forked from VoxeLibre/VoxeLibre
Merge branch 'master' into pumpkin_hud
This commit is contained in:
commit
0ea72ed1f1
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@ -47,6 +47,9 @@ read_globals = {
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--GENERAL
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--GENERAL
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"default",
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"default",
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--ENTITIES
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"cmi",
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--HUD
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--HUD
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"sfinv", "sfinv_buttons", "unified_inventory", "cmsg", "inventory_plus",
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"sfinv", "sfinv_buttons", "unified_inventory", "cmsg", "inventory_plus",
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}
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}
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@ -121,7 +121,7 @@ local hardness_values = get_hardness_values_for_groups()
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-- hardness_value. Used for quick lookup.
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-- hardness_value. Used for quick lookup.
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local hardness_lookup = get_hardness_lookup_for_groups(hardness_values)
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local hardness_lookup = get_hardness_lookup_for_groups(hardness_values)
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local function compute_creativetimes(group)
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--[[local function compute_creativetimes(group)
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local creativetimes = {}
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local creativetimes = {}
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for index, hardness in pairs(hardness_values[group]) do
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for index, hardness in pairs(hardness_values[group]) do
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@ -129,7 +129,7 @@ local function compute_creativetimes(group)
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end
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end
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return creativetimes
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return creativetimes
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end
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end]]
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-- Get the list of digging times for using a specific tool on a specific
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-- Get the list of digging times for using a specific tool on a specific
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-- diggroup.
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-- diggroup.
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@ -239,13 +239,13 @@ function mcl_autogroup.can_harvest(nodename, toolname)
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end
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end
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-- Get one groupcap field for using a specific tool on a specific group.
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-- Get one groupcap field for using a specific tool on a specific group.
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local function get_groupcap(group, can_harvest, multiplier, efficiency, uses)
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--[[local function get_groupcap(group, can_harvest, multiplier, efficiency, uses)
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return {
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return {
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times = get_digtimes(group, can_harvest, multiplier, efficiency),
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times = get_digtimes(group, can_harvest, multiplier, efficiency),
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uses = uses,
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uses = uses,
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maxlevel = 0,
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maxlevel = 0,
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}
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}
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end
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end]]
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-- Returns the tool_capabilities from a tool definition or a default set of
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-- Returns the tool_capabilities from a tool definition or a default set of
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-- tool_capabilities
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-- tool_capabilities
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@ -315,12 +315,12 @@ local overwrite = function()
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newgroups.opaque = 1
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newgroups.opaque = 1
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end
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end
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local creative_breakable = false
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--local creative_breakable = false
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-- Assign groups used for digging this node depending on
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-- Assign groups used for digging this node depending on
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-- the registered digging groups
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-- the registered digging groups
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for g, gdef in pairs(mcl_autogroup.registered_diggroups) do
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for g, gdef in pairs(mcl_autogroup.registered_diggroups) do
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creative_breakable = true
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--creative_breakable = true
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local index = hardness_lookup[g][ndef._mcl_hardness or 0]
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local index = hardness_lookup[g][ndef._mcl_hardness or 0]
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if ndef.groups[g] then
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if ndef.groups[g] then
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if gdef.levels then
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if gdef.levels then
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@ -81,11 +81,11 @@ if v6_use_snow_biomes then
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end
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end
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local v6_freq_desert = tonumber(minetest.get_mapgen_setting("mgv6_freq_desert") or 0.45)
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local v6_freq_desert = tonumber(minetest.get_mapgen_setting("mgv6_freq_desert") or 0.45)
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local NOISE_MAGIC_X = 1619
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--local NOISE_MAGIC_X = 1619
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local NOISE_MAGIC_Y = 31337
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--local NOISE_MAGIC_Y = 31337
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local NOISE_MAGIC_Z = 52591
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--local NOISE_MAGIC_Z = 52591
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local NOISE_MAGIC_SEED = 1013
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--local NOISE_MAGIC_SEED = 1013
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local noise2d = function(x, y, seed)
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local function noise2d(x, y, seed)
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-- TODO: implement noise2d function for biome blend
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-- TODO: implement noise2d function for biome blend
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return 0
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return 0
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--[[
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--[[
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@ -1,95 +1,100 @@
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local math = math
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local get_node = minetest.get_node
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local get_item_group = minetest.get_item_group
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local registered_nodes = minetest.registered_nodes
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flowlib = {}
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flowlib = {}
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--sum of direction vectors must match an array index
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--sum of direction vectors must match an array index
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--(sum,root)
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--(0,1), (1,1+0=1), (2,1+1=2), (3,1+2^2=5), (4,2^2+2^2=8)
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local inv_roots = {
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[0] = 1,
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[1] = 1,
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[2] = 0.70710678118655,
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[4] = 0.5,
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[5] = 0.44721359549996,
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[8] = 0.35355339059327,
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}
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local function to_unit_vector(dir_vector)
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local function to_unit_vector(dir_vector)
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--(sum,root)
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local sum = dir_vector.x * dir_vector.x + dir_vector.z * dir_vector.z
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-- (0,1), (1,1+0=1), (2,1+1=2), (3,1+2^2=5), (4,2^2+2^2=8)
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return {x = dir_vector.x * inv_roots[sum], y = dir_vector.y, z = dir_vector.z * inv_roots[sum]}
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local inv_roots = {[0] = 1, [1] = 1, [2] = 0.70710678118655, [4] = 0.5
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, [5] = 0.44721359549996, [8] = 0.35355339059327}
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local sum = dir_vector.x*dir_vector.x + dir_vector.z*dir_vector.z
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return {x=dir_vector.x*inv_roots[sum],y=dir_vector.y
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,z=dir_vector.z*inv_roots[sum]}
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end
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end
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local is_touching = function(realpos,nodepos,radius)
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local function is_touching(realpos,nodepos,radius)
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local boarder = 0.5 - radius
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local boarder = 0.5 - radius
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return (math.abs(realpos - nodepos) > (boarder))
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return math.abs(realpos - nodepos) > (boarder)
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end
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end
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flowlib.is_touching = is_touching
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flowlib.is_touching = is_touching
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local is_water = function(pos)
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local function is_water(pos)
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return (minetest.get_item_group(minetest.get_node(
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return get_item_group(get_node(pos).name, "water") ~= 0
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{x=pos.x,y=pos.y,z=pos.z}).name
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, "water") ~= 0)
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end
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end
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flowlib.is_water = is_water
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flowlib.is_water = is_water
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local node_is_water = function(node)
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local function node_is_water(node)
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return (minetest.get_item_group(node.name, "water") ~= 0)
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return get_item_group(node.name, "water") ~= 0
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end
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end
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flowlib.node_is_water = node_is_water
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flowlib.node_is_water = node_is_water
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local is_lava = function(pos)
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local function is_lava(pos)
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return (minetest.get_item_group(minetest.get_node(
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return get_item_group(get_node(pos).name, "lava") ~= 0
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{x=pos.x,y=pos.y,z=pos.z}).name
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, "lava") ~= 0)
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end
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end
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flowlib.is_lava = is_lava
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flowlib.is_lava = is_lava
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local node_is_lava = function(node)
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local function node_is_lava(node)
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return (minetest.get_item_group(node.name, "lava") ~= 0)
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return get_item_group(node.name, "lava") ~= 0
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end
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end
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flowlib.node_is_lava = node_is_lava
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flowlib.node_is_lava = node_is_lava
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local is_liquid = function(pos)
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local function is_liquid(pos)
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return (minetest.get_item_group(minetest.get_node(
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return get_item_group(get_node(pos).name, "liquid") ~= 0
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{x=pos.x,y=pos.y,z=pos.z}).name
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, "liquid") ~= 0)
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end
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end
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flowlib.is_liquid = is_liquid
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flowlib.is_liquid = is_liquid
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local node_is_liquid = function(node)
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local function node_is_liquid(node)
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return (minetest.get_item_group(node.name, "liquid") ~= 0)
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return minetest.get_item_group(node.name, "liquid") ~= 0
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end
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end
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flowlib.node_is_liquid = node_is_liquid
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flowlib.node_is_liquid = node_is_liquid
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--This code is more efficient
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--This code is more efficient
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local function quick_flow_logic(node,pos_testing,direction)
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local function quick_flow_logic(node, pos_testing, direction)
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local name = node.name
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local name = node.name
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if not minetest.registered_nodes[name] then
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if not registered_nodes[name] then
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return 0
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return 0
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end
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end
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if minetest.registered_nodes[name].liquidtype == "source" then
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if registered_nodes[name].liquidtype == "source" then
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local node_testing = minetest.get_node(pos_testing)
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local node_testing = get_node(pos_testing)
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local param2_testing = node_testing.param2
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if not registered_nodes[node_testing.name] then
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if not minetest.registered_nodes[node_testing.name] then
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return 0
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return 0
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end
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end
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if minetest.registered_nodes[node_testing.name].liquidtype
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if registered_nodes[node_testing.name].liquidtype ~= "flowing" then
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~= "flowing" then
|
|
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return 0
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return 0
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else
|
else
|
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return direction
|
return direction
|
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end
|
end
|
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elseif minetest.registered_nodes[name].liquidtype == "flowing" then
|
elseif registered_nodes[name].liquidtype == "flowing" then
|
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local node_testing = minetest.get_node(pos_testing)
|
local node_testing = get_node(pos_testing)
|
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local param2_testing = node_testing.param2
|
local param2_testing = node_testing.param2
|
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if not minetest.registered_nodes[node_testing.name] then
|
if not registered_nodes[node_testing.name] then
|
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return 0
|
return 0
|
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end
|
end
|
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if minetest.registered_nodes[node_testing.name].liquidtype
|
if registered_nodes[node_testing.name].liquidtype == "source" then
|
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== "source" then
|
|
||||||
return -direction
|
return -direction
|
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elseif minetest.registered_nodes[node_testing.name].liquidtype
|
elseif registered_nodes[node_testing.name].liquidtype == "flowing" then
|
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== "flowing" then
|
|
||||||
if param2_testing < node.param2 then
|
if param2_testing < node.param2 then
|
||||||
if (node.param2 - param2_testing) > 6 then
|
if (node.param2 - param2_testing) > 6 then
|
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return -direction
|
return -direction
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|
@ -108,48 +113,41 @@ local function quick_flow_logic(node,pos_testing,direction)
|
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return 0
|
return 0
|
||||||
end
|
end
|
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|
|
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local quick_flow = function(pos,node)
|
local function quick_flow(pos, node)
|
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local x = 0
|
|
||||||
local z = 0
|
|
||||||
|
|
||||||
if not node_is_liquid(node) then
|
if not node_is_liquid(node) then
|
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return {x=0,y=0,z=0}
|
return {x = 0, y = 0, z = 0}
|
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end
|
end
|
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|
local x = quick_flow_logic(node,{x = pos.x-1, y = pos.y, z = pos.z},-1) + quick_flow_logic(node,{x = pos.x+1, y = pos.y, z = pos.z}, 1)
|
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x = x + quick_flow_logic(node,{x=pos.x-1,y=pos.y,z=pos.z},-1)
|
local z = quick_flow_logic(node,{x = pos.x, y = pos.y, z = pos.z-1},-1) + quick_flow_logic(node,{x = pos.x, y = pos.y, z = pos.z+1}, 1)
|
||||||
x = x + quick_flow_logic(node,{x=pos.x+1,y=pos.y,z=pos.z}, 1)
|
return to_unit_vector({x = x, y = 0, z = z})
|
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z = z + quick_flow_logic(node,{x=pos.x,y=pos.y,z=pos.z-1},-1)
|
|
||||||
z = z + quick_flow_logic(node,{x=pos.x,y=pos.y,z=pos.z+1}, 1)
|
|
||||||
|
|
||||||
return to_unit_vector({x=x,y=0,z=z})
|
|
||||||
end
|
end
|
||||||
|
|
||||||
flowlib.quick_flow = quick_flow
|
flowlib.quick_flow = quick_flow
|
||||||
|
|
||||||
|
--if not in water but touching, move centre to touching block
|
||||||
|
--x has higher precedence than z
|
||||||
|
--if pos changes with x, it affects z
|
||||||
|
|
||||||
--if not in water but touching, move centre to touching block
|
local function move_centre(pos, realpos, node, radius)
|
||||||
--x has higher precedence than z
|
if is_touching(realpos.x, pos.x, radius) then
|
||||||
--if pos changes with x, it affects z
|
if is_liquid({x = pos.x-1, y = pos.y, z = pos.z}) then
|
||||||
local move_centre = function(pos,realpos,node,radius)
|
node = get_node({x=pos.x-1, y = pos.y, z = pos.z})
|
||||||
if is_touching(realpos.x,pos.x,radius) then
|
pos = {x = pos.x-1, y = pos.y, z = pos.z}
|
||||||
if is_liquid({x=pos.x-1,y=pos.y,z=pos.z}) then
|
elseif is_liquid({x = pos.x+1, y = pos.y, z = pos.z}) then
|
||||||
node = minetest.get_node({x=pos.x-1,y=pos.y,z=pos.z})
|
node = get_node({x = pos.x+1, y = pos.y, z = pos.z})
|
||||||
pos = {x=pos.x-1,y=pos.y,z=pos.z}
|
pos = {x = pos.x+1, y = pos.y, z = pos.z}
|
||||||
elseif is_liquid({x=pos.x+1,y=pos.y,z=pos.z}) then
|
|
||||||
node = minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z})
|
|
||||||
pos = {x=pos.x+1,y=pos.y,z=pos.z}
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if is_touching(realpos.z,pos.z,radius) then
|
if is_touching(realpos.z, pos.z, radius) then
|
||||||
if is_liquid({x=pos.x,y=pos.y,z=pos.z-1}) then
|
if is_liquid({x = pos.x, y = pos.y, z = pos.z - 1}) then
|
||||||
node = minetest.get_node({x=pos.x,y=pos.y,z=pos.z-1})
|
node = get_node({x = pos.x, y = pos.y, z = pos.z - 1})
|
||||||
pos = {x=pos.x,y=pos.y,z=pos.z-1}
|
pos = {x = pos.x, y = pos.y, z = pos.z - 1}
|
||||||
elseif is_liquid({x=pos.x,y=pos.y,z=pos.z+1}) then
|
elseif is_liquid({x = pos.x, y = pos.y, z = pos.z + 1}) then
|
||||||
node = minetest.get_node({x=pos.x,y=pos.y,z=pos.z+1})
|
node = get_node({x = pos.x, y = pos.y, z = pos.z + 1})
|
||||||
pos = {x=pos.x,y=pos.y,z=pos.z+1}
|
pos = {x = pos.x, y = pos.y, z = pos.z + 1}
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return pos,node
|
return pos, node
|
||||||
end
|
end
|
||||||
|
|
||||||
flowlib.move_centre = move_centre
|
flowlib.move_centre = move_centre
|
||||||
|
|
|
@ -13,9 +13,7 @@ under the LGPLv2.1 license.
|
||||||
mcl_explosions = {}
|
mcl_explosions = {}
|
||||||
|
|
||||||
local mod_fire = minetest.get_modpath("mcl_fire") ~= nil
|
local mod_fire = minetest.get_modpath("mcl_fire") ~= nil
|
||||||
local CONTENT_FIRE = minetest.get_content_id("mcl_fire:fire")
|
--local CONTENT_FIRE = minetest.get_content_id("mcl_fire:fire")
|
||||||
|
|
||||||
local S = minetest.get_translator("mcl_explosions")
|
|
||||||
|
|
||||||
local hash_node_position = minetest.hash_node_position
|
local hash_node_position = minetest.hash_node_position
|
||||||
local get_objects_inside_radius = minetest.get_objects_inside_radius
|
local get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||||
|
@ -174,14 +172,11 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
||||||
|
|
||||||
local ystride = (emax.x - emin_x + 1)
|
local ystride = (emax.x - emin_x + 1)
|
||||||
local zstride = ystride * (emax.y - emin_y + 1)
|
local zstride = ystride * (emax.y - emin_y + 1)
|
||||||
local pos_x = pos.x
|
|
||||||
local pos_y = pos.y
|
|
||||||
local pos_z = pos.z
|
|
||||||
|
|
||||||
local area = VoxelArea:new {
|
--[[local area = VoxelArea:new {
|
||||||
MinEdge = emin,
|
MinEdge = emin,
|
||||||
MaxEdge = emax
|
MaxEdge = emax
|
||||||
}
|
}]]
|
||||||
local data = vm:get_data()
|
local data = vm:get_data()
|
||||||
local destroy = {}
|
local destroy = {}
|
||||||
|
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain:mcl_explosions
|
|
||||||
@1 was caught in an explosion.=@1 wurde Opfer einer Explosion.
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain:mcl_explosions
|
|
||||||
@1 was caught in an explosion.=@1 a été pris dans une explosion.
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain:mcl_explosions
|
|
||||||
@1 was caught in an explosion.=@1 не удалось пережить взрыва.
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain:mcl_explosions
|
|
||||||
@1 was caught in an explosion.=
|
|
|
@ -40,10 +40,9 @@ function mcl_loot.get_loot(loot_definitions, pr)
|
||||||
total_weight = total_weight + (loot_definitions.items[i].weight or 1)
|
total_weight = total_weight + (loot_definitions.items[i].weight or 1)
|
||||||
end
|
end
|
||||||
|
|
||||||
local stacks_min = loot_definitions.stacks_min
|
--local stacks_min = loot_definitions.stacks_min or 1
|
||||||
local stacks_max = loot_definitions.stacks_max
|
--local stacks_max = loot_definitions.stacks_max or 1
|
||||||
if not stacks_min then stacks_min = 1 end
|
|
||||||
if not stacks_max then stacks_max = 1 end
|
|
||||||
local stacks = pr:next(loot_definitions.stacks_min, loot_definitions.stacks_max)
|
local stacks = pr:next(loot_definitions.stacks_min, loot_definitions.stacks_max)
|
||||||
for s=1, stacks do
|
for s=1, stacks do
|
||||||
local r = pr:next(1, total_weight)
|
local r = pr:next(1, total_weight)
|
||||||
|
|
|
@ -1,3 +1,12 @@
|
||||||
|
local vector = vector
|
||||||
|
local table = table
|
||||||
|
|
||||||
|
local hash_node_position = minetest.hash_node_position
|
||||||
|
local add_particlespawner = minetest.add_particlespawner
|
||||||
|
local delete_particlespawner = minetest.delete_particlespawner
|
||||||
|
|
||||||
|
local ipairs = ipairs
|
||||||
|
|
||||||
mcl_particles = {}
|
mcl_particles = {}
|
||||||
|
|
||||||
-- Table of particlespawner IDs on a per-node hash basis
|
-- Table of particlespawner IDs on a per-node hash basis
|
||||||
|
@ -32,11 +41,11 @@ function mcl_particles.add_node_particlespawner(pos, particlespawner_definition,
|
||||||
if allowed_level == 0 or levels[level] > allowed_level then
|
if allowed_level == 0 or levels[level] > allowed_level then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local poshash = minetest.hash_node_position(pos)
|
local poshash = hash_node_position(pos)
|
||||||
if not poshash then
|
if not poshash then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local id = minetest.add_particlespawner(particlespawner_definition)
|
local id = add_particlespawner(particlespawner_definition)
|
||||||
if id == -1 then
|
if id == -1 then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
@ -47,6 +56,8 @@ function mcl_particles.add_node_particlespawner(pos, particlespawner_definition,
|
||||||
return id
|
return id
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local add_node_particlespawner = mcl_particles.add_node_particlespawner
|
||||||
|
|
||||||
-- Deletes all particlespawners that are assigned to a node position.
|
-- Deletes all particlespawners that are assigned to a node position.
|
||||||
-- If no particlespawners exist for this position, nothing happens.
|
-- If no particlespawners exist for this position, nothing happens.
|
||||||
-- pos: Node positon. MUST use integer values!
|
-- pos: Node positon. MUST use integer values!
