forked from VoxeLibre/VoxeLibre
add cape api
This commit is contained in:
parent
aeccc94687
commit
0f91b763e9
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@ -230,8 +230,8 @@ minetest.register_tool("mcl_armor:elytra", {
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_mcl_armor_texture = function(obj, itemstack)
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_mcl_armor_texture = function(obj, itemstack)
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if obj:is_player() then
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if obj:is_player() then
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local cape = mcl_skins.player_skins[obj].cape
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local cape = mcl_skins.player_skins[obj].cape
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if cape ~= "nocape" then
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if cape ~= "blank.png" then
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return cape .. "_elytra.png"
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return cape:gsub("_body", "_elytra")
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end
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end
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end
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end
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return "mcl_armor_elytra.png"
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return "mcl_armor_elytra.png"
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@ -239,9 +239,9 @@ minetest.register_tool("mcl_armor:elytra", {
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_on_equip = function(obj, itemstack)
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_on_equip = function(obj, itemstack)
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if not obj:is_player() then return end
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if not obj:is_player() then return end
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local cape = mcl_skins.player_skins[obj].cape
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local cape = mcl_skins.player_skins[obj].cape
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if cape ~= "nocape" then
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if cape ~= "blank.png" then
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local skinval = mcl_player.player_get_skin(obj)
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local skinval = mcl_player.player_get_skin(obj)
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skinval = skinval:gsub( cape .. "_body.png", "")
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skinval = skinval:gsub("^" .. cape, "")
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mcl_player.player_set_skin(obj, skinval)
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mcl_player.player_set_skin(obj, skinval)
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-- this doesn't mess with the data mcl_skins has, so when mcl_skins reloads (which happens when the elytra is unequipped), the normal cape returns
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-- this doesn't mess with the data mcl_skins has, so when mcl_skins reloads (which happens when the elytra is unequipped), the normal cape returns
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end
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end
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@ -5,7 +5,7 @@ local EDIT_SKIN_KEY = -1 -- The key used for edit skin in the mcl_skins.simple_s
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mcl_skins = {
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mcl_skins = {
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simple_skins = {},
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simple_skins = {},
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texture_to_simple_skin = {},
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texture_to_simple_skin = {},
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item_names = {"base", "footwear", "eye", "mouth", "bottom", "top", "hair", "headwear"},
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item_names = {"base", "footwear", "eye", "mouth", "bottom", "top", "hair", "headwear", "cape"},
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tab_names = {"skin", "template", "base", "headwear", "hair", "eye", "mouth", "top", "arm", "bottom", "footwear", "cape"},
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tab_names = {"skin", "template", "base", "headwear", "hair", "eye", "mouth", "top", "arm", "bottom", "footwear", "cape"},
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tab_descriptions = {
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tab_descriptions = {
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template = S("Templates"),
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template = S("Templates"),
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@ -21,6 +21,7 @@ mcl_skins = {
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skin = S("Skins"),
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skin = S("Skins"),
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cape = S("Capes")
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cape = S("Capes")
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},
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},
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cape = {},
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template1 = {}, -- Stores edit skin values for template1
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template1 = {}, -- Stores edit skin values for template1
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template2 = {}, -- Stores edit skin values for template2
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template2 = {}, -- Stores edit skin values for template2
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base = {}, -- List of base textures
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base = {}, -- List of base textures
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@ -60,7 +61,21 @@ mcl_skins = {
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function mcl_skins.register_item(item)
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function mcl_skins.register_item(item)
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assert(mcl_skins[item.type], "Skin item type " .. item.type .. " does not exist.")
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assert(mcl_skins[item.type], "Skin item type " .. item.type .. " does not exist.")
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if item.type == "cape" then
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local func = item.selector_func
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if type(func) == "string" then
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func = loadstring(func)()
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end
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table.insert(mcl_skins.cape, {name=item.name, selector_func=func, mask=item.mask})
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mcl_skins.masks[item.name] = item.mask
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return
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end
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local texture = item.texture or "blank.png"
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local texture = item.texture or "blank.png"
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if item.template1 then
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if item.template1 then
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mcl_skins.template1[item.type] = texture
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mcl_skins.template1[item.type] = texture
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end
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end
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@ -137,9 +152,6 @@ function mcl_skins.compile_skin(skin)
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if #output > 0 then output = output .. "^" end
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if #output > 0 then output = output .. "^" end
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output = output .. layers[rank]
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output = output .. layers[rank]
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end
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end
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if skin.cape and skin.cape ~= "nocape" then
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output = output .. "^(" .. skin.cape .. "_body.png)"
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end
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return output
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return output
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end
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end
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@ -207,6 +219,8 @@ end)
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local function calculate_page_count(tab)
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local function calculate_page_count(tab)
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if tab == "skin" then
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if tab == "skin" then
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return math.ceil((#mcl_skins.simple_skins + 2) / 8)
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return math.ceil((#mcl_skins.simple_skins + 2) / 8)
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elseif tab == "cape" then
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return math.ceil(#mcl_skins.cape / 5)
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elseif mcl_skins[tab] then
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elseif mcl_skins[tab] then
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return math.ceil(#mcl_skins[tab] / 16)
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return math.ceil(#mcl_skins[tab] / 16)
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end
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end
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@ -253,6 +267,9 @@ function mcl_skins.show_formspec(player, active_tab, page_num)
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mcl_skins.compile_skin(skin) ..
