forked from VoxeLibre/VoxeLibre
Merge branch 'master' into buckets
This commit is contained in:
commit
0119793d7a
|
@ -47,6 +47,9 @@ read_globals = {
|
|||
--GENERAL
|
||||
"default",
|
||||
|
||||
--ENTITIES
|
||||
"cmi",
|
||||
|
||||
--HUD
|
||||
"sfinv", "sfinv_buttons", "unified_inventory", "cmsg", "inventory_plus",
|
||||
}
|
|
@ -1,5 +1,5 @@
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|||
# Contributing to MineClone 2
|
||||
So you want to MineClone 2?
|
||||
So you want to contribute to MineClone 2?
|
||||
Wow, thank you! :-)
|
||||
|
||||
But first, some things to note:
|
||||
|
@ -46,6 +46,28 @@ Your commit names should be relatively descriptive, e.g. when saying "Fix #issue
|
|||
|
||||
Contributors will be credited in `CREDITS.md`.
|
||||
|
||||
## Code Style
|
||||
|
||||
Each mod must provide `mod.conf`.
|
||||
Each mod which add API functions should store functions inside a global table named like the mod.
|
||||
Public functions should not use self references but rather just access the table directly.
|
||||
Functions should be defined in this way:
|
||||
```
|
||||
function mcl_xyz.stuff(param) end
|
||||
```
|
||||
Insteed of this way:
|
||||
```
|
||||
mcl_xyz.stuff = function(param) end
|
||||
```
|
||||
Indentation must be unified, more likely with tabs.
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||||
|
||||
Time sensitive mods should make a local copy of most used API functions to improve performances.
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||||
```
|
||||
local vector = vector
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||||
local get_node = minetest.get_node
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||||
```
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||||
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||||
|
||||
## Features > 1.12
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||||
|
||||
If you want to make a feature that was added in a Minecraft version later than 1.12, you should fork MineClone5 (mineclone5 branch in the repository) and add your changes to this.
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||||
|
|
Binary file not shown.
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@ -121,7 +121,7 @@ local hardness_values = get_hardness_values_for_groups()
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-- hardness_value. Used for quick lookup.
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||||
local hardness_lookup = get_hardness_lookup_for_groups(hardness_values)
|
||||
|
||||
local function compute_creativetimes(group)
|
||||
--[[local function compute_creativetimes(group)
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||||
local creativetimes = {}
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for index, hardness in pairs(hardness_values[group]) do
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|
@ -129,7 +129,7 @@ local function compute_creativetimes(group)
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end
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|
||||
return creativetimes
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||||
end
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||||
end]]
|
||||
|
||||
-- Get the list of digging times for using a specific tool on a specific
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||||
-- diggroup.
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||||
|
@ -239,13 +239,13 @@ function mcl_autogroup.can_harvest(nodename, toolname)
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|||
end
|
||||
|
||||
-- Get one groupcap field for using a specific tool on a specific group.
|
||||
local function get_groupcap(group, can_harvest, multiplier, efficiency, uses)
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||||
--[[local function get_groupcap(group, can_harvest, multiplier, efficiency, uses)
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||||
return {
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||||
times = get_digtimes(group, can_harvest, multiplier, efficiency),
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uses = uses,
|
||||
maxlevel = 0,
|
||||
}
|
||||
end
|
||||
end]]
|
||||
|
||||
-- Returns the tool_capabilities from a tool definition or a default set of
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-- tool_capabilities
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|
@ -271,7 +271,7 @@ end
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|||
-- toolname - Name of the tool being enchanted (like "mcl_tools:diamond_pickaxe")
|
||||
-- efficiency - The efficiency level the tool is enchanted with (default 0)
|
||||
--
|
||||
-- NOTE:
|
||||
-- NOTE:
|
||||
-- This function can only be called after mod initialization. Otherwise a mod
|
||||
-- would have to add _mcl_autogroup as a dependency which would break the mod
|
||||
-- loading order.
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||||
|
@ -288,7 +288,7 @@ end
|
|||
-- toolname - Name of the tool used
|
||||
-- diggroup - The name of the diggroup the tool is used on
|
||||
--
|
||||
-- NOTE:
|
||||
-- NOTE:
|
||||
-- This function can only be called after mod initialization. Otherwise a mod
|
||||
-- would have to add _mcl_autogroup as a dependency which would break the mod
|
||||
-- loading order.
|
||||
|
@ -298,7 +298,7 @@ function mcl_autogroup.get_wear(toolname, diggroup)
|
|||
return math.ceil(65535 / uses)
|
||||
end
|
||||
|
||||
local overwrite = function()
|
||||
local function overwrite()
|
||||
for nname, ndef in pairs(minetest.registered_nodes) do
|
||||
local newgroups = table.copy(ndef.groups)
|
||||
if (nname ~= "ignore" and ndef.diggable) then
|
||||
|
@ -315,12 +315,12 @@ local overwrite = function()
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|||
newgroups.opaque = 1
|
||||
end
|
||||
|
||||
local creative_breakable = false
|
||||
--local creative_breakable = false
|
||||
|
||||
-- Assign groups used for digging this node depending on
|
||||
-- the registered digging groups
|
||||
for g, gdef in pairs(mcl_autogroup.registered_diggroups) do
|
||||
creative_breakable = true
|
||||
--creative_breakable = true
|
||||
local index = hardness_lookup[g][ndef._mcl_hardness or 0]
|
||||
if ndef.groups[g] then
|
||||
if gdef.levels then
|
||||
|
|
|
@ -81,11 +81,11 @@ if v6_use_snow_biomes then
|
|||
end
|
||||
local v6_freq_desert = tonumber(minetest.get_mapgen_setting("mgv6_freq_desert") or 0.45)
|
||||
|
||||
local NOISE_MAGIC_X = 1619
|
||||
local NOISE_MAGIC_Y = 31337
|
||||
local NOISE_MAGIC_Z = 52591
|
||||
local NOISE_MAGIC_SEED = 1013
|
||||
local noise2d = function(x, y, seed)
|
||||
--local NOISE_MAGIC_X = 1619
|
||||
--local NOISE_MAGIC_Y = 31337
|
||||
--local NOISE_MAGIC_Z = 52591
|
||||
--local NOISE_MAGIC_SEED = 1013
|
||||
local function noise2d(x, y, seed)
|
||||
-- TODO: implement noise2d function for biome blend
|
||||
return 0
|
||||
--[[
|
||||
|
|
|
@ -1,95 +1,100 @@
|
|||
local math = math
|
||||
|
||||
local get_node = minetest.get_node
|
||||
local get_item_group = minetest.get_item_group
|
||||
|
||||
local registered_nodes = minetest.registered_nodes
|
||||
|
||||
flowlib = {}
|
||||
|
||||
--sum of direction vectors must match an array index
|
||||
|
||||
--(sum,root)
|
||||
--(0,1), (1,1+0=1), (2,1+1=2), (3,1+2^2=5), (4,2^2+2^2=8)
|
||||
|
||||
local inv_roots = {
|
||||
[0] = 1,
|
||||
[1] = 1,
|
||||
[2] = 0.70710678118655,
|
||||
[4] = 0.5,
|
||||
[5] = 0.44721359549996,
|
||||
[8] = 0.35355339059327,
|
||||
}
|
||||
|
||||
local function to_unit_vector(dir_vector)
|
||||
--(sum,root)
|
||||
-- (0,1), (1,1+0=1), (2,1+1=2), (3,1+2^2=5), (4,2^2+2^2=8)
|
||||
local inv_roots = {[0] = 1, [1] = 1, [2] = 0.70710678118655, [4] = 0.5
|
||||
, [5] = 0.44721359549996, [8] = 0.35355339059327}
|
||||
local sum = dir_vector.x*dir_vector.x + dir_vector.z*dir_vector.z
|
||||
return {x=dir_vector.x*inv_roots[sum],y=dir_vector.y
|
||||
,z=dir_vector.z*inv_roots[sum]}
|
||||
local sum = dir_vector.x * dir_vector.x + dir_vector.z * dir_vector.z
|
||||
return {x = dir_vector.x * inv_roots[sum], y = dir_vector.y, z = dir_vector.z * inv_roots[sum]}
|
||||
end
|
||||
|
||||
local is_touching = function(realpos,nodepos,radius)
|
||||
local function is_touching(realpos,nodepos,radius)
|
||||
local boarder = 0.5 - radius
|
||||
return (math.abs(realpos - nodepos) > (boarder))
|
||||
return math.abs(realpos - nodepos) > (boarder)
|
||||
end
|
||||
|
||||
flowlib.is_touching = is_touching
|
||||
|
||||
local is_water = function(pos)
|
||||
return (minetest.get_item_group(minetest.get_node(
|
||||
{x=pos.x,y=pos.y,z=pos.z}).name
|
||||
, "water") ~= 0)
|
||||
local function is_water(pos)
|
||||
return get_item_group(get_node(pos).name, "water") ~= 0
|
||||
end
|
||||
|
||||
flowlib.is_water = is_water
|
||||
|
||||
local node_is_water = function(node)
|
||||
return (minetest.get_item_group(node.name, "water") ~= 0)
|
||||
local function node_is_water(node)
|
||||
return get_item_group(node.name, "water") ~= 0
|
||||
end
|
||||
|
||||
flowlib.node_is_water = node_is_water
|
||||
|
||||
local is_lava = function(pos)
|
||||
return (minetest.get_item_group(minetest.get_node(
|
||||
{x=pos.x,y=pos.y,z=pos.z}).name
|
||||
, "lava") ~= 0)
|
||||
local function is_lava(pos)
|
||||
return get_item_group(get_node(pos).name, "lava") ~= 0
|
||||
end
|
||||
|
||||
flowlib.is_lava = is_lava
|
||||
|
||||
local node_is_lava = function(node)
|
||||
return (minetest.get_item_group(node.name, "lava") ~= 0)
|
||||
local function node_is_lava(node)
|
||||
return get_item_group(node.name, "lava") ~= 0
|
||||
end
|
||||
|
||||
flowlib.node_is_lava = node_is_lava
|
||||
|
||||
|
||||
local is_liquid = function(pos)
|
||||
return (minetest.get_item_group(minetest.get_node(
|
||||
{x=pos.x,y=pos.y,z=pos.z}).name
|
||||
, "liquid") ~= 0)
|
||||
local function is_liquid(pos)
|
||||
return get_item_group(get_node(pos).name, "liquid") ~= 0
|
||||
end
|
||||
|
||||
flowlib.is_liquid = is_liquid
|
||||
|
||||
local node_is_liquid = function(node)
|
||||
return (minetest.get_item_group(node.name, "liquid") ~= 0)
|
||||
local function node_is_liquid(node)
|
||||
return minetest.get_item_group(node.name, "liquid") ~= 0
|
||||
end
|
||||
|
||||
flowlib.node_is_liquid = node_is_liquid
|
||||
|
||||
--This code is more efficient
|
||||
local function quick_flow_logic(node,pos_testing,direction)
|
||||
local function quick_flow_logic(node, pos_testing, direction)
|
||||
local name = node.name
|
||||
if not minetest.registered_nodes[name] then
|
||||
if not registered_nodes[name] then
|
||||
return 0
|
||||
end
|
||||
if minetest.registered_nodes[name].liquidtype == "source" then
|
||||
local node_testing = minetest.get_node(pos_testing)
|
||||
local param2_testing = node_testing.param2
|
||||
if not minetest.registered_nodes[node_testing.name] then
|
||||
if registered_nodes[name].liquidtype == "source" then
|
||||
local node_testing = get_node(pos_testing)
|
||||
if not registered_nodes[node_testing.name] then
|
||||
return 0
|
||||
end
|
||||
if minetest.registered_nodes[node_testing.name].liquidtype
|
||||
~= "flowing" then
|
||||
if registered_nodes[node_testing.name].liquidtype ~= "flowing" then
|
||||
return 0
|
||||
else
|
||||
return direction
|
||||
end
|
||||
elseif minetest.registered_nodes[name].liquidtype == "flowing" then
|
||||
local node_testing = minetest.get_node(pos_testing)
|
||||
elseif registered_nodes[name].liquidtype == "flowing" then
|
||||
local node_testing = get_node(pos_testing)
|
||||
local param2_testing = node_testing.param2
|
||||
if not minetest.registered_nodes[node_testing.name] then
|
||||
if not registered_nodes[node_testing.name] then
|
||||
return 0
|
||||
end
|
||||
if minetest.registered_nodes[node_testing.name].liquidtype
|
||||
== "source" then
|
||||
if registered_nodes[node_testing.name].liquidtype == "source" then
|
||||
return -direction
|
||||
elseif minetest.registered_nodes[node_testing.name].liquidtype
|
||||
== "flowing" then
|
||||
elseif registered_nodes[node_testing.name].liquidtype == "flowing" then
|
||||
if param2_testing < node.param2 then
|
||||
if (node.param2 - param2_testing) > 6 then
|
||||
return -direction
|
||||
|
@ -108,48 +113,41 @@ local function quick_flow_logic(node,pos_testing,direction)
|
|||
return 0
|
||||
end
|
||||
|
||||
local quick_flow = function(pos,node)
|
||||
local x = 0
|
||||
local z = 0
|
||||
|
||||
local function quick_flow(pos, node)
|
||||
if not node_is_liquid(node) then
|
||||
return {x=0,y=0,z=0}
|
||||
return {x = 0, y = 0, z = 0}
|
||||
end
|
||||
|
||||
x = x + quick_flow_logic(node,{x=pos.x-1,y=pos.y,z=pos.z},-1)
|
||||
x = x + quick_flow_logic(node,{x=pos.x+1,y=pos.y,z=pos.z}, 1)
|
||||
z = z + quick_flow_logic(node,{x=pos.x,y=pos.y,z=pos.z-1},-1)
|
||||
z = z + quick_flow_logic(node,{x=pos.x,y=pos.y,z=pos.z+1}, 1)
|
||||
|
||||
return to_unit_vector({x=x,y=0,z=z})
|
||||
local x = quick_flow_logic(node,{x = pos.x-1, y = pos.y, z = pos.z},-1) + quick_flow_logic(node,{x = pos.x+1, y = pos.y, z = pos.z}, 1)
|
||||
local z = quick_flow_logic(node,{x = pos.x, y = pos.y, z = pos.z-1},-1) + quick_flow_logic(node,{x = pos.x, y = pos.y, z = pos.z+1}, 1)
|
||||
return to_unit_vector({x = x, y = 0, z = z})
|
||||
end
|
||||
|
||||
flowlib.quick_flow = quick_flow
|
||||
|
||||
--if not in water but touching, move centre to touching block
|
||||
--x has higher precedence than z
|
||||
--if pos changes with x, it affects z
|
||||
|
||||
--if not in water but touching, move centre to touching block
|
||||
--x has higher precedence than z
|
||||
--if pos changes with x, it affects z
|
||||
local move_centre = function(pos,realpos,node,radius)
|
||||
if is_touching(realpos.x,pos.x,radius) then
|
||||
if is_liquid({x=pos.x-1,y=pos.y,z=pos.z}) then
|
||||
node = minetest.get_node({x=pos.x-1,y=pos.y,z=pos.z})
|
||||
pos = {x=pos.x-1,y=pos.y,z=pos.z}
|
||||
elseif is_liquid({x=pos.x+1,y=pos.y,z=pos.z}) then
|
||||
node = minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z})
|
||||
pos = {x=pos.x+1,y=pos.y,z=pos.z}
|
||||
local function move_centre(pos, realpos, node, radius)
|
||||
if is_touching(realpos.x, pos.x, radius) then
|
||||
if is_liquid({x = pos.x-1, y = pos.y, z = pos.z}) then
|
||||
node = get_node({x=pos.x-1, y = pos.y, z = pos.z})
|
||||
pos = {x = pos.x-1, y = pos.y, z = pos.z}
|
||||
elseif is_liquid({x = pos.x+1, y = pos.y, z = pos.z}) then
|
||||
node = get_node({x = pos.x+1, y = pos.y, z = pos.z})
|
||||
pos = {x = pos.x+1, y = pos.y, z = pos.z}
|
||||
end
|
||||
end
|
||||
if is_touching(realpos.z,pos.z,radius) then
|
||||
if is_liquid({x=pos.x,y=pos.y,z=pos.z-1}) then
|
||||
node = minetest.get_node({x=pos.x,y=pos.y,z=pos.z-1})
|
||||
pos = {x=pos.x,y=pos.y,z=pos.z-1}
|
||||
elseif is_liquid({x=pos.x,y=pos.y,z=pos.z+1}) then
|
||||
node = minetest.get_node({x=pos.x,y=pos.y,z=pos.z+1})
|
||||
pos = {x=pos.x,y=pos.y,z=pos.z+1}
|
||||
if is_touching(realpos.z, pos.z, radius) then
|
||||
if is_liquid({x = pos.x, y = pos.y, z = pos.z - 1}) then
|
||||
node = get_node({x = pos.x, y = pos.y, z = pos.z - 1})
|
||||
pos = {x = pos.x, y = pos.y, z = pos.z - 1}
|
||||
elseif is_liquid({x = pos.x, y = pos.y, z = pos.z + 1}) then
|
||||
node = get_node({x = pos.x, y = pos.y, z = pos.z + 1})
|
||||
pos = {x = pos.x, y = pos.y, z = pos.z + 1}
|
||||
end
|
||||
end
|
||||
return pos,node
|
||||
return pos, node
|
||||
end
|
||||
|
||||
flowlib.move_centre = move_centre
|
||||
|
|
|
@ -1,17 +1,21 @@
|
|||
local vector = vector
|
||||
|
||||
local facedir_to_dir = minetest.facedir_to_dir
|
||||
local get_item_group = minetest.get_item_group
|
||||
local remove_node = minetest.remove_node
|
||||
local get_node = minetest.get_node
|
||||
|
||||
local original_function = minetest.check_single_for_falling
|
||||
|
||||
minetest.check_single_for_falling = function(pos)
|
||||
function minetest.check_single_for_falling(pos)
|
||||
local ret_o = original_function(pos)
|
||||
|
||||
local ret = false
|
||||
local node = minetest.get_node(pos)
|
||||
if minetest.get_item_group(node.name, "attached_node_facedir") ~= 0 then
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
if get_item_group(node.name, "attached_node_facedir") ~= 0 then
|
||||
local dir = facedir_to_dir(node.param2)
|
||||
if dir then
|
||||
local cpos = vector.add(pos, dir)
|
||||
local cnode = minetest.get_node(cpos)
|
||||
if minetest.get_item_group(cnode.name, "solid") == 0 then
|
||||
minetest.remove_node(pos)
|
||||
if get_item_group(get_node(vector.add(pos, dir)).name, "solid") == 0 then
|
||||
remove_node(pos)
|
||||
local drops = minetest.get_node_drops(node.name, "")
|
||||
for dr=1, #drops do
|
||||
minetest.add_item(pos, drops[dr])
|
||||
|
@ -20,7 +24,6 @@ minetest.check_single_for_falling = function(pos)
|
|||
end
|
||||
end
|
||||
end
|
||||
|
||||
return ret_o or ret
|
||||
end
|
||||
|
||||
|
|
|
@ -13,9 +13,7 @@ under the LGPLv2.1 license.
|
|||
mcl_explosions = {}
|
||||
|
||||
local mod_fire = minetest.get_modpath("mcl_fire") ~= nil
|
||||
local CONTENT_FIRE = minetest.get_content_id("mcl_fire:fire")
|
||||
|
||||
local S = minetest.get_translator("mcl_explosions")
|
||||
--local CONTENT_FIRE = minetest.get_content_id("mcl_fire:fire")
|
||||
|
||||
local hash_node_position = minetest.hash_node_position
|
||||
local get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
|
@ -174,14 +172,11 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
|||
|
||||
local ystride = (emax.x - emin_x + 1)
|
||||
local zstride = ystride * (emax.y - emin_y + 1)
|
||||
local pos_x = pos.x
|
||||
local pos_y = pos.y
|
||||
local pos_z = pos.z
|
||||
|
||||
local area = VoxelArea:new {
|
||||
--[[local area = VoxelArea:new {
|
||||
MinEdge = emin,
|
||||
MaxEdge = emax
|
||||
}
|
||||
}]]
|
||||
local data = vm:get_data()
|
||||
local destroy = {}
|
||||
|
||||
|
|
|
@ -1,2 +0,0 @@
|
|||
# textdomain:mcl_explosions
|
||||
@1 was caught in an explosion.=@1 wurde Opfer einer Explosion.
|
|
@ -1,2 +0,0 @@
|
|||
# textdomain:mcl_explosions
|
||||
@1 was caught in an explosion.=@1 a été pris dans une explosion.
|
|
@ -1,2 +0,0 @@
|
|||
# textdomain:mcl_explosions
|
||||
@1 was caught in an explosion.=@1 не удалось пережить взрыва.
|
|
@ -1,2 +0,0 @@
|
|||
# textdomain:mcl_explosions
|
||||
@1 was caught in an explosion.=
|
|
@ -40,10 +40,9 @@ function mcl_loot.get_loot(loot_definitions, pr)
|
|||
total_weight = total_weight + (loot_definitions.items[i].weight or 1)
|
||||
end
|
||||
|
||||
local stacks_min = loot_definitions.stacks_min
|
||||
local stacks_max = loot_definitions.stacks_max
|
||||
if not stacks_min then stacks_min = 1 end
|
||||
if not stacks_max then stacks_max = 1 end
|
||||
--local stacks_min = loot_definitions.stacks_min or 1
|
||||
--local stacks_max = loot_definitions.stacks_max or 1
|
||||
|
||||
local stacks = pr:next(loot_definitions.stacks_min, loot_definitions.stacks_max)
|
||||
for s=1, stacks do
|
||||
local r = pr:next(1, total_weight)
|
||||
|
|
|
@ -1,3 +1,12 @@
|
|||
local vector = vector
|
||||
local table = table
|
||||
|
||||
local hash_node_position = minetest.hash_node_position
|
||||
local add_particlespawner = minetest.add_particlespawner
|
||||
local delete_particlespawner = minetest.delete_particlespawner
|
||||
|
||||
local ipairs = ipairs
|
||||
|
||||
mcl_particles = {}
|
||||
|
||||
-- Table of particlespawner IDs on a per-node hash basis
|
||||
|
@ -32,11 +41,11 @@ function mcl_particles.add_node_particlespawner(pos, particlespawner_definition,
|
|||
if allowed_level == 0 or levels[level] > allowed_level then
|
||||
return
|
||||
end
|
||||
local poshash = minetest.hash_node_position(pos)
|
||||
local poshash = hash_node_position(pos)
|
||||
if not poshash then
|
||||
return
|
||||
end
|
||||
local id = minetest.add_particlespawner(particlespawner_definition)
|
||||
local id = add_particlespawner(particlespawner_definition)
|
||||
if id == -1 then
|
||||
return
|
||||
end
|
||||
|
@ -47,6 +56,8 @@ function mcl_particles.add_node_particlespawner(pos, particlespawner_definition,
|
|||
return id
|
||||
end
|
||||
|
||||
local add_node_particlespawner = mcl_particles.add_node_particlespawner
|
||||
|
||||
-- Deletes all particlespawners that are assigned to a node position.
|
||||
-- If no particlespawners exist for this position, nothing happens.
|
||||
-- pos: Node positon. MUST use integer values!
|
||||
|
@ -55,11 +66,11 @@ function mcl_particles.delete_node_particlespawners(pos)
|
|||
if allowed_level == 0 then
|
||||
return false
|
||||
end
|
||||
local poshash = minetest.hash_node_position(pos)
|
||||
local poshash = hash_node_position(pos)
|
||||
local ids = particle_nodes[poshash]
|
||||
if ids then
|
||||
for i=1, #ids do
|
||||
minetest.delete_particlespawner(ids[i])
|
||||
delete_particlespawner(ids[i])
|
||||
end
|
||||
particle_nodes[poshash] = nil
|
||||
return true
|
||||
|
@ -72,7 +83,6 @@ end
|
|||
local smoke_pdef_cached = {}
|
||||
|
||||
function mcl_particles.spawn_smoke(pos, name, smoke_pdef_base)
|
||||
local min = math.min
|
||||
local new_minpos = vector.add(pos, smoke_pdef_base.minrelpos)
|
||||
local new_maxpos = vector.add(pos, smoke_pdef_base.maxrelpos)
|
||||
|
||||
|
@ -81,7 +91,7 @@ function mcl_particles.spawn_smoke(pos, name, smoke_pdef_base)
|
|||
for i, smoke_pdef in ipairs(smoke_pdef_cached[name]) do
|
||||
smoke_pdef.minpos = new_minpos
|
||||
smoke_pdef.maxpos = new_maxpos
|
||||
mcl_particles.add_node_particlespawner(pos, smoke_pdef, "high")
|
||||
add_node_particlespawner(pos, smoke_pdef, "high")
|
||||
end
|
||||
-- cache already populated
|
||||
else
|
||||
|
@ -111,13 +121,11 @@ function mcl_particles.spawn_smoke(pos, name, smoke_pdef_base)
|
|||
smoke_pdef.animation.length = exptime + 0.1
|
||||
-- minexptime must be set such that the last frame is actully rendered,
|
||||
-- even if its very short. Larger exptime -> larger range
|
||||
smoke_pdef.minexptime = min(exptime, (7.0/8.0 * (exptime + 0.1) + 0.1))
|
||||
smoke_pdef.minexptime = math.min(exptime, (7.0/8.0 * (exptime + 0.1) + 0.1))
|
||||
smoke_pdef.texture = "mcl_particles_smoke_anim.png^[colorize:#000000:" ..colorize
|
||||
|
||||
mcl_particles.add_node_particlespawner(pos, smoke_pdef, "high")
|
||||
|
||||
add_node_particlespawner(pos, smoke_pdef, "high")
|
||||
table.insert(smoke_pdef_cached[name], table.copy(smoke_pdef))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
|
@ -150,7 +150,7 @@ function mcl_util.get_eligible_transfer_item_slot(src_inventory, src_list, dst_i
|
|||
end
|
||||
|
||||
-- Returns true if itemstack is a shulker box
|
||||
local is_not_shulker_box = function(itemstack)
|
||||
local function is_not_shulker_box(itemstack)
|
||||
local g = minetest.get_item_group(itemstack:get_name(), "shulker_box")
|
||||
return g == 0 or g == nil
|
||||
end
|
||||
|
@ -212,7 +212,7 @@ function mcl_util.move_item_container(source_pos, destination_pos, source_list,
|
|||
end
|
||||
|
||||
-- Normalize double container by forcing to always use the left segment first
|
||||
local normalize_double_container = function(pos, node, ctype)
|
||||
local function normalize_double_container(pos, node, ctype)
|
||||
if ctype == 6 then
|
||||
pos = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
|
||||
if not pos then
|
||||
|
@ -456,14 +456,7 @@ function mcl_util.calculate_durability(itemstack)
|
|||
end
|
||||
end
|
||||
end
|
||||
if not uses then
|
||||
local toolcaps = itemstack:get_tool_capabilities()
|
||||
local groupcaps = toolcaps.groupcaps
|
||||
for _, v in pairs(groupcaps) do
|
||||
uses = v.uses
|
||||
break
|
||||
end
|
||||
end
|
||||
uses = uses or (next(itemstack:get_tool_capabilities().groupcaps) or {}).uses
|
||||
end
|
||||
|
||||
return uses or 0
|
||||
|
|
|
@ -33,15 +33,15 @@ end
|
|||
-- If the Y coordinate is not located in any dimension, it will return:
|
||||
-- nil, "void"
|
||||
function mcl_worlds.y_to_layer(y)
|
||||
if y >= mcl_vars.mg_overworld_min then
|
||||
return y - mcl_vars.mg_overworld_min, "overworld"
|
||||
elseif y >= mcl_vars.mg_nether_min and y <= mcl_vars.mg_nether_max+128 then
|
||||
return y - mcl_vars.mg_nether_min, "nether"
|
||||
elseif y >= mcl_vars.mg_end_min and y <= mcl_vars.mg_end_max then
|
||||
return y - mcl_vars.mg_end_min, "end"
|
||||
else
|
||||
return nil, "void"
|
||||
end
|
||||
if y >= mcl_vars.mg_overworld_min then
|
||||
return y - mcl_vars.mg_overworld_min, "overworld"
|
||||
elseif y >= mcl_vars.mg_nether_min and y <= mcl_vars.mg_nether_max+128 then
|
||||
return y - mcl_vars.mg_nether_min, "nether"
|
||||
elseif y >= mcl_vars.mg_end_min and y <= mcl_vars.mg_end_max then
|
||||
return y - mcl_vars.mg_end_min, "end"
|
||||
else
|
||||
return nil, "void"
|
||||
end
|
||||
end
|
||||
|
||||
-- Takes a pos and returns the dimension it belongs to (same as above)
|
||||
|
@ -55,38 +55,38 @@ end
|
|||
-- MineClone 2.