|
||||||
|
@ -55,11 +66,11 @@ function mcl_particles.delete_node_particlespawners(pos)
|
||||||
if allowed_level == 0 then
|
if allowed_level == 0 then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
local poshash = minetest.hash_node_position(pos)
|
local poshash = hash_node_position(pos)
|
||||||
local ids = particle_nodes[poshash]
|
local ids = particle_nodes[poshash]
|
||||||
if ids then
|
if ids then
|
||||||
for i=1, #ids do
|
for i=1, #ids do
|
||||||
minetest.delete_particlespawner(ids[i])
|
delete_particlespawner(ids[i])
|
||||||
end
|
end
|
||||||
particle_nodes[poshash] = nil
|
particle_nodes[poshash] = nil
|
||||||
return true
|
return true
|
||||||
|
@ -72,7 +83,6 @@ end
|
||||||
local smoke_pdef_cached = {}
|
local smoke_pdef_cached = {}
|
||||||
|
|
||||||
function mcl_particles.spawn_smoke(pos, name, smoke_pdef_base)
|
function mcl_particles.spawn_smoke(pos, name, smoke_pdef_base)
|
||||||
local min = math.min
|
|
||||||
local new_minpos = vector.add(pos, smoke_pdef_base.minrelpos)
|
local new_minpos = vector.add(pos, smoke_pdef_base.minrelpos)
|
||||||
local new_maxpos = vector.add(pos, smoke_pdef_base.maxrelpos)
|
local new_maxpos = vector.add(pos, smoke_pdef_base.maxrelpos)
|
||||||
|
|
||||||
|
@ -81,7 +91,7 @@ function mcl_particles.spawn_smoke(pos, name, smoke_pdef_base)
|
||||||
for i, smoke_pdef in ipairs(smoke_pdef_cached[name]) do
|
for i, smoke_pdef in ipairs(smoke_pdef_cached[name]) do
|
||||||
smoke_pdef.minpos = new_minpos
|
smoke_pdef.minpos = new_minpos
|
||||||
smoke_pdef.maxpos = new_maxpos
|
smoke_pdef.maxpos = new_maxpos
|
||||||
mcl_particles.add_node_particlespawner(pos, smoke_pdef, "high")
|
add_node_particlespawner(pos, smoke_pdef, "high")
|
||||||
end
|
end
|
||||||
-- cache already populated
|
-- cache already populated
|
||||||
else
|
else
|
||||||
|
@ -111,11 +121,9 @@ function mcl_particles.spawn_smoke(pos, name, smoke_pdef_base)
|
||||||
smoke_pdef.animation.length = exptime + 0.1
|
smoke_pdef.animation.length = exptime + 0.1
|
||||||
-- minexptime must be set such that the last frame is actully rendered,
|
-- minexptime must be set such that the last frame is actully rendered,
|
||||||
-- even if its very short. Larger exptime -> larger range
|
-- even if its very short. Larger exptime -> larger range
|
||||||
smoke_pdef.minexptime = min(exptime, (7.0/8.0 * (exptime + 0.1) + 0.1))
|
smoke_pdef.minexptime = math.min(exptime, (7.0/8.0 * (exptime + 0.1) + 0.1))
|
||||||
smoke_pdef.texture = "mcl_particles_smoke_anim.png^[colorize:#000000:" ..colorize
|
smoke_pdef.texture = "mcl_particles_smoke_anim.png^[colorize:#000000:" ..colorize
|
||||||
|
add_node_particlespawner(pos, smoke_pdef, "high")
|
||||||
mcl_particles.add_node_particlespawner(pos, smoke_pdef, "high")
|
|
||||||
|
|
||||||
table.insert(smoke_pdef_cached[name], table.copy(smoke_pdef))
|
table.insert(smoke_pdef_cached[name], table.copy(smoke_pdef))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
|
@ -457,9 +457,7 @@ function mcl_util.calculate_durability(itemstack)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if not uses then
|
if not uses then
|
||||||
local toolcaps = itemstack:get_tool_capabilities()
|
for _, v in pairs(itemstack:get_tool_capabilities().groupcaps) do
|
||||||
local groupcaps = toolcaps.groupcaps
|
|
||||||
for _, v in pairs(groupcaps) do
|
|
||||||
uses = v.uses
|
uses = v.uses
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
|
|
|
@ -33,15 +33,15 @@ end
|
||||||
-- If the Y coordinate is not located in any dimension, it will return:
|
-- If the Y coordinate is not located in any dimension, it will return:
|
||||||
-- nil, "void"
|
-- nil, "void"
|
||||||
function mcl_worlds.y_to_layer(y)
|
function mcl_worlds.y_to_layer(y)
|
||||||
if y >= mcl_vars.mg_overworld_min then
|
if y >= mcl_vars.mg_overworld_min then
|
||||||
return y - mcl_vars.mg_overworld_min, "overworld"
|
return y - mcl_vars.mg_overworld_min, "overworld"
|
||||||
elseif y >= mcl_vars.mg_nether_min and y <= mcl_vars.mg_nether_max+128 then
|
elseif y >= mcl_vars.mg_nether_min and y <= mcl_vars.mg_nether_max+128 then
|
||||||
return y - mcl_vars.mg_nether_min, "nether"
|
return y - mcl_vars.mg_nether_min, "nether"
|
||||||
elseif y >= mcl_vars.mg_end_min and y <= mcl_vars.mg_end_max then
|
elseif y >= mcl_vars.mg_end_min and y <= mcl_vars.mg_end_max then
|
||||||
return y - mcl_vars.mg_end_min, "end"
|
return y - mcl_vars.mg_end_min, "end"
|
||||||
else
|
else
|
||||||
return nil, "void"
|
return nil, "void"
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Takes a pos and returns the dimension it belongs to (same as above)
|
-- Takes a pos and returns the dimension it belongs to (same as above)
|
||||||
|
@ -55,38 +55,38 @@ end
|
||||||
-- MineClone 2.
|
-- MineClone 2.
|
||||||
-- mc_dimension is one of "overworld", "nether", "end" (default: "overworld").
|
-- mc_dimension is one of "overworld", "nether", "end" (default: "overworld").
|
||||||
function mcl_worlds.layer_to_y(layer, mc_dimension)
|
function mcl_worlds.layer_to_y(layer, mc_dimension)
|
||||||
if mc_dimension == "overworld" or mc_dimension == nil then
|
if mc_dimension == "overworld" or mc_dimension == nil then
|
||||||
return layer + mcl_vars.mg_overworld_min
|
return layer + mcl_vars.mg_overworld_min
|
||||||
elseif mc_dimension == "nether" then
|
elseif mc_dimension == "nether" then
|
||||||
return layer + mcl_vars.mg_nether_min
|
return layer + mcl_vars.mg_nether_min
|
||||||
elseif mc_dimension == "end" then
|
elseif mc_dimension == "end" then
|
||||||
return layer + mcl_vars.mg_end_min
|
return layer + mcl_vars.mg_end_min
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Takes a position and returns true if this position can have weather
|
-- Takes a position and returns true if this position can have weather
|
||||||
function mcl_worlds.has_weather(pos)
|
function mcl_worlds.has_weather(pos)
|
||||||
-- Weather in the Overworld and the high part of the void below
|
-- Weather in the Overworld and the high part of the void below
|
||||||
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Takes a position and returns true if this position can have Nether dust
|
-- Takes a position and returns true if this position can have Nether dust
|
||||||
function mcl_worlds.has_dust(pos)
|
function mcl_worlds.has_dust(pos)
|
||||||
-- Weather in the Overworld and the high part of the void below
|
-- Weather in the Overworld and the high part of the void below
|
||||||
return pos.y <= mcl_vars.mg_nether_max + 138 and pos.y >= mcl_vars.mg_nether_min - 10
|
return pos.y <= mcl_vars.mg_nether_max + 138 and pos.y >= mcl_vars.mg_nether_min - 10
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Takes a position (pos) and returns true if compasses are working here
|
-- Takes a position (pos) and returns true if compasses are working here
|
||||||
function mcl_worlds.compass_works(pos)
|
function mcl_worlds.compass_works(pos)
|
||||||
-- It doesn't work in Nether and the End, but it works in the Overworld and in the high part of the void below
|
-- It doesn't work in Nether and the End, but it works in the Overworld and in the high part of the void below
|
||||||
local _, dim = mcl_worlds.y_to_layer(pos.y)
|
local _, dim = mcl_worlds.y_to_layer(pos.y)
|
||||||
if dim == "nether" or dim == "end" then
|
if dim == "nether" or dim == "end" then
|
||||||
return false
|
return false
|
||||||
elseif dim == "void" then
|
elseif dim == "void" then
|
||||||
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
||||||
else
|
else
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Takes a position (pos) and returns true if clocks are working here
|
-- Takes a position (pos) and returns true if clocks are working here
|
||||||
|
@ -112,11 +112,11 @@ local last_dimension = {}
|
||||||
-- * player: Player who changed the dimension
|
-- * player: Player who changed the dimension
|
||||||
-- * dimension: New dimension ("overworld", "nether", "end", "void")
|
-- * dimension: New dimension ("overworld", "nether", "end", "void")
|
||||||
function mcl_worlds.dimension_change(player, dimension)
|
function mcl_worlds.dimension_change(player, dimension)
|
||||||
local playername = player:get_player_name()
|
local playername = player:get_player_name()
|
||||||
for i=1, #mcl_worlds.registered_on_dimension_change do
|
for i=1, #mcl_worlds.registered_on_dimension_change do
|
||||||
mcl_worlds.registered_on_dimension_change[i](player, dimension, last_dimension[playername])
|
mcl_worlds.registered_on_dimension_change[i](player, dimension, last_dimension[playername])
|
||||||
end
|
end
|
||||||
last_dimension[playername] = dimension
|
last_dimension[playername] = dimension
|
||||||
end
|
end
|
||||||
|
|
||||||
----------------------- INTERNAL STUFF ----------------------
|
----------------------- INTERNAL STUFF ----------------------
|
||||||
|
|
|
@ -31,24 +31,21 @@ minetest.register_globalstep(function(dtime)
|
||||||
timer = timer + dtime;
|
timer = timer + dtime;
|
||||||
if timer >= 0.3 then
|
if timer >= 0.3 then
|
||||||
for _,player in pairs(get_connected_players()) do
|
for _,player in pairs(get_connected_players()) do
|
||||||
local pp = player:get_pos()
|
local pp = player:get_pos()
|
||||||
pp.y = ceil(pp.y)
|
pp.y = ceil(pp.y)
|
||||||
local loc = vector_add(pp, {x=0,y=-1,z=0})
|
local loc = vector_add(pp, {x=0,y=-1,z=0})
|
||||||
if loc ~= nil then
|
if loc ~= nil then
|
||||||
|
local nodeiamon = get_node(loc)
|
||||||
local nodeiamon = get_node(loc)
|
if nodeiamon ~= nil then
|
||||||
|
if on_walk[nodeiamon.name] then
|
||||||
if nodeiamon ~= nil then
|
on_walk[nodeiamon.name](loc, nodeiamon, player)
|
||||||
if on_walk[nodeiamon.name] then
|
end
|
||||||
on_walk[nodeiamon.name](loc, nodeiamon, player)
|
for i = 1, #registered_globals do
|
||||||
end
|
|
||||||
for i = 1, #registered_globals do
|
|
||||||
registered_globals[i](loc, nodeiamon, player)
|
registered_globals[i](loc, nodeiamon, player)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
timer = 0
|
timer = 0
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
|
@ -1,6 +1,8 @@
|
||||||
--Dripping Water Mod
|
--Dripping Water Mod
|
||||||
--by kddekadenz
|
--by kddekadenz
|
||||||
|
|
||||||
|
local math = math
|
||||||
|
|
||||||
-- License of code, textures & sounds: CC0
|
-- License of code, textures & sounds: CC0
|
||||||
|
|
||||||
--Drop entities
|
--Drop entities
|
||||||
|
@ -20,26 +22,21 @@ minetest.register_entity("drippingwater:drop_water", {
|
||||||
spritediv = {x=1, y=1},
|
spritediv = {x=1, y=1},
|
||||||
initial_sprite_basepos = {x=0, y=0},
|
initial_sprite_basepos = {x=0, y=0},
|
||||||
static_save = false,
|
static_save = false,
|
||||||
|
|
||||||
on_activate = function(self, staticdata)
|
on_activate = function(self, staticdata)
|
||||||
self.object:set_sprite({x=0,y=0}, 1, 1, true)
|
self.object:set_sprite({x=0,y=0}, 1, 1, true)
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_step = function(self, dtime)
|
on_step = function(self, dtime)
|
||||||
local k = math.random(1,222)
|
local k = math.random(1,222)
|
||||||
local ownpos = self.object:get_pos()
|
local ownpos = self.object:get_pos()
|
||||||
|
if k==1 then
|
||||||
if k==1 then
|
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
end
|
||||||
end
|
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
|
||||||
|
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||||
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
|
end
|
||||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
|
||||||
end
|
|
||||||
|
|
||||||
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
|
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
@ -61,27 +58,21 @@ minetest.register_entity("drippingwater:drop_lava", {
|
||||||
spritediv = {x=1, y=1},
|
spritediv = {x=1, y=1},
|
||||||
initial_sprite_basepos = {x=0, y=0},
|
initial_sprite_basepos = {x=0, y=0},
|
||||||
static_save = false,
|
static_save = false,
|
||||||
|
|
||||||
on_activate = function(self, staticdata)
|
on_activate = function(self, staticdata)
|
||||||
self.object:set_sprite({x=0,y=0}, 1, 0, true)
|
self.object:set_sprite({x=0,y=0}, 1, 0, true)
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_step = function(self, dtime)
|
on_step = function(self, dtime)
|
||||||
local k = math.random(1,222)
|
local k = math.random(1,222)
|
||||||
local ownpos = self.object:get_pos()
|
local ownpos = self.object:get_pos()
|
||||||
|
if k == 1 then
|
||||||
if k==1 then
|
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
end
|
||||||
end
|
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
|
||||||
|
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||||
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
|
end
|
||||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
|
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
@ -90,36 +81,34 @@ minetest.register_entity("drippingwater:drop_lava", {
|
||||||
|
|
||||||
--Create drop
|
--Create drop
|
||||||
|
|
||||||
minetest.register_abm(
|
minetest.register_abm({
|
||||||
{
|
|
||||||
label = "Create water drops",
|
label = "Create water drops",
|
||||||
nodenames = {"group:opaque", "group:leaves"},
|
nodenames = {"group:opaque", "group:leaves"},
|
||||||
neighbors = {"group:water"},
|
neighbors = {"group:water"},
|
||||||
interval = 2,
|
interval = 2,
|
||||||
chance = 22,
|
chance = 22,
|
||||||
action = function(pos)
|
action = function(pos)
|
||||||
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "water") ~= 0 and
|
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "water") ~= 0
|
||||||
minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
|
and minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
|
||||||
local i = math.random(-45,45) / 100
|
local i = math.random(-45,45) / 100
|
||||||
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_water")
|
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_water")
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
--Create lava drop
|
--Create lava drop
|
||||||
|
|
||||||
minetest.register_abm(
|
minetest.register_abm({
|
||||||
{
|
|
||||||
label = "Create lava drops",
|
label = "Create lava drops",
|
||||||
nodenames = {"group:opaque"},
|
nodenames = {"group:opaque"},
|
||||||
neighbors = {"group:lava"},
|
neighbors = {"group:lava"},
|
||||||
interval = 2,
|
interval = 2,
|
||||||
chance = 22,
|
chance = 22,
|
||||||
action = function(pos)
|
action = function(pos)
|
||||||
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "lava") ~= 0 and
|
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "lava") ~= 0
|
||||||
minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
|
and minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
|
||||||
local i = math.random(-45,45) / 100
|
local i = math.random(-45,45) / 100
|
||||||
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_lava")
|
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_lava")
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
})
|
})
|
|
@ -328,10 +328,10 @@ function boat.on_step(self, dtime, moveresult)
|
||||||
|
|
||||||
p.y = p.y - boat_y_offset
|
p.y = p.y - boat_y_offset
|
||||||
local new_velo
|
local new_velo
|
||||||
local new_acce = {x = 0, y = 0, z = 0}
|
local new_acce
|
||||||
if not is_water(p) and not on_ice then
|
if not is_water(p) and not on_ice then
|
||||||
-- Not on water or inside water: Free fall
|
-- Not on water or inside water: Free fall
|
||||||
local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
|
--local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
|
||||||
new_acce = {x = 0, y = -9.8, z = 0}
|
new_acce = {x = 0, y = -9.8, z = 0}
|
||||||
new_velo = get_velocity(self._v, self.object:get_yaw(),
|
new_velo = get_velocity(self._v, self.object:get_yaw(),
|
||||||
self.object:get_velocity().y)
|
self.object:get_velocity().y)
|
||||||
|
|
|
@ -1,5 +1,3 @@
|
||||||
local S = minetest.get_translator("mcl_burning")
|
|
||||||
|
|
||||||
function mcl_burning.get_storage(obj)
|
function mcl_burning.get_storage(obj)
|
||||||
return obj:is_player() and mcl_burning.storage[obj] or obj:get_luaentity()
|
return obj:is_player() and mcl_burning.storage[obj] or obj:get_luaentity()
|
||||||
end
|
end
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
local S = minetest.get_translator("mcl_burning")
|
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||||
local modpath = minetest.get_modpath("mcl_burning")
|
|
||||||
|
|
||||||
mcl_burning = {
|
mcl_burning = {
|
||||||
storage = {},
|
storage = {},
|
||||||
|
@ -56,7 +55,6 @@ minetest.register_on_leaveplayer(function(player)
|
||||||
local storage = mcl_burning.storage[player]
|
local storage = mcl_burning.storage[player]
|
||||||
storage.fire_hud_id = nil
|
storage.fire_hud_id = nil
|
||||||
player:get_meta():set_string("mcl_burning:data", minetest.serialize(storage))
|
player:get_meta():set_string("mcl_burning:data", minetest.serialize(storage))
|
||||||
|
|
||||||
mcl_burning.storage[player] = nil
|
mcl_burning.storage[player] = nil
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
@ -70,10 +68,8 @@ minetest.register_entity("mcl_burning:fire", {
|
||||||
glow = -1,
|
glow = -1,
|
||||||
backface_culling = false,
|
backface_culling = false,
|
||||||
},
|
},
|
||||||
|
|
||||||
animation_frame = 0,
|
animation_frame = 0,
|
||||||
animation_timer = 0,
|
animation_timer = 0,
|
||||||
|
|
||||||
on_step = function(self, dtime)
|
on_step = function(self, dtime)
|
||||||
local parent, storage = self:sanity_check()
|
local parent, storage = self:sanity_check()
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,4 @@
|
||||||
local S = minetest.get_translator("mcl_falling_nodes")
|
local function get_falling_depth(self)
|
||||||
local has_mcl_armor = minetest.get_modpath("mcl_armor")
|
|
||||||
|
|
||||||
local get_falling_depth = function(self)
|
|
||||||
if not self._startpos then
|
if not self._startpos then
|
||||||
-- Fallback
|
-- Fallback
|
||||||
self._startpos = self.object:get_pos()
|
self._startpos = self.object:get_pos()
|
||||||
|
@ -9,7 +6,7 @@ local get_falling_depth = function(self)
|
||||||
return self._startpos.y - vector.round(self.object:get_pos()).y
|
return self._startpos.y - vector.round(self.object:get_pos()).y
|
||||||
end
|
end
|
||||||
|
|
||||||
local deal_falling_damage = function(self, dtime)
|
local function deal_falling_damage(self, dtime)
|
||||||
if minetest.get_item_group(self.node.name, "falling_node_damage") == 0 then
|
if minetest.get_item_group(self.node.name, "falling_node_damage") == 0 then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
@ -38,7 +35,7 @@ local deal_falling_damage = function(self, dtime)
|
||||||
inv:set_stack("armor", 2, helmet)
|
inv:set_stack("armor", 2, helmet)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
local deathmsg, dmg_type
|
local dmg_type
|
||||||
if minetest.get_item_group(self.node.name, "anvil") ~= 0 then
|
if minetest.get_item_group(self.node.name, "anvil") ~= 0 then
|
||||||
dmg_type = "anvil"
|
dmg_type = "anvil"
|
||||||
else
|
else
|
||||||
|
@ -60,10 +57,8 @@ minetest.register_entity(":__builtin:falling_node", {
|
||||||
collide_with_objects = false,
|
collide_with_objects = false,
|
||||||
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||||
},
|
},
|
||||||
|
|
||||||
node = {},
|
node = {},
|
||||||
meta = {},
|
meta = {},
|
||||||
|
|
||||||
set_node = function(self, node, meta)
|
set_node = function(self, node, meta)
|
||||||
local def = minetest.registered_nodes[node.name]
|
local def = minetest.registered_nodes[node.name]
|
||||||
-- Change falling node if definition tells us to
|
-- Change falling node if definition tells us to
|
||||||
|
@ -90,7 +85,6 @@ minetest.register_entity(":__builtin:falling_node", {
|
||||||
glow = glow,
|
glow = glow,
|
||||||
})
|
})
|
||||||
end,
|
end,
|
||||||
|
|
||||||
get_staticdata = function(self)
|
get_staticdata = function(self)
|
||||||
local meta = self.meta
|
local meta = self.meta
|
||||||
-- Workaround: Save inventory seperately from metadata.
|
-- Workaround: Save inventory seperately from metadata.
|
||||||
|
@ -111,7 +105,6 @@ minetest.register_entity(":__builtin:falling_node", {
|
||||||
}
|
}
|
||||||
return minetest.serialize(ds)
|
return minetest.serialize(ds)
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_activate = function(self, staticdata)
|
on_activate = function(self, staticdata)
|
||||||
self.object:set_armor_groups({immortal = 1})
|
self.object:set_armor_groups({immortal = 1})
|
||||||
|
|
||||||
|
@ -134,7 +127,6 @@ minetest.register_entity(":__builtin:falling_node", {
|
||||||
end
|
end
|
||||||
self._startpos = vector.round(self._startpos)
|
self._startpos = vector.round(self._startpos)
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_step = function(self, dtime)
|
on_step = function(self, dtime)
|
||||||
-- Set gravity
|
-- Set gravity
|
||||||
local acceleration = self.object:get_acceleration()
|
local acceleration = self.object:get_acceleration()
|
||||||
|
@ -186,10 +178,9 @@ minetest.register_entity(":__builtin:falling_node", {
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local nd = minetest.registered_nodes[n2.name]
|
local nd = minetest.registered_nodes[n2.name]
|
||||||
if n2.name == "mcl_portals:portal_end" then
|
--if n2.name == "mcl_portals:portal_end" then
|
||||||
-- TODO: Teleport falling node.
|
-- TODO: Teleport falling node.
|
||||||
|
if (nd and nd.buildable_to == true) or minetest.get_item_group(self.node.name, "crush_after_fall") ~= 0 then
|
||||||
elseif (nd and nd.buildable_to == true) or minetest.get_item_group(self.node.name, "crush_after_fall") ~= 0 then
|
|
||||||
-- Replace destination node if it's buildable to
|
-- Replace destination node if it's buildable to
|
||||||
minetest.remove_node(np)
|
minetest.remove_node(np)
|
||||||
-- Run script hook
|
-- Run script hook
|
||||||
|
@ -256,7 +247,6 @@ minetest.register_entity(":__builtin:falling_node", {
|
||||||
self.object:set_pos(npos)
|
self.object:set_pos(npos)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
deal_falling_damage(self, dtime)
|
deal_falling_damage(self, dtime)
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: mcl_falling_nodes
|
|
||||||
@1 was smashed by a falling anvil.=@1 wurde von einem fallenden Amboss zerschmettert.
|
|
||||||
@1 was smashed by a falling block.=@1 wurde von einem fallenden Block zerschmettert.