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mcl_skins.compile_skin(skin) ..
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",blank.png,blank.png;0,180;false;true;0,0]"
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",blank.png,blank.png;0,180;false;true;0,0]"
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local cape_tab = active_tab == "cape"
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if active_tab == "skin" then
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if active_tab == "skin" then
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local page_start = (page_num - 1) * 8 - 1
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local page_start = (page_num - 1) * 8 - 1
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local page_end = math.min(page_start + 8 - 1, #mcl_skins.simple_skins)
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local page_end = math.min(page_start + 8 - 1, #mcl_skins.simple_skins)
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@ -310,22 +327,36 @@ function mcl_skins.show_formspec(player, active_tab, page_num)
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"button[7.5,5.2;2,0.8;template2;" .. S("Select") .. "]"
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"button[7.5,5.2;2,0.8;template2;" .. S("Select") .. "]"
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elseif active_tab == "cape" then
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elseif cape_tab then
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local possize = {{"6,2;1,2", "5.5,4.2;2,0.8"}, {"9,2;1,2","8.5,4.2;2,0.8"}, {"6,7;1,2","5.5,9.2;2,0.8"}, {"9,7;1,2","8.5,9.2;2,0.8"},{"12,7;1,2","11.5,9.2;2,0.8"}}
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local slot_start = 1
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local slot_end = #mcl_skins.cape % (page_num * 5)
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if slot_end == 0 then slot_end = 5 end
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if page_num == 1 then
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formspec = formspec ..
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formspec = formspec ..
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"label[6,3;" .. S("(None)") .. "]"..
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"label[6,3;" .. S("(None)") .. "]"..
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"button[5.5,4.2;2,0.8;nocape;" .. S("Select") .. "]"..
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"button[5.5,4.2;2,0.8;nocape;" .. S("Select") .. "]"
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slot_start = 2
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end
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"image[9,2;1,2;slimecape.png]"..
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for slot = slot_start, slot_end do
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"button[8.5,4.2;2,0.8;slimecape;" .. S("Select") .. "]"..
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local cape = mcl_skins.cape[((page_num -1) * 5) + slot]
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local pos = possize[slot]
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"image[6,7;1,2;mtcape.png]" ..
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local show = true
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"button[5.5,9.2;2,0.8;mtcape;" .. S("Select") .. "]" ..
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if type(cape.selector_func) == "function" then
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show = cape.selector_func(player)
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"image[9,7;1,2;ghastcape.png]" ..
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end
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"button[8.5,9.2;2,0.8;ghastcape;" .. S("Select") .. "]"..
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if not show then
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slot = slot - 1
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"image[12,7;1,2;mclcape.png]" ..
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else
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"button[11.5,9.2;2,0.8;mclcape;" .. S("Select") .. "]"
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formspec = formspec ..
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"image[" .. possize[slot][1] .. ";" .. cape.name ..".png]"..
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"button[" .. possize[slot][2] .. ";" .. cape.name ..";" .. S("Select") .. "]"
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end
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end
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elseif mcl_skins[active_tab] then
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elseif mcl_skins[active_tab] then
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formspec = formspec ..
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formspec = formspec ..
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@ -442,19 +473,34 @@ function mcl_skins.show_formspec(player, active_tab, page_num)
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end
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end
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if page_num > 1 then
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if page_num > 1 then
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if cape_tab then
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formspec = formspec ..
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"image_button[4.5,0.7;1,1;mcl_skins_arrow.png^[transformFX;previous_page;]"
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else
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formspec = formspec ..
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formspec = formspec ..
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"image_button[4.5,6.7;1,1;mcl_skins_arrow.png^[transformFX;previous_page;]"
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"image_button[4.5,6.7;1,1;mcl_skins_arrow.png^[transformFX;previous_page;]"
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end
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end
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end
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if page_num < page_count then
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if page_num < page_count then
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if cape_tab then
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formspec = formspec ..
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"image_button[9.8,0.7;1,1;mcl_skins_arrow.png;next_page;]"
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else
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formspec = formspec ..
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formspec = formspec ..
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"image_button[9.8,6.7;1,1;mcl_skins_arrow.png;next_page;]"
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"image_button[9.8,6.7;1,1;mcl_skins_arrow.png;next_page;]"
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end
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end
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end
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if page_count > 1 then
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if page_count > 1 then
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if cape_tab then
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formspec = formspec ..
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"label[7.3,1.2;" .. page_num .. " / " .. page_count .. "]"
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else
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formspec = formspec ..
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formspec = formspec ..