|
||||
-- mc_dimension is one of "overworld", "nether", "end" (default: "overworld").
|
||||
function mcl_worlds.layer_to_y(layer, mc_dimension)
|
||||
if mc_dimension == "overworld" or mc_dimension == nil then
|
||||
return layer + mcl_vars.mg_overworld_min
|
||||
elseif mc_dimension == "nether" then
|
||||
return layer + mcl_vars.mg_nether_min
|
||||
elseif mc_dimension == "end" then
|
||||
return layer + mcl_vars.mg_end_min
|
||||
end
|
||||
if mc_dimension == "overworld" or mc_dimension == nil then
|
||||
return layer + mcl_vars.mg_overworld_min
|
||||
elseif mc_dimension == "nether" then
|
||||
return layer + mcl_vars.mg_nether_min
|
||||
elseif mc_dimension == "end" then
|
||||
return layer + mcl_vars.mg_end_min
|
||||
end
|
||||
end
|
||||
|
||||
-- Takes a position and returns true if this position can have weather
|
||||
function mcl_worlds.has_weather(pos)
|
||||
-- Weather in the Overworld and the high part of the void below
|
||||
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
||||
-- Weather in the Overworld and the high part of the void below
|
||||
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
||||
end
|
||||
|
||||
-- Takes a position and returns true if this position can have Nether dust
|
||||
function mcl_worlds.has_dust(pos)
|
||||
-- Weather in the Overworld and the high part of the void below
|
||||
return pos.y <= mcl_vars.mg_nether_max + 138 and pos.y >= mcl_vars.mg_nether_min - 10
|
||||
-- Weather in the Overworld and the high part of the void below
|
||||
return pos.y <= mcl_vars.mg_nether_max + 138 and pos.y >= mcl_vars.mg_nether_min - 10
|
||||
end
|
||||
|
||||
-- Takes a position (pos) and returns true if compasses are working here
|
||||
function mcl_worlds.compass_works(pos)
|
||||
-- It doesn't work in Nether and the End, but it works in the Overworld and in the high part of the void below
|
||||
local _, dim = mcl_worlds.y_to_layer(pos.y)
|
||||
if dim == "nether" or dim == "end" then
|
||||
return false
|
||||
elseif dim == "void" then
|
||||
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
||||
else
|
||||
return true
|
||||
end
|
||||
-- It doesn't work in Nether and the End, but it works in the Overworld and in the high part of the void below
|
||||
local _, dim = mcl_worlds.y_to_layer(pos.y)
|
||||
if dim == "nether" or dim == "end" then
|
||||
return false
|
||||
elseif dim == "void" then
|
||||
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Takes a position (pos) and returns true if clocks are working here
|
||||
|
@ -112,11 +112,11 @@ local last_dimension = {}
|
|||
-- * player: Player who changed the dimension
|
||||
-- * dimension: New dimension ("overworld", "nether", "end", "void")
|
||||
function mcl_worlds.dimension_change(player, dimension)
|
||||
local playername = player:get_player_name()
|
||||
local playername = player:get_player_name()
|
||||
for i=1, #mcl_worlds.registered_on_dimension_change do
|
||||
mcl_worlds.registered_on_dimension_change[i](player, dimension, last_dimension[playername])
|
||||
end
|
||||
last_dimension[playername] = dimension
|
||||
last_dimension[playername] = dimension
|
||||
end
|
||||
|
||||
----------------------- INTERNAL STUFF ----------------------
|
||||
|
|
|
@ -31,24 +31,21 @@ minetest.register_globalstep(function(dtime)
|
|||
timer = timer + dtime;
|
||||
if timer >= 0.3 then
|
||||
for _,player in pairs(get_connected_players()) do
|
||||
local pp = player:get_pos()
|
||||
pp.y = ceil(pp.y)
|
||||
local loc = vector_add(pp, {x=0,y=-1,z=0})
|
||||
if loc ~= nil then
|
||||
|
||||
local nodeiamon = get_node(loc)
|
||||
|
||||
if nodeiamon ~= nil then
|
||||
if on_walk[nodeiamon.name] then
|
||||
on_walk[nodeiamon.name](loc, nodeiamon, player)
|
||||
end
|
||||
for i = 1, #registered_globals do
|
||||
local pp = player:get_pos()
|
||||
pp.y = ceil(pp.y)
|
||||
local loc = vector_add(pp, {x=0,y=-1,z=0})
|
||||
if loc ~= nil then
|
||||
local nodeiamon = get_node(loc)
|
||||
if nodeiamon ~= nil then
|
||||
if on_walk[nodeiamon.name] then
|
||||
on_walk[nodeiamon.name](loc, nodeiamon, player)
|
||||
end
|
||||
for i = 1, #registered_globals do
|
||||
registered_globals[i](loc, nodeiamon, player)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
timer = 0
|
||||
end
|
||||
end)
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
--Dripping Water Mod
|
||||
--by kddekadenz
|
||||
|
||||
local math = math
|
||||
|
||||
-- License of code, textures & sounds: CC0
|
||||
|
||||
--Drop entities
|
||||
|
@ -20,26 +22,21 @@ minetest.register_entity("drippingwater:drop_water", {
|
|||
spritediv = {x=1, y=1},
|
||||
initial_sprite_basepos = {x=0, y=0},
|
||||
static_save = false,
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
self.object:set_sprite({x=0,y=0}, 1, 1, true)
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
local k = math.random(1,222)
|
||||
local ownpos = self.object:get_pos()
|
||||
|
||||
if k==1 then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
|
||||
local k = math.random(1,222)
|
||||
local ownpos = self.object:get_pos()
|
||||
if k==1 then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
|
||||
self.object:remove()
|
||||
minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
||||
self.object:remove()
|
||||
minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
@ -61,27 +58,21 @@ minetest.register_entity("drippingwater:drop_lava", {
|
|||
spritediv = {x=1, y=1},
|
||||
initial_sprite_basepos = {x=0, y=0},
|
||||
static_save = false,
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
self.object:set_sprite({x=0,y=0}, 1, 0, true)
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
local k = math.random(1,222)
|
||||
local ownpos = self.object:get_pos()
|
||||
|
||||
if k==1 then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
|
||||
|
||||
local k = math.random(1,222)
|
||||
local ownpos = self.object:get_pos()
|
||||
if k == 1 then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
|
||||
self.object:remove()
|
||||
minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
||||
self.object:remove()
|
||||
minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
@ -90,36 +81,34 @@ minetest.register_entity("drippingwater:drop_lava", {
|
|||
|
||||
--Create drop
|
||||
|
||||
minetest.register_abm(
|
||||
{
|
||||
minetest.register_abm({
|
||||
label = "Create water drops",
|
||||
nodenames = {"group:opaque", "group:leaves"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 2,
|
||||
chance = 22,
|
||||
action = function(pos)
|
||||
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "water") ~= 0 and
|
||||
minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
|
||||
interval = 2,
|
||||
chance = 22,
|
||||
action = function(pos)
|
||||
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "water") ~= 0
|
||||
and minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
|
||||
local i = math.random(-45,45) / 100
|
||||
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_water")
|
||||
end
|
||||
end,
|
||||
end,
|
||||
})
|
||||
|
||||
--Create lava drop
|
||||
|
||||
minetest.register_abm(
|
||||
{
|
||||
minetest.register_abm({
|
||||
label = "Create lava drops",
|
||||
nodenames = {"group:opaque"},
|
||||
neighbors = {"group:lava"},
|
||||
interval = 2,
|
||||
chance = 22,
|
||||
action = function(pos)
|
||||
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "lava") ~= 0 and
|
||||
minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
|
||||
interval = 2,
|
||||
chance = 22,
|
||||
action = function(pos)
|
||||
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "lava") ~= 0
|
||||
and minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
|
||||
local i = math.random(-45,45) / 100
|
||||
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_lava")
|
||||
end
|
||||
end,
|
||||
})
|
||||
end,
|
||||
})
|
|
@ -328,10 +328,10 @@ function boat.on_step(self, dtime, moveresult)
|
|||
|
||||
p.y = p.y - boat_y_offset
|
||||
local new_velo
|
||||
local new_acce = {x = 0, y = 0, z = 0}
|
||||
local new_acce
|
||||
if not is_water(p) and not on_ice then
|
||||
-- Not on water or inside water: Free fall
|
||||
local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
|
||||
--local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
|
||||
new_acce = {x = 0, y = -9.8, z = 0}
|
||||
new_velo = get_velocity(self._v, self.object:get_yaw(),
|
||||
self.object:get_velocity().y)
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
local S = minetest.get_translator("mcl_burning")
|
||||
|
||||
function mcl_burning.get_storage(obj)
|
||||
return obj:is_player() and mcl_burning.storage[obj] or obj:get_luaentity()
|
||||
end
|
||||
|
@ -145,4 +143,4 @@ function mcl_burning.tick(obj, dtime, storage)
|
|||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
|
@ -1,5 +1,4 @@
|
|||
local S = minetest.get_translator("mcl_burning")
|
||||
local modpath = minetest.get_modpath("mcl_burning")
|
||||
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
mcl_burning = {
|
||||
storage = {},
|
||||
|
@ -56,7 +55,6 @@ minetest.register_on_leaveplayer(function(player)
|
|||
local storage = mcl_burning.storage[player]
|
||||
storage.fire_hud_id = nil
|
||||
player:get_meta():set_string("mcl_burning:data", minetest.serialize(storage))
|
||||
|
||||
mcl_burning.storage[player] = nil
|
||||
end)
|
||||
|
||||
|
@ -70,10 +68,8 @@ minetest.register_entity("mcl_burning:fire", {
|
|||
glow = -1,
|
||||
backface_culling = false,
|
||||
},
|
||||
|
||||
animation_frame = 0,
|
||||
animation_timer = 0,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
local parent, storage = self:sanity_check()
|
||||
|
||||
|
|
|
@ -1,7 +1,4 @@
|
|||
local S = minetest.get_translator("mcl_falling_nodes")
|
||||
local has_mcl_armor = minetest.get_modpath("mcl_armor")
|
||||
|
||||
local get_falling_depth = function(self)
|
||||
local function get_falling_depth(self)
|
||||
if not self._startpos then
|
||||
-- Fallback
|
||||
self._startpos = self.object:get_pos()
|
||||
|
@ -9,7 +6,7 @@ local get_falling_depth = function(self)
|
|||
return self._startpos.y - vector.round(self.object:get_pos()).y
|
||||
end
|
||||
|
||||
local deal_falling_damage = function(self, dtime)
|
||||
local function deal_falling_damage(self, dtime)
|
||||
if minetest.get_item_group(self.node.name, "falling_node_damage") == 0 then
|
||||
return
|
||||
end
|
||||
|
@ -38,7 +35,7 @@ local deal_falling_damage = function(self, dtime)
|
|||
inv:set_stack("armor", 2, helmet)
|
||||
end
|
||||
end
|
||||
local deathmsg, dmg_type
|
||||
local dmg_type
|
||||
if minetest.get_item_group(self.node.name, "anvil") ~= 0 then
|
||||
dmg_type = "anvil"
|
||||
else
|
||||
|
@ -60,10 +57,8 @@ minetest.register_entity(":__builtin:falling_node", {
|
|||
collide_with_objects = false,
|
||||
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
|
||||
node = {},
|
||||
meta = {},
|
||||
|
||||
set_node = function(self, node, meta)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
-- Change falling node if definition tells us to
|
||||
|
@ -90,7 +85,6 @@ minetest.register_entity(":__builtin:falling_node", {
|
|||
glow = glow,
|
||||
})
|
||||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
local meta = self.meta
|
||||
-- Workaround: Save inventory seperately from metadata.
|
||||
|
@ -111,7 +105,6 @@ minetest.register_entity(":__builtin:falling_node", {
|
|||
}
|
||||
return minetest.serialize(ds)
|
||||
end,
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
|
||||
|
@ -134,7 +127,6 @@ minetest.register_entity(":__builtin:falling_node", {
|
|||
end
|
||||
self._startpos = vector.round(self._startpos)
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
-- Set gravity
|
||||
local acceleration = self.object:get_acceleration()
|
||||
|
@ -186,10 +178,9 @@ minetest.register_entity(":__builtin:falling_node", {
|
|||
return
|
||||
end
|
||||
local nd = minetest.registered_nodes[n2.name]
|
||||
if n2.name == "mcl_portals:portal_end" then
|
||||
-- TODO: Teleport falling node.
|
||||
|
||||
elseif (nd and nd.buildable_to == true) or minetest.get_item_group(self.node.name, "crush_after_fall") ~= 0 then
|
||||
--if n2.name == "mcl_portals:portal_end" then
|
||||
-- TODO: Teleport falling node.
|
||||
if (nd and nd.buildable_to == true) or minetest.get_item_group(self.node.name, "crush_after_fall") ~= 0 then
|
||||
-- Replace destination node if it's buildable to
|
||||
minetest.remove_node(np)
|
||||
-- Run script hook
|
||||
|
@ -256,7 +247,6 @@ minetest.register_entity(":__builtin:falling_node", {
|
|||
self.object:set_pos(npos)
|
||||
end
|
||||
end
|
||||
|
||||
deal_falling_damage(self, dtime)
|
||||
end
|
||||
})
|
||||
|
|
|
@ -1,3 +0,0 @@
|
|||
# textdomain: mcl_falling_nodes
|
||||
@1 was smashed by a falling anvil.=@1 wurde von einem fallenden Amboss zerschmettert.
|
||||
@1 was smashed by a falling block.=@1 wurde von einem fallenden Block zerschmettert.
|
|
@ -1,3 +0,0 @@
|
|||
# textdomain: mcl_falling_nodes
|
||||
@1 was smashed by a falling anvil.=@1 fue aplastado por la caída de un yunque.
|
||||
@1 was smashed by a falling block.=@1 fue aplastado por la caída de un bloque.
|
|
@ -1,3 +0,0 @@
|
|||
# textdomain: mcl_falling_nodes
|
||||
@1 was smashed by a falling anvil.=@1 a été écrasé par une enclume qui tombait.
|
||||
@1 was smashed by a falling block.=@1 a été écrasé par un bloc qui tombait.
|
|
@ -1,3 +0,0 @@
|
|||
# textdomain: mcl_falling_nodes
|
||||
@1 was smashed by a falling anvil.=@1 придавило падающей наковальней.
|
||||
@1 was smashed by a falling block.=@1 раздавило падающим блоком.
|
|
@ -1,3 +0,0 @@
|
|||
# textdomain: mcl_falling_nodes
|
||||
@1 was smashed by a falling anvil.=
|
||||
@1 was smashed by a falling block.=
|
|
@ -1,5 +1,5 @@
|
|||
--these are lua locals, used for higher performance
|
||||
local minetest,math,vector,ipairs = minetest,math,vector,ipairs
|
||||
local minetest, math, vector, ipairs = minetest, math, vector, ipairs
|
||||
|
||||
--this is used for the player pool in the sound buffer
|
||||
local pool = {}
|
||||
|
@ -38,7 +38,7 @@ item_drop_settings.drop_single_item = false --if true, the drop control dro
|
|||
|
||||
item_drop_settings.magnet_time = 0.75 -- how many seconds an item follows the player before giving up
|
||||
|
||||
local get_gravity = function()
|
||||
local function get_gravity()
|
||||
return tonumber(minetest.settings:get("movement_gravity")) or 9.81
|
||||
end
|
||||
|
||||
|
@ -60,7 +60,7 @@ mcl_item_entity.register_pickup_achievement("mcl_mobitems:blaze_rod", "mcl:blaze
|
|||
mcl_item_entity.register_pickup_achievement("mcl_mobitems:leather", "mcl:killCow")
|
||||
mcl_item_entity.register_pickup_achievement("mcl_core:diamond", "mcl:diamonds")
|
||||
|
||||
local check_pickup_achievements = function(object, player)
|
||||
local function check_pickup_achievements(object, player)
|
||||
if has_awards then
|
||||
local itemname = ItemStack(object:get_luaentity().itemstring):get_name()
|
||||
local playername = player:get_player_name()
|
||||
|
@ -72,7 +72,7 @@ local check_pickup_achievements = function(object, player)
|
|||
end
|
||||
end
|
||||
|
||||
local enable_physics = function(object, luaentity, ignore_check)
|
||||
local function enable_physics(object, luaentity, ignore_check)
|
||||
if luaentity.physical_state == false or ignore_check == true then
|
||||
luaentity.physical_state = true
|
||||
object:set_properties({
|
||||
|
@ -83,7 +83,7 @@ local enable_physics = function(object, luaentity, ignore_check)
|
|||
end
|
||||
end
|
||||
|
||||
local disable_physics = function(object, luaentity, ignore_check, reset_movement)
|
||||
local function disable_physics(object, luaentity, ignore_check, reset_movement)
|
||||
if luaentity.physical_state == true or ignore_check == true then
|
||||
luaentity.physical_state = false
|
||||
object:set_properties({
|
||||
|
@ -98,13 +98,11 @@ end
|
|||
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
|
||||
tick = not tick
|
||||
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
|
||||
|
||||
|
||||
local name = player:get_player_name()
|
||||
|
||||
local pos = player:get_pos()
|
||||
|
@ -426,13 +424,9 @@ minetest.register_entity(":__builtin:item", {
|
|||
if itemtable then
|
||||
itemname = stack:to_table().name
|
||||
end
|
||||
local item_texture = nil
|
||||
local item_type = ""
|
||||
local glow
|
||||
local def = minetest.registered_items[itemname]
|
||||
if def then
|
||||
item_texture = def.inventory_image
|
||||
item_type = def.type
|
||||
description = def.description
|
||||
glow = def.light_source
|
||||
end
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
local vector = vector
|
||||
|
||||
function mcl_minecarts:get_sign(z)
|
||||
if z == 0 then
|
||||
return 0
|
||||
|
@ -38,11 +40,9 @@ end
|
|||
|
||||
function mcl_minecarts:check_front_up_down(pos, dir_, check_down, railtype)
|
||||
local dir = vector.new(dir_)
|
||||
local cur = nil
|
||||
|
||||
-- Front
|
||||
dir.y = 0
|
||||
cur = vector.add(pos, dir)
|
||||
local cur = vector.add(pos, dir)
|
||||
if mcl_minecarts:is_rail(cur, railtype) then
|
||||
return dir
|
||||
end
|
||||
|
@ -65,9 +65,9 @@ end
|
|||
|
||||
function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
||||
local pos = vector.round(pos_)
|
||||
local cur = nil
|
||||
local cur
|
||||
local left_check, right_check = true, true
|
||||
|
||||
|
||||
-- Check left and right
|
||||
local left = {x=0, y=0, z=0}
|
||||
local right = {x=0, y=0, z=0}
|
||||
|
@ -78,7 +78,7 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
|||
left.z = dir.x
|
||||
right.z = -dir.x
|
||||
end
|
||||
|
||||
|
||||
if ctrl then
|
||||
if old_switch == 1 then
|
||||
left_check = false
|
||||
|
@ -100,13 +100,13 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
|||
right_check = true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Normal
|
||||
cur = mcl_minecarts:check_front_up_down(pos, dir, true, railtype)
|
||||
if cur then
|
||||
return cur
|
||||
end
|
||||
|
||||
|
||||
-- Left, if not already checked
|
||||
if left_check then
|
||||
cur = mcl_minecarts:check_front_up_down(pos, left, false, railtype)
|
||||
|
@ -114,7 +114,7 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
|||
return cur
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Right, if not already checked
|
||||
if right_check then
|
||||
cur = mcl_minecarts:check_front_up_down(pos, right, false, railtype)
|
||||
|
@ -122,7 +122,6 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
|||
return cur
|
||||
end
|
||||
end
|
||||
|
||||
-- Backwards
|
||||
if not old_switch then
|
||||
cur = mcl_minecarts:check_front_up_down(pos, {
|
||||
|
@ -134,7 +133,5 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
|||
return cur
|
||||
end
|
||||
end
|
||||
|
||||
return {x=0, y=0, z=0}
|
||||
end
|
||||
|
||||
end
|
|
@ -486,7 +486,6 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||
if update.pos then
|
||||
self.object:set_pos(pos)
|
||||
end
|
||||
update = nil
|
||||
end
|
||||
|
||||
function cart:get_staticdata()
|
||||
|
@ -497,7 +496,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||
end
|
||||
|
||||
-- Place a minecart at pointed_thing
|
||||
mcl_minecarts.place_minecart = function(itemstack, pointed_thing, placer)
|
||||
function mcl_minecarts.place_minecart(itemstack, pointed_thing, placer)
|
||||
if not pointed_thing.type == "node" then
|
||||
return
|
||||
end
|
||||
|
@ -541,7 +540,7 @@ mcl_minecarts.place_minecart = function(itemstack, pointed_thing, placer)
|
|||
end
|
||||
|
||||
|
||||
local register_craftitem = function(itemstring, entity_id, description, tt_help, longdesc, usagehelp, icon, creative)
|
||||
local function register_craftitem(itemstring, entity_id, description, tt_help, longdesc, usagehelp, icon, creative)
|
||||
entity_mapping[itemstring] = entity_id
|
||||
|
||||
local groups = { minecart = 1, transport = 1 }
|
||||
|
@ -817,31 +816,30 @@ minetest.register_craft({
|
|||
})
|
||||
|
||||
-- TODO: Re-enable crafting of special minecarts when they have been implemented
|
||||
if false then
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:furnace_minecart",
|
||||
recipe = {
|
||||
{"mcl_furnaces:furnace"},
|
||||
{"mcl_minecarts:minecart"},
|
||||
},
|
||||
})
|
||||
--[[minetest.register_craft({
|
||||
output = "mcl_minecarts:furnace_minecart",
|
||||
recipe = {
|
||||
{"mcl_furnaces:furnace"},
|
||||
{"mcl_minecarts:minecart"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:hopper_minecart",
|
||||
recipe = {
|
||||
{"mcl_hoppers:hopper"},
|
||||
{"mcl_minecarts:minecart"},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:hopper_minecart",
|
||||
recipe = {
|
||||
{"mcl_hoppers:hopper"},
|
||||
{"mcl_minecarts:minecart"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:chest_minecart",
|
||||
recipe = {
|
||||
{"mcl_chests:chest"},
|
||||
{"mcl_minecarts:minecart"},
|
||||
},
|
||||
})]]
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:chest_minecart",
|
||||
recipe = {
|
||||
{"mcl_chests:chest"},
|
||||
{"mcl_minecarts:minecart"},
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
if has_mcl_wip then
|
||||
mcl_wip.register_wip_item("mcl_minecarts:chest_minecart")
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
local S = minetest.get_translator("mcl_minecarts")
|
||||
|
||||
-- Template rail function
|
||||
local register_rail = function(itemstring, tiles, def_extras, creative)
|
||||
local function register_rail(itemstring, tiles, def_extras, creative)
|
||||
local groups = {handy=1,pickaxey=1, attached_node=1,rail=1,connect_to_raillike=minetest.raillike_group("rail"),dig_by_water=1,destroy_by_lava_flow=1, transport=1}
|
||||
if creative == false then
|
||||
groups.not_in_creative_inventory = 1
|
||||
|
|
|
@ -11,133 +11,111 @@ local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
|||
local minetest_get_modpath = minetest.get_modpath
|
||||
local minetest_registered_nodes = minetest.registered_nodes
|
||||
local minetest_get_node = minetest.get_node
|
||||
local minetest_get_item_group = minetest.get_item_group
|
||||
--local minetest_get_item_group = minetest.get_item_group
|
||||
local minetest_registered_entities = minetest.registered_entities
|
||||
local minetest_line_of_sight = minetest.line_of_sight
|
||||
local minetest_after = minetest.after
|
||||
local minetest_sound_play = minetest.sound_play
|
||||
local minetest_add_particlespawner = minetest.add_particlespawner
|
||||
local minetest_registered_items = minetest.registered_items
|
||||
local minetest_set_node = minetest.set_node
|
||||
--local minetest_line_of_sight = minetest.line_of_sight
|
||||
--local minetest_after = minetest.after
|
||||