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: mcl_falling_nodes
|
|
||||||
@1 was smashed by a falling anvil.=@1 fue aplastado por la caída de un yunque.
|
|
||||||
@1 was smashed by a falling block.=@1 fue aplastado por la caída de un bloque.
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: mcl_falling_nodes
|
|
||||||
@1 was smashed by a falling anvil.=@1 a été écrasé par une enclume qui tombait.
|
|
||||||
@1 was smashed by a falling block.=@1 a été écrasé par un bloc qui tombait.
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: mcl_falling_nodes
|
|
||||||
@1 was smashed by a falling anvil.=@1 придавило падающей наковальней.
|
|
||||||
@1 was smashed by a falling block.=@1 раздавило падающим блоком.
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: mcl_falling_nodes
|
|
||||||
@1 was smashed by a falling anvil.=
|
|
||||||
@1 was smashed by a falling block.=
|
|
|
@ -426,13 +426,9 @@ minetest.register_entity(":__builtin:item", {
|
||||||
if itemtable then
|
if itemtable then
|
||||||
itemname = stack:to_table().name
|
itemname = stack:to_table().name
|
||||||
end
|
end
|
||||||
local item_texture = nil
|
|
||||||
local item_type = ""
|
|
||||||
local glow
|
local glow
|
||||||
local def = minetest.registered_items[itemname]
|
local def = minetest.registered_items[itemname]
|
||||||
if def then
|
if def then
|
||||||
item_texture = def.inventory_image
|
|
||||||
item_type = def.type
|
|
||||||
description = def.description
|
description = def.description
|
||||||
glow = def.light_source
|
glow = def.light_source
|
||||||
end
|
end
|
||||||
|
|
|
@ -1,3 +1,5 @@
|
||||||
|
local vector = vector
|
||||||
|
|
||||||
function mcl_minecarts:get_sign(z)
|
function mcl_minecarts:get_sign(z)
|
||||||
if z == 0 then
|
if z == 0 then
|
||||||
return 0
|
return 0
|
||||||
|
@ -38,11 +40,9 @@ end
|
||||||
|
|
||||||
function mcl_minecarts:check_front_up_down(pos, dir_, check_down, railtype)
|
function mcl_minecarts:check_front_up_down(pos, dir_, check_down, railtype)
|
||||||
local dir = vector.new(dir_)
|
local dir = vector.new(dir_)
|
||||||
local cur = nil
|
|
||||||
|
|
||||||
-- Front
|
-- Front
|
||||||
dir.y = 0
|
dir.y = 0
|
||||||
cur = vector.add(pos, dir)
|
local cur = vector.add(pos, dir)
|
||||||
if mcl_minecarts:is_rail(cur, railtype) then
|
if mcl_minecarts:is_rail(cur, railtype) then
|
||||||
return dir
|
return dir
|
||||||
end
|
end
|
||||||
|
@ -65,7 +65,7 @@ end
|
||||||
|
|
||||||
function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
||||||
local pos = vector.round(pos_)
|
local pos = vector.round(pos_)
|
||||||
local cur = nil
|
local cur
|
||||||
local left_check, right_check = true, true
|
local left_check, right_check = true, true
|
||||||
|
|
||||||
-- Check left and right
|
-- Check left and right
|
||||||
|
@ -122,7 +122,6 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
||||||
return cur
|
return cur
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Backwards
|
-- Backwards
|
||||||
if not old_switch then
|
if not old_switch then
|
||||||
cur = mcl_minecarts:check_front_up_down(pos, {
|
cur = mcl_minecarts:check_front_up_down(pos, {
|
||||||
|
@ -134,7 +133,5 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
||||||
return cur
|
return cur
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
return {x=0, y=0, z=0}
|
return {x=0, y=0, z=0}
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -486,7 +486,6 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
||||||
if update.pos then
|
if update.pos then
|
||||||
self.object:set_pos(pos)
|
self.object:set_pos(pos)
|
||||||
end
|
end
|
||||||
update = nil
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function cart:get_staticdata()
|
function cart:get_staticdata()
|
||||||
|
@ -817,31 +816,30 @@ minetest.register_craft({
|
||||||
})
|
})
|
||||||
|
|
||||||
-- TODO: Re-enable crafting of special minecarts when they have been implemented
|
-- TODO: Re-enable crafting of special minecarts when they have been implemented
|
||||||
if false then
|
--[[minetest.register_craft({
|
||||||
minetest.register_craft({
|
output = "mcl_minecarts:furnace_minecart",
|
||||||
output = "mcl_minecarts:furnace_minecart",
|
recipe = {
|
||||||
recipe = {
|
{"mcl_furnaces:furnace"},
|
||||||
{"mcl_furnaces:furnace"},
|
{"mcl_minecarts:minecart"},
|
||||||
{"mcl_minecarts:minecart"},
|
},
|
||||||
},
|
})
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = "mcl_minecarts:hopper_minecart",
|
output = "mcl_minecarts:hopper_minecart",
|
||||||
recipe = {
|
recipe = {
|
||||||
{"mcl_hoppers:hopper"},
|
{"mcl_hoppers:hopper"},
|
||||||
{"mcl_minecarts:minecart"},
|
{"mcl_minecarts:minecart"},
|
||||||
},
|
},
|
||||||
})
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "mcl_minecarts:chest_minecart",
|
||||||
|
recipe = {
|
||||||
|
{"mcl_chests:chest"},
|
||||||
|
{"mcl_minecarts:minecart"},
|
||||||
|
},
|
||||||
|
})]]
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "mcl_minecarts:chest_minecart",
|
|
||||||
recipe = {
|
|
||||||
{"mcl_chests:chest"},
|
|
||||||
{"mcl_minecarts:minecart"},
|
|
||||||
},
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
if has_mcl_wip then
|
if has_mcl_wip then
|
||||||
mcl_wip.register_wip_item("mcl_minecarts:chest_minecart")
|
mcl_wip.register_wip_item("mcl_minecarts:chest_minecart")
|
||||||
|
|
|
@ -11,133 +11,111 @@ local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||||
local minetest_get_modpath = minetest.get_modpath
|
local minetest_get_modpath = minetest.get_modpath
|
||||||
local minetest_registered_nodes = minetest.registered_nodes
|
local minetest_registered_nodes = minetest.registered_nodes
|
||||||
local minetest_get_node = minetest.get_node
|
local minetest_get_node = minetest.get_node
|
||||||
local minetest_get_item_group = minetest.get_item_group
|
--local minetest_get_item_group = minetest.get_item_group
|
||||||
local minetest_registered_entities = minetest.registered_entities
|
local minetest_registered_entities = minetest.registered_entities
|
||||||
local minetest_line_of_sight = minetest.line_of_sight
|
--local minetest_line_of_sight = minetest.line_of_sight
|
||||||
local minetest_after = minetest.after
|
--local minetest_after = minetest.after
|
||||||
local minetest_sound_play = minetest.sound_play
|
--local minetest_sound_play = minetest.sound_play
|
||||||
local minetest_add_particlespawner = minetest.add_particlespawner
|
--local minetest_add_particlespawner = minetest.add_particlespawner
|
||||||
local minetest_registered_items = minetest.registered_items
|
--local minetest_registered_items = minetest.registered_items
|
||||||
local minetest_set_node = minetest.set_node
|
--local minetest_set_node = minetest.set_node
|
||||||
local minetest_add_item = minetest.add_item
|
local minetest_add_item = minetest.add_item
|
||||||
local minetest_get_craft_result = minetest.get_craft_result
|
--local minetest_get_craft_result = minetest.get_craft_result
|
||||||
local minetest_find_path = minetest.find_path
|
--local minetest_find_path = minetest.find_path
|
||||||
local minetest_is_protected = minetest.is_protected
|
|
||||||
local minetest_is_creative_enabled = minetest.is_creative_enabled
|
local minetest_is_creative_enabled = minetest.is_creative_enabled
|
||||||
local minetest_find_node_near = minetest.find_node_near
|
--local minetest_find_node_near = minetest.find_node_near
|
||||||
local minetest_find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
|
--local minetest_find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
|
||||||
local minetest_raycast = minetest.raycast
|
--local minetest_raycast = minetest.raycast
|
||||||
local minetest_get_us_time = minetest.get_us_time
|
--local minetest_get_us_time = minetest.get_us_time
|
||||||
local minetest_add_entity = minetest.add_entity
|
local minetest_add_entity = minetest.add_entity
|
||||||
local minetest_get_natural_light = minetest.get_natural_light
|
--local minetest_get_natural_light = minetest.get_natural_light
|
||||||
local minetest_get_node_or_nil = minetest.get_node_or_nil
|
--local minetest_get_node_or_nil = minetest.get_node_or_nil
|
||||||
|
|
||||||
-- localize math functions
|
-- localize math functions
|
||||||
local math_pi = math.pi
|
local math = math
|
||||||
local math_sin = math.sin
|
|
||||||
local math_cos = math.cos
|
|
||||||
local math_abs = math.abs
|
|
||||||
local math_min = math.min
|
|
||||||
local math_max = math.max
|
|
||||||
local math_atan = math.atan
|
|
||||||
local math_random = math.random
|
|
||||||
local math_floor = math.floor
|
|
||||||
|
|
||||||
-- localize vector functions
|
-- localize vector functions
|
||||||
local vector_new = vector.new
|
local vector = vector
|
||||||
local vector_add = vector.add
|
|
||||||
local vector_length = vector.length
|
local string = string
|
||||||
local vector_direction = vector.direction
|
|
||||||
local vector_normalize = vector.normalize
|
|
||||||
local vector_multiply = vector.multiply
|
|
||||||
local vector_divide = vector.divide
|
|
||||||
|
|
||||||
-- mob constants
|
-- mob constants
|
||||||
local BREED_TIME = 30
|
--local BREED_TIME = 30
|
||||||
local BREED_TIME_AGAIN = 300
|
--local BREED_TIME_AGAIN = 300
|
||||||
local CHILD_GROW_TIME = 60*20
|
--local CHILD_GROW_TIME = 60*20
|
||||||
local DEATH_DELAY = 0.5
|
--local DEATH_DELAY = 0.5
|
||||||
local DEFAULT_FALL_SPEED = -10
|
local DEFAULT_FALL_SPEED = -10
|
||||||
local FLOP_HEIGHT = 5.0
|
--local FLOP_HEIGHT = 5.0
|
||||||
local FLOP_HOR_SPEED = 1.5
|
--local FLOP_HOR_SPEED = 1.5
|
||||||
local GRAVITY = minetest_settings:get("movement_gravity")-- + 9.81
|
local GRAVITY = minetest_settings:get("movement_gravity")-- + 9.81
|
||||||
|
|
||||||
|
local MAX_MOB_NAME_LENGTH = 30
|
||||||
|
|
||||||
local MOB_CAP = {}
|
|
||||||
|
--[[local MOB_CAP = {}
|
||||||
MOB_CAP.hostile = 70
|
MOB_CAP.hostile = 70
|
||||||
MOB_CAP.passive = 10
|
MOB_CAP.passive = 10
|
||||||
MOB_CAP.ambient = 15
|
MOB_CAP.ambient = 15
|
||||||
MOB_CAP.water = 15
|
MOB_CAP.water = 15
|
||||||
|
]]
|
||||||
|
|
||||||
-- Load main settings
|
-- Load main settings
|
||||||
local damage_enabled = minetest_settings:get_bool("enable_damage")
|
--local damage_enabled = minetest_settings:get_bool("enable_damage")
|
||||||
local disable_blood = minetest_settings:get_bool("mobs_disable_blood")
|
--local disable_blood = minetest_settings:get_bool("mobs_disable_blood")
|
||||||
local mobs_drop_items = minetest_settings:get_bool("mobs_drop_items") ~= false
|
--local mobs_drop_items = minetest_settings:get_bool("mobs_drop_items") ~= false
|
||||||
local mobs_griefing = minetest_settings:get_bool("mobs_griefing") ~= false
|
--local mobs_griefing = minetest_settings:get_bool("mobs_griefing") ~= false
|
||||||
local spawn_protected = minetest_settings:get_bool("mobs_spawn_protected") ~= false
|
--local spawn_protected = minetest_settings:get_bool("mobs_spawn_protected") ~= false
|
||||||
local remove_far = true
|
--local remove_far = true
|
||||||
local difficulty = tonumber(minetest_settings:get("mob_difficulty")) or 1.0
|
local difficulty = tonumber(minetest_settings:get("mob_difficulty")) or 1.0
|
||||||
local show_health = false
|
--local show_health = false
|
||||||
local max_per_block = tonumber(minetest_settings:get("max_objects_per_block") or 64)
|
--local max_per_block = tonumber(minetest_settings:get("max_objects_per_block") or 64)
|
||||||
local mobs_spawn_chance = tonumber(minetest_settings:get("mobs_spawn_chance") or 2.5)
|
---local mobs_spawn_chance = tonumber(minetest_settings:get("mobs_spawn_chance") or 2.5)
|
||||||
|
|
||||||
-- pathfinding settings
|
-- pathfinding settings
|
||||||
local enable_pathfinding = true
|
--local enable_pathfinding = true
|
||||||
local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
|
--local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
|
||||||
local stuck_path_timeout = 10 -- how long will mob follow path before giving up
|
--local stuck_path_timeout = 10 -- how long will mob follow path before giving up
|
||||||
|
|
||||||
-- default nodes
|
-- default nodes
|
||||||
local node_ice = "mcl_core:ice"
|
--local node_ice = "mcl_core:ice"
|
||||||
local node_snowblock = "mcl_core:snowblock"
|
--local node_snowblock = "mcl_core:snowblock"
|
||||||
local node_snow = "mcl_core:snow"
|
--local node_snow = "mcl_core:snow"
|
||||||
mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt"
|
mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt"
|
||||||
|
|
||||||
local mod_weather = minetest_get_modpath("mcl_weather") ~= nil
|
--local mod_weather = minetest_get_modpath("mcl_weather")
|
||||||
local mod_explosions = minetest_get_modpath("mcl_explosions") ~= nil
|
--local mod_explosions = minetest_get_modpath("mcl_explosions")
|
||||||
local mod_mobspawners = minetest_get_modpath("mcl_mobspawners") ~= nil
|
local mod_mobspawners = minetest_get_modpath("mcl_mobspawners")
|
||||||
local mod_hunger = minetest_get_modpath("mcl_hunger") ~= nil
|
--local mod_hunger = minetest_get_modpath("mcl_hunger")
|
||||||
local mod_worlds = minetest_get_modpath("mcl_worlds") ~= nil
|
--local mod_worlds = minetest_get_modpath("mcl_worlds")
|
||||||
local mod_armor = minetest_get_modpath("mcl_armor") ~= nil
|
--local mod_armor = minetest_get_modpath("mcl_armor")
|
||||||
local mod_experience = minetest_get_modpath("mcl_experience") ~= nil
|
--local mod_experience = minetest_get_modpath("mcl_experience")
|
||||||
|
|
||||||
|
|
||||||
-- random locals I found
|
-- random locals I found
|
||||||
local los_switcher = false
|
--local los_switcher = false
|
||||||
local height_switcher = false
|
--local height_switcher = false
|
||||||
|
|
||||||
-- Get translator
|
-- Get translator
|
||||||
local S = minetest.get_translator("mcl_mobs")
|
local S = minetest.get_translator("mcl_mobs")
|
||||||
|
|
||||||
-- CMI support check
|
-- CMI support check
|
||||||
local use_cmi = minetest.global_exists("cmi")
|
--local use_cmi = minetest.global_exists("cmi")
|
||||||
|
|
||||||
|
|
||||||
-- Invisibility mod check
|
|
||||||
mobs.invis = {}
|
|
||||||
if minetest.global_exists("invisibility") then
|
|
||||||
mobs.invis = invisibility
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
-- creative check
|
-- creative check
|
||||||
function mobs.is_creative(name)
|
function mobs.is_creative(name)
|
||||||
return minetest_is_creative_enabled(name)
|
return minetest_is_creative_enabled(name)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--[[local function atan(x)
|
||||||
local atan = function(x)
|
|
||||||
if not x or x ~= x then
|
if not x or x ~= x then
|
||||||
return 0
|
return 0
|
||||||
else
|
else
|
||||||
return math_atan(x)
|
return math.atan(x)
|
||||||
end
|
end
|
||||||
end
|
end]]
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- Shows helpful debug info above each mob
|
-- Shows helpful debug info above each mob
|
||||||
local mobs_debug = minetest_settings:get_bool("mobs_debug", false)
|
--local mobs_debug = minetest_settings:get_bool("mobs_debug", false)
|
||||||
|
|
||||||
-- Peaceful mode message so players will know there are no monsters
|
-- Peaceful mode message so players will know there are no monsters
|
||||||
if minetest_settings:get_bool("only_peaceful_mobs", false) then
|
if minetest_settings:get_bool("only_peaceful_mobs", false) then
|
||||||
|
@ -191,7 +169,7 @@ function mobs:register_mob(name, def)
|
||||||
if (not value) or (value == default) or (value == special) then
|
if (not value) or (value == default) or (value == special) then
|
||||||
return default
|
return default
|
||||||
else
|
else
|
||||||
return math_max(min, value * difficulty)
|
return math.max(min, value * difficulty)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -366,15 +344,11 @@ function mobs:register_mob(name, def)
|
||||||
random_sound_timer_min = 3,
|
random_sound_timer_min = 3,
|
||||||
random_sound_timer_max = 10,
|
random_sound_timer_max = 10,
|
||||||
|
|
||||||
|
|
||||||
--head code variables
|
--head code variables
|
||||||
--defaults are for the cow's default
|
--defaults are for the cow's default
|
||||||
--because I don't know what else to set them
|
--because I don't know what else to set them
|
||||||
--to :P
|
--to :P
|
||||||
|
|
||||||
has_head = def.has_head or false,
|
|
||||||
head_bone = def.head_bone,
|
|
||||||
|
|
||||||
--you must use these to adjust the mob's head positions
|
--you must use these to adjust the mob's head positions
|
||||||
|
|
||||||
--has_head is used as a logic gate (quick easy check)
|
--has_head is used as a logic gate (quick easy check)
|
||||||
|
@ -444,7 +418,7 @@ function mobs:register_mob(name, def)
|
||||||
--on_detach_child = mob_detach_child,
|
--on_detach_child = mob_detach_child,
|
||||||
|
|
||||||
on_activate = function(self, staticdata, dtime)
|
on_activate = function(self, staticdata, dtime)
|
||||||
self.object:set_acceleration(vector_new(0,-GRAVITY, 0))
|
self.object:set_acceleration(vector.new(0,-GRAVITY, 0))
|
||||||
return mobs.mob_activate(self, staticdata, def, dtime)
|
return mobs.mob_activate(self, staticdata, def, dtime)
|
||||||
end,
|
end,
|
||||||
|
|
||||||
|
@ -556,10 +530,10 @@ function mobs:register_arrow(name, def)
|
||||||
and def.tail_texture then
|
and def.tail_texture then
|
||||||
|
|
||||||
--do this to prevent clipping through main entity sprite
|
--do this to prevent clipping through main entity sprite
|
||||||
local pos_adjustment = vector_multiply(vector_normalize(vel), -1)
|
local pos_adjustment = vector.multiply(vector.normalize(vel), -1)
|
||||||
local divider = def.tail_distance_divider or 1
|
local divider = def.tail_distance_divider or 1
|
||||||
pos_adjustment = vector_divide(pos_adjustment, divider)
|
pos_adjustment = vector.divide(pos_adjustment, divider)
|
||||||
local new_pos = vector_add(pos, pos_adjustment)
|
local new_pos = vector.add(pos, pos_adjustment)
|
||||||
minetest.add_particle({
|
minetest.add_particle({
|
||||||
pos = new_pos,
|
pos = new_pos,
|
||||||
velocity = {x = 0, y = 0, z = 0},
|
velocity = {x = 0, y = 0, z = 0},
|
||||||
|
@ -693,12 +667,12 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
|
||||||
|
|
||||||
if pos
|
if pos
|
||||||
--and within_limits(pos, 0)
|
--and within_limits(pos, 0)
|
||||||
and not minetest_is_protected(pos, placer:get_player_name()) then
|
and not minetest.is_protected(pos, placer:get_player_name()) then
|
||||||
|
|
||||||
local name = placer:get_player_name()
|
local name = placer:get_player_name()
|
||||||
local privs = minetest.get_player_privs(name)
|
local privs = minetest.get_player_privs(name)
|
||||||
if mod_mobspawners and under.name == "mcl_mobspawners:spawner" then
|
if mod_mobspawners and under.name == "mcl_mobspawners:spawner" then
|
||||||
if minetest_is_protected(pointed_thing.under, name) then
|
if minetest.is_protected(pointed_thing.under, name) then
|
||||||
minetest.record_protection_violation(pointed_thing.under, name)
