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Generate more tall grass in v6

This commit is contained in:
Wuzzy 2017-09-13 17:55:30 +02:00
parent 0d717dcb69
commit 12a43a25c8
1 changed files with 17 additions and 2 deletions

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@ -861,7 +861,7 @@ local function register_mgv6_decorations()
offset = 0.01, offset = 0.01,
scale = 0.3, scale = 0.3,
spread = {x = 500, y = 500, z = 500}, spread = {x = 500, y = 500, z = 500},
seed = 420, seed = 421,
octaves = 2, octaves = 2,
persist = 0.6 persist = 0.6
}, },
@ -869,7 +869,22 @@ local function register_mgv6_decorations()
y_max = mcl_vars.overworld_max, y_max = mcl_vars.overworld_max,
decoration = "mcl_flowers:tallgrass", decoration = "mcl_flowers:tallgrass",
}) })
minetest.register_decoration({
deco_type = "simple",
place_on = {"mcl_core:dirt_with_grass"},
sidelen = 8,
noise_params = {
offset = 0.03,
scale = 0.03,
spread = {x = 400, y = 400, z = 400},
seed = 420,
octaves = 3,
persist = 0.6
},
y_min = 1,
y_max = mcl_vars.overworld_max,
decoration = "mcl_flowers:tallgrass",
})
-- Add a small amount of tall grass everywhere to avoid areas completely empty devoid of tall grass -- Add a small amount of tall grass everywhere to avoid areas completely empty devoid of tall grass
minetest.register_decoration({ minetest.register_decoration({
deco_type = "simple", deco_type = "simple",