--local minetest_sound_play = minetest.sound_play
|
||||
--local minetest_add_particlespawner = minetest.add_particlespawner
|
||||
--local minetest_registered_items = minetest.registered_items
|
||||
--local minetest_set_node = minetest.set_node
|
||||
local minetest_add_item = minetest.add_item
|
||||
local minetest_get_craft_result = minetest.get_craft_result
|
||||
local minetest_find_path = minetest.find_path
|
||||
local minetest_is_protected = minetest.is_protected
|
||||
--local minetest_get_craft_result = minetest.get_craft_result
|
||||
--local minetest_find_path = minetest.find_path
|
||||
local minetest_is_creative_enabled = minetest.is_creative_enabled
|
||||
local minetest_find_node_near = minetest.find_node_near
|
||||
local minetest_find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
|
||||
local minetest_raycast = minetest.raycast
|
||||
local minetest_get_us_time = minetest.get_us_time
|
||||
--local minetest_find_node_near = minetest.find_node_near
|
||||
--local minetest_find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
|
||||
--local minetest_raycast = minetest.raycast
|
||||
--local minetest_get_us_time = minetest.get_us_time
|
||||
local minetest_add_entity = minetest.add_entity
|
||||
local minetest_get_natural_light = minetest.get_natural_light
|
||||
local minetest_get_node_or_nil = minetest.get_node_or_nil
|
||||
--local minetest_get_natural_light = minetest.get_natural_light
|
||||
--local minetest_get_node_or_nil = minetest.get_node_or_nil
|
||||
|
||||
-- localize math functions
|
||||
local math_pi = math.pi
|
||||
local math_sin = math.sin
|
||||
local math_cos = math.cos
|
||||
local math_abs = math.abs
|
||||
local math_min = math.min
|
||||
local math_max = math.max
|
||||
local math_atan = math.atan
|
||||
local math_random = math.random
|
||||
local math_floor = math.floor
|
||||
local math = math
|
||||
|
||||
-- localize vector functions
|
||||
local vector_new = vector.new
|
||||
local vector_add = vector.add
|
||||
local vector_length = vector.length
|
||||
local vector_direction = vector.direction
|
||||
local vector_normalize = vector.normalize
|
||||
local vector_multiply = vector.multiply
|
||||
local vector_divide = vector.divide
|
||||
local vector = vector
|
||||
|
||||
local string = string
|
||||
|
||||
-- mob constants
|
||||
local BREED_TIME = 30
|
||||
local BREED_TIME_AGAIN = 300
|
||||
local CHILD_GROW_TIME = 60*20
|
||||
local DEATH_DELAY = 0.5
|
||||
--local BREED_TIME = 30
|
||||
--local BREED_TIME_AGAIN = 300
|
||||
--local CHILD_GROW_TIME = 60*20
|
||||
--local DEATH_DELAY = 0.5
|
||||
local DEFAULT_FALL_SPEED = -10
|
||||
local FLOP_HEIGHT = 5.0
|
||||
local FLOP_HOR_SPEED = 1.5
|
||||
--local FLOP_HEIGHT = 5.0
|
||||
--local FLOP_HOR_SPEED = 1.5
|
||||
local GRAVITY = minetest_settings:get("movement_gravity")-- + 9.81
|
||||
|
||||
local MAX_MOB_NAME_LENGTH = 30
|
||||
|
||||
local MOB_CAP = {}
|
||||
|
||||
--[[local MOB_CAP = {}
|
||||
MOB_CAP.hostile = 70
|
||||
MOB_CAP.passive = 10
|
||||
MOB_CAP.ambient = 15
|
||||
MOB_CAP.water = 15
|
||||
]]
|
||||
|
||||
-- Load main settings
|
||||
local damage_enabled = minetest_settings:get_bool("enable_damage")
|
||||
local disable_blood = minetest_settings:get_bool("mobs_disable_blood")
|
||||
local mobs_drop_items = minetest_settings:get_bool("mobs_drop_items") ~= false
|
||||
local mobs_griefing = minetest_settings:get_bool("mobs_griefing") ~= false
|
||||
local spawn_protected = minetest_settings:get_bool("mobs_spawn_protected") ~= false
|
||||
local remove_far = true
|
||||
--local damage_enabled = minetest_settings:get_bool("enable_damage")
|
||||
--local disable_blood = minetest_settings:get_bool("mobs_disable_blood")
|
||||
--local mobs_drop_items = minetest_settings:get_bool("mobs_drop_items") ~= false
|
||||
--local mobs_griefing = minetest_settings:get_bool("mobs_griefing") ~= false
|
||||
--local spawn_protected = minetest_settings:get_bool("mobs_spawn_protected") ~= false
|
||||
--local remove_far = true
|
||||
local difficulty = tonumber(minetest_settings:get("mob_difficulty")) or 1.0
|
||||
local show_health = false
|
||||
local max_per_block = tonumber(minetest_settings:get("max_objects_per_block") or 64)
|
||||
local mobs_spawn_chance = tonumber(minetest_settings:get("mobs_spawn_chance") or 2.5)
|
||||
--local show_health = false
|
||||
--local max_per_block = tonumber(minetest_settings:get("max_objects_per_block") or 64)
|
||||
---local mobs_spawn_chance = tonumber(minetest_settings:get("mobs_spawn_chance") or 2.5)
|
||||
|
||||
-- pathfinding settings
|
||||
local enable_pathfinding = true
|
||||
local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
|
||||
local stuck_path_timeout = 10 -- how long will mob follow path before giving up
|
||||
--local enable_pathfinding = true
|
||||
--local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
|
||||
--local stuck_path_timeout = 10 -- how long will mob follow path before giving up
|
||||
|
||||
-- default nodes
|
||||
local node_ice = "mcl_core:ice"
|
||||
local node_snowblock = "mcl_core:snowblock"
|
||||
local node_snow = "mcl_core:snow"
|
||||
--local node_ice = "mcl_core:ice"
|
||||
--local node_snowblock = "mcl_core:snowblock"
|
||||
--local node_snow = "mcl_core:snow"
|
||||
mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt"
|
||||
|
||||
local mod_weather = minetest_get_modpath("mcl_weather") ~= nil
|
||||
local mod_explosions = minetest_get_modpath("mcl_explosions") ~= nil
|
||||
local mod_mobspawners = minetest_get_modpath("mcl_mobspawners") ~= nil
|
||||
local mod_hunger = minetest_get_modpath("mcl_hunger") ~= nil
|
||||
local mod_worlds = minetest_get_modpath("mcl_worlds") ~= nil
|
||||
local mod_armor = minetest_get_modpath("mcl_armor") ~= nil
|
||||
local mod_experience = minetest_get_modpath("mcl_experience") ~= nil
|
||||
--local mod_weather = minetest_get_modpath("mcl_weather")
|
||||
--local mod_explosions = minetest_get_modpath("mcl_explosions")
|
||||
local mod_mobspawners = minetest_get_modpath("mcl_mobspawners")
|
||||
--local mod_hunger = minetest_get_modpath("mcl_hunger")
|
||||
--local mod_worlds = minetest_get_modpath("mcl_worlds")
|
||||
--local mod_armor = minetest_get_modpath("mcl_armor")
|
||||
--local mod_experience = minetest_get_modpath("mcl_experience")
|
||||
|
||||
|
||||
-- random locals I found
|
||||
local los_switcher = false
|
||||
local height_switcher = false
|
||||
--local los_switcher = false
|
||||
--local height_switcher = false
|
||||
|
||||
-- Get translator
|
||||
local S = minetest.get_translator("mcl_mobs")
|
||||
|
||||
-- CMI support check
|
||||
local use_cmi = minetest.global_exists("cmi")
|
||||
|
||||
|
||||
-- Invisibility mod check
|
||||
mobs.invis = {}
|
||||
if minetest.global_exists("invisibility") then
|
||||
mobs.invis = invisibility
|
||||
end
|
||||
|
||||
--local use_cmi = minetest.global_exists("cmi")
|
||||
|
||||
-- creative check
|
||||
function mobs.is_creative(name)
|
||||
return minetest_is_creative_enabled(name)
|
||||
end
|
||||
|
||||
|
||||
local atan = function(x)
|
||||
--[[local function atan(x)
|
||||
if not x or x ~= x then
|
||||
return 0
|
||||
else
|
||||
return math_atan(x)
|
||||
return math.atan(x)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
end]]
|
||||
|
||||
-- Shows helpful debug info above each mob
|
||||
local mobs_debug = minetest_settings:get_bool("mobs_debug", false)
|
||||
--local mobs_debug = minetest_settings:get_bool("mobs_debug", false)
|
||||
|
||||
-- Peaceful mode message so players will know there are no monsters
|
||||
if minetest_settings:get_bool("only_peaceful_mobs", false) then
|
||||
|
@ -191,7 +169,7 @@ function mobs:register_mob(name, def)
|
|||
if (not value) or (value == default) or (value == special) then
|
||||
return default
|
||||
else
|
||||
return math_max(min, value * difficulty)
|
||||
return math.max(min, value * difficulty)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -366,15 +344,11 @@ function mobs:register_mob(name, def)
|
|||
random_sound_timer_min = 3,
|
||||
random_sound_timer_max = 10,
|
||||
|
||||
|
||||
--head code variables
|
||||
--defaults are for the cow's default
|
||||
--because I don't know what else to set them
|
||||
--to :P
|
||||
|
||||
has_head = def.has_head or false,
|
||||
head_bone = def.head_bone,
|
||||
|
||||
--you must use these to adjust the mob's head positions
|
||||
|
||||
--has_head is used as a logic gate (quick easy check)
|
||||
|
@ -444,7 +418,7 @@ function mobs:register_mob(name, def)
|
|||
--on_detach_child = mob_detach_child,
|
||||
|
||||
on_activate = function(self, staticdata, dtime)
|
||||
self.object:set_acceleration(vector_new(0,-GRAVITY, 0))
|
||||
self.object:set_acceleration(vector.new(0,-GRAVITY, 0))
|
||||
return mobs.mob_activate(self, staticdata, def, dtime)
|
||||
end,
|
||||
|
||||
|
@ -556,10 +530,10 @@ function mobs:register_arrow(name, def)
|
|||
and def.tail_texture then
|
||||
|
||||
--do this to prevent clipping through main entity sprite
|
||||
local pos_adjustment = vector_multiply(vector_normalize(vel), -1)
|
||||
local pos_adjustment = vector.multiply(vector.normalize(vel), -1)
|
||||
local divider = def.tail_distance_divider or 1
|
||||
pos_adjustment = vector_divide(pos_adjustment, divider)
|
||||
local new_pos = vector_add(pos, pos_adjustment)
|
||||
pos_adjustment = vector.divide(pos_adjustment, divider)
|
||||
local new_pos = vector.add(pos, pos_adjustment)
|
||||
minetest.add_particle({
|
||||
pos = new_pos,
|
||||
velocity = {x = 0, y = 0, z = 0},
|
||||
|
@ -693,12 +667,12 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
|
|||
|
||||
if pos
|
||||
--and within_limits(pos, 0)
|
||||
and not minetest_is_protected(pos, placer:get_player_name()) then
|
||||
and not minetest.is_protected(pos, placer:get_player_name()) then
|
||||
|
||||
local name = placer:get_player_name()
|
||||
local privs = minetest.get_player_privs(name)
|
||||
if mod_mobspawners and under.name == "mcl_mobspawners:spawner" then
|
||||
if minetest_is_protected(pointed_thing.under, name) then
|
||||
if minetest.is_protected(pointed_thing.under, name) then
|
||||
minetest.record_protection_violation(pointed_thing.under, name)
|
||||
return itemstack
|
||||
end
|
||||
|
@ -743,7 +717,7 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
|
|||
nametag = string.sub(nametag, 1, MAX_MOB_NAME_LENGTH)
|
||||
end
|
||||
ent.nametag = nametag
|
||||
update_tag(ent)
|
||||
--update_tag(ent)
|
||||
end
|
||||
|
||||
-- if not in creative then take item
|
||||
|
|
|
@ -1,12 +1,8 @@
|
|||
local math_random = math.random
|
||||
local math_pi = math.pi
|
||||
local math_floor = math.floor
|
||||
local math_round = math.round
|
||||
local math = math
|
||||
local vector = vector
|
||||
local string = string
|
||||
|
||||
local vector_multiply = vector.multiply
|
||||
local vector_add = vector.add
|
||||
local vector_new = vector.new
|
||||
local vector_distance = vector.distance
|
||||
local tonumber = tonumber
|
||||
|
||||
local minetest_yaw_to_dir = minetest.yaw_to_dir
|
||||
local minetest_get_item_group = minetest.get_item_group
|
||||
|
@ -17,9 +13,8 @@ local minetest_get_node_light = minetest.get_node_light
|
|||
local DOUBLE_PI = math.pi * 2
|
||||
local THIRTY_SECONDTH_PI = DOUBLE_PI * 0.03125
|
||||
|
||||
|
||||
--a simple helper function which is too small to move into movement.lua
|
||||
local quick_rotate = function(self,dtime)
|
||||
local function quick_rotate(self,dtime)
|
||||
self.yaw = self.yaw + THIRTY_SECONDTH_PI
|
||||
if self.yaw > DOUBLE_PI then
|
||||
self.yaw = self.yaw - DOUBLE_PI
|
||||
|
@ -28,46 +23,45 @@ end
|
|||
|
||||
--a simple helper function for rounding
|
||||
--http://lua-users.org/wiki/SimpleRound
|
||||
function round2(num, numDecimalPlaces)
|
||||
local function round2(num, numDecimalPlaces)
|
||||
return tonumber(string.format("%." .. (numDecimalPlaces or 0) .. "f", num))
|
||||
end
|
||||
|
||||
|
||||
--[[
|
||||
_ _
|
||||
_ _
|
||||
| | | |
|
||||
| | __ _ _ __ __| |
|
||||
| | / _` | '_ \ / _` |
|
||||
| | / _` | '_ \ / _` |
|
||||
| |___| (_| | | | | (_| |
|
||||
\_____/\__,_|_| |_|\__,_|
|
||||
]]--
|
||||
|
||||
--this is basically reverse jump_check
|
||||
local cliff_check = function(self,dtime)
|
||||
local function cliff_check(self,dtime)
|
||||
--mobs will flip out if they are falling without this
|
||||
if self.object:get_velocity().y ~= 0 then
|
||||
return false
|
||||
end
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local dir = minetest_yaw_to_dir(self.yaw)
|
||||
local dir = minetest_yaw_to_dir(self.yaw)
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
local radius = collisionbox[4] + 0.5
|
||||
|
||||
dir = vector_multiply(dir,radius)
|
||||
dir = vector.multiply(dir,radius)
|
||||
|
||||
local free_fall, blocker = minetest_line_of_sight(
|
||||
local free_fall = minetest_line_of_sight(
|
||||
{x = pos.x + dir.x, y = pos.y, z = pos.z + dir.z},
|
||||
{x = pos.x + dir.x, y = pos.y - self.fear_height, z = pos.z + dir.z})
|
||||
|
||||
return free_fall
|
||||
end
|
||||
|
||||
|
||||
-- state switching logic (stand, walk, run, attacks)
|
||||
local land_state_list_wandering = {"stand", "walk"}
|
||||
|
||||
local land_state_switch = function(self, dtime)
|
||||
local function land_state_switch(self, dtime)
|
||||
|
||||
--do math before sure not attacking, following, or running away so continue
|
||||
--doing random walking for mobs if all states are not met
|
||||
|
@ -93,8 +87,8 @@ local land_state_switch = function(self, dtime)
|
|||
end
|
||||
|
||||
--ignore everything else if following
|
||||
if mobs.check_following(self) and
|
||||
(not self.breed_lookout_timer or (self.breed_lookout_timer and self.breed_lookout_timer == 0)) and
|
||||
if mobs.check_following(self) and
|
||||
(not self.breed_lookout_timer or (self.breed_lookout_timer and self.breed_lookout_timer == 0)) and
|
||||
(not self.breed_timer or (self.breed_timer and self.breed_timer == 0)) then
|
||||
self.state = "follow"
|
||||
return
|
||||
|
@ -120,7 +114,7 @@ local land_state_switch = function(self, dtime)
|
|||
end
|
||||
|
||||
-- states are executed here
|
||||
local land_state_execution = function(self,dtime)
|
||||
local function land_state_execution(self, dtime)
|
||||
|
||||
--[[ -- this is a debug which shows the timer and makes mobs breed 100 times faster
|
||||
print(self.breed_timer)
|
||||
|
@ -136,7 +130,6 @@ local land_state_execution = function(self,dtime)
|
|||
if not self.object:get_properties() then
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
--timer to time out looking for mate
|
||||
if self.breed_lookout_timer and self.breed_lookout_timer > 0 then
|
||||
|
@ -176,12 +169,12 @@ local land_state_execution = function(self,dtime)
|
|||
if velocity.y < 0 then
|
||||
--lua is acting really weird so we have to help it
|
||||
if round2(self.object:get_acceleration().y, 1) == -self.gravity then
|
||||
self.object:set_acceleration(vector_new(0,0,0))
|
||||
self.object:set_acceleration(vector.new(0,0,0))
|
||||
mobs.mob_fall_slow(self)
|
||||
end
|
||||
else
|
||||
if round2(self.object:get_acceleration().y, 1) == 0 then
|
||||
self.object:set_acceleration(vector_new(0,-self.gravity,0))
|
||||
self.object:set_acceleration(vector.new(0,-self.gravity,0))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -206,15 +199,13 @@ local land_state_execution = function(self,dtime)
|
|||
end
|
||||
|
||||
mobs.lock_yaw(self)
|
||||
elseif self.state == "follow" then
|
||||
|
||||
elseif self.state == "follow" then
|
||||
--always look at players
|
||||
mobs.set_yaw_while_following(self)
|
||||
|
||||
--check distance
|
||||
local distance_from_follow_person = vector_distance(self.object:get_pos(), self.following_person:get_pos())
|
||||
local distance_from_follow_person = vector.distance(self.object:get_pos(), self.following_person:get_pos())
|
||||
local distance_2d = mobs.get_2d_distance(self.object:get_pos(), self.following_person:get_pos())
|
||||
|
||||
--don't push the player if too close
|
||||
--don't spin around randomly
|
||||
if self.follow_distance < distance_from_follow_person and self.minimum_follow_distance < distance_2d then
|
||||
|
@ -240,7 +231,7 @@ local land_state_execution = function(self,dtime)
|
|||
self.walk_timer = math.random(1,6) + math.random()
|
||||
|
||||
--set the mob into a random direction
|
||||
self.yaw = (math_random() * (math.pi * 2))
|
||||
self.yaw = (math.random() * (math.pi * 2))
|
||||
end
|
||||
|
||||
--do animation
|
||||
|
@ -253,15 +244,13 @@ local land_state_execution = function(self,dtime)
|
|||
local node_in_front_of = mobs.jump_check(self)
|
||||
|
||||
if node_in_front_of == 1 then
|
||||
|
||||
mobs.jump(self)
|
||||
|
||||
--turn if on the edge of cliff
|
||||
--(this is written like this because unlike
|
||||
--jump_check which simply tells the mob to jump
|
||||
--this requires a mob to turn, removing the
|
||||
--ease of a full implementation for it in a single
|
||||
--function)
|
||||
--turn if on the edge of cliff
|
||||
--(this is written like this because unlike
|
||||
--jump_check which simply tells the mob to jump
|
||||
--this requires a mob to turn, removing the
|
||||
--ease of a full implementation for it in a single
|
||||
--function)
|
||||
elseif node_in_front_of == 2 or (self.fear_height ~= 0 and cliff_check(self,dtime)) then
|
||||
--turn 45 degrees if so
|
||||
quick_rotate(self,dtime)
|
||||
|
@ -292,9 +281,7 @@ local land_state_execution = function(self,dtime)
|
|||
local node_in_front_of = mobs.jump_check(self)
|
||||
|
||||
if node_in_front_of == 1 then
|
||||
|
||||
mobs.jump(self)
|
||||
|
||||
--turn if on the edge of cliff
|
||||
--(this is written like this because unlike
|
||||
--jump_check which simply tells the mob to jump
|
||||
|
@ -342,7 +329,7 @@ local land_state_execution = function(self,dtime)
|
|||
mobs.set_velocity(self, self.walk_velocity)
|
||||
|
||||
--smoosh together basically
|
||||
if vector_distance(self.object:get_pos(), mate:get_pos()) <= self.breed_distance then
|
||||
if vector.distance(self.object:get_pos(), mate:get_pos()) <= self.breed_distance then
|
||||
mobs.set_mob_animation(self, "stand")
|
||||
if self.special_breed_timer == 0 then
|
||||
self.special_breed_timer = 2 --breeding takes 2 seconds
|
||||
|
@ -353,7 +340,7 @@ local land_state_execution = function(self,dtime)
|
|||
|
||||
--pop a baby out, it's a miracle!
|
||||
local baby_pos = vector.divide(vector.add(self.object:get_pos(), mate:get_pos()), 2)
|
||||
local baby_mob = minetest.add_entity(pos, self.name, minetest.serialize({baby = true, grow_up_timer = self.grow_up_goal, bred = true}))
|
||||
minetest.add_entity(baby_pos, self.name, minetest.serialize({baby = true, grow_up_timer = self.grow_up_goal, bred = true}))
|
||||
|
||||
mobs.play_sound_specific(self,"item_drop_pickup")
|
||||
|
||||
|
@ -375,14 +362,13 @@ local land_state_execution = function(self,dtime)
|
|||
mobs.set_velocity(self,0)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
if float_now then
|
||||
mobs.float(self)
|
||||
else
|
||||
local acceleration = self.object:get_acceleration()
|
||||
if acceleration and acceleration.y == 0 then
|
||||
self.object:set_acceleration(vector_new(0,-self.gravity,0))
|
||||
self.object:set_acceleration(vector.new(0,-self.gravity,0))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -391,10 +377,10 @@ end
|
|||
|
||||
|
||||
--[[
|
||||
_____ _
|
||||
/ ___| (_)
|
||||
\ `--.__ ___ _ __ ___
|
||||
`--. \ \ /\ / / | '_ ` _ \
|
||||
_____ _
|
||||
/ ___| (_)
|
||||
\ `--.__ ___ _ __ ___
|
||||
`--. \ \ /\ / / | '_ ` _ \
|
||||
/\__/ /\ V V /| | | | | | |
|
||||
\____/ \_/\_/ |_|_| |_| |_|
|
||||
]]--
|
||||
|
@ -404,7 +390,7 @@ end
|
|||
-- state switching logic (stand, walk, run, attacks)
|
||||
local swim_state_list_wandering = {"stand", "swim"}
|
||||
|
||||
local swim_state_switch = function(self, dtime)
|
||||
local function swim_state_switch(self, dtime)
|
||||
self.state_timer = self.state_timer - dtime
|
||||
if self.state_timer <= 0 then
|
||||
self.state_timer = math.random(4,10) + math.random()
|
||||
|
@ -414,41 +400,40 @@ end
|
|||
|
||||
|
||||
--check if a mob needs to turn while swimming
|
||||
local swim_turn_check = function(self,dtime)
|
||||
local function swim_turn_check(self,dtime)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y + 0.1
|
||||
local dir = minetest_yaw_to_dir(self.yaw)
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y + 0.1
|
||||
local dir = minetest_yaw_to_dir(self.yaw)
|
||||
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
local radius = collisionbox[4] + 0.5
|
||||
|
||||
vector_multiply(dir, radius)
|
||||
vector.multiply(dir, radius)
|
||||
|
||||
local test_dir = vector.add(pos,dir)
|
||||
local test_dir = vector.add(pos,dir)
|
||||
|
||||
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
|
||||
|
||||
return(green_flag_1)
|
||||
return green_flag_1
|
||||
end
|
||||
|
||||
--this is to swap the built in engine acceleration modifier
|
||||
local swim_physics_swapper = function(self,inside_swim_node)
|
||||
|
||||
local function swim_physics_swapper(self, inside_swim_node)
|
||||
--should be swimming, gravity is applied, switch to floating
|
||||
if inside_swim_node and self.object:get_acceleration().y ~= 0 then
|
||||
self.object:set_acceleration(vector_new(0,0,0))
|
||||
self.object:set_acceleration(vector.new(0,0,0))
|
||||
--not be swim, gravity isn't applied, switch to falling
|
||||
elseif not inside_swim_node and self.object:get_acceleration().y == 0 then
|
||||
self.pitch = 0
|
||||
self.object:set_acceleration(vector_new(0,-self.gravity,0))
|
||||
self.object:set_acceleration(vector.new(0,-self.gravity,0))
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local random_pitch_multiplier = {-1,1}
|
||||
-- states are executed here
|
||||
local swim_state_execution = function(self,dtime)
|
||||
local function swim_state_execution(self, dtime)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
|
@ -465,7 +450,7 @@ local swim_state_execution = function(self,dtime)
|
|||
end
|
||||
|
||||
--turn gravity on or off
|
||||
swim_physics_swapper(self,inside_swim_node)
|
||||
swim_physics_swapper(self, inside_swim_node)
|
||||
|
||||
--swim properly if inside swim node
|
||||
if inside_swim_node then
|
||||
|
@ -482,22 +467,17 @@ local swim_state_execution = function(self,dtime)
|
|||
end
|
||||
|
||||
mobs.lock_yaw(self)
|
||||
|
||||
elseif self.state == "swim" then
|
||||
|
||||
self.walk_timer = self.walk_timer - dtime
|
||||
|
||||
--reset the walk timer
|
||||
if self.walk_timer <= 0 then
|
||||
|
||||
--re-randomize the walk timer
|
||||