|
minetest.record_protection_violation(pointed_thing.under, name)
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
|
@ -743,7 +717,7 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
|
||||||
nametag = string.sub(nametag, 1, MAX_MOB_NAME_LENGTH)
|
nametag = string.sub(nametag, 1, MAX_MOB_NAME_LENGTH)
|
||||||
end
|
end
|
||||||
ent.nametag = nametag
|
ent.nametag = nametag
|
||||||
update_tag(ent)
|
--update_tag(ent)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- if not in creative then take item
|
-- if not in creative then take item
|
||||||
|
|
|
@ -1,12 +1,8 @@
|
||||||
local math_random = math.random
|
local math = math
|
||||||
local math_pi = math.pi
|
local vector = vector
|
||||||
local math_floor = math.floor
|
local string = string
|
||||||
local math_round = math.round
|
|
||||||
|
|
||||||
local vector_multiply = vector.multiply
|
local tonumber = tonumber
|
||||||
local vector_add = vector.add
|
|
||||||
local vector_new = vector.new
|
|
||||||
local vector_distance = vector.distance
|
|
||||||
|
|
||||||
local minetest_yaw_to_dir = minetest.yaw_to_dir
|
local minetest_yaw_to_dir = minetest.yaw_to_dir
|
||||||
local minetest_get_item_group = minetest.get_item_group
|
local minetest_get_item_group = minetest.get_item_group
|
||||||
|
@ -28,7 +24,7 @@ end
|
||||||
|
|
||||||
--a simple helper function for rounding
|
--a simple helper function for rounding
|
||||||
--http://lua-users.org/wiki/SimpleRound
|
--http://lua-users.org/wiki/SimpleRound
|
||||||
function round2(num, numDecimalPlaces)
|
local function round2(num, numDecimalPlaces)
|
||||||
return tonumber(string.format("%." .. (numDecimalPlaces or 0) .. "f", num))
|
return tonumber(string.format("%." .. (numDecimalPlaces or 0) .. "f", num))
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -50,24 +46,23 @@ local cliff_check = function(self,dtime)
|
||||||
end
|
end
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
local dir = minetest_yaw_to_dir(self.yaw)
|
local dir = minetest_yaw_to_dir(self.yaw)
|
||||||
local collisionbox = self.object:get_properties().collisionbox
|
local collisionbox = self.object:get_properties().collisionbox
|
||||||
local radius = collisionbox[4] + 0.5
|
local radius = collisionbox[4] + 0.5
|
||||||
|
|
||||||
dir = vector_multiply(dir,radius)
|
dir = vector.multiply(dir,radius)
|
||||||
|
|
||||||
local free_fall, blocker = minetest_line_of_sight(
|
local free_fall = minetest_line_of_sight(
|
||||||
{x = pos.x + dir.x, y = pos.y, z = pos.z + dir.z},
|
{x = pos.x + dir.x, y = pos.y, z = pos.z + dir.z},
|
||||||
{x = pos.x + dir.x, y = pos.y - self.fear_height, z = pos.z + dir.z})
|
{x = pos.x + dir.x, y = pos.y - self.fear_height, z = pos.z + dir.z})
|
||||||
|
|
||||||
return free_fall
|
return free_fall
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- state switching logic (stand, walk, run, attacks)
|
-- state switching logic (stand, walk, run, attacks)
|
||||||
local land_state_list_wandering = {"stand", "walk"}
|
local land_state_list_wandering = {"stand", "walk"}
|
||||||
|
|
||||||
local land_state_switch = function(self, dtime)
|
local function land_state_switch(self, dtime)
|
||||||
|
|
||||||
--do math before sure not attacking, following, or running away so continue
|
--do math before sure not attacking, following, or running away so continue
|
||||||
--doing random walking for mobs if all states are not met
|
--doing random walking for mobs if all states are not met
|
||||||
|
@ -137,7 +132,6 @@ local land_state_execution = function(self,dtime)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--timer to time out looking for mate
|
--timer to time out looking for mate
|
||||||
if self.breed_lookout_timer and self.breed_lookout_timer > 0 then
|
if self.breed_lookout_timer and self.breed_lookout_timer > 0 then
|
||||||
self.breed_lookout_timer = self.breed_lookout_timer - dtime
|
self.breed_lookout_timer = self.breed_lookout_timer - dtime
|
||||||
|
@ -176,12 +170,12 @@ local land_state_execution = function(self,dtime)
|
||||||
if velocity.y < 0 then
|
if velocity.y < 0 then
|
||||||
--lua is acting really weird so we have to help it
|
--lua is acting really weird so we have to help it
|
||||||
if round2(self.object:get_acceleration().y, 1) == -self.gravity then
|
if round2(self.object:get_acceleration().y, 1) == -self.gravity then
|
||||||
self.object:set_acceleration(vector_new(0,0,0))
|
self.object:set_acceleration(vector.new(0,0,0))
|
||||||
mobs.mob_fall_slow(self)
|
mobs.mob_fall_slow(self)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if round2(self.object:get_acceleration().y, 1) == 0 then
|
if round2(self.object:get_acceleration().y, 1) == 0 then
|
||||||
self.object:set_acceleration(vector_new(0,-self.gravity,0))
|
self.object:set_acceleration(vector.new(0,-self.gravity,0))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -207,14 +201,12 @@ local land_state_execution = function(self,dtime)
|
||||||
|
|
||||||
mobs.lock_yaw(self)
|
mobs.lock_yaw(self)
|
||||||
elseif self.state == "follow" then
|
elseif self.state == "follow" then
|
||||||
|
|
||||||
--always look at players
|
--always look at players
|
||||||
mobs.set_yaw_while_following(self)
|
mobs.set_yaw_while_following(self)
|
||||||
|
|
||||||
--check distance
|
--check distance
|
||||||
local distance_from_follow_person = vector_distance(self.object:get_pos(), self.following_person:get_pos())
|
local distance_from_follow_person = vector.distance(self.object:get_pos(), self.following_person:get_pos())
|
||||||
local distance_2d = mobs.get_2d_distance(self.object:get_pos(), self.following_person:get_pos())
|
local distance_2d = mobs.get_2d_distance(self.object:get_pos(), self.following_person:get_pos())
|
||||||
|
|
||||||
--don't push the player if too close
|
--don't push the player if too close
|
||||||
--don't spin around randomly
|
--don't spin around randomly
|
||||||
if self.follow_distance < distance_from_follow_person and self.minimum_follow_distance < distance_2d then
|
if self.follow_distance < distance_from_follow_person and self.minimum_follow_distance < distance_2d then
|
||||||
|
@ -240,7 +232,7 @@ local land_state_execution = function(self,dtime)
|
||||||
self.walk_timer = math.random(1,6) + math.random()
|
self.walk_timer = math.random(1,6) + math.random()
|
||||||
|
|
||||||
--set the mob into a random direction
|
--set the mob into a random direction
|
||||||
self.yaw = (math_random() * (math.pi * 2))
|
self.yaw = (math.random() * (math.pi * 2))
|
||||||
end
|
end
|
||||||
|
|
||||||
--do animation
|
--do animation
|
||||||
|
@ -253,15 +245,13 @@ local land_state_execution = function(self,dtime)
|
||||||
local node_in_front_of = mobs.jump_check(self)
|
local node_in_front_of = mobs.jump_check(self)
|
||||||
|
|
||||||
if node_in_front_of == 1 then
|
if node_in_front_of == 1 then
|
||||||
|
|
||||||
mobs.jump(self)
|
mobs.jump(self)
|
||||||
|
--turn if on the edge of cliff
|
||||||
--turn if on the edge of cliff
|
--(this is written like this because unlike
|
||||||
--(this is written like this because unlike
|
--jump_check which simply tells the mob to jump
|
||||||
--jump_check which simply tells the mob to jump
|
--this requires a mob to turn, removing the
|
||||||
--this requires a mob to turn, removing the
|
--ease of a full implementation for it in a single
|
||||||
--ease of a full implementation for it in a single
|
--function)
|
||||||
--function)
|
|
||||||
elseif node_in_front_of == 2 or (self.fear_height ~= 0 and cliff_check(self,dtime)) then
|
elseif node_in_front_of == 2 or (self.fear_height ~= 0 and cliff_check(self,dtime)) then
|
||||||
--turn 45 degrees if so
|
--turn 45 degrees if so
|
||||||
quick_rotate(self,dtime)
|
quick_rotate(self,dtime)
|
||||||
|
@ -292,9 +282,7 @@ local land_state_execution = function(self,dtime)
|
||||||
local node_in_front_of = mobs.jump_check(self)
|
local node_in_front_of = mobs.jump_check(self)
|
||||||
|
|
||||||
if node_in_front_of == 1 then
|
if node_in_front_of == 1 then
|
||||||
|
|
||||||
mobs.jump(self)
|
mobs.jump(self)
|
||||||
|
|
||||||
--turn if on the edge of cliff
|
--turn if on the edge of cliff
|
||||||
--(this is written like this because unlike
|
--(this is written like this because unlike
|
||||||
--jump_check which simply tells the mob to jump
|
--jump_check which simply tells the mob to jump
|
||||||
|
@ -342,7 +330,7 @@ local land_state_execution = function(self,dtime)
|
||||||
mobs.set_velocity(self, self.walk_velocity)
|
mobs.set_velocity(self, self.walk_velocity)
|
||||||
|
|
||||||
--smoosh together basically
|
--smoosh together basically
|
||||||
if vector_distance(self.object:get_pos(), mate:get_pos()) <= self.breed_distance then
|
if vector.distance(self.object:get_pos(), mate:get_pos()) <= self.breed_distance then
|
||||||
mobs.set_mob_animation(self, "stand")
|
mobs.set_mob_animation(self, "stand")
|
||||||
if self.special_breed_timer == 0 then
|
if self.special_breed_timer == 0 then
|
||||||
self.special_breed_timer = 2 --breeding takes 2 seconds
|
self.special_breed_timer = 2 --breeding takes 2 seconds
|
||||||
|
@ -353,7 +341,7 @@ local land_state_execution = function(self,dtime)
|
||||||
|
|
||||||
--pop a baby out, it's a miracle!
|
--pop a baby out, it's a miracle!
|
||||||
local baby_pos = vector.divide(vector.add(self.object:get_pos(), mate:get_pos()), 2)
|
local baby_pos = vector.divide(vector.add(self.object:get_pos(), mate:get_pos()), 2)
|
||||||
local baby_mob = minetest.add_entity(pos, self.name, minetest.serialize({baby = true, grow_up_timer = self.grow_up_goal, bred = true}))
|
minetest.add_entity(baby_pos, self.name, minetest.serialize({baby = true, grow_up_timer = self.grow_up_goal, bred = true}))
|
||||||
|
|
||||||
mobs.play_sound_specific(self,"item_drop_pickup")
|
mobs.play_sound_specific(self,"item_drop_pickup")
|
||||||
|
|
||||||
|
@ -376,13 +364,12 @@ local land_state_execution = function(self,dtime)
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if float_now then
|
if float_now then
|
||||||
mobs.float(self)
|
mobs.float(self)
|
||||||
else
|
else
|
||||||
local acceleration = self.object:get_acceleration()
|
local acceleration = self.object:get_acceleration()
|
||||||
if acceleration and acceleration.y == 0 then
|
if acceleration and acceleration.y == 0 then
|
||||||
self.object:set_acceleration(vector_new(0,-self.gravity,0))
|
self.object:set_acceleration(vector.new(0,-self.gravity,0))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -416,16 +403,16 @@ end
|
||||||
--check if a mob needs to turn while swimming
|
--check if a mob needs to turn while swimming
|
||||||
local swim_turn_check = function(self,dtime)
|
local swim_turn_check = function(self,dtime)
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
pos.y = pos.y + 0.1
|
pos.y = pos.y + 0.1
|
||||||
local dir = minetest_yaw_to_dir(self.yaw)
|
local dir = minetest_yaw_to_dir(self.yaw)
|
||||||
|
|
||||||
local collisionbox = self.object:get_properties().collisionbox
|
local collisionbox = self.object:get_properties().collisionbox
|
||||||
local radius = collisionbox[4] + 0.5
|
local radius = collisionbox[4] + 0.5
|
||||||
|
|
||||||
vector_multiply(dir, radius)
|
vector.multiply(dir, radius)
|
||||||
|
|
||||||
local test_dir = vector.add(pos,dir)
|
local test_dir = vector.add(pos,dir)
|
||||||
|
|
||||||
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
|
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
|
||||||
|
|
||||||
|
@ -437,11 +424,11 @@ local swim_physics_swapper = function(self,inside_swim_node)
|
||||||
|
|
||||||
--should be swimming, gravity is applied, switch to floating
|
--should be swimming, gravity is applied, switch to floating
|
||||||
if inside_swim_node and self.object:get_acceleration().y ~= 0 then
|
if inside_swim_node and self.object:get_acceleration().y ~= 0 then
|
||||||
self.object:set_acceleration(vector_new(0,0,0))
|
self.object:set_acceleration(vector.new(0,0,0))
|
||||||
--not be swim, gravity isn't applied, switch to falling
|
--not be swim, gravity isn't applied, switch to falling
|
||||||
elseif not inside_swim_node and self.object:get_acceleration().y == 0 then
|
elseif not inside_swim_node and self.object:get_acceleration().y == 0 then
|
||||||
self.pitch = 0
|
self.pitch = 0
|
||||||
self.object:set_acceleration(vector_new(0,-self.gravity,0))
|
self.object:set_acceleration(vector.new(0,-self.gravity,0))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -482,22 +469,17 @@ local swim_state_execution = function(self,dtime)
|
||||||
end
|
end
|
||||||
|
|
||||||
mobs.lock_yaw(self)
|
mobs.lock_yaw(self)
|
||||||
|
|
||||||
elseif self.state == "swim" then
|
elseif self.state == "swim" then
|
||||||
|
|
||||||
self.walk_timer = self.walk_timer - dtime
|
self.walk_timer = self.walk_timer - dtime
|
||||||
|
|
||||||
--reset the walk timer
|
--reset the walk timer
|
||||||
if self.walk_timer <= 0 then
|
if self.walk_timer <= 0 then
|
||||||
|
|
||||||
--re-randomize the walk timer
|
--re-randomize the walk timer
|
||||||
self.walk_timer = math.random(1,6) + math.random()
|
self.walk_timer = math.random(1,6) + math.random()
|
||||||
|
|
||||||
--set the mob into a random direction
|
--set the mob into a random direction
|
||||||
self.yaw = (math_random() * (math.pi * 2))
|
self.yaw = (math.random() * (math.pi * 2))
|
||||||
|
|
||||||
--create a truly random pitch, since there is no easy access to pitch math that I can find
|
--create a truly random pitch, since there is no easy access to pitch math that I can find
|
||||||
self.pitch = math_random() * math.random(1,3) * random_pitch_multiplier[math_random(1,2)]
|
self.pitch = math.random() * math.random(1,3) * random_pitch_multiplier[math.random(1,2)]
|
||||||
end
|
end
|
||||||
|
|
||||||
--do animation
|
--do animation
|
||||||
|
@ -541,8 +523,8 @@ ______ _
|
||||||
| _| | | | | |
|
| _| | | | | |
|
||||||
| | | | |_| |
|
| | | | |_| |
|
||||||
\_| |_|\__, |
|
\_| |_|\__, |
|
||||||
__/ |
|
__/ |
|
||||||
|___/
|
|___/
|
||||||
]]--
|
]]--
|
||||||
|
|
||||||
-- state switching logic (stand, walk, run, attacks)
|
-- state switching logic (stand, walk, run, attacks)
|
||||||
|
@ -566,16 +548,16 @@ end
|
||||||
--check if a mob needs to turn while flying
|
--check if a mob needs to turn while flying
|
||||||
local fly_turn_check = function(self,dtime)
|
local fly_turn_check = function(self,dtime)
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
pos.y = pos.y + 0.1
|
pos.y = pos.y + 0.1
|
||||||
local dir = minetest_yaw_to_dir(self.yaw)
|
local dir = minetest_yaw_to_dir(self.yaw)
|
||||||
|
|
||||||
local collisionbox = self.object:get_properties().collisionbox
|
local collisionbox = self.object:get_properties().collisionbox
|
||||||
local radius = collisionbox[4] + 0.5
|
local radius = collisionbox[4] + 0.5
|
||||||
|
|
||||||
vector_multiply(dir, radius)
|
vector.multiply(dir, radius)
|
||||||
|
|
||||||
local test_dir = vector.add(pos,dir)
|
local test_dir = vector.add(pos,dir)
|
||||||
|
|
||||||
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
|
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
|
||||||
|
|
||||||
|
@ -587,11 +569,11 @@ local fly_physics_swapper = function(self,inside_fly_node)
|
||||||
|
|
||||||
--should be flyming, gravity is applied, switch to floating
|
--should be flyming, gravity is applied, switch to floating
|
||||||
if inside_fly_node and self.object:get_acceleration().y ~= 0 then
|
if inside_fly_node and self.object:get_acceleration().y ~= 0 then
|
||||||
self.object:set_acceleration(vector_new(0,0,0))
|
self.object:set_acceleration(vector.new(0,0,0))
|
||||||
--not be fly, gravity isn't applied, switch to falling
|
--not be fly, gravity isn't applied, switch to falling
|
||||||
elseif not inside_fly_node and self.object:get_acceleration().y == 0 then
|
elseif not inside_fly_node and self.object:get_acceleration().y == 0 then
|
||||||
self.pitch = 0
|
self.pitch = 0
|
||||||
self.object:set_acceleration(vector_new(0,-self.gravity,0))
|
self.object:set_acceleration(vector.new(0,-self.gravity,0))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -635,15 +617,13 @@ local fly_state_execution = function(self,dtime)
|
||||||
|
|
||||||
--reset the walk timer
|
--reset the walk timer
|
||||||
if self.walk_timer <= 0 then
|
if self.walk_timer <= 0 then
|
||||||
|
|
||||||
--re-randomize the walk timer
|
--re-randomize the walk timer
|
||||||
self.walk_timer = math.random(1,6) + math.random()
|
self.walk_timer = math.random(1,6) + math.random()
|
||||||
|
|
||||||
--set the mob into a random direction
|
--set the mob into a random direction
|
||||||
self.yaw = (math_random() * (math.pi * 2))
|
self.yaw = (math.random() * (math.pi * 2))
|
||||||
|
|
||||||
--create a truly random pitch, since there is no easy access to pitch math that I can find
|
--create a truly random pitch, since there is no easy access to pitch math that I can find
|
||||||
self.pitch = math_random() * math.random(1,3) * random_pitch_multiplier[math_random(1,2)]
|
self.pitch = math.random() * math.random(1,3) * random_pitch_multiplier[math.random(1,2)]
|
||||||
end
|
end
|
||||||
|
|
||||||
--do animation
|
--do animation
|
||||||
|
@ -663,9 +643,7 @@ local fly_state_execution = function(self,dtime)
|
||||||
|
|
||||||
--enable rotation locking
|
--enable rotation locking
|
||||||
mobs.movement_rotation_lock(self)
|
mobs.movement_rotation_lock(self)
|
||||||
|
|
||||||
elseif self.state == "attack" then
|
elseif self.state == "attack" then
|
||||||
|
|
||||||
--execute mob attack type
|
--execute mob attack type
|
||||||
--if self.attack_type == "explode" then
|
--if self.attack_type == "explode" then
|
||||||
|
|
||||||
|
@ -699,38 +677,37 @@ end
|
||||||
--[[
|
--[[
|
||||||
___
|
___
|
||||||
|_ |
|
|_ |
|
||||||
| |_ _ _ __ ___ _ __
|
| |_ _ _ __ ___ _ __
|
||||||
| | | | | '_ ` _ \| '_ \
|
| | | | | '_ ` _ \| '_ \
|
||||||
/\__/ / |_| | | | | | | |_) |
|
/\__/ / |_| | | | | | | |_) |
|
||||||
\____/ \__,_|_| |_| |_| .__/
|
\____/ \__,_|_| |_| |_| .__/
|
||||||
| |
|
| |
|
||||||
|_|
|
|_|
|
||||||
]]--
|
]]--
|
||||||
|
|
||||||
|
|
||||||
--check if a mob needs to turn while jumping
|
--check if a mob needs to turn while jumping
|
||||||
local jump_turn_check = function(self,dtime)
|
--[[local function jump_turn_check(self, dtime)
|
||||||
|
local pos = self.object:get_pos()
|
||||||
|
pos.y = pos.y + 0.1
|
||||||
|
local dir = minetest_yaw_to_dir(self.yaw)
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
local collisionbox = self.object:get_properties().collisionbox
|
||||||
pos.y = pos.y + 0.1
|
|
||||||
local dir = minetest_yaw_to_dir(self.yaw)
|
|
||||||
|
|
||||||
local collisionbox = self.object:get_properties().collisionbox
|
|
||||||
local radius = collisionbox[4] + 0.5
|
local radius = collisionbox[4] + 0.5
|
||||||
|
|
||||||
vector_multiply(dir, radius)
|
vector.multiply(dir, radius)
|
||||||
|
|
||||||
