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Remove unnecessary invul code & add damage animation code

This commit is contained in:
Eliy21 2023-12-17 21:15:55 +00:00
parent c39e55e2d4
commit 200f7451eb
1 changed files with 4 additions and 4 deletions

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@ -759,10 +759,10 @@ minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch,
else else
mcl_playerplus_internal[name].last_damage = damage mcl_playerplus_internal[name].last_damage = damage
mcl_playerplus_internal[name].invul_timestamp = time_now mcl_playerplus_internal[name].invul_timestamp = time_now
local invul = player:get_meta():get_int("mcl_damage:invulnerable") player:get_meta():set_int("mcl_damage:damage_animation", 1)
if invul > 0 then minetest.after(0.5, function()
player:get_meta():set_int("mcl_damage:invulnerable", 0) player:get_meta():set_int("mcl_damage:damage_animation", 0)
end end)
end end
end end
end) end)