self.walk_timer = math.random(1,6) + math.random()
|
||||
|
||||
--set the mob into a random direction
|
||||
self.yaw = (math_random() * (math.pi * 2))
|
||||
self.yaw = (math.random() * (math.pi * 2))
|
||||
|
||||
--create a truly random pitch, since there is no easy access to pitch math that I can find
|
||||
self.pitch = math_random() * math.random(1,3) * random_pitch_multiplier[math_random(1,2)]
|
||||
self.pitch = math.random() * math.random(1,3) * random_pitch_multiplier[math.random(1,2)]
|
||||
end
|
||||
|
||||
--do animation
|
||||
|
@ -535,20 +515,20 @@ end
|
|||
|
||||
|
||||
--[[
|
||||
______ _
|
||||
| ___| |
|
||||
| |_ | |_ _
|
||||
______ _
|
||||
| ___| |
|
||||
| |_ | |_ _
|
||||
| _| | | | | |
|
||||
| | | | |_| |
|
||||
\_| |_|\__, |
|
||||
__/ |
|
||||
|___/
|
||||
__/ |
|
||||
|___/
|
||||
]]--
|
||||
|
||||
-- state switching logic (stand, walk, run, attacks)
|
||||
local fly_state_list_wandering = {"stand", "fly"}
|
||||
|
||||
local fly_state_switch = function(self, dtime)
|
||||
local function fly_state_switch(self, dtime)
|
||||
|
||||
if self.hostile and self.attacking then
|
||||
self.state = "attack"
|
||||
|
@ -564,41 +544,41 @@ end
|
|||
|
||||
|
||||
--check if a mob needs to turn while flying
|
||||
local fly_turn_check = function(self,dtime)
|
||||
local function fly_turn_check(self, dtime)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y + 0.1
|
||||
local dir = minetest_yaw_to_dir(self.yaw)
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y + 0.1
|
||||
local dir = minetest_yaw_to_dir(self.yaw)
|
||||
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
local radius = collisionbox[4] + 0.5
|
||||
|
||||
vector_multiply(dir, radius)
|
||||
vector.multiply(dir, radius)
|
||||
|
||||
local test_dir = vector.add(pos,dir)
|
||||
local test_dir = vector.add(pos,dir)
|
||||
|
||||
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
|
||||
|
||||
return(green_flag_1)
|
||||
return green_flag_1
|
||||
end
|
||||
|
||||
--this is to swap the built in engine acceleration modifier
|
||||
local fly_physics_swapper = function(self,inside_fly_node)
|
||||
local function fly_physics_swapper(self, inside_fly_node)
|
||||
|
||||
--should be flyming, gravity is applied, switch to floating
|
||||
if inside_fly_node and self.object:get_acceleration().y ~= 0 then
|
||||
self.object:set_acceleration(vector_new(0,0,0))
|
||||
self.object:set_acceleration(vector.new(0,0,0))
|
||||
--not be fly, gravity isn't applied, switch to falling
|
||||
elseif not inside_fly_node and self.object:get_acceleration().y == 0 then
|
||||
self.pitch = 0
|
||||
self.object:set_acceleration(vector_new(0,-self.gravity,0))
|
||||
self.object:set_acceleration(vector.new(0,-self.gravity,0))
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local random_pitch_multiplier = {-1,1}
|
||||
-- states are executed here
|
||||
local fly_state_execution = function(self,dtime)
|
||||
local function fly_state_execution(self, dtime)
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y + 0.1
|
||||
local current_node = minetest_get_node(pos).name
|
||||
|
@ -635,15 +615,13 @@ local fly_state_execution = function(self,dtime)
|
|||
|
||||
--reset the walk timer
|
||||
if self.walk_timer <= 0 then
|
||||
|
||||
--re-randomize the walk timer
|
||||
self.walk_timer = math.random(1,6) + math.random()
|
||||
|
||||
--set the mob into a random direction
|
||||
self.yaw = (math_random() * (math.pi * 2))
|
||||
self.yaw = (math.random() * (math.pi * 2))
|
||||
|
||||
--create a truly random pitch, since there is no easy access to pitch math that I can find
|
||||
self.pitch = math_random() * math.random(1,3) * random_pitch_multiplier[math_random(1,2)]
|
||||
self.pitch = math.random() * math.random(1,3) * random_pitch_multiplier[math.random(1,2)]
|
||||
end
|
||||
|
||||
--do animation
|
||||
|
@ -663,9 +641,7 @@ local fly_state_execution = function(self,dtime)
|
|||
|
||||
--enable rotation locking
|
||||
mobs.movement_rotation_lock(self)
|
||||
|
||||
elseif self.state == "attack" then
|
||||
|
||||
--execute mob attack type
|
||||
--if self.attack_type == "explode" then
|
||||
|
||||
|
@ -697,40 +673,39 @@ end
|
|||
|
||||
|
||||
--[[
|
||||
___
|
||||
|_ |
|
||||
| |_ _ _ __ ___ _ __
|
||||
| | | | | '_ ` _ \| '_ \
|
||||
___
|
||||
|_ |
|
||||
| |_ _ _ __ ___ _ __
|
||||
| | | | | '_ ` _ \| '_ \
|
||||
/\__/ / |_| | | | | | | |_) |
|
||||
\____/ \__,_|_| |_| |_| .__/
|
||||
| |
|
||||
|_|
|
||||
\____/ \__,_|_| |_| |_| .__/
|
||||
| |
|
||||
|_|
|
||||
]]--
|
||||
|
||||
|
||||
--check if a mob needs to turn while jumping
|
||||
local jump_turn_check = function(self,dtime)
|
||||
--[[local function jump_turn_check(self, dtime)
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y + 0.1
|
||||
local dir = minetest_yaw_to_dir(self.yaw)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y + 0.1
|
||||
local dir = minetest_yaw_to_dir(self.yaw)
|
||||
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
local radius = collisionbox[4] + 0.5
|
||||
|
||||
vector_multiply(dir, radius)
|
||||
vector.multiply(dir, radius)
|
||||
|
||||
local test_dir = vector.add(pos,dir)
|
||||
local test_dir = vector.add(pos,dir)
|
||||
|
||||
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
|
||||
|
||||
return(green_flag_1)
|
||||
end
|
||||
return green_flag_1
|
||||
end]]
|
||||
|
||||
-- state switching logic (stand, jump, run, attacks)
|
||||
local jump_state_list_wandering = {"stand", "jump"}
|
||||
|
||||
local jump_state_switch = function(self, dtime)
|
||||
local function jump_state_switch(self, dtime)
|
||||
self.state_timer = self.state_timer - dtime
|
||||
if self.state_timer <= 0 then
|
||||
self.state_timer = math.random(4,10) + math.random()
|
||||
|
@ -739,8 +714,8 @@ local jump_state_switch = function(self, dtime)
|
|||
end
|
||||
|
||||
-- states are executed here
|
||||
local jump_state_execution = function(self,dtime)
|
||||
|
||||
local function jump_state_execution(self, dtime)
|
||||
local node_in_front_of = mobs.jump_check(self)
|
||||
local pos = self.object:get_pos()
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
--get the center of the mob
|
||||
|
@ -775,7 +750,7 @@ local jump_state_execution = function(self,dtime)
|
|||
self.walk_timer = math.random(1,6) + math.random()
|
||||
|
||||
--set the mob into a random direction
|
||||
self.yaw = (math_random() * (math.pi * 2))
|
||||
self.yaw = (math.random() * (math.pi * 2))
|
||||
end
|
||||
|
||||
--do animation
|
||||
|
@ -793,15 +768,10 @@ local jump_state_execution = function(self,dtime)
|
|||
mobs.jump_move(self,self.walk_velocity)
|
||||
|
||||
elseif self.state == "run" then
|
||||
|
||||
print("run")
|
||||
|
||||
elseif self.state == "attack" then
|
||||
|
||||
print("attack")
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
if float_now then
|
||||
mobs.float(self)
|
||||
end
|
||||
|
@ -811,18 +781,18 @@ end
|
|||
|
||||
|
||||
--[[
|
||||
___ ___ _ _ _
|
||||
| \/ | (_) | | (_)
|
||||
| . . | __ _ _ _ __ | | ___ __ _ _ ___
|
||||
___ ___ _ _ _
|
||||
| \/ | (_) | | (_)
|
||||
| . . | __ _ _ _ __ | | ___ __ _ _ ___
|
||||
| |\/| |/ _` | | '_ \ | | / _ \ / _` | |/ __|
|
||||
| | | | (_| | | | | | | |___| (_) | (_| | | (__
|
||||
| | | | (_| | | | | | | |___| (_) | (_| | | (__
|
||||
\_| |_/\__,_|_|_| |_| \_____/\___/ \__, |_|\___|
|
||||
__/ |
|
||||
|___/
|
||||
__/ |
|
||||
|___/
|
||||
]]--
|
||||
|
||||
--the main loop
|
||||
mobs.mob_step = function(self, dtime)
|
||||
function mobs.mob_step(self, dtime)
|
||||
|
||||
--do not continue if non-existent
|
||||
if not self or not self.object or not self.object:get_luaentity() then
|
||||
|
@ -859,13 +829,13 @@ mobs.mob_step = function(self, dtime)
|
|||
end
|
||||
|
||||
--color modifier which coincides with the pause_timer
|
||||
if self.old_health and self.health < self.old_health then
|
||||
if self.old_health and self.health < self.old_health then
|
||||
self.object:set_texture_mod("^[colorize:red:120")
|
||||
--fix double death sound
|
||||
if self.health > 0 then
|
||||
mobs.play_sound(self,"damage")
|
||||
end
|
||||
end
|
||||
end
|
||||
self.old_health = self.health
|
||||
|
||||
--do death logic (animation, poof, explosion, etc)
|
||||
|
@ -916,7 +886,6 @@ mobs.mob_step = function(self, dtime)
|
|||
|
||||
elseif self.breath < self.breath_max then
|
||||
self.breath = self.breath + dtime
|
||||
|
||||
--clean timer reset
|
||||
if self.breath > self.breath_max then
|
||||
self.breath = self.breath_max
|
||||
|
@ -948,10 +917,6 @@ mobs.mob_step = function(self, dtime)
|
|||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
--baby grows up
|
||||
if self.baby then
|
||||
--print(self.grow_up_timer)
|
||||
|
@ -968,8 +933,6 @@ mobs.mob_step = function(self, dtime)
|
|||
mobs.baby_grow_up(self)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
--do custom mob instructions
|
||||
if self.do_custom then
|
||||
|
@ -1015,7 +978,7 @@ mobs.mob_step = function(self, dtime)
|
|||
self.memory = self.memory - dtime
|
||||
--get if memory player is within viewing range
|
||||
if self.attacking and self.attacking:is_player() then
|
||||
local distance = vector_distance(self.object:get_pos(), self.attacking:get_pos())
|
||||
local distance = vector.distance(self.object:get_pos(), self.attacking:get_pos())
|
||||
if distance > self.view_range then
|
||||
self.memory = 0
|
||||
end
|
||||
|
@ -1090,7 +1053,7 @@ mobs.mob_step = function(self, dtime)
|
|||
--jump only (like slimes)
|
||||
if self.jump_only then
|
||||
jump_state_switch(self, dtime)
|
||||
jump_state_execution(self, dtime)
|
||||
jump_state_execution(self, dtime)
|
||||
--swimming
|
||||
elseif self.swim then
|
||||
swim_state_switch(self, dtime)
|
||||
|
@ -1124,28 +1087,22 @@ mobs.mob_step = function(self, dtime)
|
|||
--overrides absolutely everything
|
||||
--mobs get stuck in cobwebs like players
|
||||
if not self.ignores_cobwebs then
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local node = pos and minetest_get_node(pos).name
|
||||
|
||||
if node == "mcl_core:cobweb" then
|
||||
|
||||
--fight the rest of the api
|
||||
if self.object:get_acceleration().y ~= 0 then
|
||||
self.object:set_acceleration(vector_new(0,0,0))
|
||||
self.object:set_acceleration(vector.new(0,0,0))
|
||||
end
|
||||
|
||||
mobs.stick_in_cobweb(self)
|
||||
|
||||
self.was_stuck_in_cobweb = true
|
||||
|
||||
else
|
||||
--do not override other functions
|
||||
if self.was_stuck_in_cobweb == true then
|
||||
--return the mob back to normal
|
||||
self.was_stuck_in_cobweb = nil
|
||||
if self.object:get_acceleration().y == 0 and not self.swim and not self.fly then
|
||||
self.object:set_acceleration(vector_new(0,-self.gravity,0))
|
||||
self.object:set_acceleration(vector.new(0,-self.gravity,0))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
local math_pi = math.pi
|
||||
local math_floor = math.floor
|
||||
local math_random = math.random
|
||||
local HALF_PI = math_pi/2
|
||||
local math = math
|
||||
local vector = vector
|
||||
|
||||
local HALF_PI = math.pi/2
|
||||
|
||||
|
||||
local vector_direction = vector.direction
|
||||
|
@ -48,8 +48,7 @@ mobs.set_mob_animation = function(self, anim, fixed_frame)
|
|||
self.animation[anim .. "_speed"] or self.animation.speed_normal or 15,
|
||||
0, self.animation[anim .. "_loop"] ~= false)
|
||||
|
||||
|
||||
self.current_animation = anim
|
||||
self.current_animation = anim
|
||||
end
|
||||
|
||||
|
||||
|
@ -65,14 +64,14 @@ mobs.death_effect = function(pos, yaw, collisionbox, rotate)
|
|||
max = { x = 0.5, y = 0.5, z = 0.5 }
|
||||
end
|
||||
if rotate then
|
||||
min = vector.rotate(min, {x=0, y=yaw, z=math_pi/2})
|
||||
max = vector.rotate(max, {x=0, y=yaw, z=math_pi/2})
|
||||
min = vector.rotate(min, {x=0, y=yaw, z=math.pi/2})
|
||||
max = vector.rotate(max, {x=0, y=yaw, z=math.pi/2})
|
||||
min, max = vector.sort(min, max)
|
||||
min = vector.multiply(min, 0.5)
|
||||
max = vector.multiply(max, 0.5)
|
||||
end
|
||||
|
||||
minetest_add_particlespawner({
|
||||
minetest.add_particlespawner({
|
||||
amount = 50,
|
||||
time = 0.001,
|
||||
minpos = vector.add(pos, min),
|
||||
|
@ -88,7 +87,7 @@ mobs.death_effect = function(pos, yaw, collisionbox, rotate)
|
|||
texture = "mcl_particles_mob_death.png^[colorize:#000000:255",
|
||||
})
|
||||
|
||||
minetest_sound_play("mcl_mobs_mob_poof", {
|
||||
minetest.sound_play("mcl_mobs_mob_poof", {
|
||||
pos = pos,
|
||||
gain = 1.0,
|
||||
max_hear_distance = 8,
|
||||
|
@ -99,7 +98,6 @@ end
|
|||
--this allows auto facedir rotation while making it so mobs
|
||||
--don't look like wet noodles flopping around
|
||||
mobs.movement_rotation_lock = function(self)
|
||||
|
||||
local current_engine_yaw = self.object:get_yaw()
|
||||
local current_lua_yaw = self.yaw
|
||||
|
||||
|
@ -159,7 +157,7 @@ local calculate_pitch = function(self)
|
|||
return false
|
||||
end
|
||||
|
||||
return(minetest_dir_to_yaw(vector_new(vector_distance(vector_new(pos.x,0,pos.z),vector_new(pos2.x,0,pos2.z)),0,pos.y - pos2.y)) + HALF_PI)
|
||||
return minetest_dir_to_yaw(vector_new(vector_distance(vector_new(pos.x,0,pos.z),vector_new(pos2.x,0,pos2.z)),0,pos.y - pos2.y)) + HALF_PI
|
||||
end
|
||||
|
||||
--this is a helper function used to make mobs pitch rotation dynamically flow when flying/swimming
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
local vector_direction = vector.direction
|
||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
--local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
local vector_distance = vector.distance
|
||||
local vector_multiply = vector.multiply
|
||||
local math_random = math.random
|
||||
|
||||
--[[
|
||||
_ _ _ _
|
||||
_ _ _ _
|
||||
| | | | | | | |
|
||||
| | | | __ _ _ __ __| | | |
|
||||
| | | | / _` | '_ \ / _` | | |
|
||||
|
@ -16,14 +16,14 @@ local math_random = math.random
|
|||
|
||||
|
||||
--[[
|
||||
_____ _ _
|
||||
| ___| | | | |
|
||||
| |____ ___ __ | | ___ __| | ___
|
||||
_____ _ _
|
||||
| ___| | | | |
|
||||
| |____ ___ __ | | ___ __| | ___
|
||||
| __\ \/ / '_ \| |/ _ \ / _` |/ _ \
|
||||
| |___> <| |_) | | (_) | (_| | __/
|
||||
\____/_/\_\ .__/|_|\___/ \__,_|\___|
|
||||
| |
|
||||
|_|
|
||||
| |
|
||||
|_|
|
||||
]]--
|
||||
|
||||
mobs.explode_attack_walk = function(self,dtime)
|
||||
|
@ -74,7 +74,6 @@ mobs.explode_attack_walk = function(self,dtime)
|
|||
if node_in_front_of == 1 then
|
||||
mobs.jump(self)
|
||||
end
|
||||
|
||||
|
||||
--do biggening explosion thing
|
||||
if self.explosion_animation and self.explosion_animation > self.explosion_timer then
|
||||
|
@ -102,10 +101,10 @@ end
|
|||
|
||||
|
||||
--[[
|
||||
______ _
|
||||
| ___ \ | |
|
||||
| |_/ / _ _ __ ___| |__
|
||||
| __/ | | | '_ \ / __| '_ \
|
||||
______ _
|
||||
| ___ \ | |
|
||||
| |_/ / _ _ __ ___| |__
|
||||
| __/ | | | '_ \ / __| '_ \
|
||||
| | | |_| | | | | (__| | | |
|
||||
\_| \__,_|_| |_|\___|_| |_|
|
||||
]]--
|
||||
|
@ -113,7 +112,6 @@ ______ _
|
|||
|
||||
|
||||
mobs.punch_attack_walk = function(self,dtime)
|
||||
|
||||
--this needs an exception
|
||||
if self.attacking == nil or not self.attacking:is_player() then
|
||||
self.attacking = nil
|
||||
|
@ -187,14 +185,14 @@ end
|
|||
|
||||
|
||||
--[[
|
||||
______ _ _ _ _
|
||||
| ___ \ (_) | | (_) |
|
||||
| |_/ / __ ___ _ ___ ___| |_ _| | ___
|
||||
______ _ _ _ _
|
||||
| ___ \ (_) | | (_) |
|
||||
| |_/ / __ ___ _ ___ ___| |_ _| | ___
|
||||
| __/ '__/ _ \| |/ _ \/ __| __| | |/ _ \
|
||||
| | | | | (_) | | __/ (__| |_| | | __/
|
||||
\_| |_| \___/| |\___|\___|\__|_|_|\___|
|
||||
_/ |
|
||||
|__/
|
||||
_/ |
|
||||
|__/
|
||||
]]--
|
||||
|
||||
|
||||
|
@ -255,40 +253,39 @@ end
|
|||
|
||||
|
||||
--[[
|
||||
_ ______ _ _
|
||||
_ ______ _ _
|
||||
| | | ___| | | |
|
||||
| | | |_ | |_ _ | |
|
||||
| | | _| | | | | | | |
|
||||
|_| | | | | |_| | |_|
|
||||
(_) \_| |_|\__, | (_)
|
||||
__/ |
|
||||
|___/
|
||||
__/ |
|
||||
|___/
|
||||
]]--
|
||||
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
______ _ _ _ _
|
||||
| ___ \ (_) | | (_) |
|
||||
| |_/ / __ ___ _ ___ ___| |_ _| | ___
|
||||
______ _ _ _ _
|
||||
| ___ \ (_) | | (_) |
|
||||
| |_/ / __ ___ _ ___ ___| |_ _| | ___
|
||||
| __/ '__/ _ \| |/ _ \/ __| __| | |/ _ \
|
||||
| | | | | (_) | | __/ (__| |_| | | __/
|
||||
\_| |_| \___/| |\___|\___|\__|_|_|\___|
|
||||
_/ |
|
||||
|__/
|
||||
_/ |
|
||||
|__/
|
||||
]]--
|
||||
|
||||
local random_pitch_multiplier = {-1,1}
|
||||
|
||||
mobs.projectile_attack_fly = function(self, dtime)
|
||||
|
||||
--this needs an exception
|
||||
if self.attacking == nil or not self.attacking:is_player() then
|
||||
self.attacking = nil
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
--this is specifically for random ghast movement
|
||||
if self.fly_random_while_attack then
|
||||
|
||||
|
@ -315,7 +312,7 @@ mobs.projectile_attack_fly = function(self, dtime)
|
|||
|
||||
local distance_from_attacking = vector_distance(self.object:get_pos(), self.attacking:get_pos())
|
||||
|
||||
if distance_from_attacking >= self.reach then
|
||||
if distance_from_attacking >= self.reach then
|
||||
mobs.set_pitch_while_attacking(self)
|
||||
mobs.set_fly_velocity(self, self.run_velocity)
|
||||
mobs.set_mob_animation(self,"run")
|
||||
|
|
|
@ -1,4 +1,7 @@
|
|||
local disable_physics = function(object, luaentity, ignore_check, reset_movement)
|
||||
local math = math
|
||||
local vector = vector
|
||||
|
||||
local function disable_physics(object, luaentity, ignore_check, reset_movement)
|
||||
if luaentity.physical_state == true or ignore_check == true then
|
||||
luaentity.physical_state = false
|
||||
object:set_properties({
|
||||
|
@ -12,7 +15,7 @@ local disable_physics = function(object, luaentity, ignore_check, reset_movement
|
|||
end
|
||||
|
||||
----For Water Flowing:
|
||||
local enable_physics = function(object, luaentity, ignore_check)
|
||||
local function enable_physics(object, luaentity, ignore_check)
|
||||
if luaentity.physical_state == false or ignore_check == true then
|
||||
luaentity.physical_state = true
|
||||
object:set_properties({
|
||||
|
@ -272,7 +275,7 @@ local falling = function(self, pos)
|
|||
|
||||
self.object:set_acceleration({
|
||||
x = 0,
|
||||
y = -self.fall_speed / (math_max(1, v.y) ^ 2),
|
||||
y = -self.fall_speed / (math.max(1, v.y) ^ 2),
|
||||
z = 0
|
||||
})
|
||||
end
|
||||
|
@ -503,9 +506,9 @@ local follow_flop = function(self)
|
|||
if sdef and sdef.walkable then
|
||||
mob_sound(self, "flop")
|
||||
self.object:set_velocity({
|
||||
x = math_random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED),
|
||||
x = math.random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED),
|
||||
y = FLOP_HEIGHT,
|
||||
z = math_random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED),
|
||||
z = math.random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED),
|
||||
})
|
||||
end
|
||||
|
||||
|
@ -987,7 +990,7 @@ local check_for_death = function(self, cause, cmi_cause)
|
|||
item_drop(self, cooked, looting)
|
||||
|
||||
if mod_experience and ((not self.child) or self.type ~= "animal") and (minetest_get_us_time() - self.xp_timestamp <= 5000000) then
|
||||
mcl_experience.throw_experience(self.object:get_pos(), math_random(self.xp_min, self.xp_max))
|
||||
mcl_experience.throw_experience(self.object:get_pos(), math.random(self.xp_min, self.xp_max))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -1361,7 +1364,7 @@ local do_attack = function(self, player)
|
|||
self.state = "attack"
|
||||
|
||||
-- TODO: Implement war_cry sound without being annoying
|
||||
--if math_random(0, 100) < 90 then
|
||||
--if math.random(0, 100) < 90 then
|
||||
--mob_sound(self, "war_cry", true)
|
||||
--end
|
||||
end
|
||||
|
@ -1396,7 +1399,7 @@ local mob_sound = function(self, soundname, is_opinion, fixed_pitch)
|
|||
pitch = base_pitch
|
||||
end
|
||||
-- randomize the pitch a bit
|
||||
pitch = pitch + math_random(-10, 10) * 0.005
|
||||
pitch = pitch + math.random(-10, 10) * 0.005
|
||||
end
|
||||
minetest_sound_play(sound, {
|
||||
object = self.object,
|
||||
|
@ -1699,7 +1702,7 @@ local do_env_damage = function(self)
|
|||
end
|
||||
if drowning then
|
||||
|
||||
self.breath = math_max(0, self.breath - 1)
|
||||
self.breath = math.max(0, self.breath - 1)
|
||||
|
||||
effect(pos, 2, "bubble.png", nil, nil, 1, nil)
|
||||
if self.breath <= 0 then
|
||||
|
@ -2044,7 +2047,7 @@ local breed = function(self)
|
|||
|
||||
-- Give XP
|
||||
if mod_experience then
|
||||
mcl_experience.throw_experience(pos, math_random(1, 7))
|
||||
mcl_experience.throw_experience(pos, math.random(1, 7))
|
||||
end
|
||||
|
||||
-- custom breed function
|
||||
|
@ -2061,7 +2064,7 @@ local breed = function(self)
|
|||
|
||||
|
||||
-- Use texture of one of the parents
|
||||
local p = math_random(1, 2)
|
||||
local p = math.random(1, 2)
|
||||
if p == 1 then
|
||||
ent_c.base_texture = parent1.base_texture
|
||||
else
|
||||
|
@ -2091,7 +2094,7 @@ local replace = function(self, pos)
|
|||
or not self.replace_what
|
||||
or self.child == true
|
||||
or self.object:get_velocity().y ~= 0
|
||||
or math_random(1, self.replace_rate) > 1 then
|
||||
or math.random(1, self.replace_rate) > 1 then
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -2099,7 +2102,7 @@ local replace = function(self, pos)
|
|||
|
||||
if type(self.replace_what[1]) == "table" then
|
||||
|
||||
local num = math_random(#self.replace_what)
|
||||
local num = math.random(#self.replace_what)
|
||||
|
||||
what = self.replace_what[num][1] or ""
|
||||
with = self.replace_what[num][2] or ""
|
||||
|
@ -2163,7 +2166,7 @@ function do_states(self)
|
|||
|
||||
if self.state == "stand" then
|
||||
|
||||
if math_random(1, 4) == 1 then
|
||||
if math.random(1, 4) == 1 then
|
||||
|
||||
local lp = nil
|
||||
local s = self.object:get_pos()
|
||||
|
@ -2189,7 +2192,7 @@ function do_states(self)
|
|||
|
||||
if lp.x > s.x then yaw = yaw + math_pi end
|
||||
else
|
||||
yaw = yaw + math_random(-0.5, 0.5)
|
||||
yaw = yaw + math.random(-0.5, 0.5)
|
||||
end
|
||||
|
||||
yaw = set_yaw(self, yaw, 8)
|
||||
|
@ -2204,7 +2207,7 @@ function do_states(self)
|
|||
|
||||
if self.walk_chance ~= 0
|
||||
and self.facing_fence ~= true
|
||||
and math_random(1, 100) <= self.walk_chance
|
||||
and math.random(1, 100) <= self.walk_chance
|
||||
and is_at_cliff_or_danger(self) == false then
|
||||
|
||||
set_velocity(self, self.walk_velocity)
|
||||
|
@ -2254,7 +2257,7 @@ function do_states(self)
|
|||
{x = s.x + 5, y = s.y + 1, z = s.z + 5},
|
||||
{"group:solid"})
|
||||
|
||||
lp = #lp > 0 and lp[math_random(#lp)]
|
||||
lp = #lp > 0 and lp[math.random(#lp)]
|
||||
|
||||
-- did we find land?