local test_dir = vector.add(pos,dir)
|
local test_dir = vector.add(pos,dir)
|
||||||
|
|
||||||
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
|
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
|
||||||
|
|
||||||
return(green_flag_1)
|
return green_flag_1
|
||||||
end
|
end]]
|
||||||
|
|
||||||
-- state switching logic (stand, jump, run, attacks)
|
-- state switching logic (stand, jump, run, attacks)
|
||||||
local jump_state_list_wandering = {"stand", "jump"}
|
local jump_state_list_wandering = {"stand", "jump"}
|
||||||
|
|
||||||
local jump_state_switch = function(self, dtime)
|
local function jump_state_switch(self, dtime)
|
||||||
self.state_timer = self.state_timer - dtime
|
self.state_timer = self.state_timer - dtime
|
||||||
if self.state_timer <= 0 then
|
if self.state_timer <= 0 then
|
||||||
self.state_timer = math.random(4,10) + math.random()
|
self.state_timer = math.random(4,10) + math.random()
|
||||||
|
@ -739,8 +716,8 @@ local jump_state_switch = function(self, dtime)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- states are executed here
|
-- states are executed here
|
||||||
local jump_state_execution = function(self,dtime)
|
local function jump_state_execution(self, dtime)
|
||||||
|
local node_in_front_of = mobs.jump_check(self)
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
local collisionbox = self.object:get_properties().collisionbox
|
local collisionbox = self.object:get_properties().collisionbox
|
||||||
--get the center of the mob
|
--get the center of the mob
|
||||||
|
@ -775,7 +752,7 @@ local jump_state_execution = function(self,dtime)
|
||||||
self.walk_timer = math.random(1,6) + math.random()
|
self.walk_timer = math.random(1,6) + math.random()
|
||||||
|
|
||||||
--set the mob into a random direction
|
--set the mob into a random direction
|
||||||
self.yaw = (math_random() * (math.pi * 2))
|
self.yaw = (math.random() * (math.pi * 2))
|
||||||
end
|
end
|
||||||
|
|
||||||
--do animation
|
--do animation
|
||||||
|
@ -793,15 +770,10 @@ local jump_state_execution = function(self,dtime)
|
||||||
mobs.jump_move(self,self.walk_velocity)
|
mobs.jump_move(self,self.walk_velocity)
|
||||||
|
|
||||||
elseif self.state == "run" then
|
elseif self.state == "run" then
|
||||||
|
|
||||||
print("run")
|
print("run")
|
||||||
|
|
||||||
elseif self.state == "attack" then
|
elseif self.state == "attack" then
|
||||||
|
|
||||||
print("attack")
|
print("attack")
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if float_now then
|
if float_now then
|
||||||
mobs.float(self)
|
mobs.float(self)
|
||||||
end
|
end
|
||||||
|
@ -817,8 +789,8 @@ ___ ___ _ _ _
|
||||||
| |\/| |/ _` | | '_ \ | | / _ \ / _` | |/ __|
|
| |\/| |/ _` | | '_ \ | | / _ \ / _` | |/ __|
|
||||||
| | | | (_| | | | | | | |___| (_) | (_| | | (__
|
| | | | (_| | | | | | | |___| (_) | (_| | | (__
|
||||||
\_| |_/\__,_|_|_| |_| \_____/\___/ \__, |_|\___|
|
\_| |_/\__,_|_|_| |_| \_____/\___/ \__, |_|\___|
|
||||||
__/ |
|
__/ |
|
||||||
|___/
|
|___/
|
||||||
]]--
|
]]--
|
||||||
|
|
||||||
--the main loop
|
--the main loop
|
||||||
|
@ -916,7 +888,6 @@ mobs.mob_step = function(self, dtime)
|
||||||
|
|
||||||
elseif self.breath < self.breath_max then
|
elseif self.breath < self.breath_max then
|
||||||
self.breath = self.breath + dtime
|
self.breath = self.breath + dtime
|
||||||
|
|
||||||
--clean timer reset
|
--clean timer reset
|
||||||
if self.breath > self.breath_max then
|
if self.breath > self.breath_max then
|
||||||
self.breath = self.breath_max
|
self.breath = self.breath_max
|
||||||
|
@ -948,10 +919,6 @@ mobs.mob_step = function(self, dtime)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
--baby grows up
|
--baby grows up
|
||||||
if self.baby then
|
if self.baby then
|
||||||
--print(self.grow_up_timer)
|
--print(self.grow_up_timer)
|
||||||
|
@ -969,8 +936,6 @@ mobs.mob_step = function(self, dtime)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
--do custom mob instructions
|
--do custom mob instructions
|
||||||
if self.do_custom then
|
if self.do_custom then
|
||||||
-- when false skip going any further
|
-- when false skip going any further
|
||||||
|
@ -1015,7 +980,7 @@ mobs.mob_step = function(self, dtime)
|
||||||
self.memory = self.memory - dtime
|
self.memory = self.memory - dtime
|
||||||
--get if memory player is within viewing range
|
--get if memory player is within viewing range
|
||||||
if self.attacking and self.attacking:is_player() then
|
if self.attacking and self.attacking:is_player() then
|
||||||
local distance = vector_distance(self.object:get_pos(), self.attacking:get_pos())
|
local distance = vector.distance(self.object:get_pos(), self.attacking:get_pos())
|
||||||
if distance > self.view_range then
|
if distance > self.view_range then
|
||||||
self.memory = 0
|
self.memory = 0
|
||||||
end
|
end
|
||||||
|
@ -1124,28 +1089,22 @@ mobs.mob_step = function(self, dtime)
|
||||||
--overrides absolutely everything
|
--overrides absolutely everything
|
||||||
--mobs get stuck in cobwebs like players
|
--mobs get stuck in cobwebs like players
|
||||||
if not self.ignores_cobwebs then
|
if not self.ignores_cobwebs then
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
local node = pos and minetest_get_node(pos).name
|
local node = pos and minetest_get_node(pos).name
|
||||||
|
|
||||||
if node == "mcl_core:cobweb" then
|
if node == "mcl_core:cobweb" then
|
||||||
|
|
||||||
--fight the rest of the api
|
--fight the rest of the api
|
||||||
if self.object:get_acceleration().y ~= 0 then
|
if self.object:get_acceleration().y ~= 0 then
|
||||||
self.object:set_acceleration(vector_new(0,0,0))
|
self.object:set_acceleration(vector.new(0,0,0))
|
||||||
end
|
end
|
||||||
|
|
||||||
mobs.stick_in_cobweb(self)
|
mobs.stick_in_cobweb(self)
|
||||||
|
|
||||||
self.was_stuck_in_cobweb = true
|
self.was_stuck_in_cobweb = true
|
||||||
|
|
||||||
else
|
else
|
||||||
--do not override other functions
|
--do not override other functions
|
||||||
if self.was_stuck_in_cobweb == true then
|
if self.was_stuck_in_cobweb == true then
|
||||||
--return the mob back to normal
|
--return the mob back to normal
|
||||||
self.was_stuck_in_cobweb = nil
|
self.was_stuck_in_cobweb = nil
|
||||||
if self.object:get_acceleration().y == 0 and not self.swim and not self.fly then
|
if self.object:get_acceleration().y == 0 and not self.swim and not self.fly then
|
||||||
self.object:set_acceleration(vector_new(0,-self.gravity,0))
|
self.object:set_acceleration(vector.new(0,-self.gravity,0))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
local math_pi = math.pi
|
local math = math
|
||||||
local math_floor = math.floor
|
local vector = vector
|
||||||
local math_random = math.random
|
|
||||||
local HALF_PI = math_pi/2
|
local HALF_PI = math.pi/2
|
||||||
|
|
||||||
|
|
||||||
local vector_direction = vector.direction
|
local vector_direction = vector.direction
|
||||||
|
@ -48,7 +48,6 @@ mobs.set_mob_animation = function(self, anim, fixed_frame)
|
||||||
self.animation[anim .. "_speed"] or self.animation.speed_normal or 15,
|
self.animation[anim .. "_speed"] or self.animation.speed_normal or 15,
|
||||||
0, self.animation[anim .. "_loop"] ~= false)
|
0, self.animation[anim .. "_loop"] ~= false)
|
||||||
|
|
||||||
|
|
||||||
self.current_animation = anim
|
self.current_animation = anim
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -65,14 +64,14 @@ mobs.death_effect = function(pos, yaw, collisionbox, rotate)
|
||||||
max = { x = 0.5, y = 0.5, z = 0.5 }
|
max = { x = 0.5, y = 0.5, z = 0.5 }
|
||||||
end
|
end
|
||||||
if rotate then
|
if rotate then
|
||||||
min = vector.rotate(min, {x=0, y=yaw, z=math_pi/2})
|
min = vector.rotate(min, {x=0, y=yaw, z=math.pi/2})
|
||||||
max = vector.rotate(max, {x=0, y=yaw, z=math_pi/2})
|
max = vector.rotate(max, {x=0, y=yaw, z=math.pi/2})
|
||||||
min, max = vector.sort(min, max)
|
min, max = vector.sort(min, max)
|
||||||
min = vector.multiply(min, 0.5)
|
min = vector.multiply(min, 0.5)
|
||||||
max = vector.multiply(max, 0.5)
|
max = vector.multiply(max, 0.5)
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest_add_particlespawner({
|
minetest.add_particlespawner({
|
||||||
amount = 50,
|
amount = 50,
|
||||||
time = 0.001,
|
time = 0.001,
|
||||||
minpos = vector.add(pos, min),
|
minpos = vector.add(pos, min),
|
||||||
|
@ -88,7 +87,7 @@ mobs.death_effect = function(pos, yaw, collisionbox, rotate)
|
||||||
texture = "mcl_particles_mob_death.png^[colorize:#000000:255",
|
texture = "mcl_particles_mob_death.png^[colorize:#000000:255",
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest_sound_play("mcl_mobs_mob_poof", {
|
minetest.sound_play("mcl_mobs_mob_poof", {
|
||||||
pos = pos,
|
pos = pos,
|
||||||
gain = 1.0,
|
gain = 1.0,
|
||||||
max_hear_distance = 8,
|
max_hear_distance = 8,
|
||||||
|
@ -99,7 +98,6 @@ end
|
||||||
--this allows auto facedir rotation while making it so mobs
|
--this allows auto facedir rotation while making it so mobs
|
||||||
--don't look like wet noodles flopping around
|
--don't look like wet noodles flopping around
|
||||||
mobs.movement_rotation_lock = function(self)
|
mobs.movement_rotation_lock = function(self)
|
||||||
|
|
||||||
local current_engine_yaw = self.object:get_yaw()
|
local current_engine_yaw = self.object:get_yaw()
|
||||||
local current_lua_yaw = self.yaw
|
local current_lua_yaw = self.yaw
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
local vector_direction = vector.direction
|
local vector_direction = vector.direction
|
||||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
--local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||||
local vector_distance = vector.distance
|
local vector_distance = vector.distance
|
||||||
local vector_multiply = vector.multiply
|
local vector_multiply = vector.multiply
|
||||||
local math_random = math.random
|
local math_random = math.random
|
||||||
|
@ -75,7 +75,6 @@ mobs.explode_attack_walk = function(self,dtime)
|
||||||
mobs.jump(self)
|
mobs.jump(self)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--do biggening explosion thing
|
--do biggening explosion thing
|
||||||
if self.explosion_animation and self.explosion_animation > self.explosion_timer then
|
if self.explosion_animation and self.explosion_animation > self.explosion_timer then
|
||||||
mcl_explosions.explode(self.object:get_pos(), self.explosion_strength,{ drop_chance = 1.0 })
|
mcl_explosions.explode(self.object:get_pos(), self.explosion_strength,{ drop_chance = 1.0 })
|
||||||
|
@ -113,7 +112,6 @@ ______ _
|
||||||
|
|
||||||
|
|
||||||
mobs.punch_attack_walk = function(self,dtime)
|
mobs.punch_attack_walk = function(self,dtime)
|
||||||
|
|
||||||
--this needs an exception
|
--this needs an exception
|
||||||
if self.attacking == nil or not self.attacking:is_player() then
|
if self.attacking == nil or not self.attacking:is_player() then
|
||||||
self.attacking = nil
|
self.attacking = nil
|
||||||
|
@ -282,7 +280,6 @@ ______ _ _ _ _
|
||||||
local random_pitch_multiplier = {-1,1}
|
local random_pitch_multiplier = {-1,1}
|
||||||
|
|
||||||
mobs.projectile_attack_fly = function(self, dtime)
|
mobs.projectile_attack_fly = function(self, dtime)
|
||||||
|
|
||||||
--this needs an exception
|
--this needs an exception
|
||||||
if self.attacking == nil or not self.attacking:is_player() then
|
if self.attacking == nil or not self.attacking:is_player() then
|
||||||
self.attacking = nil
|
self.attacking = nil
|
||||||
|
|
|
@ -1,4 +1,7 @@
|
||||||
local disable_physics = function(object, luaentity, ignore_check, reset_movement)
|
local math = math
|
||||||
|
local vector = vector
|
||||||
|
|
||||||
|
local function disable_physics(object, luaentity, ignore_check, reset_movement)
|
||||||
if luaentity.physical_state == true or ignore_check == true then
|
if luaentity.physical_state == true or ignore_check == true then
|
||||||
luaentity.physical_state = false
|
luaentity.physical_state = false
|
||||||
object:set_properties({
|
object:set_properties({
|
||||||
|
@ -12,7 +15,7 @@ local disable_physics = function(object, luaentity, ignore_check, reset_movement
|
||||||
end
|
end
|
||||||
|
|
||||||
----For Water Flowing:
|
----For Water Flowing:
|
||||||
local enable_physics = function(object, luaentity, ignore_check)
|
local function enable_physics(object, luaentity, ignore_check)
|
||||||
if luaentity.physical_state == false or ignore_check == true then
|
if luaentity.physical_state == false or ignore_check == true then
|
||||||
luaentity.physical_state = true
|
luaentity.physical_state = true
|
||||||
object:set_properties({
|
object:set_properties({
|
||||||
|
@ -272,7 +275,7 @@ local falling = function(self, pos)
|
||||||
|
|
||||||
self.object:set_acceleration({
|
self.object:set_acceleration({
|
||||||
x = 0,
|
x = 0,
|
||||||
y = -self.fall_speed / (math_max(1, v.y) ^ 2),
|
y = -self.fall_speed / (math.max(1, v.y) ^ 2),
|
||||||
z = 0
|
z = 0
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
@ -503,9 +506,9 @@ local follow_flop = function(self)
|
||||||
if sdef and sdef.walkable then
|
if sdef and sdef.walkable then
|
||||||
mob_sound(self, "flop")
|
mob_sound(self, "flop")
|
||||||
self.object:set_velocity({
|
self.object:set_velocity({
|
||||||
x = math_random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED),
|
x = math.random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED),
|
||||||
y = FLOP_HEIGHT,
|
y = FLOP_HEIGHT,
|
||||||
z = math_random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED),
|
z = math.random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED),
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -987,7 +990,7 @@ local check_for_death = function(self, cause, cmi_cause)
|
||||||
item_drop(self, cooked, looting)
|
item_drop(self, cooked, looting)
|
||||||
|
|
||||||
if mod_experience and ((not self.child) or self.type ~= "animal") and (minetest_get_us_time() - self.xp_timestamp <= 5000000) then
|
if mod_experience and ((not self.child) or self.type ~= "animal") and (minetest_get_us_time() - self.xp_timestamp <= 5000000) then
|
||||||
mcl_experience.throw_experience(self.object:get_pos(), math_random(self.xp_min, self.xp_max))
|
mcl_experience.throw_experience(self.object:get_pos(), math.random(self.xp_min, self.xp_max))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -1361,7 +1364,7 @@ local do_attack = function(self, player)
|
||||||
self.state = "attack"
|
self.state = "attack"
|
||||||
|
|
||||||
-- TODO: Implement war_cry sound without being annoying
|
-- TODO: Implement war_cry sound without being annoying
|
||||||
--if math_random(0, 100) < 90 then
|
--if math.random(0, 100) < 90 then
|
||||||
--mob_sound(self, "war_cry", true)
|
--mob_sound(self, "war_cry", true)
|
||||||
--end
|
--end
|
||||||
end
|
end
|
||||||
|
@ -1396,7 +1399,7 @@ local mob_sound = function(self, soundname, is_opinion, fixed_pitch)
|
||||||
pitch = base_pitch
|
pitch = base_pitch
|
||||||
end
|
end
|
||||||
-- randomize the pitch a bit
|
-- randomize the pitch a bit
|
||||||
pitch = pitch + math_random(-10, 10) * 0.005
|
pitch = pitch + math.random(-10, 10) * 0.005
|
||||||
end
|
end
|
||||||
minetest_sound_play(sound, {
|
minetest_sound_play(sound, {
|
||||||
object = self.object,
|
object = self.object,
|
||||||
|
@ -1699,7 +1702,7 @@ local do_env_damage = function(self)
|
||||||
end
|
end
|
||||||
if drowning then
|
if drowning then
|
||||||
|
|
||||||
self.breath = math_max(0, self.breath - 1)
|
self.breath = math.max(0, self.breath - 1)
|
||||||
|
|
||||||
effect(pos, 2, "bubble.png", nil, nil, 1, nil)
|
effect(pos, 2, "bubble.png", nil, nil, 1, nil)
|
||||||
if self.breath <= 0 then
|
if self.breath <= 0 then
|
||||||
|
@ -2044,7 +2047,7 @@ local breed = function(self)
|
||||||
|
|
||||||
-- Give XP
|
-- Give XP
|
||||||
if mod_experience then
|
if mod_experience then
|
||||||
mcl_experience.throw_experience(pos, math_random(1, 7))
|
mcl_experience.throw_experience(pos, math.random(1, 7))
|
||||||
end
|
end
|
||||||
|
|
||||||
-- custom breed function
|
-- custom breed function
|
||||||
|
@ -2061,7 +2064,7 @@ local breed = function(self)
|
||||||
|
|
||||||
|
|
||||||
-- Use texture of one of the parents
|
-- Use texture of one of the parents
|
||||||
local p = math_random(1, 2)
|
local p = math.random(1, 2)
|
||||||
if p == 1 then
|
if p == 1 then
|
||||||
ent_c.base_texture = parent1.base_texture
|
ent_c.base_texture = parent1.base_texture
|
||||||
else
|
else
|
||||||
|
@ -2091,7 +2094,7 @@ local replace = function(self, pos)
|
||||||
or not self.replace_what
|
or not self.replace_what
|
||||||
or self.child == true
|
or self.child == true
|
||||||
or self.object:get_velocity().y ~= 0
|
or self.object:get_velocity().y ~= 0
|
||||||
or math_random(1, self.replace_rate) > 1 then
|
or math.random(1, self.replace_rate) > 1 then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -2099,7 +2102,7 @@ local replace = function(self, pos)
|
||||||
|
|
||||||
if type(self.replace_what[1]) == "table" then
|
if type(self.replace_what[1]) == "table" then
|
||||||
|
|
||||||
local num = math_random(#self.replace_what)
|
local num = math.random(#self.replace_what)
|
||||||
|
|
||||||
what = self.replace_what[num][1] or ""
|
what = self.replace_what[num][1] or ""
|
||||||
with = self.replace_what[num][2] or ""
|
with = self.replace_what[num][2] or ""
|
||||||
|
@ -2163,7 +2166,7 @@ function do_states(self)
|
||||||
|
|
||||||
if self.state == "stand" then
|
if self.state == "stand" then
|
||||||
|
|
||||||
if math_random(1, 4) == 1 then
|
if math.random(1, 4) == 1 then
|
||||||
|
|
||||||
local lp = nil
|
local lp = nil
|
||||||
local s = self.object:get_pos()
|
local s = self.object:get_pos()
|
||||||
|
@ -2189,7 +2192,7 @@ function do_states(self)
|
||||||
|
|
||||||
if lp.x > s.x then yaw = yaw + math_pi end
|
if lp.x > s.x then yaw = yaw + math_pi end
|
||||||
else
|
else
|
||||||
yaw = yaw + math_random(-0.5, 0.5)
|
yaw = yaw + math.random(-0.5, 0.5)
|
||||||
end
|
end
|
||||||
|
|
||||||
yaw = set_yaw(self, yaw, 8)
|
yaw = set_yaw(self, yaw, 8)
|
||||||
|
@ -2204,7 +2207,7 @@ function do_states(self)
|
||||||
|
|
||||||
if self.walk_chance ~= 0
|
if self.walk_chance ~= 0
|
||||||
and self.facing_fence ~= true
|
and self.facing_fence ~= true
|
||||||
and math_random(1, 100) <= self.walk_chance
|
and math.random(1, 100) <= self.walk_chance
|
||||||
and is_at_cliff_or_danger(self) == false then
|
and is_at_cliff_or_danger(self) == false then
|
||||||
|
|
||||||
set_velocity(self, self.walk_velocity)
|
set_velocity(self, self.walk_velocity)
|
||||||
|
@ -2254,7 +2257,7 @@ function do_states(self)
|
||||||
{x = s.x + 5, y = s.y + 1, z = s.z + 5},
|
{x = s.x + 5, y = s.y + 1, z = s.z + 5},
|
||||||
{"group:solid"})
|
{"group:solid"})
|
||||||
|
|
||||||
lp = #lp > 0 and lp[math_random(#lp)]
|
lp = #lp > 0 and lp[math.random(#lp)]
|
||||||
|
|
||||||
-- did we find land?
