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Don't add player velocity if mob velocity is the same or greater to avoid projectile-like knockbacks

This commit is contained in:
Eliy21 2023-11-19 13:07:13 +00:00
parent 0955b9981b
commit 1f826b6224
1 changed files with 3 additions and 3 deletions

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@ -720,8 +720,8 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
local hv = hitter:get_velocity()
kb = kb + 9 * mcl_enchanting.get_enchantment(wielditem, "knockback")
-- add player velocity to mob knockback
if (dir.x > 0 and hv.x > 0) or (dir.x < 0 and hv.x < 0) then
if (dir.z > 0 and hv.z > 0) or (dir.z < 0 and hv.z < 0) then
if (dir.x > 0 and hv.x > 0 and v.x <= hv.x) or (dir.x < 0 and hv.x < 0 and v.x >= hv.x) then
if (dir.z > 0 and hv.z > 0 and v.z <= hv.z) or (dir.z < 0 and hv.z < 0 and v.z >= hv.z) then
kb = kb + ((math.abs(hv.x) + math.abs(hv.z)) * r)
end
end