|
||||
if lp then
|
||||
|
@ -2280,8 +2283,8 @@ function do_states(self)
|
|||
else
|
||||
|
||||
-- Randomly turn
|
||||
if math_random(1, 100) <= 30 then
|
||||
yaw = yaw + math_random(-0.5, 0.5)
|
||||
if math.random(1, 100) <= 30 then
|
||||
yaw = yaw + math.random(-0.5, 0.5)
|
||||
yaw = set_yaw(self, yaw, 8)
|
||||
end
|
||||
end
|
||||
|
@ -2289,9 +2292,9 @@ function do_states(self)
|
|||
yaw = set_yaw(self, yaw, 8)
|
||||
|
||||
-- otherwise randomly turn
|
||||
elseif math_random(1, 100) <= 30 then
|
||||
elseif math.random(1, 100) <= 30 then
|
||||
|
||||
yaw = yaw + math_random(-0.5, 0.5)
|
||||
yaw = yaw + math.random(-0.5, 0.5)
|
||||
yaw = set_yaw(self, yaw, 8)
|
||||
end
|
||||
|
||||
|
@ -2302,7 +2305,7 @@ function do_states(self)
|
|||
end
|
||||
if self.facing_fence == true
|
||||
or cliff_or_danger
|
||||
or math_random(1, 100) <= 30 then
|
||||
or math.random(1, 100) <= 30 then
|
||||
|
||||
set_velocity(self, 0)
|
||||
self.state = "stand"
|
||||
|
@ -2602,7 +2605,7 @@ function do_states(self)
|
|||
self.timer = 0
|
||||
|
||||
if self.double_melee_attack
|
||||
and math_random(1, 2) == 1 then
|
||||
and math.random(1, 2) == 1 then
|
||||
set_animation(self, "punch2")
|
||||
else
|
||||
set_animation(self, "punch")
|
||||
|
@ -2669,7 +2672,7 @@ function do_states(self)
|
|||
if self.shoot_interval
|
||||
and self.timer > self.shoot_interval
|
||||
and not minetest_raycast(p, self.attack:get_pos(), false, false):next()
|
||||
and math_random(1, 100) <= 60 then
|
||||
and math.random(1, 100) <= 60 then
|
||||
|
||||
self.timer = 0
|
||||
set_animation(self, "shoot")
|
||||
|
@ -2759,7 +2762,7 @@ end
|
|||
|
||||
|
||||
-- Code to execute before custom on_rightclick handling
|
||||
local on_rightclick_prefix = function(self, clicker)
|
||||
local function on_rightclick_prefix(self, clicker)
|
||||
local item = clicker:get_wielded_item()
|
||||
|
||||
-- Name mob with nametag
|
||||
|
@ -2785,17 +2788,17 @@ local on_rightclick_prefix = function(self, clicker)
|
|||
return false
|
||||
end
|
||||
|
||||
local create_mob_on_rightclick = function(on_rightclick)
|
||||
--[[local function create_mob_on_rightclick(on_rightclick)
|
||||
return function(self, clicker)
|
||||
local stop = on_rightclick_prefix(self, clicker)
|
||||
if (not stop) and (on_rightclick) then
|
||||
on_rightclick(self, clicker)
|
||||
end
|
||||
end
|
||||
end
|
||||
end]]
|
||||
|
||||
-- set and return valid yaw
|
||||
local set_yaw = function(self, yaw, delay, dtime)
|
||||
local function set_yaw(self, yaw, delay, dtime)
|
||||
|
||||
if not yaw or yaw ~= yaw then
|
||||
yaw = 0
|
||||
|
@ -2805,7 +2808,7 @@ local set_yaw = function(self, yaw, delay, dtime)
|
|||
|
||||
if delay == 0 then
|
||||
if self.shaking and dtime then
|
||||
yaw = yaw + (math_random() * 2 - 1) * 5 * dtime
|
||||
yaw = yaw + (math.random() * 2 - 1) * 5 * dtime
|
||||
end
|
||||
self.yaw(yaw)
|
||||
update_roll(self)
|
||||
|
@ -2825,8 +2828,7 @@ function mobs:yaw(self, yaw, delay, dtime)
|
|||
end
|
||||
|
||||
|
||||
mob_step = function()
|
||||
|
||||
--mob_step = function()
|
||||
--if self.state == "die" then
|
||||
-- print("need custom die stop moving thing")
|
||||
-- return
|
||||
|
@ -2901,7 +2903,7 @@ mob_step = function()
|
|||
--end
|
||||
|
||||
-- mob plays random sound at times
|
||||
--if math_random(1, 70) == 1 then
|
||||
--if math.random(1, 70) == 1 then
|
||||
-- mob_sound(self, "random", true)
|
||||
--end
|
||||
|
||||
|
@ -2934,11 +2936,11 @@ mob_step = function()
|
|||
|
||||
|
||||
--if is_at_water_danger(self) and self.state ~= "attack" then
|
||||
-- if math_random(1, 10) <= 6 then
|
||||
-- if math.random(1, 10) <= 6 then
|
||||
-- set_velocity(self, 0)
|
||||
-- self.state = "stand"
|
||||
-- set_animation(self, "stand")
|
||||
-- yaw = yaw + math_random(-0.5, 0.5)
|
||||
-- yaw = yaw + math.random(-0.5, 0.5)
|
||||
-- yaw = set_yaw(self, yaw, 8)
|
||||
-- end
|
||||
--end
|
||||
|
@ -2982,7 +2984,7 @@ mob_step = function()
|
|||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
elseif self.lifetimer <= 10 then
|
||||
if math_random(10) < 4 then
|
||||
if math.random(10) < 4 then
|
||||
self.despawn_immediately = true
|
||||
else
|
||||
self.lifetimer = 20
|
||||
|
@ -2991,4 +2993,4 @@ mob_step = function()
|
|||
end
|
||||
]]--
|
||||
|
||||
end
|
||||
--end
|
|
@ -1,14 +1,13 @@
|
|||
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
|
||||
local vector_distance = vector.distance
|
||||
local vector = vector
|
||||
|
||||
--check to see if someone nearby has some tasty food
|
||||
mobs.check_following = function(self) -- returns true or false
|
||||
|
||||
--ignore
|
||||
if not self.follow then
|
||||
self.following_person = nil
|
||||
return(false)
|
||||
return false
|
||||
end
|
||||
|
||||
--hey look, this thing works for passive mobs too!
|
||||
|
@ -20,20 +19,20 @@ mobs.check_following = function(self) -- returns true or false
|
|||
--safety check
|
||||
if not stack then
|
||||
self.following_person = nil
|
||||
return(false)
|
||||
return false
|
||||
end
|
||||
|
||||
local item_name = stack:get_name()
|
||||
--all checks have passed, that guy has some good looking food
|
||||
if item_name == self.follow then
|
||||
self.following_person = follower
|
||||
return(true)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
--everything failed
|
||||
self.following_person = nil
|
||||
return(false)
|
||||
return false
|
||||
end
|
||||
|
||||
--a function which attempts to make mobs enter
|
||||
|
@ -42,30 +41,30 @@ mobs.enter_breed_state = function(self,clicker)
|
|||
|
||||
--do not breed if baby
|
||||
if self.baby then
|
||||
return(false)
|
||||
return false
|
||||
end
|
||||
|
||||
--do not do anything if looking for mate or
|
||||
--if cooling off from breeding
|
||||
if self.breed_lookout_timer > 0 or self.breed_timer > 0 then
|
||||
return(false)
|
||||
return false
|
||||
end
|
||||
|
||||
--if this is caught, that means something has gone
|
||||
--seriously wrong
|
||||
if not clicker or not clicker:is_player() then
|
||||
return(false)
|
||||
return false
|
||||
end
|
||||
|
||||
local stack = clicker:get_wielded_item()
|
||||
--safety check
|
||||
if not stack then
|
||||
return(false)
|
||||
return false
|
||||
end
|
||||
|
||||
local item_name = stack:get_name()
|
||||
--all checks have passed, that guy has some good looking food
|
||||
if item_name == self.follow then
|
||||
if item_name == self.follow then
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
stack:take_item()
|
||||
clicker:set_wielded_item(stack)
|
||||
|
@ -73,11 +72,11 @@ mobs.enter_breed_state = function(self,clicker)
|
|||
self.breed_lookout_timer = self.breed_lookout_timer_goal
|
||||
self.bred = true
|
||||
mobs.play_sound_specific(self,"mobs_mc_animal_eat_generic")
|
||||
return(true)
|
||||
return true
|
||||
end
|
||||
|
||||
--everything failed
|
||||
return(false)
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
|
@ -96,23 +95,23 @@ mobs.look_for_mate = function(self)
|
|||
for _,mate in pairs(minetest_get_objects_inside_radius(pos1, radius)) do
|
||||
|
||||
--look for a breeding mate
|
||||
if mate and mate:get_luaentity()
|
||||
and mate:get_luaentity()._cmi_is_mob
|
||||
and mate:get_luaentity().name == self.name
|
||||
if mate and mate:get_luaentity()
|
||||
and mate:get_luaentity()._cmi_is_mob
|
||||
and mate:get_luaentity().name == self.name
|
||||
and mate:get_luaentity().breed_lookout_timer > 0
|
||||
and mate:get_luaentity() ~= self then
|
||||
|
||||
local pos2 = mate:get_pos()
|
||||
|
||||
local distance = vector_distance(pos1,pos2)
|
||||
local distance = vector.distance(pos1,pos2)
|
||||
|
||||
if distance <= radius then
|
||||
if line_of_sight then
|
||||
if minetest.line_of_sight then
|
||||
--must add eye height or stuff breaks randomly because of
|
||||
--seethrough nodes being a blocker (like grass)
|
||||
if minetest_line_of_sight(
|
||||
vector_new(pos1.x, pos1.y, pos1.z),
|
||||
vector_new(pos2.x, pos2.y + mate:get_properties().eye_height, pos2.z)
|
||||
if minetest.line_of_sight(
|
||||
vector.new(pos1.x, pos1.y, pos1.z),
|
||||
vector.new(pos2.x, pos2.y + mate:get_properties().eye_height, pos2.z)
|
||||
) then
|
||||
mates_detected = mates_detected + 1
|
||||
mates_in_area[mate] = distance
|
||||
|
@ -141,9 +140,7 @@ mobs.look_for_mate = function(self)
|
|||
winner_mate = mate
|
||||
end
|
||||
end
|
||||
|
||||
return(winner_mate)
|
||||
|
||||
return winner_mate
|
||||
end
|
||||
|
||||
--make the baby grow up
|
||||
|
@ -160,14 +157,14 @@ mobs.make_baby_grow_faster = function(self,clicker)
|
|||
if clicker and clicker:is_player() then
|
||||
local stack = clicker:get_wielded_item()
|
||||
--safety check
|
||||
if not stack then
|
||||
return(false)
|
||||
if not stack then
|
||||
return false
|
||||
end
|
||||
|
||||
local item_name = stack:get_name()
|
||||
--all checks have passed, that guy has some good looking food
|
||||
if item_name == self.follow then
|
||||
self.grow_up_timer = self.grow_up_timer - (self.grow_up_timer * 0.10) --take 10 percent off - diminishing returns
|
||||
self.grow_up_timer = self.grow_up_timer - (self.grow_up_timer * 0.10) --take 10 percent off - diminishing returns
|
||||
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
stack:take_item()
|
||||
|
@ -175,10 +172,8 @@ mobs.make_baby_grow_faster = function(self,clicker)
|
|||
end
|
||||
|
||||
mobs.play_sound_specific(self,"mobs_mc_animal_eat_generic")
|
||||
|
||||
return(true)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return(false)
|
||||
return false
|
||||
end
|
|
@ -8,10 +8,8 @@ local vector_direction = vector.direction
|
|||
local integer_test = {-1,1}
|
||||
|
||||
mobs.collision = function(self)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
|
||||
if not self or not self.object or not self.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
|
@ -20,7 +18,7 @@ mobs.collision = function(self)
|
|||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
pos.y = pos.y + collisionbox[2]
|
||||
|
||||
|
||||
local collision_boundary = collisionbox[4]
|
||||
|
||||
local radius = collision_boundary
|
||||
|
@ -41,7 +39,7 @@ mobs.collision = function(self)
|
|||
for _,object in ipairs(minetest_get_objects_inside_radius(pos, radius*1.25)) do
|
||||
if object and object ~= self.object and (object:is_player() or (object:get_luaentity() and object:get_luaentity()._cmi_is_mob == true and object:get_luaentity().health > 0)) and
|
||||
--don't collide with rider, rider don't collide with thing
|
||||
(not object:get_attach() or (object:get_attach() and object:get_attach() ~= self.object)) and
|
||||
(not object:get_attach() or (object:get_attach() and object:get_attach() ~= self.object)) and
|
||||
(not self.object:get_attach() or (self.object:get_attach() and self.object:get_attach() ~= object)) then
|
||||
--stop infinite loop
|
||||
collision_count = collision_count + 1
|
||||
|
@ -52,7 +50,7 @@ mobs.collision = function(self)
|
|||
end
|
||||
|
||||
local pos2 = object:get_pos()
|
||||
|
||||
|
||||
local object_collisionbox = object:get_properties().collisionbox
|
||||
|
||||
pos2.y = pos2.y + object_collisionbox[2]
|
||||
|
@ -74,7 +72,7 @@ mobs.collision = function(self)
|
|||
local dir = vector.direction(pos,pos2)
|
||||
|
||||
dir.y = 0
|
||||
|
||||
|
||||
--eliminate mob being stuck in corners
|
||||
if dir.x == 0 and dir.z == 0 then
|
||||
--slightly adjust mob position to prevent equal length
|
||||
|
@ -84,7 +82,7 @@ mobs.collision = function(self)
|
|||
end
|
||||
|
||||
local velocity = dir
|
||||
|
||||
|
||||
--0.5 is the max force multiplier
|
||||
local force = 0.5 - (0.5 * distance / (collision_boundary + object_collision_boundary))
|
||||
|
||||
|
@ -104,11 +102,9 @@ mobs.collision = function(self)
|
|||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.object:add_velocity(vel1)
|
||||
object:add_velocity(vel2)
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -116,7 +112,6 @@ end
|
|||
|
||||
--this is used for arrow collisions
|
||||
mobs.arrow_hit = function(self, player)
|
||||
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self._damage}
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
local minetest_add_item = minetest.add_item
|
||||
local minetest_sound_play = minetest.sound_play
|
||||
--local minetest_sound_play = minetest.sound_play
|
||||
|
||||
local math_pi = math.pi
|
||||
local math_random = math.random
|
||||
|
@ -19,7 +19,7 @@ local item_drop = function(self, cooked, looting_level)
|
|||
return
|
||||
end
|
||||
|
||||
local obj, item, num
|
||||
local obj, item
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
self.drops = self.drops or {} -- nil check
|
||||
|
@ -56,8 +56,11 @@ local item_drop = function(self, cooked, looting_level)
|
|||
-- cook items when true
|
||||
if cooked then
|
||||
|
||||
local output = minetest_get_craft_result({
|
||||
method = "cooking", width = 1, items = {item}})
|
||||
local output = minetest.get_craft_result({
|
||||
method = "cooking",
|
||||
width = 1,
|
||||
items = {item},
|
||||
})
|
||||
|
||||
if output and output.item and not output.item:is_empty() then
|
||||
item = output.item:get_name()
|
||||
|
@ -117,15 +120,10 @@ mobs.death_logic = function(self, dtime)
|
|||
|
||||
--the final POOF of a mob despawning
|
||||
if self.death_animation_timer >= 1.25 then
|
||||
|
||||
item_drop(self,false,1)
|
||||
|
||||
mobs.death_effect(self)
|
||||
|
||||
mcl_experience.throw_experience(self.object:get_pos(), math_random(self.xp_min, self.xp_max))
|
||||
|
||||
self.object:remove()
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
local minetest_line_of_sight = minetest.line_of_sight
|
||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
--local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
local minetest_yaw_to_dir = minetest.yaw_to_dir
|
||||
local minetest_get_node = minetest.get_node
|
||||
local minetest_get_item_group = minetest.get_item_group
|
||||
|
@ -18,19 +18,16 @@ local table_copy = table.copy
|
|||
local math_abs = math.abs
|
||||
|
||||
-- default function when mobs are blown up with TNT
|
||||
local do_tnt = function(obj, damage)
|
||||
|
||||
--[[local function do_tnt(obj, damage)
|
||||
obj.object:punch(obj.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = damage},
|
||||
}, nil)
|
||||
|
||||
return false, true, {}
|
||||
end
|
||||
end]]
|
||||
|
||||
--a fast function to be able to detect only players without using objects_in_radius
|
||||
mobs.detect_closest_player_within_radius = function(self, line_of_sight, radius, object_height_adder)
|
||||
|
||||
local pos1 = self.object:get_pos()
|
||||
local players_in_area = {}
|
||||
local winner_player = nil
|
||||
|
@ -49,7 +46,7 @@ mobs.detect_closest_player_within_radius = function(self, line_of_sight, radius,
|
|||
--must add eye height or stuff breaks randomly because of
|
||||
--seethrough nodes being a blocker (like grass)
|
||||
if minetest_line_of_sight(
|
||||
vector_new(pos1.x, pos1.y + object_height_adder, pos1.z),
|
||||
vector_new(pos1.x, pos1.y + object_height_adder, pos1.z),
|
||||
vector_new(pos2.x, pos2.y + player:get_properties().eye_height, pos2.z)
|
||||
) then
|
||||
players_detected = players_detected + 1
|
||||
|
@ -79,8 +76,7 @@ mobs.detect_closest_player_within_radius = function(self, line_of_sight, radius,
|
|||
winner_player = player
|
||||
end
|
||||
end
|
||||
|
||||
return(winner_player)
|
||||
return winner_player
|
||||
end
|
||||
|
||||
|
||||
|
@ -107,14 +103,13 @@ mobs.jump_check = function(self,dtime)
|
|||
|
||||
if green_flag_1 and green_flag_2 then
|
||||
--can jump over node
|
||||
return(1)
|
||||
elseif green_flag_1 and not green_flag_2 then
|
||||
return 1
|
||||
elseif green_flag_1 and not green_flag_2 then
|
||||
--wall in front of mob
|
||||
return(2)
|
||||
return 2
|
||||
end
|
||||
|
||||
--nothing to jump over
|
||||
return(0)
|
||||
return 0
|
||||
end
|
||||
|
||||
-- a helper function to quickly turn neutral passive mobs hostile
|
||||
|
@ -180,15 +175,10 @@ end
|
|||
-- check if within physical map limits (-30911 to 30927)
|
||||
-- within_limits, wmin, wmax = nil, -30913, 30928
|
||||
mobs.within_limits = function(pos, radius)
|
||||
local wmin, wmax
|
||||
if mcl_vars then
|
||||
if mcl_vars.mapgen_edge_min and mcl_vars.mapgen_edge_max then
|
||||
wmin, wmax = mcl_vars.mapgen_edge_min, mcl_vars.mapgen_edge_max
|
||||
within_limits = function(pos, radius)
|
||||
return pos
|
||||
and (pos.x - radius) > wmin and (pos.x + radius) < wmax
|
||||
and (pos.y - radius) > wmin and (pos.y + radius) < wmax
|
||||
and (pos.z - radius) > wmin and (pos.z + radius) < wmax
|
||||
end
|
||||
end
|
||||
end
|
||||
return pos
|
||||
|
@ -231,12 +221,12 @@ mobs.check_for_player_within_area = function(self, radius)
|
|||
local distance = vector_distance(pos1,pos2)
|
||||
if distance < radius then
|
||||
--found a player
|
||||
return(true)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
--did not find a player
|
||||
return(false)
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
|
@ -244,7 +234,7 @@ end
|
|||
mobs.get_2d_distance = function(pos1,pos2)
|
||||
pos1.y = 0
|
||||
pos2.y = 0
|
||||
return(vector_distance(pos1, pos2))
|
||||
return vector_distance(pos1, pos2)
|
||||
end
|
||||
|
||||
-- fall damage onto solid ground
|
||||
|
|
|
@ -1,112 +1,98 @@
|
|||
local vector_new = vector.new
|
||||
|
||||
local math = math
|
||||
local vector = vector
|
||||
|
||||
--converts yaw to degrees
|
||||
local degrees = function(yaw)
|
||||
return(yaw*180.0/math.pi)
|
||||
return yaw*180.0/math.pi
|
||||
end
|
||||
|
||||
|
||||
mobs.do_head_logic = function(self,dtime)
|
||||
|
||||
local player = minetest.get_player_by_name("singleplayer")
|
||||
local player = minetest.get_player_by_name("singleplayer")
|
||||
|
||||
local look_at = player:get_pos()
|
||||
look_at.y = look_at.y + player:get_properties().eye_height
|
||||
local look_at = player:get_pos()
|
||||
look_at.y = look_at.y + player:get_properties().eye_height
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
local body_yaw = self.object:get_yaw()
|
||||
|
||||
local body_dir = minetest.yaw_to_dir(body_yaw)
|
||||
|
||||
pos.y = pos.y + self.head_height_offset
|
||||
|
||||
local head_offset = vector.multiply(body_dir, self.head_direction_offset)
|
||||
|
||||
pos = vector.add(pos, head_offset)
|
||||
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = {x=0, y=0, z=0},
|
||||
acceleration = {x=0, y=0, z=0},
|
||||
expirationtime = 0.2,
|
||||
size = 1,
|
||||
texture = "default_dirt.png",
|
||||
})
|
||||
|
||||
local bone_pos = vector.new(0,0,0)
|
||||
|
||||
--(horizontal)
|
||||
bone_pos.y = self.head_bone_pos_y
|
||||
|
||||
--(vertical)
|
||||
bone_pos.z = self.head_bone_pos_z
|
||||
|
||||
--print(yaw)
|
||||
|
||||
--local _, bone_rot = self.object:get_bone_position("head")
|
||||
|
||||
--bone_rot.x = bone_rot.x + (dtime * 10)
|
||||
--bone_rot.z = bone_rot.z + (dtime * 10)
|
||||
|
||||
local head_yaw = minetest.dir_to_yaw(vector.direction(pos,look_at)) - body_yaw
|
||||
|
||||
if self.reverse_head_yaw then
|
||||
head_yaw = head_yaw * -1
|
||||
end
|
||||
|
||||
--over rotation protection
|
||||
--stops radians from going out of spec
|
||||
if head_yaw > math.pi then
|
||||
head_yaw = head_yaw - (math.pi * 2)
|
||||
elseif head_yaw < -math.pi then
|
||||
head_yaw = head_yaw + (math.pi * 2)
|
||||
end
|
||||
|
||||
|
||||
local check_failed = false
|
||||
--upper check + 90 degrees or upper math.radians (3.14/2)
|
||||
if head_yaw > math.pi - (math.pi/2) then
|
||||
head_yaw = 0
|
||||
check_failed = true
|
||||
--lower check - 90 degrees or lower negative math.radians (-3.14/2)
|
||||
elseif head_yaw < -math.pi + (math.pi/2) then
|
||||
head_yaw = 0
|
||||
check_failed = true
|
||||
end
|
||||
|
||||
local head_pitch = 0
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
|
||||
--head_yaw = 0
|
||||
--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
|
||||
|
||||
local body_yaw = self.object:get_yaw()
|
||||
if not check_failed then
|
||||
head_pitch = minetest.dir_to_yaw(vector.new(vector.distance(vector.new(pos.x,0,pos.z),vector.new(look_at.x,0,look_at.z)),0,pos.y-look_at.y))+(math.pi/2)
|
||||
end
|
||||
|
||||
local body_dir = minetest.yaw_to_dir(body_yaw)
|
||||
if self.head_pitch_modifier then
|
||||
head_pitch = head_pitch + self.head_pitch_modifier
|
||||
end
|
||||
|
||||
|
||||
pos.y = pos.y + self.head_height_offset
|
||||
|
||||
local head_offset = vector.multiply(body_dir, self.head_direction_offset)
|
||||
|
||||
pos = vector.add(pos, head_offset)
|
||||
|
||||
|
||||
|
||||
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = {x=0, y=0, z=0},
|
||||
acceleration = {x=0, y=0, z=0},
|
||||
expirationtime = 0.2,
|
||||
size = 1,
|
||||
texture = "default_dirt.png",
|
||||
})
|
||||
|
||||
|
||||
local bone_pos = vector_new(0,0,0)
|
||||
|
||||
|
||||
--(horizontal)
|
||||
bone_pos.y = self.head_bone_pos_y
|
||||
|
||||
--(vertical)
|
||||
bone_pos.z = self.head_bone_pos_z
|
||||
|
||||
--print(yaw)
|
||||
|
||||
--local _, bone_rot = self.object:get_bone_position("head")
|
||||
|
||||
--bone_rot.x = bone_rot.x + (dtime * 10)
|
||||
--bone_rot.z = bone_rot.z + (dtime * 10)
|
||||
|
||||
|
||||
local head_yaw
|
||||
head_yaw = minetest.dir_to_yaw(vector.direction(pos,look_at)) - body_yaw
|
||||
|
||||
if self.reverse_head_yaw then
|
||||
head_yaw = head_yaw * -1
|
||||
end
|
||||
|
||||
--over rotation protection
|
||||
--stops radians from going out of spec
|
||||
if head_yaw > math.pi then
|
||||
head_yaw = head_yaw - (math.pi * 2)
|
||||
elseif head_yaw < -math.pi then
|
||||
head_yaw = head_yaw + (math.pi * 2)
|
||||
end
|
||||
|
||||
|
||||
local check_failed = false
|
||||
--upper check + 90 degrees or upper math.radians (3.14/2)
|
||||
if head_yaw > math.pi - (math.pi/2) then
|
||||
head_yaw = 0
|
||||
check_failed = true
|
||||
--lower check - 90 degrees or lower negative math.radians (-3.14/2)
|
||||
elseif head_yaw < -math.pi + (math.pi/2) then
|
||||
head_yaw = 0
|
||||
check_failed = true
|
||||
end
|
||||
|
||||
local head_pitch = 0
|
||||
|
||||
--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
|
||||
--head_yaw = 0
|
||||
--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
|
||||
|
||||
if not check_failed then
|
||||
head_pitch = minetest.dir_to_yaw(vector.new(vector.distance(vector.new(pos.x,0,pos.z),vector.new(look_at.x,0,look_at.z)),0,pos.y-look_at.y))+(math.pi/2)
|
||||
end
|
||||
|
||||
if self.head_pitch_modifier then
|
||||
head_pitch = head_pitch + self.head_pitch_modifier
|
||||
end
|
||||
|
||||
if self.swap_y_with_x then
|
||||
self.object:set_bone_position(self.head_bone, bone_pos, vector_new(degrees(head_pitch),degrees(head_yaw),0))
|
||||
else
|
||||
self.object:set_bone_position(self.head_bone, bone_pos, vector_new(degrees(head_pitch),0,degrees(head_yaw)))
|
||||
end
|
||||
|
||||
|
||||
--set_bone_position([bone, position, rotation])
|
||||
if self.swap_y_with_x then
|
||||
self.object:set_bone_position(self.head_bone, bone_pos, vector.new(degrees(head_pitch),degrees(head_yaw),0))
|
||||
else
|
||||
self.object:set_bone_position(self.head_bone, bone_pos, vector.new(degrees(head_pitch),0,degrees(head_yaw)))
|
||||
end
|
||||
--set_bone_position([bone, position, rotation])
|
||||
end
|
|
@ -2,22 +2,19 @@ local minetest_after = minetest.after
|
|||
local minetest_sound_play = minetest.sound_play
|
||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
|
||||
local math_floor = math.floor
|
||||
local math_min = math.min
|
||||
local math_random = math.random
|
||||
|
||||
local vector_direction = vector.direction
|
||||
local vector_multiply = vector.multiply
|
||||
local math = math
|
||||
local vector = vector
|
||||
|
||||
local MAX_MOB_NAME_LENGTH = 30
|
||||
|
||||
local mod_hunger = minetest.get_modpath("mcl_hunger")
|
||||
|
||||
mobs.feed_tame = function(self)
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Code to execute before custom on_rightclick handling
|
||||
local on_rightclick_prefix = function(self, clicker)
|
||||
|
||||
local function on_rightclick_prefix(self, clicker)
|
||||
local item = clicker:get_wielded_item()
|
||||
|
||||
-- Name mob with nametag
|
||||
|
@ -60,7 +57,6 @@ end
|
|||
|
||||
-- deal damage and effects when mob punched
|
||||
mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||
|
||||
--don't do anything if the mob is already dead
|
||||
if self.health <= 0 then
|
||||
return
|
||||
|
@ -94,14 +90,13 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
pos2.y = 0
|
||||
|
||||
|
||||
local dir = vector_direction(pos2,pos1)
|
||||
local dir = vector.direction(pos2,pos1)
|
||||
|
||||
local yaw = minetest_dir_to_yaw(dir)
|
||||
|
||||
self.yaw = yaw
|
||||
end
|
||||
|
||||
|
||||
-- custom punch function
|
||||
if self.do_punch then
|
||||
-- when false skip going any further
|
||||
|