|
-- did we find land?
|
||||||
if lp then
|
if lp then
|
||||||
|
@ -2280,8 +2283,8 @@ function do_states(self)
|
||||||
else
|
else
|
||||||
|
|
||||||
-- Randomly turn
|
-- Randomly turn
|
||||||
if math_random(1, 100) <= 30 then
|
if math.random(1, 100) <= 30 then
|
||||||
yaw = yaw + math_random(-0.5, 0.5)
|
yaw = yaw + math.random(-0.5, 0.5)
|
||||||
yaw = set_yaw(self, yaw, 8)
|
yaw = set_yaw(self, yaw, 8)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -2289,9 +2292,9 @@ function do_states(self)
|
||||||
yaw = set_yaw(self, yaw, 8)
|
yaw = set_yaw(self, yaw, 8)
|
||||||
|
|
||||||
-- otherwise randomly turn
|
-- otherwise randomly turn
|
||||||
elseif math_random(1, 100) <= 30 then
|
elseif math.random(1, 100) <= 30 then
|
||||||
|
|
||||||
yaw = yaw + math_random(-0.5, 0.5)
|
yaw = yaw + math.random(-0.5, 0.5)
|
||||||
yaw = set_yaw(self, yaw, 8)
|
yaw = set_yaw(self, yaw, 8)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -2302,7 +2305,7 @@ function do_states(self)
|
||||||
end
|
end
|
||||||
if self.facing_fence == true
|
if self.facing_fence == true
|
||||||
or cliff_or_danger
|
or cliff_or_danger
|
||||||
or math_random(1, 100) <= 30 then
|
or math.random(1, 100) <= 30 then
|
||||||
|
|
||||||
set_velocity(self, 0)
|
set_velocity(self, 0)
|
||||||
self.state = "stand"
|
self.state = "stand"
|
||||||
|
@ -2602,7 +2605,7 @@ function do_states(self)
|
||||||
self.timer = 0
|
self.timer = 0
|
||||||
|
|
||||||
if self.double_melee_attack
|
if self.double_melee_attack
|
||||||
and math_random(1, 2) == 1 then
|
and math.random(1, 2) == 1 then
|
||||||
set_animation(self, "punch2")
|
set_animation(self, "punch2")
|
||||||
else
|
else
|
||||||
set_animation(self, "punch")
|
set_animation(self, "punch")
|
||||||
|
@ -2669,7 +2672,7 @@ function do_states(self)
|
||||||
if self.shoot_interval
|
if self.shoot_interval
|
||||||
and self.timer > self.shoot_interval
|
and self.timer > self.shoot_interval
|
||||||
and not minetest_raycast(p, self.attack:get_pos(), false, false):next()
|
and not minetest_raycast(p, self.attack:get_pos(), false, false):next()
|
||||||
and math_random(1, 100) <= 60 then
|
and math.random(1, 100) <= 60 then
|
||||||
|
|
||||||
self.timer = 0
|
self.timer = 0
|
||||||
set_animation(self, "shoot")
|
set_animation(self, "shoot")
|
||||||
|
@ -2759,7 +2762,7 @@ end
|
||||||
|
|
||||||
|
|
||||||
-- Code to execute before custom on_rightclick handling
|
-- Code to execute before custom on_rightclick handling
|
||||||
local on_rightclick_prefix = function(self, clicker)
|
local function on_rightclick_prefix(self, clicker)
|
||||||
local item = clicker:get_wielded_item()
|
local item = clicker:get_wielded_item()
|
||||||
|
|
||||||
-- Name mob with nametag
|
-- Name mob with nametag
|
||||||
|
@ -2785,17 +2788,17 @@ local on_rightclick_prefix = function(self, clicker)
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
local create_mob_on_rightclick = function(on_rightclick)
|
--[[local function create_mob_on_rightclick(on_rightclick)
|
||||||
return function(self, clicker)
|
return function(self, clicker)
|
||||||
local stop = on_rightclick_prefix(self, clicker)
|
local stop = on_rightclick_prefix(self, clicker)
|
||||||
if (not stop) and (on_rightclick) then
|
if (not stop) and (on_rightclick) then
|
||||||
on_rightclick(self, clicker)
|
on_rightclick(self, clicker)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end]]
|
||||||
|
|
||||||
-- set and return valid yaw
|
-- set and return valid yaw
|
||||||
local set_yaw = function(self, yaw, delay, dtime)
|
local function set_yaw(self, yaw, delay, dtime)
|
||||||
|
|
||||||
if not yaw or yaw ~= yaw then
|
if not yaw or yaw ~= yaw then
|
||||||
yaw = 0
|
yaw = 0
|
||||||
|
@ -2805,7 +2808,7 @@ local set_yaw = function(self, yaw, delay, dtime)
|
||||||
|
|
||||||
if delay == 0 then
|
if delay == 0 then
|
||||||
if self.shaking and dtime then
|
if self.shaking and dtime then
|
||||||
yaw = yaw + (math_random() * 2 - 1) * 5 * dtime
|
yaw = yaw + (math.random() * 2 - 1) * 5 * dtime
|
||||||
end
|
end
|
||||||
self.yaw(yaw)
|
self.yaw(yaw)
|
||||||
update_roll(self)
|
update_roll(self)
|
||||||
|
@ -2825,8 +2828,7 @@ function mobs:yaw(self, yaw, delay, dtime)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
mob_step = function()
|
--mob_step = function()
|
||||||
|
|
||||||
--if self.state == "die" then
|
--if self.state == "die" then
|
||||||
-- print("need custom die stop moving thing")
|
-- print("need custom die stop moving thing")
|
||||||
-- return
|
-- return
|
||||||
|
@ -2901,7 +2903,7 @@ mob_step = function()
|
||||||
--end
|
--end
|
||||||
|
|
||||||
-- mob plays random sound at times
|
-- mob plays random sound at times
|
||||||
--if math_random(1, 70) == 1 then
|
--if math.random(1, 70) == 1 then
|
||||||
-- mob_sound(self, "random", true)
|
-- mob_sound(self, "random", true)
|
||||||
--end
|
--end
|
||||||
|
|
||||||
|
@ -2934,11 +2936,11 @@ mob_step = function()
|
||||||
|
|
||||||
|
|
||||||
--if is_at_water_danger(self) and self.state ~= "attack" then
|
--if is_at_water_danger(self) and self.state ~= "attack" then
|
||||||
-- if math_random(1, 10) <= 6 then
|
-- if math.random(1, 10) <= 6 then
|
||||||
-- set_velocity(self, 0)
|
-- set_velocity(self, 0)
|
||||||
-- self.state = "stand"
|
-- self.state = "stand"
|
||||||
-- set_animation(self, "stand")
|
-- set_animation(self, "stand")
|
||||||
-- yaw = yaw + math_random(-0.5, 0.5)
|
-- yaw = yaw + math.random(-0.5, 0.5)
|
||||||
-- yaw = set_yaw(self, yaw, 8)
|
-- yaw = set_yaw(self, yaw, 8)
|
||||||
-- end
|
-- end
|
||||||
--end
|
--end
|
||||||
|
@ -2982,7 +2984,7 @@ mob_step = function()
|
||||||
mcl_burning.extinguish(self.object)
|
mcl_burning.extinguish(self.object)
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
elseif self.lifetimer <= 10 then
|
elseif self.lifetimer <= 10 then
|
||||||
if math_random(10) < 4 then
|
if math.random(10) < 4 then
|
||||||
self.despawn_immediately = true
|
self.despawn_immediately = true
|
||||||
else
|
else
|
||||||
self.lifetimer = 20
|
self.lifetimer = 20
|
||||||
|
@ -2991,4 +2993,4 @@ mob_step = function()
|
||||||
end
|
end
|
||||||
]]--
|
]]--
|
||||||
|
|
||||||
end
|
--end
|
|
@ -1,14 +1,13 @@
|
||||||
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||||
|
|
||||||
local vector_distance = vector.distance
|
local vector = vector
|
||||||
|
|
||||||
--check to see if someone nearby has some tasty food
|
--check to see if someone nearby has some tasty food
|
||||||
mobs.check_following = function(self) -- returns true or false
|
mobs.check_following = function(self) -- returns true or false
|
||||||
|
|
||||||
--ignore
|
--ignore
|
||||||
if not self.follow then
|
if not self.follow then
|
||||||
self.following_person = nil
|
self.following_person = nil
|
||||||
return(false)
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
--hey look, this thing works for passive mobs too!
|
--hey look, this thing works for passive mobs too!
|
||||||
|
@ -20,20 +19,20 @@ mobs.check_following = function(self) -- returns true or false
|
||||||
--safety check
|
--safety check
|
||||||
if not stack then
|
if not stack then
|
||||||
self.following_person = nil
|
self.following_person = nil
|
||||||
return(false)
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
local item_name = stack:get_name()
|
local item_name = stack:get_name()
|
||||||
--all checks have passed, that guy has some good looking food
|
--all checks have passed, that guy has some good looking food
|
||||||
if item_name == self.follow then
|
if item_name == self.follow then
|
||||||
self.following_person = follower
|
self.following_person = follower
|
||||||
return(true)
|
return true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--everything failed
|
--everything failed
|
||||||
self.following_person = nil
|
self.following_person = nil
|
||||||
return(false)
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
--a function which attempts to make mobs enter
|
--a function which attempts to make mobs enter
|
||||||
|
@ -42,25 +41,25 @@ mobs.enter_breed_state = function(self,clicker)
|
||||||
|
|
||||||
--do not breed if baby
|
--do not breed if baby
|
||||||
if self.baby then
|
if self.baby then
|
||||||
return(false)
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
--do not do anything if looking for mate or
|
--do not do anything if looking for mate or
|
||||||
--if cooling off from breeding
|
--if cooling off from breeding
|
||||||
if self.breed_lookout_timer > 0 or self.breed_timer > 0 then
|
if self.breed_lookout_timer > 0 or self.breed_timer > 0 then
|
||||||
return(false)
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
--if this is caught, that means something has gone
|
--if this is caught, that means something has gone
|
||||||
--seriously wrong
|
--seriously wrong
|
||||||
if not clicker or not clicker:is_player() then
|
if not clicker or not clicker:is_player() then
|
||||||
return(false)
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
local stack = clicker:get_wielded_item()
|
local stack = clicker:get_wielded_item()
|
||||||
--safety check
|
--safety check
|
||||||
if not stack then
|
if not stack then
|
||||||
return(false)
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
local item_name = stack:get_name()
|
local item_name = stack:get_name()
|
||||||
|
@ -73,11 +72,11 @@ mobs.enter_breed_state = function(self,clicker)
|
||||||
self.breed_lookout_timer = self.breed_lookout_timer_goal
|
self.breed_lookout_timer = self.breed_lookout_timer_goal
|
||||||
self.bred = true
|
self.bred = true
|
||||||
mobs.play_sound_specific(self,"mobs_mc_animal_eat_generic")
|
mobs.play_sound_specific(self,"mobs_mc_animal_eat_generic")
|
||||||
return(true)
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
--everything failed
|
--everything failed
|
||||||
return(false)
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
@ -104,15 +103,15 @@ mobs.look_for_mate = function(self)
|
||||||
|
|
||||||
local pos2 = mate:get_pos()
|
local pos2 = mate:get_pos()
|
||||||
|
|
||||||
local distance = vector_distance(pos1,pos2)
|
local distance = vector.distance(pos1,pos2)
|
||||||
|
|
||||||
if distance <= radius then
|
if distance <= radius then
|
||||||
if line_of_sight then
|
if minetest.line_of_sight then
|
||||||
--must add eye height or stuff breaks randomly because of
|
--must add eye height or stuff breaks randomly because of
|
||||||
--seethrough nodes being a blocker (like grass)
|
--seethrough nodes being a blocker (like grass)
|
||||||
if minetest_line_of_sight(
|
if minetest.line_of_sight(
|
||||||
vector_new(pos1.x, pos1.y, pos1.z),
|
vector.new(pos1.x, pos1.y, pos1.z),
|
||||||
vector_new(pos2.x, pos2.y + mate:get_properties().eye_height, pos2.z)
|
vector.new(pos2.x, pos2.y + mate:get_properties().eye_height, pos2.z)
|
||||||
) then
|
) then
|
||||||
mates_detected = mates_detected + 1
|
mates_detected = mates_detected + 1
|
||||||
mates_in_area[mate] = distance
|
mates_in_area[mate] = distance
|
||||||
|
@ -161,7 +160,7 @@ mobs.make_baby_grow_faster = function(self,clicker)
|
||||||
local stack = clicker:get_wielded_item()
|
local stack = clicker:get_wielded_item()
|
||||||
--safety check
|
--safety check
|
||||||
if not stack then
|
if not stack then
|
||||||
return(false)
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
local item_name = stack:get_name()
|
local item_name = stack:get_name()
|
||||||
|
@ -175,10 +174,8 @@ mobs.make_baby_grow_faster = function(self,clicker)
|
||||||
end
|
end
|
||||||
|
|
||||||
mobs.play_sound_specific(self,"mobs_mc_animal_eat_generic")
|
mobs.play_sound_specific(self,"mobs_mc_animal_eat_generic")
|
||||||
|
return true
|
||||||
return(true)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
return false
|
||||||
return(false)
|
|
||||||
end
|
end
|
|
@ -8,10 +8,8 @@ local vector_direction = vector.direction
|
||||||
local integer_test = {-1,1}
|
local integer_test = {-1,1}
|
||||||
|
|
||||||
mobs.collision = function(self)
|
mobs.collision = function(self)
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
|
|
||||||
|
|
||||||
if not self or not self.object or not self.object:get_luaentity() then
|
if not self or not self.object or not self.object:get_luaentity() then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
@ -104,11 +102,9 @@ mobs.collision = function(self)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
self.object:add_velocity(vel1)
|
self.object:add_velocity(vel1)
|
||||||
object:add_velocity(vel2)
|
object:add_velocity(vel2)
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -116,7 +112,6 @@ end
|
||||||
|
|
||||||
--this is used for arrow collisions
|
--this is used for arrow collisions
|
||||||
mobs.arrow_hit = function(self, player)
|
mobs.arrow_hit = function(self, player)
|
||||||
|
|
||||||
player:punch(self.object, 1.0, {
|
player:punch(self.object, 1.0, {
|
||||||
full_punch_interval = 1.0,
|
full_punch_interval = 1.0,
|
||||||
damage_groups = {fleshy = self._damage}
|
damage_groups = {fleshy = self._damage}
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
local minetest_add_item = minetest.add_item
|
local minetest_add_item = minetest.add_item
|
||||||
local minetest_sound_play = minetest.sound_play
|
--local minetest_sound_play = minetest.sound_play
|
||||||
|
|
||||||
local math_pi = math.pi
|
local math_pi = math.pi
|
||||||
local math_random = math.random
|
local math_random = math.random
|
||||||
|
@ -19,7 +19,7 @@ local item_drop = function(self, cooked, looting_level)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local obj, item, num
|
local obj, item
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
|
|
||||||
self.drops = self.drops or {} -- nil check
|
self.drops = self.drops or {} -- nil check
|
||||||
|
@ -56,8 +56,11 @@ local item_drop = function(self, cooked, looting_level)
|
||||||
-- cook items when true
|
-- cook items when true
|
||||||
if cooked then
|
if cooked then
|
||||||
|
|
||||||
local output = minetest_get_craft_result({
|
local output = minetest.get_craft_result({
|
||||||
method = "cooking", width = 1, items = {item}})
|
method = "cooking",
|
||||||
|
width = 1,
|
||||||
|
items = {item},
|
||||||
|
})
|
||||||
|
|
||||||
if output and output.item and not output.item:is_empty() then
|
if output and output.item and not output.item:is_empty() then
|
||||||
item = output.item:get_name()
|
item = output.item:get_name()
|
||||||
|
@ -117,15 +120,10 @@ mobs.death_logic = function(self, dtime)
|
||||||
|
|
||||||
--the final POOF of a mob despawning
|
--the final POOF of a mob despawning
|
||||||
if self.death_animation_timer >= 1.25 then
|
if self.death_animation_timer >= 1.25 then
|
||||||
|
|
||||||
item_drop(self,false,1)
|
item_drop(self,false,1)
|
||||||
|
|
||||||
mobs.death_effect(self)
|
mobs.death_effect(self)
|
||||||
|
|
||||||
mcl_experience.throw_experience(self.object:get_pos(), math_random(self.xp_min, self.xp_max))
|
mcl_experience.throw_experience(self.object:get_pos(), math_random(self.xp_min, self.xp_max))
|
||||||
|
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
local minetest_line_of_sight = minetest.line_of_sight
|
local minetest_line_of_sight = minetest.line_of_sight
|
||||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
--local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||||
local minetest_yaw_to_dir = minetest.yaw_to_dir
|
local minetest_yaw_to_dir = minetest.yaw_to_dir
|
||||||
local minetest_get_node = minetest.get_node
|
local minetest_get_node = minetest.get_node
|
||||||
local minetest_get_item_group = minetest.get_item_group
|
local minetest_get_item_group = minetest.get_item_group
|
||||||
|
@ -18,19 +18,16 @@ local table_copy = table.copy
|
||||||
local math_abs = math.abs
|
local math_abs = math.abs
|
||||||
|
|
||||||
-- default function when mobs are blown up with TNT
|
-- default function when mobs are blown up with TNT
|
||||||
local do_tnt = function(obj, damage)
|
--[[local function do_tnt(obj, damage)
|
||||||
|
|
||||||
obj.object:punch(obj.object, 1.0, {
|
obj.object:punch(obj.object, 1.0, {
|
||||||
full_punch_interval = 1.0,
|
full_punch_interval = 1.0,
|
||||||
damage_groups = {fleshy = damage},
|
damage_groups = {fleshy = damage},
|
||||||
}, nil)
|
}, nil)
|
||||||
|
|
||||||
return false, true, {}
|
return false, true, {}
|
||||||
end
|
end]]
|
||||||
|
|
||||||
--a fast function to be able to detect only players without using objects_in_radius
|
--a fast function to be able to detect only players without using objects_in_radius
|
||||||
mobs.detect_closest_player_within_radius = function(self, line_of_sight, radius, object_height_adder)
|
mobs.detect_closest_player_within_radius = function(self, line_of_sight, radius, object_height_adder)
|
||||||
|
|
||||||
local pos1 = self.object:get_pos()
|
local pos1 = self.object:get_pos()
|
||||||
local players_in_area = {}
|
local players_in_area = {}
|
||||||
local winner_player = nil
|
local winner_player = nil
|
||||||
|
@ -180,15 +177,10 @@ end
|
||||||
-- check if within physical map limits (-30911 to 30927)
|
-- check if within physical map limits (-30911 to 30927)
|
||||||
-- within_limits, wmin, wmax = nil, -30913, 30928
|
-- within_limits, wmin, wmax = nil, -30913, 30928
|
||||||
mobs.within_limits = function(pos, radius)
|
mobs.within_limits = function(pos, radius)
|
||||||
|
local wmin, wmax
|
||||||
if mcl_vars then
|
if mcl_vars then
|
||||||
if mcl_vars.mapgen_edge_min and mcl_vars.mapgen_edge_max then
|
if mcl_vars.mapgen_edge_min and mcl_vars.mapgen_edge_max then
|
||||||
wmin, wmax = mcl_vars.mapgen_edge_min, mcl_vars.mapgen_edge_max
|
wmin, wmax = mcl_vars.mapgen_edge_min, mcl_vars.mapgen_edge_max
|
||||||
within_limits = function(pos, radius)
|
|
||||||
return pos
|
|
||||||
and (pos.x - radius) > wmin and (pos.x + radius) < wmax
|
|
||||||
and (pos.y - radius) > wmin and (pos.y + radius) < wmax
|
|
||||||
and (pos.z - radius) > wmin and (pos.z + radius) < wmax
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return pos
|
return pos
|
||||||
|
|
|
@ -1,112 +1,98 @@
|
||||||
local vector_new = vector.new
|
local math = math
|
||||||
|
local vector = vector
|
||||||
|
|
||||||
--converts yaw to degrees
|
--converts yaw to degrees
|
||||||
local degrees = function(yaw)
|
local degrees = function(yaw)
|
||||||
return(yaw*180.0/math.pi)
|
return(yaw*180.0/math.pi)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
mobs.do_head_logic = function(self,dtime)
|
mobs.do_head_logic = function(self,dtime)
|
||||||
|
|
||||||
local player = minetest.get_player_by_name("singleplayer")
|
local player = minetest.get_player_by_name("singleplayer")
|
||||||
|
|
||||||
local look_at = player:get_pos()
|
local look_at = player:get_pos()
|
||||||
look_at.y = look_at.y + player:get_properties().eye_height
|
look_at.y = look_at.y + player:get_properties().eye_height
|
||||||
|
|
||||||
|
local pos = self.object:get_pos()
|
||||||
|
|
||||||
|
local body_yaw = self.object:get_yaw()
|
||||||
|
|
||||||
|
local body_dir = minetest.yaw_to_dir(body_yaw)
|
||||||
|
|
||||||
|
pos.y = pos.y + self.head_height_offset
|
||||||
|
|
||||||
|
local head_offset = vector.multiply(body_dir, self.head_direction_offset)
|
||||||
|
|
||||||
|
pos = vector.add(pos, head_offset)
|
||||||
|
|
||||||
|
minetest.add_particle({
|
||||||
|
pos = pos,
|
||||||
|
velocity = {x=0, y=0, z=0},
|
||||||