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"label[7.3,7.2;" .. page_num .. " / " .. page_count .. "]"
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"label[7.3,7.2;" .. page_num .. " / " .. page_count .. "]"
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end
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end
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end
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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minetest.show_formspec(player_name, "mcl_skins:skins", formspec)
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minetest.show_formspec(player_name, "mcl_skins:skins", formspec)
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@ -494,26 +540,19 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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mcl_skins.show_formspec(player, active_tab, page_num)
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mcl_skins.show_formspec(player, active_tab, page_num)
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return true
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return true
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elseif fields.nocape then
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elseif fields.nocape then
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mcl_skins.player_skins[player].cape = "nocape"
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mcl_skins.player_skins[player].cape = "blank.png"
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mcl_skins.update_player_skin(player)
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mcl_skins.update_player_skin(player)
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return true
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return true
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elseif fields.slimecape then
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elseif active_tab == "cape" then
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mcl_skins.player_skins[player].cape = "slimecape"
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for cape_index = ((page_num - 1) * 5) + 1, math.min(#mcl_skins.cape, page_num * 5) do
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mcl_skins.update_player_skin(player)
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local cape = mcl_skins.cape[cape_index]
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return true
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if fields[cape.name] then
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elseif fields.ghastcape then
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mcl_skins.player_skins[player].cape = cape.mask -- the actual overlay image
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mcl_skins.player_skins[player].cape = "ghastcape"
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mcl_skins.update_player_skin(player)
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return true
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elseif fields.mtcape then
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mcl_skins.player_skins[player].cape = "mtcape"
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mcl_skins.update_player_skin(player)
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return true
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elseif fields.mclcape then
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mcl_skins.player_skins[player].cape = "mclcape"
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mcl_skins.update_player_skin(player)
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mcl_skins.update_player_skin(player)
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return true
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return true
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end
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end
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end
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end
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for i, tab in pairs(mcl_skins.tab_names) do
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for i, tab in pairs(mcl_skins.tab_names) do
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if fields[tab] then
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if fields[tab] then
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@ -641,14 +680,14 @@ local function init()
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mcl_skins.template1.top_color = 0xff993535
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mcl_skins.template1.top_color = 0xff993535
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mcl_skins.template1.bottom_color = 0xff644939
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mcl_skins.template1.bottom_color = 0xff644939
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mcl_skins.template1.slim_arms = false
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mcl_skins.template1.slim_arms = false
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mcl_skins.template1.cape = "nocape"
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mcl_skins.template1.cape = "blank.png"
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mcl_skins.template2.base_color = mcl_skins.base_color[1]
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mcl_skins.template2.base_color = mcl_skins.base_color[1]
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mcl_skins.template2.hair_color = 0xff715d57
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mcl_skins.template2.hair_color = 0xff715d57
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mcl_skins.template2.top_color = 0xff346840
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mcl_skins.template2.top_color = 0xff346840
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mcl_skins.template2.bottom_color = 0xff383532
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mcl_skins.template2.bottom_color = 0xff383532
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mcl_skins.template2.slim_arms = true
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mcl_skins.template2.slim_arms = true
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mcl_skins.template2.cape = "nocape"
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mcl_skins.template2.cape = "blank.png"
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mcl_skins.register_simple_skin({
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mcl_skins.register_simple_skin({
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index = 0,
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index = 0,
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@ -662,3 +701,9 @@ local function init()
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end
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end
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init()
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init()
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if not minetest.settings:get_bool("mcl_keepInventory", false) then
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minetest.register_on_dieplayer(function(player)
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mcl_skins.update_player_skin(player) -- ensures players have their cape again after dying with an elytra
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end)
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end
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@ -263,5 +263,35 @@
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"mask": "mcl_skins_base_1_mask.png",
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"mask": "mcl_skins_base_1_mask.png",
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"template1": true,
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"template1": true,
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"template2": true
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"template2": true
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},
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{
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"type": "cape",
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"name": "mtcape",
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"mask": "mtcape_body.png",
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"selector_func" : null
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},
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{
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"type": "cape",
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"name": "slimecape",
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"mask": "slimecape_body.png",
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"selector_func" : null
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},
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{
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"type": "cape",
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"name": "ghastcape",
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"mask": "ghastcape_body.png",
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"selector_func" : null
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},
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{
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"type": "cape",
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"name": "mtcape",
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"mask": "mtcape_body.png",
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"selector_func" : null
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},
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{
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"type": "cape",
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"name": "mclcape",
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"mask": "mclcape_body.png",
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"selector_func" : "return function (player) local playername = player:get_player_name() local maintainers_and_devs = {mcl_credits.people[1][3], mcl_credits.people[2][3], mcl_credits.people[3][3], mcl_credits.people[4][3], mcl_credits.people[5][3], mcl_credits.people[6][3]} for _, array in pairs(maintainers_and_devs) do for _, name in pairs(array) do if name == playername then return true end end end return false end"
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}
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}
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]
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]
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