@ -113,23 +108,20 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
--don't do damage until pause timer resets
|
||||
if self.pause_timer > 0 then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- error checking when mod profiling is enabled
|
||||
if not tool_capabilities then
|
||||
minetest.log("warning", "[mobs_mc] Mod profiling enabled, damage not enabled")
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
local is_player = hitter:is_player()
|
||||
|
||||
|
||||
-- punch interval
|
||||
local weapon = hitter:get_wielded_item()
|
||||
|
||||
local punch_interval = 1.4
|
||||
--local punch_interval = 1.4
|
||||
|
||||
-- exhaust attacker
|
||||
if mod_hunger and is_player then
|
||||
|
@ -139,7 +131,6 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
-- calculate mob damage
|
||||
local damage = 0
|
||||
local armor = self.object:get_armor_groups() or {}
|
||||
local tmp
|
||||
|
||||
--calculate damage groups
|
||||
for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do
|
||||
|
@ -163,13 +154,13 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
|
||||
-- healing
|
||||
if damage <= -1 then
|
||||
self.health = self.health - math_floor(damage)
|
||||
self.health = self.health - math.floor(damage)
|
||||
return
|
||||
end
|
||||
|
||||
if tool_capabilities then
|
||||
punch_interval = tool_capabilities.full_punch_interval or 1.4
|
||||
end
|
||||
--if tool_capabilities then
|
||||
-- punch_interval = tool_capabilities.full_punch_interval or 1.4
|
||||
--end
|
||||
|
||||
-- add weapon wear manually
|
||||
-- Required because we have custom health handling ("health" property)
|
||||
|
@ -183,7 +174,7 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
local weapon = hitter:get_wielded_item(player)
|
||||
local def = weapon:get_definition()
|
||||
if def.tool_capabilities and def.tool_capabilities.punch_attack_uses then
|
||||
local wear = math_floor(65535/tool_capabilities.punch_attack_uses)
|
||||
local wear = math.floor(65535/tool_capabilities.punch_attack_uses)
|
||||
weapon:add_wear(wear)
|
||||
hitter:set_wielded_item(weapon)
|
||||
end
|
||||
|
@ -224,7 +215,7 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
|
||||
-- knock back effect
|
||||
local velocity = self.object:get_velocity()
|
||||
|
||||
|
||||
--2d direction
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
|
@ -240,9 +231,8 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
up = 0
|
||||
end
|
||||
|
||||
|
||||
--0.75 for perfect distance to not be too easy, and not be too hard
|
||||
local multiplier = 0.75
|
||||
local multiplier = 0.75
|
||||
|
||||
-- check if tool already has specific knockback value
|
||||
local knockback_enchant = mcl_enchanting.get_enchantment(hitter:get_wielded_item(), "knockback")
|
||||
|
@ -254,21 +244,16 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
--it's coming for you
|
||||
if self.hostile then
|
||||
multiplier = multiplier + 2
|
||||
end
|
||||
|
||||
dir = vector_multiply(dir,multiplier)
|
||||
|
||||
end
|
||||
dir = vector.multiply(dir,multiplier)
|
||||
dir.y = up
|
||||
|
||||
--add the velocity
|
||||
self.object:add_velocity(dir)
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
--do internal per mob projectile calculations
|
||||
mobs.shoot_projectile = function(self)
|
||||
|
||||
local pos1 = self.object:get_pos()
|
||||
--add mob eye height
|
||||
pos1.y = pos1.y + self.eye_height
|
||||
|
@ -278,7 +263,7 @@ mobs.shoot_projectile = function(self)
|
|||
pos2.y = pos2.y + self.attacking:get_properties().eye_height
|
||||
|
||||
--get direction
|
||||
local dir = vector_direction(pos1,pos2)
|
||||
local dir = vector.direction(pos1,pos2)
|
||||
|
||||
--call internal shoot_arrow function
|
||||
self.shoot_arrow(self,pos1,dir)
|
||||
|
|
|
@ -1,9 +1,8 @@
|
|||
local minetest_add_particlespawner = minetest.add_particlespawner
|
||||
|
||||
mobs.death_effect = function(self)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local yaw = self.object:get_yaw()
|
||||
--local yaw = self.object:get_yaw()
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
local min, max
|
||||
|
@ -33,7 +32,7 @@ end
|
|||
mobs.critical_effect = function(self)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local yaw = self.object:get_yaw()
|
||||
--local yaw = self.object:get_yaw()
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
local min, max
|
||||
|
@ -62,9 +61,8 @@ end
|
|||
|
||||
--when feeding a mob
|
||||
mobs.feed_effect = function(self)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local yaw = self.object:get_yaw()
|
||||
--local yaw = self.object:get_yaw()
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
local min, max
|
||||
|
@ -94,7 +92,7 @@ end
|
|||
--hearts when tamed
|
||||
mobs.tamed_effect = function(self)
|
||||
local pos = self.object:get_pos()
|
||||
local yaw = self.object:get_yaw()
|
||||
--local yaw = self.object:get_yaw()
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
local min, max
|
||||
|
@ -124,7 +122,7 @@ end
|
|||
--hearts when breeding
|
||||
mobs.breeding_effect = function(self)
|
||||
local pos = self.object:get_pos()
|
||||
local yaw = self.object:get_yaw()
|
||||
--local yaw = self.object:get_yaw()
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
local min, max
|
||||
|
|
|
@ -1,16 +1,10 @@
|
|||
local math_pi = math.pi
|
||||
local math_sin = math.sin
|
||||
local math_cos = math.cos
|
||||
local math_random = math.random
|
||||
local HALF_PI = math_pi / 2
|
||||
local DOUBLE_PI = math_pi * 2
|
||||
-- localize math functions
|
||||
local math = math
|
||||
local HALF_PI = math.pi / 2
|
||||
local DOUBLE_PI = math.pi * 2
|
||||
|
||||
-- localize vector functions
|
||||
local vector_new = vector.new
|
||||
local vector_length = vector.length
|
||||
local vector_multiply = vector.multiply
|
||||
local vector_distance = vector.distance
|
||||
local vector_normalize = vector.normalize
|
||||
local vector = vector
|
||||
|
||||
local minetest_yaw_to_dir = minetest.yaw_to_dir
|
||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
|
@ -19,18 +13,17 @@ local DEFAULT_JUMP_HEIGHT = 5
|
|||
local DEFAULT_FLOAT_SPEED = 4
|
||||
local DEFAULT_CLIMB_SPEED = 3
|
||||
|
||||
|
||||
mobs.stick_in_cobweb = function(self)
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = vector_multiply(vector_normalize(current_velocity), 0.4)
|
||||
|
||||
local goal_velocity = vector.multiply(vector.normalize(current_velocity), 0.4)
|
||||
|
||||
goal_velocity.y = -0.5
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
@ -38,8 +31,11 @@ end
|
|||
--this is a generic float function
|
||||
mobs.float = function(self)
|
||||
|
||||
if self.object:get_acceleration().y ~= 0 then
|
||||
self.object:set_acceleration(vector_new(0,0,0))
|
||||
local acceleration = self.object:get_acceleration()
|
||||
if acceleration and acceleration.y ~= 0 then
|
||||
self.object:set_acceleration(vector.new(0,0,0))
|
||||
else
|
||||
return
|
||||
end
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
@ -56,7 +52,7 @@ mobs.float = function(self)
|
|||
new_velocity_addition.z = 0
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
@ -78,7 +74,7 @@ mobs.climb = function(self)
|
|||
new_velocity_addition.z = 0
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
@ -86,10 +82,10 @@ end
|
|||
|
||||
|
||||
--[[
|
||||
_ _
|
||||
_ _
|
||||
| | | |
|
||||
| | __ _ _ __ __| |
|
||||
| | / _` | '_ \ / _` |
|
||||
| | / _` | '_ \ / _` |
|
||||
| |___| (_| | | | | (_| |
|
||||
\_____/\__,_|_| |_|\__,_|
|
||||
]]
|
||||
|
@ -100,28 +96,28 @@ end
|
|||
--internal = lua (self.yaw)
|
||||
--engine = c++ (self.object:get_yaw())
|
||||
mobs.set_velocity = function(self, v)
|
||||
|
||||
|
||||
local yaw = (self.yaw or 0)
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = (math_sin(yaw) * -v),
|
||||
x = (math.sin(yaw) * -v),
|
||||
y = 0,
|
||||
z = (math_cos(yaw) * v),
|
||||
z = (math.cos(yaw) * v),
|
||||
}
|
||||
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
||||
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
|
||||
end
|
||||
|
||||
new_velocity_addition.y = 0
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
@ -136,7 +132,7 @@ mobs.get_velocity = function(self)
|
|||
v.y = 0
|
||||
|
||||
if v then
|
||||
return vector_length(v)
|
||||
return vector.length(v)
|
||||
end
|
||||
|
||||
return 0
|
||||
|
@ -152,7 +148,7 @@ mobs.jump = function(self, velocity)
|
|||
--fallback velocity to allow modularity
|
||||
velocity = velocity or DEFAULT_JUMP_HEIGHT
|
||||
|
||||
self.object:add_velocity(vector_new(0,velocity,0))
|
||||
self.object:add_velocity(vector.new(0,velocity,0))
|
||||
end
|
||||
|
||||
--make mobs fall slowly
|
||||
|
@ -172,15 +168,15 @@ mobs.mob_fall_slow = function(self)
|
|||
new_velocity_addition.x = 0
|
||||
new_velocity_addition.z = 0
|
||||
|
||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
||||
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
|
||||
end
|
||||
|
||||
new_velocity_addition.x = 0
|
||||
new_velocity_addition.z = 0
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
|
||||
|
@ -188,10 +184,10 @@ end
|
|||
|
||||
|
||||
--[[
|
||||
_____ _
|
||||
/ ___| (_)
|
||||
\ `--.__ ___ _ __ ___
|
||||
`--. \ \ /\ / / | '_ ` _ \
|
||||
_____ _
|
||||
/ ___| (_)
|
||||
\ `--.__ ___ _ __ ___
|
||||
`--. \ \ /\ / / | '_ ` _ \
|
||||
/\__/ /\ V V /| | | | | | |
|
||||
\____/ \_/\_/ |_|_| |_| |_|
|
||||
]]--
|
||||
|
@ -212,16 +208,16 @@ mobs.flop = function(self, velocity)
|
|||
velocity = velocity or DEFAULT_JUMP_HEIGHT
|
||||
|
||||
--create a random direction (2d yaw)
|
||||
local dir = DOUBLE_PI * math_random()
|
||||
local dir = DOUBLE_PI * math.random()
|
||||
|
||||
--create a random force value
|
||||
local force = math_random(0,3) + math_random()
|
||||
local force = math.random(0,3) + math.random()
|
||||
|
||||
--convert the yaw to a direction vector then multiply it times the force
|
||||
local final_additional_force = vector_multiply(minetest_yaw_to_dir(dir), force)
|
||||
local final_additional_force = vector.multiply(minetest_yaw_to_dir(dir), force)
|
||||
|
||||
--place in the "flop" velocity to make the mob flop
|
||||
final_additional_force.y = velocity
|
||||
final_additional_force.y = velocity
|
||||
|
||||
self.object:add_velocity(final_additional_force)
|
||||
|
||||
|
@ -235,7 +231,7 @@ end
|
|||
--internal = lua (self.yaw)
|
||||
--engine = c++ (self.object:get_yaw())
|
||||
mobs.set_swim_velocity = function(self, v)
|
||||
|
||||
|
||||
local yaw = (self.yaw or 0)
|
||||
local pitch = (self.pitch or 0)
|
||||
|
||||
|
@ -246,33 +242,33 @@ mobs.set_swim_velocity = function(self, v)
|
|||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = (math_sin(yaw) * -v),
|
||||
x = (math.sin(yaw) * -v),
|
||||
y = pitch,
|
||||
z = (math_cos(yaw) * v),
|
||||
z = (math.cos(yaw) * v),
|
||||
}
|
||||
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
||||
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
|
||||
end
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
||||
--[[
|
||||
______ _
|
||||
| ___| |
|
||||
| |_ | |_ _
|
||||
______ _
|
||||
| ___| |
|
||||
| |_ | |_ _
|
||||
| _| | | | | |
|
||||
| | | | |_| |
|
||||
\_| |_|\__, |
|
||||
__/ |
|
||||
|___/
|
||||
|___/
|
||||
]]--
|
||||
|
||||
-- move mob in facing direction
|
||||
|
@ -280,7 +276,7 @@ ______ _
|
|||
--internal = lua (self.yaw)
|
||||
--engine = c++ (self.object:get_yaw())
|
||||
mobs.set_fly_velocity = function(self, v)
|
||||
|
||||
|
||||
local yaw = (self.yaw or 0)
|
||||
local pitch = (self.pitch or 0)
|
||||
|
||||
|
@ -291,20 +287,20 @@ mobs.set_fly_velocity = function(self, v)
|
|||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = (math_sin(yaw) * -v),
|
||||
x = (math.sin(yaw) * -v),
|
||||
y = pitch,
|
||||
z = (math_cos(yaw) * v),
|
||||
z = (math.cos(yaw) * v),
|
||||
}
|
||||
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
||||
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
|
||||
end
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
@ -316,7 +312,7 @@ mobs.calculate_pitch = function(pos1, pos2)
|
|||
return false
|
||||
end
|
||||
|
||||
return(minetest_dir_to_yaw(vector_new(vector_distance(vector_new(pos1.x,0,pos1.z),vector_new(pos2.x,0,pos2.z)),0,pos1.y - pos2.y)) + HALF_PI)
|
||||
return minetest_dir_to_yaw(vector.new(vector.distance(vector.new(pos1.x,0,pos1.z),vector.new(pos2.x,0,pos2.z)),0,pos1.y - pos2.y)) + HALF_PI
|
||||
end
|
||||
|
||||
--make mobs fly up or down based on their y difference
|
||||
|
@ -332,14 +328,14 @@ end
|
|||
|
||||
|
||||
--[[
|
||||
___
|
||||
|_ |
|
||||
| |_ _ _ __ ___ _ __
|
||||
| | | | | '_ ` _ \| '_ \
|
||||
___
|
||||
|_ |
|
||||
| |_ _ _ __ ___ _ __
|
||||
| | | | | '_ ` _ \| '_ \
|
||||
/\__/ / |_| | | | | | | |_) |
|
||||
\____/ \__,_|_| |_| |_| .__/
|
||||
| |
|
||||
|_|
|
||||
\____/ \__,_|_| |_| |_| .__/
|
||||
| |
|
||||
|_|
|
||||
]]--
|
||||
|
||||
--special mob jump movement
|
||||
|
@ -353,27 +349,27 @@ mobs.jump_move = function(self, velocity)
|
|||
mobs.set_velocity(self,0)
|
||||
|
||||
--fallback velocity to allow modularity
|
||||
jump_height = DEFAULT_JUMP_HEIGHT
|
||||
local jump_height = DEFAULT_JUMP_HEIGHT
|
||||
|
||||
local yaw = (self.yaw or 0)
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = (math_sin(yaw) * -velocity),
|
||||
x = (math.sin(yaw) * -velocity),
|
||||
y = jump_height,
|
||||
z = (math_cos(yaw) * velocity),
|
||||
z = (math.cos(yaw) * velocity),
|
||||
}
|
||||
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
||||
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
|
||||
end
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
@ -388,4 +384,4 @@ mobs.swap_auto_step_height_adjust = function(self)
|
|||
elseif y_vel ~= 0 and self.stepheight ~= 0 then
|
||||
self.stepheight = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -1,10 +1,12 @@
|
|||
local math_random = math.random
|
||||
|
||||
local minetest_settings = minetest.settings
|
||||
local minetest_settings = minetest.settings
|
||||
|
||||
-- CMI support check
|
||||
local use_cmi = minetest.global_exists("cmi")
|
||||
|
||||
-- get entity staticdata
|
||||
mobs.mob_staticdata = function(self)
|
||||
|
||||
--despawn mechanism
|
||||
--don't despawned tamed or bred mobs
|
||||
if not self.tamed and not self.bred then
|
||||
|
@ -142,8 +144,6 @@ mobs.mob_activate = function(self, staticdata, def, dtime)
|
|||
self.health = math_random (self.hp_min, self.hp_max)
|
||||
end
|
||||
|
||||
|
||||
|
||||
if not self.random_sound_timer then
|
||||
self.random_sound_timer = math_random(self.random_sound_timer_min,self.random_sound_timer_max)
|
||||
end
|
||||
|
@ -185,7 +185,6 @@ mobs.mob_activate = function(self, staticdata, def, dtime)
|
|||
self.opinion_sound_cooloff = 0 -- used to prevent sound spam of particular sound types
|
||||
|
||||
self.texture_mods = {}
|
||||
|
||||
|
||||
self.v_start = false
|
||||
self.timer = 0
|
||||
|
@ -199,7 +198,6 @@ mobs.mob_activate = function(self, staticdata, def, dtime)
|
|||
else
|
||||
self.object:set_texture_mod("")
|
||||
end
|
||||
|
||||
|
||||
-- set anything changed above
|
||||
self.object:set_properties(self)
|
||||
|
|
|
@ -1,8 +1,11 @@
|
|||
|
||||
-- lib_mount by Blert2112 (edited by TenPlus1)
|
||||
|
||||
local enable_crash = false
|
||||
local crash_threshold = 6.5 -- ignored if enable_crash=false
|
||||
--local enable_crash = false
|
||||
--local crash_threshold = 6.5 -- ignored if enable_crash=false
|
||||
|
||||
local math = math
|
||||
local vector = vector
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
|
@ -10,7 +13,7 @@ local crash_threshold = 6.5 -- ignored if enable_crash=false
|
|||
-- Helper functions
|
||||
--
|
||||
|
||||
local node_ok = function(pos, fallback)
|
||||
--[[local function node_ok(pos, fallback)
|
||||
|
||||
fallback = fallback or mobs.fallback_node
|
||||
|
||||
|
@ -21,10 +24,10 @@ local node_ok = function(pos, fallback)
|
|||
end
|
||||
|
||||
return {name = fallback}
|
||||
end
|
||||
end]]
|
||||
|
||||
|
||||
local function node_is(pos)
|
||||
--[[local function node_is(pos)
|
||||
|
||||
local node = node_ok(pos)
|
||||
|
||||
|
@ -45,7 +48,7 @@ local function node_is(pos)
|
|||
end
|
||||
|
||||
return "other"
|
||||
end
|
||||
end]]
|
||||
|
||||
|
||||
local function get_sign(i)
|
||||
|
@ -60,13 +63,11 @@ local function get_sign(i)
|
|||
end
|
||||
|
||||
|
||||
local function get_velocity(v, yaw, y)
|
||||
|
||||
--[[local function get_velocity(v, yaw, y)
|
||||
local x = -math.sin(yaw) * v
|
||||
local z = math.cos(yaw) * v
|
||||
|
||||
return {x = x, y = y, z = z}
|
||||
end
|
||||
end]]
|
||||
|
||||
|
||||
local function get_v(v)
|
||||
|
@ -172,7 +173,7 @@ function mobs.detach(player, offset)
|
|||
|
||||
--pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}
|
||||
|
||||
player:add_velocity(vector.new(math.random(-6,6),math.random(5,8),math.random(-6,6))) --throw the rider off
|
||||
player:add_velocity(vector.new(math.random(-6,6), math.random(5,8), math.random(-6,6))) --throw the rider off
|
||||
|
||||
--[[
|
||||
minetest.after(0.1, function(name, pos)
|
||||
|
@ -187,13 +188,13 @@ end
|
|||
|
||||
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
|
||||
local rot_view = 0
|
||||
--local rot_view = 0
|
||||
|
||||
if entity.player_rotation.y == 90 then
|
||||
rot_view = math.pi/2
|
||||
end
|
||||
--if entity.player_rotation.y == 90 then
|
||||
-- rot_view = math.pi/2
|
||||
--end
|
||||
|
||||
local acce_y = 0
|
||||
--local acce_y = 0
|
||||
local velo = entity.object:get_velocity()
|
||||
|
||||
entity.v = get_v(velo) * get_sign(entity.v)
|
||||
|
@ -388,7 +389,6 @@ end
|
|||
-- directional flying routine by D00Med (edited by TenPlus1)
|
||||
|
||||
function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
||||
|
||||
if true then
|
||||
print("succ")
|
||||
return
|
||||
|
|
|
@ -9,9 +9,9 @@ local get_objects_inside_radius = minetest.get_objects_inside_radius
|
|||
|
||||
local math_random = math.random
|
||||
local math_floor = math.floor
|
||||
local max = math.max
|
||||
--local max = math.max
|
||||
|
||||
local vector_distance = vector.distance
|
||||
--local vector_distance = vector.distance
|
||||
local vector_new = vector.new
|
||||
local vector_floor = vector.floor
|
||||
|
||||
|
@ -167,7 +167,7 @@ Overworld regular:
|
|||
|
||||
|
||||
-- count how many mobs are in an area
|
||||
local count_mobs = function(pos)
|
||||
local function count_mobs(pos)
|
||||
local num = 0
|
||||
for _,object in pairs(get_objects_inside_radius(pos, aoc_range)) do
|
||||
if object and object:get_luaentity() and object:get_luaentity()._cmi_is_mob then
|
||||
|
@ -242,8 +242,7 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
|
|||
end
|
||||
|
||||
--[[
|
||||
local spawn_action
|
||||
spawn_action = function(pos, node, active_object_count, active_object_count_wider, name)
|
||||
local function spawn_action(pos, node, active_object_count, active_object_count_wider, name)
|
||||
|
||||
local orig_pos = table.copy(pos)
|
||||
-- is mob actually registered?
|
||||
|
@ -486,7 +485,8 @@ local axis
|
|||
local inner = 15
|
||||
local outer = 64
|
||||
local int = {-1,1}
|
||||
local position_calculation = function(pos)
|
||||
|
||||
local function position_calculation(pos)
|
||||
|
||||
pos = vector_floor(pos)
|
||||
|
||||
|
@ -501,7 +501,7 @@ local position_calculation = function(pos)
|
|||
pos.z = pos.z + math_random(inner,outer)*int[math_random(1,2)]
|
||||
pos.x = pos.x + math_random(-outer,outer)
|
||||
end
|
||||
return(pos)
|
||||
return pos
|
||||
end
|
||||
|
||||
--[[
|
||||
|
@ -573,10 +573,10 @@ if mobs_spawn then
|
|||
local spawning_position = spawning_position_list[math_random(1,#spawning_position_list)]
|
||||
|
||||
--Prevent strange behavior --- this is commented out: /too close to player --fixed with inner circle
|
||||
if not spawning_position then -- or vector_distance(player_pos, spawning_position) < 15
|
||||
if not spawning_position then -- or vector_distance(player_pos, spawning_position) < 15
|
||||
break
|
||||
end
|
||||
|
||||
|
||||
--hard code mob limit in area to 5 for now
|
||||
if count_mobs(spawning_position) >= 5 then
|
||||
break
|
||||
|
@ -606,7 +606,7 @@ if mobs_spawn then
|
|||
local is_lava = get_item_group(gotten_node, "lava") ~= 0
|
||||
|
||||
local mob_def = nil
|
||||
|
||||
|
||||
--create a disconnected clone of the spawn dictionary
|
||||
--prevents memory leak
|
||||
local mob_library_worker_table = table_copy(spawn_dictionary)
|
||||
|
|
|
@ -2,4 +2,4 @@ name = mcl_mobs
|
|||
author = PilzAdam
|
||||
description = Adds a mob API for mods to add animals or monsters, etc.
|
||||
depends = mcl_particles
|
||||
optional_depends = mcl_weather, mcl_explosions, mcl_hunger, mcl_worlds, invisibility, cmi, doc_identifier, mcl_armor, mcl_portals, mcl_experience
|
||||
optional_depends = mcl_weather, mcl_explosions, mcl_hunger, mcl_worlds, cmi, doc_identifier, mcl_armor, mcl_portals, mcl_experience
|
||||
|
|
|
@ -13,7 +13,7 @@ minetest.log("info", "[mcl_moon] Moon phase offset of this world: "..phase_offse
|
|||
mcl_moon = {}
|
||||
mcl_moon.MOON_PHASES = MOON_PHASES
|
||||
|
||||
mcl_moon.get_moon_phase = function()
|
||||
function mcl_moon.get_moon_phase()
|
||||
local after_midday = 0
|
||||
-- Moon phase changes after midday
|
||||
local tod = minetest.get_timeofday()
|
||||
|
@ -23,7 +23,7 @@ mcl_moon.get_moon_phase = function()
|
|||
return (minetest.get_day_count() + phase_offset + after_midday) % MOON_PHASES
|
||||
end
|
||||
|
||||
local get_moon_texture = function()
|
||||
local function get_moon_texture()
|
||||
local phase = mcl_moon.get_moon_phase()
|
||||
local x = phase % MOON_PHASES_HALF
|
||||
local y
|
||||
|
|
|
@ -20,7 +20,7 @@ mcl_weather.rain = {
|
|||
init_done = false,
|
||||
}
|
||||
|
||||
mcl_weather.rain.sound_handler = function(player)
|
||||
function mcl_weather.rain.sound_handler(player)
|
||||
return minetest.sound_play("weather_rain", {
|
||||
to_player = player:get_player_name(),
|
||||
loop = true,
|
||||
|
@ -28,7 +28,7 @@ mcl_weather.rain.sound_handler = function(player)
|
|||
end
|
||||
|
||||
-- set skybox based on time (uses skycolor api)
|
||||
mcl_weather.rain.set_sky_box = function()
|
||||
function mcl_weather.rain.set_sky_box()
|
||||
if mcl_weather.state == "rain" then
|
||||
mcl_weather.skycolor.add_layer(
|
||||
"weather-pack-rain-sky",
|
||||
|
@ -46,8 +46,7 @@ end
|
|||
|
||||
-- creating manually parctiles instead of particles spawner because of easier to control
|
||||
-- spawn position.
|
||||
mcl_weather.rain.add_rain_particles = function(player)
|
||||
|
||||
function mcl_weather.rain.add_rain_particles(player)
|
||||
mcl_weather.rain.last_rp_count = 0
|
||||
for i=mcl_weather.rain.particles_count, 1,-1 do
|
||||
local random_pos_x, random_pos_y, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player)
|
||||
|
@ -70,7 +69,7 @@ mcl_weather.rain.add_rain_particles = function(player)
|
|||
end
|
||||
|
||||
-- Simple random texture getter
|
||||
mcl_weather.rain.get_texture = function()
|
||||
function mcl_weather.rain.get_texture()
|
||||
local texture_name
|
||||
local random_number = math.random()
|
||||
if random_number > 0.33 then
|
||||
|
@ -85,7 +84,7 @@ end
|
|||
|
||||
-- register player for rain weather.
|
||||
-- basically needs for origin sky reference and rain sound controls.
|
||||
mcl_weather.rain.add_player = function(player)
|
||||
function mcl_weather.rain.add_player(player)
|
||||
if mcl_weather.players[player:get_player_name()] == nil then
|
||||
local player_meta = {}
|
||||
player_meta.origin_sky = {player:get_sky()}
|
||||
|
@ -95,7 +94,7 @@ end
|
|||
|
||||
-- remove player from player list effected by rain.
|
||||
-- be sure to remove sound before removing player otherwise soundhandler reference will be lost.
|
||||
mcl_weather.rain.remove_player = function(player)
|
||||
function mcl_weather.rain.remove_player(player)
|
||||
local player_meta = mcl_weather.players[player:get_player_name()]
|
||||
if player_meta ~= nil and player_meta.origin_sky ~= nil then
|
||||
player:set_clouds({color="#FFF0F0E5"})
|
||||
|
@ -119,7 +118,7 @@ end)
|
|||
-- adds and removes rain sound depending how much rain particles around player currently exist.
|
||||
-- have few seconds delay before each check to avoid on/off sound too often
|
||||
-- when player stay on 'edge' where sound should play and stop depending from random raindrop appearance.
|
||||
mcl_weather.rain.update_sound = function(player)
|
||||
function mcl_weather.rain.update_sound(player)
|
||||
local player_meta = mcl_weather.players[player:get_player_name()]
|
||||
if player_meta ~= nil then
|
||||
if player_meta.sound_updated ~= nil and player_meta.sound_updated + 5 > minetest.get_gametime() then
|
||||
|
@ -140,7 +139,7 @@ mcl_weather.rain.update_sound = function(player)
|
|||
end
|
||||
|
||||
-- rain sound removed from player.