|
acceleration = {x=0, y=0, z=0},
|
||||||
|
expirationtime = 0.2,
|
||||||
|
size = 1,
|
||||||
|
texture = "default_dirt.png",
|
||||||
|
})
|
||||||
|
|
||||||
|
local bone_pos = vector.new(0,0,0)
|
||||||
|
|
||||||
|
--(horizontal)
|
||||||
|
bone_pos.y = self.head_bone_pos_y
|
||||||
|
|
||||||
|
--(vertical)
|
||||||
|
bone_pos.z = self.head_bone_pos_z
|
||||||
|
|
||||||
|
--print(yaw)
|
||||||
|
|
||||||
|
--local _, bone_rot = self.object:get_bone_position("head")
|
||||||
|
|
||||||
|
--bone_rot.x = bone_rot.x + (dtime * 10)
|
||||||
|
--bone_rot.z = bone_rot.z + (dtime * 10)
|
||||||
|
|
||||||
|
local head_yaw = minetest.dir_to_yaw(vector.direction(pos,look_at)) - body_yaw
|
||||||
|
|
||||||
|
if self.reverse_head_yaw then
|
||||||
|
head_yaw = head_yaw * -1
|
||||||
|
end
|
||||||
|
|
||||||
|
--over rotation protection
|
||||||
|
--stops radians from going out of spec
|
||||||
|
if head_yaw > math.pi then
|
||||||
|
head_yaw = head_yaw - (math.pi * 2)
|
||||||
|
elseif head_yaw < -math.pi then
|
||||||
|
head_yaw = head_yaw + (math.pi * 2)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local check_failed = false
|
||||||
|
--upper check + 90 degrees or upper math.radians (3.14/2)
|
||||||
|
if head_yaw > math.pi - (math.pi/2) then
|
||||||
|
head_yaw = 0
|
||||||
|
check_failed = true
|
||||||
|
--lower check - 90 degrees or lower negative math.radians (-3.14/2)
|
||||||
|
elseif head_yaw < -math.pi + (math.pi/2) then
|
||||||
|
head_yaw = 0
|
||||||
|
check_failed = true
|
||||||
|
end
|
||||||
|
|
||||||
|
local head_pitch = 0
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
|
||||||
|
--head_yaw = 0
|
||||||
|
--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
|
||||||
|
|
||||||
local body_yaw = self.object:get_yaw()
|
if not check_failed then
|
||||||
|
head_pitch = minetest.dir_to_yaw(vector.new(vector.distance(vector.new(pos.x,0,pos.z),vector.new(look_at.x,0,look_at.z)),0,pos.y-look_at.y))+(math.pi/2)
|
||||||
|
end
|
||||||
|
|
||||||
local body_dir = minetest.yaw_to_dir(body_yaw)
|
if self.head_pitch_modifier then
|
||||||
|
head_pitch = head_pitch + self.head_pitch_modifier
|
||||||
|
end
|
||||||
|
|
||||||
|
if self.swap_y_with_x then
|
||||||
pos.y = pos.y + self.head_height_offset
|
self.object:set_bone_position(self.head_bone, bone_pos, vector.new(degrees(head_pitch),degrees(head_yaw),0))
|
||||||
|
else
|
||||||
local head_offset = vector.multiply(body_dir, self.head_direction_offset)
|
self.object:set_bone_position(self.head_bone, bone_pos, vector.new(degrees(head_pitch),0,degrees(head_yaw)))
|
||||||
|
end
|
||||||
pos = vector.add(pos, head_offset)
|
--set_bone_position([bone, position, rotation])
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
minetest.add_particle({
|
|
||||||
pos = pos,
|
|
||||||
velocity = {x=0, y=0, z=0},
|
|
||||||
acceleration = {x=0, y=0, z=0},
|
|
||||||
expirationtime = 0.2,
|
|
||||||
size = 1,
|
|
||||||
texture = "default_dirt.png",
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
local bone_pos = vector_new(0,0,0)
|
|
||||||
|
|
||||||
|
|
||||||
--(horizontal)
|
|
||||||
bone_pos.y = self.head_bone_pos_y
|
|
||||||
|
|
||||||
--(vertical)
|
|
||||||
bone_pos.z = self.head_bone_pos_z
|
|
||||||
|
|
||||||
--print(yaw)
|
|
||||||
|
|
||||||
--local _, bone_rot = self.object:get_bone_position("head")
|
|
||||||
|
|
||||||
--bone_rot.x = bone_rot.x + (dtime * 10)
|
|
||||||
--bone_rot.z = bone_rot.z + (dtime * 10)
|
|
||||||
|
|
||||||
|
|
||||||
local head_yaw
|
|
||||||
head_yaw = minetest.dir_to_yaw(vector.direction(pos,look_at)) - body_yaw
|
|
||||||
|
|
||||||
if self.reverse_head_yaw then
|
|
||||||
head_yaw = head_yaw * -1
|
|
||||||
end
|
|
||||||
|
|
||||||
--over rotation protection
|
|
||||||
--stops radians from going out of spec
|
|
||||||
if head_yaw > math.pi then
|
|
||||||
head_yaw = head_yaw - (math.pi * 2)
|
|
||||||
elseif head_yaw < -math.pi then
|
|
||||||
head_yaw = head_yaw + (math.pi * 2)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
local check_failed = false
|
|
||||||
--upper check + 90 degrees or upper math.radians (3.14/2)
|
|
||||||
if head_yaw > math.pi - (math.pi/2) then
|
|
||||||
head_yaw = 0
|
|
||||||
check_failed = true
|
|
||||||
--lower check - 90 degrees or lower negative math.radians (-3.14/2)
|
|
||||||
elseif head_yaw < -math.pi + (math.pi/2) then
|
|
||||||
head_yaw = 0
|
|
||||||
check_failed = true
|
|
||||||
end
|
|
||||||
|
|
||||||
local head_pitch = 0
|
|
||||||
|
|
||||||
--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
|
|
||||||
--head_yaw = 0
|
|
||||||
--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
|
|
||||||
|
|
||||||
if not check_failed then
|
|
||||||
head_pitch = minetest.dir_to_yaw(vector.new(vector.distance(vector.new(pos.x,0,pos.z),vector.new(look_at.x,0,look_at.z)),0,pos.y-look_at.y))+(math.pi/2)
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.head_pitch_modifier then
|
|
||||||
head_pitch = head_pitch + self.head_pitch_modifier
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.swap_y_with_x then
|
|
||||||
self.object:set_bone_position(self.head_bone, bone_pos, vector_new(degrees(head_pitch),degrees(head_yaw),0))
|
|
||||||
else
|
|
||||||
self.object:set_bone_position(self.head_bone, bone_pos, vector_new(degrees(head_pitch),0,degrees(head_yaw)))
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--set_bone_position([bone, position, rotation])
|
|
||||||
end
|
end
|
|
@ -2,22 +2,19 @@ local minetest_after = minetest.after
|
||||||
local minetest_sound_play = minetest.sound_play
|
local minetest_sound_play = minetest.sound_play
|
||||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||||
|
|
||||||
local math_floor = math.floor
|
local math = math
|
||||||
local math_min = math.min
|
local vector = vector
|
||||||
local math_random = math.random
|
|
||||||
|
|
||||||
local vector_direction = vector.direction
|
|
||||||
local vector_multiply = vector.multiply
|
|
||||||
|
|
||||||
local MAX_MOB_NAME_LENGTH = 30
|
local MAX_MOB_NAME_LENGTH = 30
|
||||||
|
|
||||||
|
local mod_hunger = minetest.get_modpath("mcl_hunger")
|
||||||
|
|
||||||
mobs.feed_tame = function(self)
|
mobs.feed_tame = function(self)
|
||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Code to execute before custom on_rightclick handling
|
-- Code to execute before custom on_rightclick handling
|
||||||
local on_rightclick_prefix = function(self, clicker)
|
local function on_rightclick_prefix(self, clicker)
|
||||||
|
|
||||||
local item = clicker:get_wielded_item()
|
local item = clicker:get_wielded_item()
|
||||||
|
|
||||||
-- Name mob with nametag
|
-- Name mob with nametag
|
||||||
|
@ -60,7 +57,6 @@ end
|
||||||
|
|
||||||
-- deal damage and effects when mob punched
|
-- deal damage and effects when mob punched
|
||||||
mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||||
|
|
||||||
--don't do anything if the mob is already dead
|
--don't do anything if the mob is already dead
|
||||||
if self.health <= 0 then
|
if self.health <= 0 then
|
||||||
return
|
return
|
||||||
|
@ -94,14 +90,13 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||||
pos2.y = 0
|
pos2.y = 0
|
||||||
|
|
||||||
|
|
||||||
local dir = vector_direction(pos2,pos1)
|
local dir = vector.direction(pos2,pos1)
|
||||||
|
|
||||||
local yaw = minetest_dir_to_yaw(dir)
|
local yaw = minetest_dir_to_yaw(dir)
|
||||||
|
|
||||||
self.yaw = yaw
|
self.yaw = yaw
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- custom punch function
|
-- custom punch function
|
||||||
if self.do_punch then
|
if self.do_punch then
|
||||||
-- when false skip going any further
|
-- when false skip going any further
|
||||||
|
@ -115,21 +110,18 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- error checking when mod profiling is enabled
|
-- error checking when mod profiling is enabled
|
||||||
if not tool_capabilities then
|
if not tool_capabilities then
|
||||||
minetest.log("warning", "[mobs_mc] Mod profiling enabled, damage not enabled")
|
minetest.log("warning", "[mobs_mc] Mod profiling enabled, damage not enabled")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local is_player = hitter:is_player()
|
local is_player = hitter:is_player()
|
||||||
|
|
||||||
|
|
||||||
-- punch interval
|
-- punch interval
|
||||||
local weapon = hitter:get_wielded_item()
|
local weapon = hitter:get_wielded_item()
|
||||||
|
|
||||||
local punch_interval = 1.4
|
--local punch_interval = 1.4
|
||||||
|
|
||||||
-- exhaust attacker
|
-- exhaust attacker
|
||||||
if mod_hunger and is_player then
|
if mod_hunger and is_player then
|
||||||
|
@ -139,7 +131,6 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||||
-- calculate mob damage
|
-- calculate mob damage
|
||||||
local damage = 0
|
local damage = 0
|
||||||
local armor = self.object:get_armor_groups() or {}
|
local armor = self.object:get_armor_groups() or {}
|
||||||
local tmp
|
|
||||||
|
|
||||||
--calculate damage groups
|
--calculate damage groups
|
||||||
for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do
|
for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do
|
||||||
|
@ -163,13 +154,13 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||||
|
|
||||||
-- healing
|
-- healing
|
||||||
if damage <= -1 then
|
if damage <= -1 then
|
||||||
self.health = self.health - math_floor(damage)
|
self.health = self.health - math.floor(damage)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
if tool_capabilities then
|
--if tool_capabilities then
|
||||||
punch_interval = tool_capabilities.full_punch_interval or 1.4
|
-- punch_interval = tool_capabilities.full_punch_interval or 1.4
|
||||||
end
|
--end
|
||||||
|
|
||||||
-- add weapon wear manually
|
-- add weapon wear manually
|
||||||
-- Required because we have custom health handling ("health" property)
|
-- Required because we have custom health handling ("health" property)
|
||||||
|
@ -183,7 +174,7 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||||
local weapon = hitter:get_wielded_item(player)
|
local weapon = hitter:get_wielded_item(player)
|
||||||
local def = weapon:get_definition()
|
local def = weapon:get_definition()
|
||||||
if def.tool_capabilities and def.tool_capabilities.punch_attack_uses then
|
if def.tool_capabilities and def.tool_capabilities.punch_attack_uses then
|
||||||
local wear = math_floor(65535/tool_capabilities.punch_attack_uses)
|
local wear = math.floor(65535/tool_capabilities.punch_attack_uses)
|
||||||
weapon:add_wear(wear)
|
weapon:add_wear(wear)
|
||||||
hitter:set_wielded_item(weapon)
|
hitter:set_wielded_item(weapon)
|
||||||
end
|
end
|
||||||
|
@ -240,7 +231,6 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||||
up = 0
|
up = 0
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--0.75 for perfect distance to not be too easy, and not be too hard
|
--0.75 for perfect distance to not be too easy, and not be too hard
|
||||||
local multiplier = 0.75
|
local multiplier = 0.75
|
||||||
|
|
||||||
|
@ -255,20 +245,15 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||||
if self.hostile then
|
if self.hostile then
|
||||||
multiplier = multiplier + 2
|
multiplier = multiplier + 2
|
||||||
end
|
end
|
||||||
|
dir = vector.multiply(dir,multiplier)
|
||||||
dir = vector_multiply(dir,multiplier)
|
|
||||||
|
|
||||||
dir.y = up
|
dir.y = up
|
||||||
|
|
||||||
--add the velocity
|
--add the velocity
|
||||||
self.object:add_velocity(dir)
|
self.object:add_velocity(dir)
|
||||||
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--do internal per mob projectile calculations
|
--do internal per mob projectile calculations
|
||||||
mobs.shoot_projectile = function(self)
|
mobs.shoot_projectile = function(self)
|
||||||
|
|
||||||
local pos1 = self.object:get_pos()
|
local pos1 = self.object:get_pos()
|
||||||
--add mob eye height
|
--add mob eye height
|
||||||
pos1.y = pos1.y + self.eye_height
|
pos1.y = pos1.y + self.eye_height
|
||||||
|
@ -278,7 +263,7 @@ mobs.shoot_projectile = function(self)
|
||||||
pos2.y = pos2.y + self.attacking:get_properties().eye_height
|
pos2.y = pos2.y + self.attacking:get_properties().eye_height
|
||||||
|
|
||||||
--get direction
|
--get direction
|
||||||
local dir = vector_direction(pos1,pos2)
|
local dir = vector.direction(pos1,pos2)
|
||||||
|
|
||||||
--call internal shoot_arrow function
|
--call internal shoot_arrow function
|
||||||
self.shoot_arrow(self,pos1,dir)
|
self.shoot_arrow(self,pos1,dir)
|
||||||
|
|
|
@ -1,9 +1,8 @@
|
||||||
local minetest_add_particlespawner = minetest.add_particlespawner
|
local minetest_add_particlespawner = minetest.add_particlespawner
|
||||||
|
|
||||||
mobs.death_effect = function(self)
|
mobs.death_effect = function(self)
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
local yaw = self.object:get_yaw()
|
--local yaw = self.object:get_yaw()
|
||||||
local collisionbox = self.object:get_properties().collisionbox
|
local collisionbox = self.object:get_properties().collisionbox
|
||||||
|
|
||||||
local min, max
|
local min, max
|
||||||
|
@ -33,7 +32,7 @@ end
|
||||||
mobs.critical_effect = function(self)
|
mobs.critical_effect = function(self)
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
local yaw = self.object:get_yaw()
|
--local yaw = self.object:get_yaw()
|
||||||
local collisionbox = self.object:get_properties().collisionbox
|
local collisionbox = self.object:get_properties().collisionbox
|
||||||
|
|
||||||
local min, max
|
local min, max
|
||||||
|
@ -62,9 +61,8 @@ end
|
||||||
|
|
||||||
--when feeding a mob
|
--when feeding a mob
|
||||||
mobs.feed_effect = function(self)
|
mobs.feed_effect = function(self)
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
local yaw = self.object:get_yaw()
|
--local yaw = self.object:get_yaw()
|
||||||
local collisionbox = self.object:get_properties().collisionbox
|
local collisionbox = self.object:get_properties().collisionbox
|
||||||
|
|
||||||
local min, max
|
local min, max
|
||||||
|
@ -94,7 +92,7 @@ end
|
||||||
--hearts when tamed
|
--hearts when tamed
|
||||||
mobs.tamed_effect = function(self)
|
mobs.tamed_effect = function(self)
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
local yaw = self.object:get_yaw()
|
--local yaw = self.object:get_yaw()
|
||||||
local collisionbox = self.object:get_properties().collisionbox
|
local collisionbox = self.object:get_properties().collisionbox
|
||||||
|
|
||||||
local min, max
|
local min, max
|
||||||
|
@ -124,7 +122,7 @@ end
|
||||||
--hearts when breeding
|
--hearts when breeding
|
||||||
mobs.breeding_effect = function(self)
|
mobs.breeding_effect = function(self)
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
local yaw = self.object:get_yaw()
|
--local yaw = self.object:get_yaw()
|
||||||
local collisionbox = self.object:get_properties().collisionbox
|
local collisionbox = self.object:get_properties().collisionbox
|
||||||
|
|
||||||
local min, max
|
local min, max
|
||||||
|
|
|
@ -1,16 +1,10 @@
|
||||||
local math_pi = math.pi
|
-- localize math functions
|
||||||
local math_sin = math.sin
|
local math = math
|
||||||
local math_cos = math.cos
|
local HALF_PI = math.pi / 2
|
||||||
local math_random = math.random
|
local DOUBLE_PI = math.pi * 2
|
||||||
local HALF_PI = math_pi / 2
|
|
||||||
local DOUBLE_PI = math_pi * 2
|
|
||||||
|
|
||||||
-- localize vector functions
|
-- localize vector functions
|
||||||
local vector_new = vector.new
|
local vector = vector
|
||||||
local vector_length = vector.length
|
|
||||||
local vector_multiply = vector.multiply
|
|
||||||
local vector_distance = vector.distance
|
|
||||||
local vector_normalize = vector.normalize
|
|
||||||
|
|
||||||
local minetest_yaw_to_dir = minetest.yaw_to_dir
|
local minetest_yaw_to_dir = minetest.yaw_to_dir
|
||||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||||
|
@ -19,18 +13,17 @@ local DEFAULT_JUMP_HEIGHT = 5
|
||||||
local DEFAULT_FLOAT_SPEED = 4
|
local DEFAULT_FLOAT_SPEED = 4
|
||||||
local DEFAULT_CLIMB_SPEED = 3
|
local DEFAULT_CLIMB_SPEED = 3
|
||||||
|
|
||||||
|
|
||||||
mobs.stick_in_cobweb = function(self)
|
mobs.stick_in_cobweb = function(self)
|
||||||
local current_velocity = self.object:get_velocity()
|
local current_velocity = self.object:get_velocity()
|
||||||
|
|
||||||
local goal_velocity = vector_multiply(vector_normalize(current_velocity), 0.4)
|
local goal_velocity = vector.multiply(vector.normalize(current_velocity), 0.4)
|
||||||
|
|
||||||
goal_velocity.y = -0.5
|
goal_velocity.y = -0.5
|
||||||
|
|
||||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||||
|
|
||||||
--smooths out mobs a bit
|
--smooths out mobs a bit
|
||||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||||
self.object:add_velocity(new_velocity_addition)
|
self.object:add_velocity(new_velocity_addition)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -40,7 +33,7 @@ mobs.float = function(self)
|
||||||
|
|
||||||
local acceleration = self.object:get_acceleration()
|
local acceleration = self.object:get_acceleration()
|
||||||
if acceleration and acceleration.y ~= 0 then
|
if acceleration and acceleration.y ~= 0 then
|
||||||
self.object:set_acceleration(vector_new(0,0,0))
|
self.object:set_acceleration(vector.new(0,0,0))
|
||||||
else
|
else
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
@ -59,7 +52,7 @@ mobs.float = function(self)
|
||||||
new_velocity_addition.z = 0
|
new_velocity_addition.z = 0
|
||||||
|
|
||||||
--smooths out mobs a bit
|
--smooths out mobs a bit
|
||||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||||
self.object:add_velocity(new_velocity_addition)
|
self.object:add_velocity(new_velocity_addition)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -81,7 +74,7 @@ mobs.climb = function(self)
|
||||||
new_velocity_addition.z = 0
|
new_velocity_addition.z = 0
|
||||||
|
|
||||||
--smooths out mobs a bit
|
--smooths out mobs a bit
|
||||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||||
self.object:add_velocity(new_velocity_addition)
|
self.object:add_velocity(new_velocity_addition)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -109,22 +102,22 @@ mobs.set_velocity = function(self, v)
|
||||||
local current_velocity = self.object:get_velocity()
|
local current_velocity = self.object:get_velocity()
|
||||||
|
|
||||||
local goal_velocity = {
|
local goal_velocity = {
|
||||||
x = (math_sin(yaw) * -v),
|
x = (math.sin(yaw) * -v),
|
||||||
y = 0,
|
y = 0,
|
||||||
z = (math_cos(yaw) * v),
|
z = (math.cos(yaw) * v),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||||
|
|
||||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
|
||||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
|
||||||
end
|
end
|
||||||
|
|
||||||
new_velocity_addition.y = 0
|
new_velocity_addition.y = 0
|
||||||
|
|
||||||
--smooths out mobs a bit
|
--smooths out mobs a bit
|
||||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||||
self.object:add_velocity(new_velocity_addition)
|
self.object:add_velocity(new_velocity_addition)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -139,7 +132,7 @@ mobs.get_velocity = function(self)
|
||||||
v.y = 0
|
v.y = 0
|
||||||
|
|
||||||
if v then
|
if v then
|
||||||
return vector_length(v)
|
return vector.length(v)
|
||||||
end
|
end
|
||||||
|
|
||||||
return 0
|
return 0
|
||||||
|
@ -155,7 +148,7 @@ mobs.jump = function(self, velocity)
|
||||||
