage:get_int("mcl_spawn_check") or 0
local cp = minetest.string_to_pos(storage:get_string("mcl_spawn_cp")) or {x=start_pos.x, y=start_pos.y, z=start_pos.z} local cp = minetest.string_to_pos(storage:get_string("mcl_spawn_cp")) or {x=start_pos.x, y=start_pos.y, z=start_pos.z}
@ -498,7 +499,7 @@ function mcl_spawn.get_player_spawn_pos(player)
if(string.match(checknode.name, "mcl_beds:respawn_anchor_charged_")) then if(string.match(checknode.name, "mcl_beds:respawn_anchor_charged_")) then
local charge_level = tonumber(string.sub(checknode.name, -1)) local charge_level = tonumber(string.sub(checknode.name, -1))
if not charge_level then if not charge_level and return_spawn then
minetest.log("warning","could not get level of players respawn anchor, sending him back to spawn!") minetest.log("warning","could not get level of players respawn anchor, sending him back to spawn!")
player:get_meta():set_string("mcl_beds:spawn", "") player:get_meta():set_string("mcl_beds:spawn", "")
minetest.chat_send_player(player:get_player_name(), S("Couldn't get level of your respawn anchor!")) minetest.chat_send_player(player:get_player_name(), S("Couldn't get level of your respawn anchor!"))
@ -510,10 +511,12 @@ function mcl_spawn.get_player_spawn_pos(player)
minetest.set_node(checkpos, {name="mcl_beds:respawn_anchor"}) minetest.set_node(checkpos, {name="mcl_beds:respawn_anchor"})
return checkpos, false return checkpos, false
end end
else elseif return_spawn then
player:get_meta():set_string("mcl_beds:spawn", "") player:get_meta():set_string("mcl_beds:spawn", "")
minetest.chat_send_player(player:get_player_name(), S("Your spawn bed was missing or blocked, and you had no charged respawn anchor!")) minetest.chat_send_player(player:get_player_name(), S("Your spawn bed was missing or blocked, and you had no charged respawn anchor!"))
return mcl_spawn.get_world_spawn_pos(), false return mcl_spawn.get_world_spawn_pos(), false
else
return checkpos, false
end end
end end
end end

View File

@ -51,6 +51,9 @@ mcl_disabled_events (Disabled events) string
# This setting is only read at startup. # This setting is only read at startup.
enable_bed_respawn (Respawn at bed) bool true enable_bed_respawn (Respawn at bed) bool true
#If enabled, players respawn at world spawn if bed is destroyed or respawn anchor has no charge.
mcl_return_spawn (Return to spawn if no bed) bool true
# How many players have to sleep to skip the night, in percent. # How many players have to sleep to skip the night, in percent.
# Setting to 0 will mean 1 player is always enough to skip the night. Setting above 100 will prevent skipping the night. # Setting to 0 will mean 1 player is always enough to skip the night. Setting above 100 will prevent skipping the night.
# 100 by default. # 100 by default.