|
||||
mcl_weather.rain.remove_sound = function(player)
|
||||
function mcl_weather.rain.remove_sound(player)
|
||||
local player_meta = mcl_weather.players[player:get_player_name()]
|
||||
if player_meta ~= nil and player_meta.sound_handler ~= nil then
|
||||
minetest.sound_fade(player_meta.sound_handler, -0.5, 0.0)
|
||||
|
@ -150,7 +149,7 @@ mcl_weather.rain.remove_sound = function(player)
|
|||
end
|
||||
|
||||
-- callback function for removing rain
|
||||
mcl_weather.rain.clear = function()
|
||||
function mcl_weather.rain.clear()
|
||||
mcl_weather.rain.raining = false
|
||||
mcl_weather.rain.sky_last_update = -1
|
||||
mcl_weather.rain.init_done = false
|
||||
|
@ -166,11 +165,10 @@ minetest.register_globalstep(function(dtime)
|
|||
if mcl_weather.state ~= "rain" then
|
||||
return false
|
||||
end
|
||||
|
||||
mcl_weather.rain.make_weather()
|
||||
end)
|
||||
|
||||
mcl_weather.rain.make_weather = function()
|
||||
function mcl_weather.rain.make_weather()
|
||||
if mcl_weather.rain.init_done == false then
|
||||
mcl_weather.rain.raining = true
|
||||
mcl_weather.rain.set_sky_box()
|
||||
|
@ -190,7 +188,7 @@ mcl_weather.rain.make_weather = function()
|
|||
end
|
||||
|
||||
-- Switch the number of raindrops: "thunder" for many raindrops, otherwise for normal raindrops
|
||||
mcl_weather.rain.set_particles_mode = function(mode)
|
||||
function mcl_weather.rain.set_particles_mode(mode)
|
||||
if mode == "thunder" then
|
||||
mcl_weather.rain.particles_count = PARTICLES_COUNT_THUNDER
|
||||
else
|
||||
|
|
|
@ -1,17 +1,22 @@
|
|||
local S = minetest.get_translator("hudbars")
|
||||
local modname = minetest.get_current_modname()
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
|
||||
local S = minetest.get_translator(modname)
|
||||
local N = function(s) return s end
|
||||
|
||||
hb = {}
|
||||
local math = math
|
||||
local table = table
|
||||
|
||||
hb.hudtables = {}
|
||||
|
||||
-- number of registered HUD bars
|
||||
hb.hudbars_count = 0
|
||||
|
||||
-- table which records which HUD bar slots have been “registered” so far; used for automatic positioning
|
||||
hb.registered_slots = {}
|
||||
|
||||
hb.settings = {}
|
||||
hb = {
|
||||
hudtables = {},
|
||||
-- number of registered HUD bars
|
||||
hudbars_count = 0,
|
||||
-- table which records which HUD bar slots have been “registered” so far; used for automatic positioning
|
||||
registered_slots = {},
|
||||
settings = {},
|
||||
-- Table which contains all players with active default HUD bars (only for internal use)
|
||||
players = {},
|
||||
}
|
||||
|
||||
function hb.load_setting(sname, stype, defaultval, valid_values)
|
||||
local sval
|
||||
|
@ -45,7 +50,8 @@ function hb.load_setting(sname, stype, defaultval, valid_values)
|
|||
end
|
||||
|
||||
-- Load default settings
|
||||
dofile(minetest.get_modpath("hudbars").."/default_settings.lua")
|
||||
dofile(modpath.."/default_settings.lua")
|
||||
|
||||
if minetest.get_modpath("mcl_experience") and not minetest.is_creative_enabled("") then
|
||||
-- reserve some space for experience bar:
|
||||
hb.settings.start_offset_left.y = hb.settings.start_offset_left.y - 20
|
||||
|
@ -85,9 +91,6 @@ local function make_label(format_string, format_string_config, label, start_valu
|
|||
return ret
|
||||
end
|
||||
|
||||
-- Table which contains all players with active default HUD bars (only for internal use)
|
||||
hb.players = {}
|
||||
|
||||
function hb.value_to_barlength(value, max)
|
||||
if max == 0 then
|
||||
return 0
|
||||
|
|
|
@ -237,12 +237,10 @@ mcl_damage.register_on_damage(function(obj, damage, reason)
|
|||
end)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
local new_assist = {}
|
||||
|
||||
for obj, tbl in pairs(mcl_death_messages.assist) do
|
||||
tbl.timeout = tbl.timeout - dtime
|
||||
if (obj:is_player() or obj:get_luaentity()) and tbl.timeout > 0 then
|
||||
new_assist[obj] = tbl
|
||||
if not obj:is_player() and not obj:get_luaentity() or tbl.timeout > 0 then
|
||||
mcl_death_messages.assist[obj] = nil
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
|
|
@ -120,9 +120,9 @@ end
|
|||
hud_manager.hud_exists = function(player,hud_name)
|
||||
local name = player:get_player_name()
|
||||
if player_huds[name] and player_huds[name][hud_name] then
|
||||
return(true)
|
||||
return true
|
||||
else
|
||||
return(false)
|
||||
return false
|
||||
end
|
||||
end
|
||||
-------------------
|
||||
|
@ -150,7 +150,7 @@ end)
|
|||
|
||||
function mcl_experience.get_player_xp_level(player)
|
||||
local name = player:get_player_name()
|
||||
return(pool[name].level)
|
||||
return pool[name].level
|
||||
end
|
||||
|
||||
function mcl_experience.set_player_xp_level(player,level)
|
||||
|
|
|
@ -1,31 +1,34 @@
|
|||
local S = minetest.get_translator("mcl_hbarmor")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local mcl_hbarmor = {}
|
||||
local math = math
|
||||
local tonumber = tonumber
|
||||
|
||||
-- HUD statbar values
|
||||
mcl_hbarmor.armor = {}
|
||||
local get_connected_players = minetest.get_connected_players
|
||||
|
||||
-- Stores if player's HUD bar has been initialized so far.
|
||||
mcl_hbarmor.player_active = {}
|
||||
local mcl_hbarmor = {
|
||||
-- HUD statbar values
|
||||
armor = {},
|
||||
-- Stores if player's HUD bar has been initialized so far.
|
||||
player_active = {},
|
||||
-- Time difference in seconds between updates to the HUD armor bar.
|
||||
-- Increase this number for slow servers.
|
||||
tick = 0.1,
|
||||
-- If true, the armor bar is hidden when the player does not wear any armor
|
||||
autohide = true,
|
||||
}
|
||||
|
||||
-- Time difference in seconds between updates to the HUD armor bar.
|
||||
-- Increase this number for slow servers.
|
||||
mcl_hbarmor.tick = 0.1
|
||||
local tick_config = minetest.settings:get("mcl_hbarmor_tick")
|
||||
|
||||
-- If true, the armor bar is hidden when the player does not wear any armor
|
||||
mcl_hbarmor.autohide = true
|
||||
|
||||
set = minetest.settings:get("mcl_hbarmor_tick")
|
||||
if tonumber(set) ~= nil then
|
||||
mcl_hbarmor.tick = tonumber(set)
|
||||
if tonumber(tick_config) ~= nil then
|
||||
mcl_hbarmor.tick = tonumber(tick_config)
|
||||
end
|
||||
|
||||
|
||||
local must_hide = function(playername, arm)
|
||||
local function must_hide(playername, arm)
|
||||
return arm == 0
|
||||
end
|
||||
|
||||
local arm_printable = function(arm)
|
||||
local function arm_printable(arm)
|
||||
return math.ceil(math.floor(arm+0.5))
|
||||
end
|
||||
|
||||
|
@ -106,12 +109,13 @@ end)
|
|||
local main_timer = 0
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
--TODO: replace this by playerglobalstep API then implemented
|
||||
main_timer = main_timer + dtime
|
||||
timer = timer + dtime
|
||||
if main_timer > mcl_hbarmor.tick or timer > 4 then
|
||||
if minetest.settings:get_bool("enable_damage") then
|
||||
if main_timer > mcl_hbarmor.tick then main_timer = 0 end
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
for _,player in pairs(get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
if mcl_hbarmor.player_active[name] == true then
|
||||
local ret = mcl_hbarmor.get_armor(player)
|
||||
|
|
|
@ -96,12 +96,12 @@ local function rules_from_dir(ruleset, dir)
|
|||
if dir.z == -1 then return ruleset.zn end
|
||||
end
|
||||
|
||||
mesecon.rules.buttonlike_get = function(node)
|
||||
function mesecon.rules.buttonlike_get(node)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
return rules_from_dir(rules_buttonlike, dir)
|
||||
end
|
||||
|
||||
mesecon.rules.wallmounted_get = function(node)
|
||||
function mesecon.rules.wallmounted_get(node)
|
||||
local dir = minetest.wallmounted_to_dir(node.param2)
|
||||
return rules_from_dir(rules_wallmounted, dir)
|
||||
end
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
-- Dig and place services
|
||||
|
||||
mesecon.on_placenode = function(pos, node)
|
||||
function mesecon.on_placenode(pos, node)
|
||||
mesecon.execute_autoconnect_hooks_now(pos, node)
|
||||
|
||||
-- Receptors: Send on signal when active
|
||||
|
@ -70,7 +70,7 @@ mesecon.on_placenode = function(pos, node)
|
|||
end
|
||||
end
|
||||
|
||||
mesecon.on_dignode = function(pos, node)
|
||||
function mesecon.on_dignode(pos, node)
|
||||
if mesecon.is_conductor_on(node) then
|
||||
mesecon.receptor_off(pos, mesecon.conductor_get_rules(node))
|
||||
elseif mesecon.is_receptor_on(node.name) then
|
||||
|
@ -95,7 +95,7 @@ mesecon.on_dignode = function(pos, node)
|
|||
mesecon.execute_autoconnect_hooks_queue(pos, node)
|
||||
end
|
||||
|
||||
mesecon.on_blastnode = function(pos, node)
|
||||
function mesecon.on_blastnode(pos, node)
|
||||
local node = minetest.get_node(pos)
|
||||
minetest.remove_node(pos)
|
||||
mesecon.on_dignode(pos, node)
|
||||
|
|
|
@ -21,7 +21,7 @@ local boxes_on = {
|
|||
}
|
||||
|
||||
-- Push the button
|
||||
mesecon.push_button = function(pos, node)
|
||||
function mesecon.push_button(pos, node)
|
||||
-- No-op if button is already pushed
|
||||
if mesecon.is_receptor_on(node) then
|
||||
return
|
||||
|
|
|
@ -68,7 +68,7 @@ mcl_damage.register_modifier(function(obj, damage, reason)
|
|||
|
||||
if do_irregular_damage or thorns_damage_regular < 4 and math.random() < enchantments.thorns * 0.15 then
|
||||
if do_irregular_damage then
|
||||
thorns_damage_irregular = thorns_damage_irregular + throrns_level - 10
|
||||
thorns_damage_irregular = thorns_damage_irregular + enchantments.thorns - 10
|
||||
else
|
||||
thorns_damage_regular = math.min(4, thorns_damage_regular + math.random(4))
|
||||
end
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
-- Crafting definition
|
||||
--
|
||||
|
||||
local craft_planks = function(output, input)
|
||||
local function craft_planks(output, input)
|
||||
minetest.register_craft({
|
||||
output = "mcl_core:"..output.."wood 4",
|
||||
recipe = {
|
||||
|
|
|
@ -53,7 +53,7 @@ minetest.register_abm({
|
|||
--
|
||||
|
||||
-- Functions
|
||||
mcl_core.grow_cactus = function(pos, node)
|
||||
function mcl_core.grow_cactus(pos, node)
|
||||
pos.y = pos.y-1
|
||||
local name = minetest.get_node(pos).name
|
||||
if minetest.get_item_group(name, "sand") ~= 0 then
|
||||
|
@ -71,7 +71,7 @@ mcl_core.grow_cactus = function(pos, node)
|
|||
end
|
||||
end
|
||||
|
||||
mcl_core.grow_reeds = function(pos, node)
|
||||
function mcl_core.grow_reeds(pos, node)
|
||||
pos.y = pos.y-1
|
||||
local name = minetest.get_node(pos).name
|
||||
if minetest.get_item_group(name, "soil_sugarcane") ~= 0 then
|
||||
|
@ -114,8 +114,8 @@ local function drop_attached_node(p)
|
|||
end
|
||||
|
||||
-- Helper function for node actions for liquid flow
|
||||
local liquid_flow_action = function(pos, group, action)
|
||||
local check_detach = function(pos, xp, yp, zp)
|
||||
local function liquid_flow_action(pos, group, action)
|
||||
local function check_detach(pos, xp, yp, zp)
|
||||
local p = {x=pos.x+xp, y=pos.y+yp, z=pos.z+zp}
|
||||
local n = minetest.get_node_or_nil(p)
|
||||
if not n then
|
||||
|
@ -594,13 +594,13 @@ function mcl_core.generate_v6_spruce_tree(pos)
|
|||
vm:write_to_map()
|
||||
end
|
||||
|
||||
mcl_core.generate_spruce_tree = function(pos)
|
||||
function mcl_core.generate_spruce_tree(pos)
|
||||
local r = math.random(1, 3)
|
||||
local path = minetest.get_modpath("mcl_core") .. "/schematics/mcl_core_spruce_"..r..".mts"
|
||||
minetest.place_schematic({ x = pos.x - 3, y = pos.y - 1, z = pos.z - 3 }, path, "0", nil, false)
|
||||
end
|
||||
|
||||
mcl_core.generate_huge_spruce_tree = function(pos)
|
||||
function mcl_core.generate_huge_spruce_tree(pos)
|
||||
local r1 = math.random(1, 2)
|
||||
local r2 = math.random(1, 4)
|
||||
local path
|
||||
|
@ -911,7 +911,7 @@ minetest.register_lbm({
|
|||
--------------------------
|
||||
local treelight = 9
|
||||
|
||||
local sapling_grow_action = function(tree_id, soil_needed, one_by_one, two_by_two, sapling)
|
||||
local function sapling_grow_action(tree_id, soil_needed, one_by_one, two_by_two, sapling)
|
||||
return function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if meta:get("grown") then return end
|
||||
|
@ -953,7 +953,7 @@ local sapling_grow_action = function(tree_id, soil_needed, one_by_one, two_by_tw
|
|||
-- This sapling grows in a special way when there are 4 saplings in a 2×2 pattern
|
||||
if two_by_two then
|
||||
-- Check 8 surrounding saplings and try to find a 2×2 pattern
|
||||
local is_sapling = function(pos, sapling)
|
||||
local function is_sapling(pos, sapling)
|
||||
return minetest.get_node(pos).name == sapling
|
||||
end
|
||||
local p2 = {x=pos.x+1, y=pos.y, z=pos.z}
|
||||
|
@ -1040,7 +1040,7 @@ local grow_birch = sapling_grow_action(BIRCH_TREE_ID, 1, true, false)
|
|||
-- pos: Position
|
||||
-- node: Node table of the node at this position, from minetest.get_node
|
||||
-- Returns true on success and false on failure
|
||||
mcl_core.grow_sapling = function(pos, node)
|
||||
function mcl_core.grow_sapling(pos, node)
|
||||
local grow
|
||||
if node.name == "mcl_core:sapling" then
|
||||
grow = grow_oak
|
||||
|
@ -1245,7 +1245,7 @@ minetest.register_abm({
|
|||
end
|
||||
|
||||
-- Add vines below pos (if empty)
|
||||
local spread_down = function(origin, target, dir, node)
|
||||
local function spread_down(origin, target, dir, node)
|
||||
if math.random(1, 2) == 1 then
|
||||
if minetest.get_node(target).name == "air" then
|
||||
minetest.add_node(target, {name = "mcl_core:vine", param2 = node.param2})
|
||||
|
@ -1254,7 +1254,7 @@ minetest.register_abm({
|
|||
end
|
||||
|
||||
-- Add vines above pos if it is backed up
|
||||
local spread_up = function(origin, target, dir, node)
|
||||
local function spread_up(origin, target, dir, node)
|
||||
local vines_in_area = minetest.find_nodes_in_area({x=origin.x-4, y=origin.y-1, z=origin.z-4}, {x=origin.x+4, y=origin.y+1, z=origin.z+4}, "mcl_core:vine")
|
||||
-- Less then 4 vines blocks around the ticked vines block (remember the ticked block is counted by above function as well)
|
||||
if #vines_in_area < 5 then
|
||||
|
@ -1273,7 +1273,7 @@ minetest.register_abm({
|
|||
end
|
||||
end
|
||||
|
||||
local spread_horizontal = function(origin, target, dir, node)
|
||||
local function spread_horizontal(origin, target, dir, node)
|
||||
local vines_in_area = minetest.find_nodes_in_area({x=origin.x-4, y=origin.y-1, z=origin.z-4}, {x=origin.x+4, y=origin.y+1, z=origin.z+4}, "mcl_core:vine")
|
||||
-- Less then 4 vines blocks around the ticked vines block (remember the ticked block is counted by above function as well)
|
||||
if #vines_in_area < 5 then
|
||||
|
@ -1310,7 +1310,7 @@ minetest.register_abm({
|
|||
})
|
||||
|
||||
-- Returns true of the node supports vines
|
||||
mcl_core.supports_vines = function(nodename)
|
||||
function mcl_core.supports_vines(nodename)
|
||||
local def = minetest.registered_nodes[nodename]
|
||||
-- Rules: 1) walkable 2) full cube
|
||||
return def.walkable and
|
||||
|
@ -1530,7 +1530,7 @@ end
|
|||
--
|
||||
-- The snowable nodes also MUST have _mcl_snowed defined to contain the name
|
||||
-- of the snowed node.
|
||||
mcl_core.register_snowed_node = function(itemstring_snowed, itemstring_clear, tiles, sounds, clear_colorization, desc)
|
||||
function mcl_core.register_snowed_node(itemstring_snowed, itemstring_clear, tiles, sounds, clear_colorization, desc)
|
||||
local def = table.copy(minetest.registered_nodes[itemstring_clear])
|
||||
local create_doc_alias
|
||||
if def.description then
|
||||
|
@ -1593,7 +1593,7 @@ end
|
|||
-- Reverts a snowed dirtlike node at pos to its original snow-less form.
|
||||
-- This function assumes there is no snow cover node above. This function
|
||||
-- MUST NOT be called if there is a snow cover node above pos.
|
||||
mcl_core.clear_snow_dirt = function(pos, node)
|
||||
function mcl_core.clear_snow_dirt(pos, node)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if def._mcl_snowless then
|
||||
minetest.swap_node(pos, {name = def._mcl_snowless, param2=node.param2})
|
||||
|
@ -1605,7 +1605,7 @@ end
|
|||
|
||||
-- on_construct
|
||||
-- Makes constructed snowable node snowed if placed below a snow cover node.
|
||||
mcl_core.on_snowable_construct = function(pos)
|
||||
function mcl_core.on_snowable_construct(pos)
|
||||
-- Myself
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
|
@ -1633,7 +1633,7 @@ end
|
|||
|
||||
-- on_construct
|
||||
-- Makes snowable node below snowed.
|
||||
mcl_core.on_snow_construct = function(pos)
|
||||
function mcl_core.on_snow_construct(pos)
|
||||
local npos = {x=pos.x, y=pos.y-1, z=pos.z}
|
||||
local node = minetest.get_node(npos)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
|
@ -1643,7 +1643,7 @@ mcl_core.on_snow_construct = function(pos)
|
|||
end
|
||||
-- after_destruct
|
||||
-- Clears snowed dirtlike node below.
|
||||
mcl_core.after_snow_destruct = function(pos)
|
||||
function mcl_core.after_snow_destruct(pos)
|
||||
local nn = minetest.get_node(pos).name
|
||||
-- No-op if snow was replaced with snow
|
||||
if minetest.get_item_group(nn, "snow_cover") == 1 then
|
||||
|
|
|
@ -86,7 +86,7 @@ minetest.register_node("mcl_core:stone_with_gold", {
|
|||
})
|
||||
|
||||
local redstone_timer = 68.28
|
||||
local redstone_ore_activate = function(pos)
|
||||
local function redstone_ore_activate(pos)
|
||||
minetest.swap_node(pos, {name="mcl_core:stone_with_redstone_lit"})
|
||||
local t = minetest.get_node_timer(pos)
|
||||
t:start(redstone_timer)
|
||||
|
@ -124,7 +124,7 @@ minetest.register_node("mcl_core:stone_with_redstone", {
|
|||
}
|
||||
})
|
||||
|
||||
local redstone_ore_reactivate = function(pos)
|
||||
local function redstone_ore_reactivate(pos)
|
||||
local t = minetest.get_node_timer(pos)
|
||||
t:start(redstone_timer)
|
||||
end
|
||||
|
@ -864,7 +864,7 @@ minetest.register_node("mcl_core:packed_ice", {
|
|||
-- Frosted Ice (4 nodes)
|
||||
for i=0,3 do
|
||||
local ice = {}
|
||||
ice.increase_age = function(pos, ice_near, first_melt)
|
||||
function ice.increase_age(pos, ice_near, first_melt)
|
||||
-- Increase age of frosted age or turn to water source if too old
|
||||
local nn = minetest.get_node(pos).name
|
||||
local age = tonumber(string.sub(nn, -1))
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
-- Climbable nodes
|
||||
local S = minetest.get_translator("mcl_core")
|
||||
|
||||
local rotate_climbable = function(pos, node, user, mode)
|
||||
local function rotate_climbable(pos, node, user, mode)
|
||||
if mode == screwdriver.ROTATE_FACE then
|
||||
local r = screwdriver.rotate.wallmounted(pos, node, mode)
|
||||
node.param2 = r
|
||||
|
|
|
@ -212,7 +212,7 @@ S("• When lava is directly above water, the water turns into stone."),
|
|||
_mcl_hardness = -1,
|
||||
})
|
||||
|
||||
local emit_lava_particle = function(pos)
|
||||
local function emit_lava_particle(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
if minetest.get_item_group(node.name, "lava_source") == 0 then
|
||||
return
|
||||
|
|
|
@ -8,7 +8,7 @@ if mod_screwdriver then
|
|||
end
|
||||
|
||||
-- Register tree trunk (wood) and bark
|
||||
local register_tree_trunk = function(subname, description_trunk, description_bark, longdesc, tile_inner, tile_bark, stripped_varient)
|
||||
local function register_tree_trunk(subname, description_trunk, description_bark, longdesc, tile_inner, tile_bark, stripped_varient)
|
||||
minetest.register_node("mcl_core:"..subname, {
|
||||
description = description_trunk,
|
||||
_doc_items_longdesc = longdesc,
|
||||
|
@ -91,7 +91,7 @@ local register_stripped_trunk = function(subname, description_stripped_trunk, de
|
|||
})
|
||||
end
|
||||
|
||||
local register_wooden_planks = function(subname, description, tiles)
|
||||
local function register_wooden_planks(subname, description, tiles)
|
||||
minetest.register_node("mcl_core:"..subname, {
|
||||
description = description,
|
||||
_doc_items_longdesc = doc.sub.items.temp.build,
|
||||
|
@ -106,7 +106,7 @@ local register_wooden_planks = function(subname, description, tiles)
|
|||
})
|
||||
end
|
||||
|
||||
local register_leaves = function(subname, description, longdesc, tiles, sapling, drop_apples, sapling_chances, leafdecay_distance)
|
||||
local function register_leaves(subname, description, longdesc, tiles, sapling, drop_apples, sapling_chances, leafdecay_distance)
|
||||
if leafdecay_distance == nil then
|
||||
leafdecay_distance = 4
|
||||
end
|
||||
|
@ -173,7 +173,7 @@ local register_leaves = function(subname, description, longdesc, tiles, sapling,
|
|||
})
|
||||
end
|
||||
|
||||
local register_sapling = function(subname, description, longdesc, tt_help, texture, selbox)
|
||||
local function register_sapling(subname, description, longdesc, tt_help, texture, selbox)
|
||||
minetest.register_node("mcl_core:"..subname, {
|
||||
description = description,
|
||||
_tt_help = tt_help,
|
||||
|
|
|
@ -7,7 +7,7 @@ end
|
|||
|
||||
function mcl_enchanting.get_enchantments(itemstack)
|
||||
if not itemstack then
|
||||
return({})
|
||||
return {}
|
||||
end
|
||||
return minetest.deserialize(itemstack:get_meta():get_string("mcl_enchanting:enchantments")) or {}
|
||||
end
|
||||
|
|
|
@ -450,6 +450,8 @@ function mcl_end.grow_chorus_plant_step(pos, node, pr)
|
|||
end
|
||||
|
||||
--- ABM ---
|
||||
local seed = minetest.get_mapgen_params().seed
|
||||
local pr = PseudoRandom(seed)
|
||||
minetest.register_abm({
|
||||
label = "Chorus plant growth",
|
||||
nodenames = { "mcl_end:chorus_flower" },
|
||||
|
|
|
@ -20,7 +20,7 @@ local cz2 = {-2/16, -0.5, 2/16, 2/16, 1.01, 0.5} --unten(quer) z
|
|||
|
||||
mcl_fences = {}
|
||||
|
||||
mcl_fences.register_fence = function(id, fence_name, texture, groups, hardness, blast_resistance, connects_to, sounds)
|
||||
function mcl_fences.register_fence(id, fence_name, texture, groups, hardness, blast_resistance, connects_to, sounds)
|
||||
local cgroups = table.copy(groups)
|
||||
if cgroups == nil then cgroups = {} end
|
||||
cgroups.fence = 1
|
||||
|
@ -72,7 +72,7 @@ mcl_fences.register_fence = function(id, fence_name, texture, groups, hardness,
|
|||
return fence_id
|
||||
end
|
||||
|
||||
mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, groups, hardness, blast_resistance, sounds, sound_open, sound_close, sound_gain_open, sound_gain_close)
|
||||
function mcl_fences.register_fence_gate(id, fence_gate_name, texture, groups, hardness, blast_resistance, sounds, sound_open, sound_close, sound_gain_open, sound_gain_close)
|
||||
local meta2
|
||||
local state2 = 0
|
||||
|
||||
|
|
|
@ -522,7 +522,7 @@ end
|
|||
-- * pointed_thing: Pointed thing to ignite
|
||||
-- * player: Player who sets fire or nil if nobody
|
||||
-- * allow_on_fire: If false, can't ignite fire on fire (default: true)
|
||||
mcl_fire.set_fire = function(pointed_thing, player, allow_on_fire)
|
||||
function mcl_fire.set_fire(pointed_thing, player, allow_on_fire)
|
||||
local pname
|
||||
if player == nil then
|
||||
pname = ""
|
||||
|
|
|
@ -305,7 +305,7 @@ local flying_bobber_ENTITY={
|
|||
}
|
||||
|
||||
-- Movement function of flying bobber
|
||||
local flying_bobber_on_step = function(self, dtime)
|
||||
local function flying_bobber_on_step(self, dtime)
|
||||
self.timer=self.timer+dtime
|
||||
local pos = self.object:get_pos()
|
||||
local node = minetest.get_node(pos)
|
||||
|
@ -315,12 +315,9 @@ local flying_bobber_on_step = function(self, dtime)
|
|||
-- Destroy when hitting a solid node
|
||||
if self._lastpos.x~=nil then
|
||||
if (def and (def.walkable or def.liquidtype == "flowing" or def.liquidtype == "source")) or not def then
|
||||
local make_child= function(object)
|
||||
local ent = object:get_luaentity()
|
||||
ent.player = self._thrower
|
||||
ent.child = true
|
||||
end
|
||||
make_child(minetest.add_entity(self._lastpos, "mcl_fishing:bobber_entity"))
|
||||
local ent = minetest.add_entity(self._lastpos, "mcl_fishing:bobber_entity"):get_luaentity()
|
||||
ent.player = self._thrower
|
||||
ent.child = true
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
|
|
@ -1,12 +1,6 @@
|
|||
-- Lava in the Nether
|
||||
|
||||
local S = minetest.get_translator("mcl_nether")
|
||||
local N = function(s) return s end
|
||||
|
||||
local msg = {
|
||||
N("@1 has become one with the lava."),
|
||||
N("@1 has been consumed by the lava."),
|
||||
}
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
-- TODO: Increase flow speed. This could be done by reducing viscosity,
|
||||
-- but this would also allow players to swim faster in lava.