--fallback velocity to allow modularity
|
--fallback velocity to allow modularity
|
||||||
velocity = velocity or DEFAULT_JUMP_HEIGHT
|
velocity = velocity or DEFAULT_JUMP_HEIGHT
|
||||||
|
|
||||||
self.object:add_velocity(vector_new(0,velocity,0))
|
self.object:add_velocity(vector.new(0,velocity,0))
|
||||||
end
|
end
|
||||||
|
|
||||||
--make mobs fall slowly
|
--make mobs fall slowly
|
||||||
|
@ -175,15 +168,15 @@ mobs.mob_fall_slow = function(self)
|
||||||
new_velocity_addition.x = 0
|
new_velocity_addition.x = 0
|
||||||
new_velocity_addition.z = 0
|
new_velocity_addition.z = 0
|
||||||
|
|
||||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
|
||||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
|
||||||
end
|
end
|
||||||
|
|
||||||
new_velocity_addition.x = 0
|
new_velocity_addition.x = 0
|
||||||
new_velocity_addition.z = 0
|
new_velocity_addition.z = 0
|
||||||
|
|
||||||
--smooths out mobs a bit
|
--smooths out mobs a bit
|
||||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||||
self.object:add_velocity(new_velocity_addition)
|
self.object:add_velocity(new_velocity_addition)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -215,13 +208,13 @@ mobs.flop = function(self, velocity)
|
||||||
velocity = velocity or DEFAULT_JUMP_HEIGHT
|
velocity = velocity or DEFAULT_JUMP_HEIGHT
|
||||||
|
|
||||||
--create a random direction (2d yaw)
|
--create a random direction (2d yaw)
|
||||||
local dir = DOUBLE_PI * math_random()
|
local dir = DOUBLE_PI * math.random()
|
||||||
|
|
||||||
--create a random force value
|
--create a random force value
|
||||||
local force = math_random(0,3) + math_random()
|
local force = math.random(0,3) + math.random()
|
||||||
|
|
||||||
--convert the yaw to a direction vector then multiply it times the force
|
--convert the yaw to a direction vector then multiply it times the force
|
||||||
local final_additional_force = vector_multiply(minetest_yaw_to_dir(dir), force)
|
local final_additional_force = vector.multiply(minetest_yaw_to_dir(dir), force)
|
||||||
|
|
||||||
--place in the "flop" velocity to make the mob flop
|
--place in the "flop" velocity to make the mob flop
|
||||||
final_additional_force.y = velocity
|
final_additional_force.y = velocity
|
||||||
|
@ -249,20 +242,20 @@ mobs.set_swim_velocity = function(self, v)
|
||||||
local current_velocity = self.object:get_velocity()
|
local current_velocity = self.object:get_velocity()
|
||||||
|
|
||||||
local goal_velocity = {
|
local goal_velocity = {
|
||||||
x = (math_sin(yaw) * -v),
|
x = (math.sin(yaw) * -v),
|
||||||
y = pitch,
|
y = pitch,
|
||||||
z = (math_cos(yaw) * v),
|
z = (math.cos(yaw) * v),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||||
|
|
||||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
|
||||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
|
||||||
end
|
end
|
||||||
|
|
||||||
--smooths out mobs a bit
|
--smooths out mobs a bit
|
||||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||||
self.object:add_velocity(new_velocity_addition)
|
self.object:add_velocity(new_velocity_addition)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -294,20 +287,20 @@ mobs.set_fly_velocity = function(self, v)
|
||||||
local current_velocity = self.object:get_velocity()
|
local current_velocity = self.object:get_velocity()
|
||||||
|
|
||||||
local goal_velocity = {
|
local goal_velocity = {
|
||||||
x = (math_sin(yaw) * -v),
|
x = (math.sin(yaw) * -v),
|
||||||
y = pitch,
|
y = pitch,
|
||||||
z = (math_cos(yaw) * v),
|
z = (math.cos(yaw) * v),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||||
|
|
||||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
|
||||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
|
||||||
end
|
end
|
||||||
|
|
||||||
--smooths out mobs a bit
|
--smooths out mobs a bit
|
||||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||||
self.object:add_velocity(new_velocity_addition)
|
self.object:add_velocity(new_velocity_addition)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -319,7 +312,7 @@ mobs.calculate_pitch = function(pos1, pos2)
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
return(minetest_dir_to_yaw(vector_new(vector_distance(vector_new(pos1.x,0,pos1.z),vector_new(pos2.x,0,pos2.z)),0,pos1.y - pos2.y)) + HALF_PI)
|
return(minetest_dir_to_yaw(vector.new(vector.distance(vector.new(pos1.x,0,pos1.z),vector.new(pos2.x,0,pos2.z)),0,pos1.y - pos2.y)) + HALF_PI)
|
||||||
end
|
end
|
||||||
|
|
||||||
--make mobs fly up or down based on their y difference
|
--make mobs fly up or down based on their y difference
|
||||||
|
@ -356,27 +349,27 @@ mobs.jump_move = function(self, velocity)
|
||||||
mobs.set_velocity(self,0)
|
mobs.set_velocity(self,0)
|
||||||
|
|
||||||
--fallback velocity to allow modularity
|
--fallback velocity to allow modularity
|
||||||
jump_height = DEFAULT_JUMP_HEIGHT
|
local jump_height = DEFAULT_JUMP_HEIGHT
|
||||||
|
|
||||||
local yaw = (self.yaw or 0)
|
local yaw = (self.yaw or 0)
|
||||||
|
|
||||||
local current_velocity = self.object:get_velocity()
|
local current_velocity = self.object:get_velocity()
|
||||||
|
|
||||||
local goal_velocity = {
|
local goal_velocity = {
|
||||||
x = (math_sin(yaw) * -velocity),
|
x = (math.sin(yaw) * -velocity),
|
||||||
y = jump_height,
|
y = jump_height,
|
||||||
z = (math_cos(yaw) * velocity),
|
z = (math.cos(yaw) * velocity),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||||
|
|
||||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
|
||||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
|
||||||
end
|
end
|
||||||
|
|
||||||
--smooths out mobs a bit
|
--smooths out mobs a bit
|
||||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||||
self.object:add_velocity(new_velocity_addition)
|
self.object:add_velocity(new_velocity_addition)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
|
@ -1,10 +1,12 @@
|
||||||
local math_random = math.random
|
local math_random = math.random
|
||||||
|
|
||||||
local minetest_settings = minetest.settings
|
local minetest_settings = minetest.settings
|
||||||
|
|
||||||
|
-- CMI support check
|
||||||
|
local use_cmi = minetest.global_exists("cmi")
|
||||||
|
|
||||||
-- get entity staticdata
|
-- get entity staticdata
|
||||||
mobs.mob_staticdata = function(self)
|
mobs.mob_staticdata = function(self)
|
||||||
|
|
||||||
--despawn mechanism
|
--despawn mechanism
|
||||||
--don't despawned tamed or bred mobs
|
--don't despawned tamed or bred mobs
|
||||||
if not self.tamed and not self.bred then
|
if not self.tamed and not self.bred then
|
||||||
|
@ -142,8 +144,6 @@ mobs.mob_activate = function(self, staticdata, def, dtime)
|
||||||
self.health = math_random (self.hp_min, self.hp_max)
|
self.health = math_random (self.hp_min, self.hp_max)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if not self.random_sound_timer then
|
if not self.random_sound_timer then
|
||||||
self.random_sound_timer = math_random(self.random_sound_timer_min,self.random_sound_timer_max)
|
self.random_sound_timer = math_random(self.random_sound_timer_min,self.random_sound_timer_max)
|
||||||
end
|
end
|
||||||
|
@ -186,7 +186,6 @@ mobs.mob_activate = function(self, staticdata, def, dtime)
|
||||||
|
|
||||||
self.texture_mods = {}
|
self.texture_mods = {}
|
||||||
|
|
||||||
|
|
||||||
self.v_start = false
|
self.v_start = false
|
||||||
self.timer = 0
|
self.timer = 0
|
||||||
self.blinktimer = 0
|
self.blinktimer = 0
|
||||||
|
@ -200,7 +199,6 @@ mobs.mob_activate = function(self, staticdata, def, dtime)
|
||||||
self.object:set_texture_mod("")
|
self.object:set_texture_mod("")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- set anything changed above
|
-- set anything changed above
|
||||||
self.object:set_properties(self)
|
self.object:set_properties(self)
|
||||||
|
|
||||||
|
|
|
@ -1,8 +1,11 @@
|
||||||
|
|
||||||
-- lib_mount by Blert2112 (edited by TenPlus1)
|
-- lib_mount by Blert2112 (edited by TenPlus1)
|
||||||
|
|
||||||
local enable_crash = false
|
--local enable_crash = false
|
||||||
local crash_threshold = 6.5 -- ignored if enable_crash=false
|
--local crash_threshold = 6.5 -- ignored if enable_crash=false
|
||||||
|
|
||||||
|
local math = math
|
||||||
|
local vector = vector
|
||||||
|
|
||||||
------------------------------------------------------------------------------
|
------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
@ -10,7 +13,7 @@ local crash_threshold = 6.5 -- ignored if enable_crash=false
|
||||||
-- Helper functions
|
-- Helper functions
|
||||||
--
|
--
|
||||||
|
|
||||||
local node_ok = function(pos, fallback)
|
--[[local function node_ok(pos, fallback)
|
||||||
|
|
||||||
fallback = fallback or mobs.fallback_node
|
fallback = fallback or mobs.fallback_node
|
||||||
|
|
||||||
|
@ -21,10 +24,10 @@ local node_ok = function(pos, fallback)
|
||||||
end
|
end
|
||||||
|
|
||||||
return {name = fallback}
|
return {name = fallback}
|
||||||
end
|
end]]
|
||||||
|
|
||||||
|
|
||||||
local function node_is(pos)
|
--[[local function node_is(pos)
|
||||||
|
|
||||||
local node = node_ok(pos)
|
local node = node_ok(pos)
|
||||||
|
|
||||||
|
@ -45,7 +48,7 @@ local function node_is(pos)
|
||||||
end
|
end
|
||||||
|
|
||||||
return "other"
|
return "other"
|
||||||
end
|
end]]
|
||||||
|
|
||||||
|
|
||||||
local function get_sign(i)
|
local function get_sign(i)
|
||||||
|
@ -60,13 +63,11 @@ local function get_sign(i)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local function get_velocity(v, yaw, y)
|
--[[local function get_velocity(v, yaw, y)
|
||||||
|
|
||||||
local x = -math.sin(yaw) * v
|
local x = -math.sin(yaw) * v
|
||||||
local z = math.cos(yaw) * v
|
local z = math.cos(yaw) * v
|
||||||
|
|
||||||
return {x = x, y = y, z = z}
|
return {x = x, y = y, z = z}
|
||||||
end
|
end]]
|
||||||
|
|
||||||
|
|
||||||
local function get_v(v)
|
local function get_v(v)
|
||||||
|
@ -172,7 +173,7 @@ function mobs.detach(player, offset)
|
||||||
|
|
||||||
--pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}
|
--pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}
|
||||||
|
|
||||||
player:add_velocity(vector.new(math.random(-6,6),math.random(5,8),math.random(-6,6))) --throw the rider off
|
player:add_velocity(vector.new(math.random(-6,6), math.random(5,8), math.random(-6,6))) --throw the rider off
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
minetest.after(0.1, function(name, pos)
|
minetest.after(0.1, function(name, pos)
|
||||||
|
@ -187,13 +188,13 @@ end
|
||||||
|
|
||||||
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||||
|
|
||||||
local rot_view = 0
|
--local rot_view = 0
|
||||||
|
|
||||||
if entity.player_rotation.y == 90 then
|
--if entity.player_rotation.y == 90 then
|
||||||
rot_view = math.pi/2
|
-- rot_view = math.pi/2
|
||||||
end
|
--end
|
||||||
|
|
||||||
local acce_y = 0
|
--local acce_y = 0
|
||||||
local velo = entity.object:get_velocity()
|
local velo = entity.object:get_velocity()
|
||||||
|
|
||||||
entity.v = get_v(velo) * get_sign(entity.v)
|
entity.v = get_v(velo) * get_sign(entity.v)
|
||||||
|
@ -388,7 +389,6 @@ end
|
||||||
-- directional flying routine by D00Med (edited by TenPlus1)
|
-- directional flying routine by D00Med (edited by TenPlus1)
|
||||||
|
|
||||||
function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
||||||
|
|
||||||
if true then
|
if true then
|
||||||
print("succ")
|
print("succ")
|
||||||
return
|
return
|
||||||
|
|
|
@ -9,9 +9,9 @@ local get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||||
|
|
||||||
local math_random = math.random
|
local math_random = math.random
|
||||||
local math_floor = math.floor
|
local math_floor = math.floor
|
||||||
local max = math.max
|
--local max = math.max
|
||||||
|
|
||||||
local vector_distance = vector.distance
|
--local vector_distance = vector.distance
|
||||||
local vector_new = vector.new
|
local vector_new = vector.new
|
||||||
local vector_floor = vector.floor
|
local vector_floor = vector.floor
|
||||||
|
|
||||||
|
|
|
@ -2,4 +2,4 @@ name = mcl_mobs
|
||||||
author = PilzAdam
|
author = PilzAdam
|
||||||
description = Adds a mob API for mods to add animals or monsters, etc.
|
description = Adds a mob API for mods to add animals or monsters, etc.
|
||||||
depends = mcl_particles
|
depends = mcl_particles
|
||||||
optional_depends = mcl_weather, mcl_explosions, mcl_hunger, mcl_worlds, invisibility, cmi, doc_identifier, mcl_armor, mcl_portals, mcl_experience
|
optional_depends = mcl_weather, mcl_explosions, mcl_hunger, mcl_worlds, cmi, doc_identifier, mcl_armor, mcl_portals, mcl_experience
|
||||||
|
|
|
@ -450,6 +450,8 @@ function mcl_end.grow_chorus_plant_step(pos, node, pr)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- ABM ---
|
--- ABM ---
|
||||||
|
local seed = minetest.get_mapgen_params().seed
|
||||||
|
local pr = PseudoRandom(seed)
|
||||||
minetest.register_abm({
|
minetest.register_abm({
|
||||||
label = "Chorus plant growth",
|
label = "Chorus plant growth",
|
||||||
nodenames = { "mcl_end:chorus_flower" },
|
nodenames = { "mcl_end:chorus_flower" },
|
||||||
|
|
|
@ -1,12 +1,6 @@
|
||||||
-- Lava in the Nether
|
-- Lava in the Nether
|
||||||
|
|
||||||
local S = minetest.get_translator("mcl_nether")
|
local S = minetest.get_translator(minetest.get_current_modname())
|
||||||
local N = function(s) return s end
|
|
||||||
|
|
||||||
local msg = {
|
|
||||||
N("@1 has become one with the lava."),
|
|
||||||
N("@1 has been consumed by the lava."),
|
|
||||||
}
|
|
||||||
|
|
||||||
-- TODO: Increase flow speed. This could be done by reducing viscosity,
|
-- TODO: Increase flow speed. This could be done by reducing viscosity,
|
||||||
-- but this would also allow players to swim faster in lava.
|
-- but this would also allow players to swim faster in lava.
|
||||||
|
@ -20,7 +14,6 @@ lava_src_def._doc_items_usagehelp = nil
|
||||||
lava_src_def.liquid_range = 7
|
lava_src_def.liquid_range = 7
|
||||||
lava_src_def.liquid_alternative_source = "mcl_nether:nether_lava_source"
|
lava_src_def.liquid_alternative_source = "mcl_nether:nether_lava_source"
|
||||||
lava_src_def.liquid_alternative_flowing = "mcl_nether:nether_lava_flowing"
|
lava_src_def.liquid_alternative_flowing = "mcl_nether:nether_lava_flowing"
|
||||||
lava_src_def._mcl_node_death_message = msg,
|
|
||||||
minetest.register_node("mcl_nether:nether_lava_source", lava_src_def)
|
minetest.register_node("mcl_nether:nether_lava_source", lava_src_def)
|
||||||
|
|
||||||
local lava_flow_def = table.copy(minetest.registered_nodes["mcl_core:lava_flowing"])
|
local lava_flow_def = table.copy(minetest.registered_nodes["mcl_core:lava_flowing"])
|
||||||
|
@ -29,7 +22,6 @@ lava_flow_def._doc_items_create_entry = false
|
||||||
lava_flow_def.liquid_range = 7
|
lava_flow_def.liquid_range = 7
|
||||||
lava_flow_def.liquid_alternative_flowing = "mcl_nether:nether_lava_flowing"
|
lava_flow_def.liquid_alternative_flowing = "mcl_nether:nether_lava_flowing"
|
||||||
lava_flow_def.liquid_alternative_source = "mcl_nether:nether_lava_source"
|
lava_flow_def.liquid_alternative_source = "mcl_nether:nether_lava_source"
|
||||||
lava_flow_def._mcl_node_death_message = msg,
|
|
||||||
minetest.register_node("mcl_nether:nether_lava_flowing", lava_flow_def)
|
minetest.register_node("mcl_nether:nether_lava_flowing", lava_flow_def)
|
||||||
|
|
||||||
-- Add entry aliases for the Help
|
-- Add entry aliases for the Help
|
||||||
|
|
|
@ -38,5 +38,3 @@ Place this item on soul sand to plant it and watch it grow.=Platzieren Sie den G
|
||||||
Burns your feet=Verbrennt Ihre Füße
|
Burns your feet=Verbrennt Ihre Füße
|
||||||
Grows on soul sand=Wächst auf Seelensand
|
Grows on soul sand=Wächst auf Seelensand
|
||||||
Reduces walking speed=Reduziert das Schritttempo
|
Reduces walking speed=Reduziert das Schritttempo
|
||||||
@1 has become one with the lava.=@1 wurde eins mit der Lava.
|
|
||||||
@1 has been consumed by the lava.=@1 wurde von der Lava verzehrt.
|
|
||||||
|
|
|
@ -38,5 +38,3 @@ Place this item on soul sand to plant it and watch it grow.=Placez cet article s
|
||||||
Burns your feet=Vous brûle les pieds
|
Burns your feet=Vous brûle les pieds
|
||||||
Grows on soul sand=Pousse sur le sable de l'âme
|
Grows on soul sand=Pousse sur le sable de l'âme
|
||||||
Reduces walking speed=Réduit la vitesse de marche
|
Reduces walking speed=Réduit la vitesse de marche
|
||||||
@1 has become one with the lava.=@1 est devenu un avec la lave.
|
|
||||||
@1 has been consumed by the lava.=@1 a été consumé par la lave.
|
|
|
@ -38,5 +38,3 @@ Place this item on soul sand to plant it and watch it grow.=Поместите
|
||||||
Burns your feet=Обжигает ваши ноги
|
Burns your feet=Обжигает ваши ноги
|
||||||
Grows on soul sand=Растёт на песке душ
|
Grows on soul sand=Растёт на песке душ
|
||||||
Reduces walking speed=Уменьшает скорость ходьбы
|
Reduces walking speed=Уменьшает скорость ходьбы
|
||||||
@1 has become one with the lava.=@1 породнился(лась) с лавой.
|
|
||||||
@1 has been consumed by the lava.=@1 был(а) поглощен(а) лавой.
|
|
||||||
|
|
|
@ -38,5 +38,3 @@ Place this item on soul sand to plant it and watch it grow.=
|
||||||
Burns your feet=
|
Burns your feet=
|
||||||
Grows on soul sand=
|
Grows on soul sand=
|
||||||
Reduces walking speed=
|
Reduces walking speed=
|
||||||
@1 has become one with the lava.=
|
|
||||||
@1 has been consumed by the lava.=
|
|
||||||
|
|
|
@ -114,7 +114,8 @@ if not tsm_railcorridors.nodes.corridor_woods_function then
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Random Perlin noise generators
|
-- Random Perlin noise generators
|
||||||
local pr, pr_carts, pr_treasures, pr_deco, webperlin_major, webperlin_minor
|
local pr, pr_carts, pr_deco, webperlin_major, webperlin_minor
|
||||||
|
--local pr_treasures
|
||||||
|
|
||||||
local function InitRandomizer(seed)
|
local function InitRandomizer(seed)
|
||||||
-- Mostly used for corridor gen.
|
-- Mostly used for corridor gen.
|
||||||
|
@ -124,7 +125,7 @@ local function InitRandomizer(seed)
|
||||||
-- Separate randomizer for carts because spawning carts is very timing-dependent
|
-- Separate randomizer for carts because spawning carts is very timing-dependent
|
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pr_carts = PseudoRandom(seed-654)
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pr_carts = PseudoRandom(seed-654)
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-- Chest contents randomizer
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-- Chest contents randomizer
|
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pr_treasures = PseudoRandom(seed+777)
|
--pr_treasures = PseudoRandom(seed+777)
|
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-- Used for cobweb generation, both noises have to reach a high value for cobwebs to appear
|
-- Used for cobweb generation, both noises have to reach a high value for cobwebs to appear
|
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webperlin_major = PerlinNoise(934, 3, 0.6, 500)
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webperlin_major = PerlinNoise(934, 3, 0.6, 500)
|
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webperlin_minor = PerlinNoise(834, 3, 0.6, 50)
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webperlin_minor = PerlinNoise(834, 3, 0.6, 50)
|
||||||
|
|
Loading…
Reference in New Issue