1
0
Fork 0

Remove more uses of 3d_armor_trans.png

This commit is contained in:
Wuzzy 2020-02-17 17:46:25 +01:00
parent 81ca7469d7
commit 023f70ee1c
2 changed files with 3 additions and 3 deletions

View File

@ -33,7 +33,7 @@ local function update_entity(pos)
object = minetest.add_entity(pos, "3d_armor_stand:armor_entity")
end
if object then
local texture = "3d_armor_trans.png"
local texture = "blank.png"
local textures = {}
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
@ -244,7 +244,7 @@ minetest.register_entity("3d_armor_stand:armor_entity", {
visual_size = {x=1, y=1},
collisionbox = {-0.1,-0.4,-0.1, 0.1,1.3,0.1},
pointable = false,
textures = {"3d_armor_trans.png"},
textures = {"blank.png"},
pos = nil,
timer = 0,
on_activate = function(self)

View File

@ -18,7 +18,7 @@ wieldview = {
dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua")
wieldview.get_item_texture = function(self, item)
local texture = "3d_armor_trans.png"
local texture = "blank.png"
if item ~= "" then
if minetest.registered_items[item] then
if minetest.registered_items[item].inventory_image ~= "" then