|
||||
|
@ -20,7 +14,6 @@ lava_src_def._doc_items_usagehelp = nil
|
|||
lava_src_def.liquid_range = 7
|
||||
lava_src_def.liquid_alternative_source = "mcl_nether:nether_lava_source"
|
||||
lava_src_def.liquid_alternative_flowing = "mcl_nether:nether_lava_flowing"
|
||||
lava_src_def._mcl_node_death_message = msg,
|
||||
minetest.register_node("mcl_nether:nether_lava_source", lava_src_def)
|
||||
|
||||
local lava_flow_def = table.copy(minetest.registered_nodes["mcl_core:lava_flowing"])
|
||||
|
@ -29,7 +22,6 @@ lava_flow_def._doc_items_create_entry = false
|
|||
lava_flow_def.liquid_range = 7
|
||||
lava_flow_def.liquid_alternative_flowing = "mcl_nether:nether_lava_flowing"
|
||||
lava_flow_def.liquid_alternative_source = "mcl_nether:nether_lava_source"
|
||||
lava_flow_def._mcl_node_death_message = msg,
|
||||
minetest.register_node("mcl_nether:nether_lava_flowing", lava_flow_def)
|
||||
|
||||
-- Add entry aliases for the Help
|
||||
|
|
|
@ -38,5 +38,3 @@ Place this item on soul sand to plant it and watch it grow.=Platzieren Sie den G
|
|||
Burns your feet=Verbrennt Ihre Füße
|
||||
Grows on soul sand=Wächst auf Seelensand
|
||||
Reduces walking speed=Reduziert das Schritttempo
|
||||
@1 has become one with the lava.=@1 wurde eins mit der Lava.
|
||||
@1 has been consumed by the lava.=@1 wurde von der Lava verzehrt.
|
||||
|
|
|
@ -37,6 +37,4 @@ Nether warts are plants home to the Nether. They can be planted on soul sand and
|
|||
Place this item on soul sand to plant it and watch it grow.=Placez cet article sur du sable d'âme pour le planter et regardez-le grandir.
|
||||
Burns your feet=Vous brûle les pieds
|
||||
Grows on soul sand=Pousse sur le sable de l'âme
|
||||
Reduces walking speed=Réduit la vitesse de marche
|
||||
@1 has become one with the lava.=@1 est devenu un avec la lave.
|
||||
@1 has been consumed by the lava.=@1 a été consumé par la lave.
|
||||
Reduces walking speed=Réduit la vitesse de marche
|
|
@ -38,5 +38,3 @@ Place this item on soul sand to plant it and watch it grow.=Поместите
|
|||
Burns your feet=Обжигает ваши ноги
|
||||
Grows on soul sand=Растёт на песке душ
|
||||
Reduces walking speed=Уменьшает скорость ходьбы
|
||||
@1 has become one with the lava.=@1 породнился(лась) с лавой.
|
||||
@1 has been consumed by the lava.=@1 был(а) поглощен(а) лавой.
|
||||
|
|
|
@ -37,6 +37,4 @@ Nether warts are plants home to the Nether. They can be planted on soul sand and
|
|||
Place this item on soul sand to plant it and watch it grow.=
|
||||
Burns your feet=
|
||||
Grows on soul sand=
|
||||
Reduces walking speed=
|
||||
@1 has become one with the lava.=
|
||||
@1 has been consumed by the lava.=
|
||||
Reduces walking speed=
|
|
@ -170,7 +170,7 @@ end
|
|||
|
||||
local canonical_color = "yellow"
|
||||
-- Register glass pane (stained and unstained)
|
||||
local pane = function(description, node, append)
|
||||
local function pane(description, node, append)
|
||||
local texture1, longdesc, entry_name, create_entry
|
||||
local is_canonical = true
|
||||
-- Special case: Default (unstained) glass texture
|
||||
|
|
|
@ -1775,7 +1775,7 @@ local function register_biomelike_ores()
|
|||
-- Mesa strata (registered as sheet ores)
|
||||
|
||||
-- Helper function to create strata.
|
||||
local stratum = function(y_min, height, color, seed, is_perfect)
|
||||
local function stratum(y_min, height, color, seed, is_perfect)
|
||||
if not height then
|
||||
height = 1
|
||||
end
|
||||
|
@ -3079,7 +3079,7 @@ local function register_decorations()
|
|||
})
|
||||
|
||||
-- Doubletall grass
|
||||
local register_doubletall_grass = function(offset, scale, biomes)
|
||||
local function register_doubletall_grass(offset, scale, biomes)
|
||||
|
||||
for b=1, #biomes do
|
||||
local param2 = minetest.registered_biomes[biomes[b]]._mcl_palette_index
|
||||
|
@ -3115,7 +3115,7 @@ local function register_decorations()
|
|||
register_doubletall_grass(-0.0005, -0.03, {"Savanna", "SavannaM"})
|
||||
|
||||
-- Large ferns
|
||||
local register_double_fern = function(offset, scale, biomes)
|
||||
local function register_double_fern(offset, scale, biomes)
|
||||
for b=1, #biomes do
|
||||
local param2 = minetest.registered_biomes[biomes[b]]._mcl_palette_index
|
||||
minetest.register_decoration({
|
||||
|
@ -3149,7 +3149,7 @@ local function register_decorations()
|
|||
register_double_fern(0.15, 0.1, { "JungleM" })
|
||||
|
||||
-- Large flowers
|
||||
local register_large_flower = function(name, biomes, seed, offset, flower_forest_offset)
|
||||
local function register_large_flower(name, biomes, seed, offset, flower_forest_offset)
|
||||
local maxi
|
||||
if flower_forest_offset then
|
||||
maxi = 2
|
||||
|
|
|
@ -765,7 +765,7 @@ local function register_mgv6_decorations()
|
|||
})
|
||||
|
||||
-- Large flowers
|
||||
local register_large_flower = function(name, seed, offset)
|
||||
local function register_large_flower(name, seed, offset)
|
||||
minetest.register_decoration({
|
||||
deco_type = "schematic",
|
||||
schematic = {
|
||||
|
@ -1169,7 +1169,7 @@ end
|
|||
-- minp and maxp (from an on_generated callback) and returns the real world coordinates
|
||||
-- as X, Z.
|
||||
-- Inverse function of xz_to_biomemap
|
||||
--[[local biomemap_to_xz = function(index, minp, maxp)
|
||||
--[[local function biomemap_to_xz(index, minp, maxp)
|
||||
local xwidth = maxp.x - minp.x + 1
|
||||
local zwidth = maxp.z - minp.z + 1
|
||||
local x = ((index-1) % xwidth) + minp.x
|
||||
|
@ -1180,7 +1180,7 @@ end]]
|
|||
-- Takes x and z coordinates and minp and maxp of a generated chunk
|
||||
-- (in on_generated callback) and returns a biomemap index)
|
||||
-- Inverse function of biomemap_to_xz
|
||||
local xz_to_biomemap_index = function(x, z, minp, maxp)
|
||||
local function xz_to_biomemap_index(x, z, minp, maxp)
|
||||
local xwidth = maxp.x - minp.x + 1
|
||||
local zwidth = maxp.z - minp.z + 1
|
||||
local minix = x % xwidth
|
||||
|
@ -1404,7 +1404,7 @@ local function generate_structures(minp, maxp, blockseed, biomemap)
|
|||
|
||||
-- TODO: Spawn witch in or around hut when the mob sucks less.
|
||||
|
||||
local place_tree_if_free = function(pos, prev_result)
|
||||
local function place_tree_if_free(pos, prev_result)
|
||||
local nn = minetest.get_node(pos).name
|
||||
if nn == "mcl_flowers:waterlily" or nn == "mcl_core:water_source" or nn == "mcl_core:water_flowing" or nn == "air" then
|
||||
minetest.set_node(pos, {name="mcl_core:tree", param2=0})
|
||||
|
@ -1720,7 +1720,7 @@ end
|
|||
|
||||
-- Generate mushrooms in caves manually.
|
||||
-- Minetest's API does not support decorations in caves yet. :-(
|
||||
local generate_underground_mushrooms = function(minp, maxp, seed)
|
||||
local function generate_underground_mushrooms(minp, maxp, seed)
|
||||
local pr_shroom = PseudoRandom(seed-24359)
|
||||
-- Generate rare underground mushrooms
|
||||
-- TODO: Make them appear in groups, use Perlin noise
|
||||
|
@ -1754,7 +1754,7 @@ else
|
|||
end
|
||||
-- Generate Nether decorations manually: Eternal fire, mushrooms, nether wart
|
||||
-- Minetest's API does not support decorations in caves yet. :-(
|
||||
local generate_nether_decorations = function(minp, maxp, seed)
|
||||
local function generate_nether_decorations(minp, maxp, seed)
|
||||
local pr_nether = PseudoRandom(seed+667)
|
||||
|
||||
if minp.y > mcl_vars.mg_nether_max or maxp.y < mcl_vars.mg_nether_min then
|
||||
|
@ -1771,7 +1771,7 @@ local generate_nether_decorations = function(minp, maxp, seed)
|
|||
local ssand = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:soul_sand"})
|
||||
|
||||
-- Helper function to spawn “fake” decoration
|
||||
local special_deco = function(nodes, spawn_func)
|
||||
local function special_deco(nodes, spawn_func)
|
||||
for n = 1, #nodes do
|
||||
bpos = {x = nodes[n].x, y = nodes[n].y + 1, z = nodes[n].z }
|
||||
|
||||
|
@ -1912,7 +1912,7 @@ end
|
|||
|
||||
local bedrock_check
|
||||
if mcl_vars.mg_bedrock_is_rough then
|
||||
bedrock_check = function(pos, _, pr)
|
||||
function bedrock_check(pos, _, pr)
|
||||
local y = pos.y
|
||||
-- Bedrock layers with increasing levels of roughness, until a perfecly flat bedrock later at the bottom layer
|
||||
-- This code assumes a bedrock height of 5 layers.
|
||||
|
|
|
@ -25,7 +25,7 @@ local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superfl
|
|||
-- The stronghold positions are based on the world seed.
|
||||
-- The actual position might be offset by a few blocks because it might be shifted
|
||||
-- to make sure the end portal room is completely within the boundaries of a mapchunk.
|
||||
local init_strongholds = function()
|
||||
local function init_strongholds()
|
||||
if strongholds_inited then
|
||||
return
|
||||
end
|
||||
|
@ -67,7 +67,7 @@ local init_strongholds = function()
|
|||
end
|
||||
|
||||
-- Stronghold generation for register_on_generated.
|
||||
local generate_strongholds = function(minp, maxp, blockseed)
|
||||
local function generate_strongholds(minp, maxp, blockseed)
|
||||
local pr = PseudoRandom(blockseed)
|
||||
for s=1, #strongholds do
|
||||
if not strongholds[s].generated then
|
||||
|
|
|
@ -1,5 +1,9 @@
|
|||
local S = minetest.get_translator("mcl_structures")
|
||||
mcl_structures ={}
|
||||
local modname = minetest.get_current_modname()
|
||||
local S = minetest.get_translator(modname)
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
|
||||
mcl_structures = {}
|
||||
|
||||
local rotations = {
|
||||
"0",
|
||||
"90",
|
||||
|
@ -14,8 +18,9 @@ local function ecb_place(blockpos, action, calls_remaining, param)
|
|||
param.after_placement_callback(param.p1, param.p2, param.size, param.rotation, param.pr, param.callback_param)
|
||||
end
|
||||
end
|
||||
mcl_structures.place_schematic = function(pos, schematic, rotation, replacements, force_placement, flags, after_placement_callback, pr, callback_param)
|
||||
local s = loadstring(minetest.serialize_schematic(schematic, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return(schematic)")()
|
||||
|
||||
function mcl_structures.place_schematic(pos, schematic, rotation, replacements, force_placement, flags, after_placement_callback, pr, callback_param)
|
||||
local s = loadstring(minetest.serialize_schematic(schematic, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return schematic")()
|
||||
if s and s.size then
|
||||
local x, z = s.size.x, s.size.z
|
||||
if rotation then
|
||||
|
@ -37,7 +42,7 @@ mcl_structures.place_schematic = function(pos, schematic, rotation, replacements
|
|||
end
|
||||
end
|
||||
|
||||
mcl_structures.get_struct = function(file)
|
||||
function mcl_structures.get_struct(file)
|
||||
local localfile = minetest.get_modpath("mcl_structures").."/schematics/"..file
|
||||
local file, errorload = io.open(localfile, "rb")
|
||||
if errorload ~= nil then
|
||||
|
@ -53,7 +58,7 @@ end
|
|||
|
||||
-- Call on_construct on pos.
|
||||
-- Useful to init chests from formspec.
|
||||
local init_node_construct = function(pos)
|
||||
local function init_node_construct(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if def and def.on_construct then
|
||||
|
@ -64,7 +69,7 @@ local init_node_construct = function(pos)
|
|||
end
|
||||
|
||||
-- The call of Struct
|
||||
mcl_structures.call_struct = function(pos, struct_style, rotation, pr)
|
||||
function mcl_structures.call_struct(pos, struct_style, rotation, pr)
|
||||
minetest.log("action","[mcl_structures] call_struct " .. struct_style.." at "..minetest.pos_to_string(pos))
|
||||
if not rotation then
|
||||
rotation = "random"
|
||||
|
@ -96,13 +101,13 @@ mcl_structures.call_struct = function(pos, struct_style, rotation, pr)
|
|||
end
|
||||
end
|
||||
|
||||
mcl_structures.generate_desert_well = function(pos, rot)
|
||||
function mcl_structures.generate_desert_well(pos, rot)
|
||||
local newpos = {x=pos.x,y=pos.y-2,z=pos.z}
|
||||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_desert_well.mts"
|
||||
local path = modpath.."/schematics/mcl_structures_desert_well.mts"
|
||||
return mcl_structures.place_schematic(newpos, path, rot or "0", nil, true)
|
||||
end
|
||||
|
||||
mcl_structures.generate_igloo = function(pos, rotation, pr)
|
||||
function mcl_structures.generate_igloo(pos, rotation, pr)
|
||||
-- Place igloo
|
||||
local success, rotation = mcl_structures.generate_igloo_top(pos, pr)
|
||||
-- Place igloo basement with 50% chance
|
||||
|
@ -148,7 +153,7 @@ mcl_structures.generate_igloo = function(pos, rotation, pr)
|
|||
else
|
||||
return success
|
||||
end
|
||||
local set_brick = function(pos)
|
||||
local function set_brick(pos)
|
||||
local c = pr:next(1, 3) -- cracked chance
|
||||
local m = pr:next(1, 10) -- chance for monster egg
|
||||
local brick
|
||||
|
@ -198,11 +203,11 @@ mcl_structures.generate_igloo = function(pos, rotation, pr)
|
|||
return success
|
||||
end
|
||||
|
||||
mcl_structures.generate_igloo_top = function(pos, pr)
|
||||
function mcl_structures.generate_igloo_top(pos, pr)
|
||||
-- FIXME: This spawns bookshelf instead of furnace. Fix this!
|
||||
-- Furnace does ot work atm because apparently meta is not set. :-(
|
||||
local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
|
||||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_igloo_top.mts"
|
||||
local path = modpath.."/schematics/mcl_structures_igloo_top.mts"
|
||||
local rotation = tostring(pr:next(0,3)*90)
|
||||
return mcl_structures.place_schematic(newpos, path, rotation, nil, true), rotation
|
||||
end
|
||||
|
@ -250,22 +255,22 @@ local function igloo_placement_callback(p1, p2, size, orientation, pr)
|
|||
mcl_loot.fill_inventory(inv, "main", lootitems, pr)
|
||||
end
|
||||
|
||||
mcl_structures.generate_igloo_basement = function(pos, orientation, pr)
|
||||
function mcl_structures.generate_igloo_basement(pos, orientation, pr)
|
||||
-- TODO: Add brewing stand
|
||||
-- TODO: Add monster eggs
|
||||
-- TODO: Spawn villager and zombie villager
|
||||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_igloo_basement.mts"
|
||||
local path = modpath.."/schematics/mcl_structures_igloo_basement.mts"
|
||||
mcl_structures.place_schematic(pos, path, orientation, nil, true, nil, igloo_placement_callback, pr)
|
||||
end
|
||||
|
||||
mcl_structures.generate_boulder = function(pos, rotation, pr)
|
||||
function mcl_structures.generate_boulder(pos, rotation, pr)
|
||||
-- Choose between 2 boulder sizes (2×2×2 or 3×3×3)
|
||||
local r = pr:next(1, 10)
|
||||
local path
|
||||
if r <= 3 then
|
||||
path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_boulder_small.mts"
|
||||
path = modpath.."/schematics/mcl_structures_boulder_small.mts"
|
||||
else
|
||||
path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_boulder.mts"
|
||||
path = modpath.."/schematics/mcl_structures_boulder.mts"
|
||||
end
|
||||
|
||||
local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
|
||||
|
@ -284,22 +289,22 @@ local function hut_placement_callback(p1, p2, size, orientation, pr)
|
|||
end
|
||||
end
|
||||
|
||||
mcl_structures.generate_witch_hut = function(pos, rotation, pr)
|
||||
function mcl_structures.generate_witch_hut(pos, rotation, pr)
|
||||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_witch_hut.mts"
|
||||
mcl_structures.place_schematic(pos, path, rotation, nil, true, nil, hut_placement_callback, pr)
|
||||
end
|
||||
|
||||
mcl_structures.generate_ice_spike_small = function(pos, rotation)
|
||||
function mcl_structures.generate_ice_spike_small(pos, rotation)
|
||||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_small.mts"
|
||||
return minetest.place_schematic(pos, path, rotation or "random", nil, false) -- don't serialize schematics for registered biome decorations, for MT 5.4.0
|
||||
end
|
||||
|
||||
mcl_structures.generate_ice_spike_large = function(pos, rotation)
|
||||
function mcl_structures.generate_ice_spike_large(pos, rotation)
|
||||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_large.mts"
|
||||
return minetest.place_schematic(pos, path, rotation or "random", nil, false) -- don't serialize schematics for registered biome decorations, for MT 5.4.0
|
||||
end
|
||||
|
||||
mcl_structures.generate_fossil = function(pos, rotation, pr)
|
||||
function mcl_structures.generate_fossil(pos, rotation, pr)
|
||||
-- Generates one out of 8 possible fossil pieces
|
||||
local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
|
||||
local fossils = {
|
||||
|
@ -317,17 +322,17 @@ mcl_structures.generate_fossil = function(pos, rotation, pr)
|
|||
return mcl_structures.place_schematic(newpos, path, rotation or "random", nil, true)
|
||||
end
|
||||
|
||||
mcl_structures.generate_end_exit_portal = function(pos, rot)
|
||||
function mcl_structures.generate_end_exit_portal(pos, rot)
|
||||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_exit_portal.mts"
|
||||
return mcl_structures.place_schematic(pos, path, rot or "0", {["mcl_portals:portal_end"] = "air"}, true)
|
||||
end
|
||||
|
||||
mcl_structures.generate_end_exit_portal_open = function(pos, rot)
|
||||
function mcl_structures.generate_end_exit_portal_open(pos, rot)
|
||||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_exit_portal.mts"
|
||||
return mcl_structures.place_schematic(pos, path, rot or "0", nil, true)
|
||||
end
|
||||
|
||||
mcl_structures.generate_end_gateway_portal = function(pos, rot)
|
||||
function mcl_structures.generate_end_gateway_portal(pos, rot)
|
||||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_gateway_portal.mts"
|
||||
return mcl_structures.place_schematic(pos, path, rot or "0", nil, true)
|
||||
end
|
||||
|
@ -410,7 +415,7 @@ local function shrine_placement_callback(p1, p2, size, rotation, pr)
|
|||
end
|
||||
end
|
||||
|
||||
mcl_structures.generate_end_portal_shrine = function(pos, rotation, pr)
|
||||
function mcl_structures.generate_end_portal_shrine(pos, rotation, pr)
|
||||
local offset = {x=6, y=4, z=6}
|
||||
--local size = {x=13, y=8, z=13}
|
||||
local newpos = { x = pos.x - offset.x, y = pos.y, z = pos.z - offset.z }
|
||||
|
@ -493,7 +498,7 @@ local function temple_placement_callback(p1, p2, size, rotation, pr)
|
|||
end
|
||||
end
|
||||
|
||||
mcl_structures.generate_desert_temple = function(pos, rotation, pr)
|
||||
function mcl_structures.generate_desert_temple(pos, rotation, pr)
|
||||
-- No Generating for the temple ... Why using it ? No Change
|
||||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_desert_temple.mts"
|
||||
local newpos = {x=pos.x,y=pos.y-12,z=pos.z}
|
||||
|
@ -517,7 +522,7 @@ Format of return value:
|
|||
|
||||
TODO: Implement this function for all other structure types as well.
|
||||
]]
|
||||
mcl_structures.get_registered_structures = function(structure_type)
|
||||
function mcl_structures.get_registered_structures(structure_type)
|
||||
if registered_structures[structure_type] then
|
||||
return table.copy(registered_structures[structure_type])
|
||||
else
|
||||
|
@ -527,7 +532,7 @@ end
|
|||
|
||||
-- Register a structures table for the given type. The table format is the same as for
|
||||
-- mcl_structures.get_registered_structures.
|
||||
mcl_structures.register_structures = function(structure_type, structures)
|
||||
function mcl_structures.register_structures(structure_type, structures)
|
||||
registered_structures[structure_type] = structures
|
||||
end
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@ function settlements.build_schematic(vm, data, va, pos, building, replace_wall,
|
|||
-- schematic conversion to lua
|
||||
local schem_lua = minetest.serialize_schematic(building,
|
||||
"lua",
|
||||
{lua_use_comments = false, lua_num_indent_spaces = 0}).." return(schematic)"
|
||||
{lua_use_comments = false, lua_num_indent_spaces = 0}).." return schematic"
|
||||
-- replace material
|
||||
if replace_wall == "y" then
|
||||
schem_lua = schem_lua:gsub("mcl_core:cobble", material)
|
||||
|
@ -228,7 +228,7 @@ function settlements.place_schematics(settlement_info, pr)
|
|||
-- schematic conversion to lua
|
||||
local schem_lua = minetest.serialize_schematic(building,
|
||||
"lua",
|
||||
{lua_use_comments = false, lua_num_indent_spaces = 0}).." return(schematic)"
|
||||
{lua_use_comments = false, lua_num_indent_spaces = 0}).." return schematic"
|
||||
schem_lua = schem_lua:gsub("mcl_core:stonebrickcarved", "mcl_villages:stonebrickcarved")
|
||||
-- replace material
|
||||
if replace_wall then
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
-- switch for debugging
|
||||
settlements.debug = function(message)
|
||||
function settlements.debug(message)
|
||||
-- minetest.chat_send_all(message)
|
||||
-- minetest.log("warning", "[mcl_villages] "..message)
|
||||
minetest.log("verbose", "[mcl_villages] "..message)
|
||||
|
|
|
@ -27,7 +27,7 @@ if mg_name == "v6" then
|
|||
}
|
||||
else
|
||||
-- This generates dark oak wood in mesa biomes and oak wood everywhere else.
|
||||
tsm_railcorridors.nodes.corridor_woods_function = function(pos, node)
|
||||
function tsm_railcorridors.nodes.corridor_woods_function(pos, node)
|
||||
if minetest.get_item_group(node.name, "hardened_clay") ~= 0 then
|
||||
return "mcl_core:darkwood", "mcl_fences:dark_oak_fence"
|
||||
else
|
||||
|
|
|
@ -114,7 +114,8 @@ if not tsm_railcorridors.nodes.corridor_woods_function then
|
|||
end
|
||||
|
||||
-- Random Perlin noise generators
|
||||
local pr, pr_carts, pr_treasures, pr_deco, webperlin_major, webperlin_minor
|
||||
local pr, pr_carts, pr_deco, webperlin_major, webperlin_minor
|
||||
--local pr_treasures
|
||||
|
||||
local function InitRandomizer(seed)
|
||||
-- Mostly used for corridor gen.
|
||||
|
@ -124,7 +125,7 @@ local function InitRandomizer(seed)
|
|||
-- Separate randomizer for carts because spawning carts is very timing-dependent
|
||||
pr_carts = PseudoRandom(seed-654)
|
||||
-- Chest contents randomizer
|
||||
pr_treasures = PseudoRandom(seed+777)
|
||||
--pr_treasures = PseudoRandom(seed+777)
|
||||
-- Used for cobweb generation, both noises have to reach a high value for cobwebs to appear
|
||||
webperlin_major = PerlinNoise(934, 3, 0.6, 500)
|
||||
webperlin_minor = PerlinNoise(834, 3, 0.6, 50)
|
||||
|
@ -680,11 +681,11 @@ local function create_corridor_section(waypoint, axis, sign, up_or_down, up_or_d
|
|||
railsegcount = segcount
|
||||
end
|
||||
for i=1,railsegcount do
|
||||
local p = {x=waypoint.x+vek.x*i, y=waypoint.y+vek.y*i-1, z=waypoint.z+vek.z*i}
|
||||
local p = {x = waypoint.x + vek.x * i, y = waypoint.y + vek.y * i-1, z = waypoint.z + vek.z * i}
|
||||
|
||||
-- Randomly returns either the left or right side of the main rail.
|
||||
-- Also returns offset as second return value.
|
||||
local left_or_right = function(pos, vek)
|
||||
local function left_or_right(pos, vek)
|
||||
local off
|
||||
if pr:next(1, 2) == 1 then
|
||||
-- left
|
||||
|
@ -764,7 +765,7 @@ local function create_corridor_section(waypoint, axis, sign, up_or_down, up_or_d
|
|||
-- Place cobwebs left and right in the corridor
|
||||
if place_cobwebs and tsm_railcorridors.nodes.cobweb then
|
||||
-- Helper function to place a cobweb at the side (based on chance an Perlin noise)
|
||||
local cobweb_at_side = function(basepos, vek)
|
||||
local function cobweb_at_side(basepos, vek)
|
||||
if pr:next(1,5) == 1 then
|
||||
local h = pr:next(0, 2) -- 3 possible cobweb heights
|
||||
local cpos = {x=basepos.x+vek.x, y=basepos.y+h, z=basepos.z+vek.z}
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
local table = table
|
||||
|
||||
-- Player state for public API
|
||||
mcl_playerinfo = {}
|
||||
|
||||
|
@ -21,7 +23,7 @@ end
|
|||
|
||||
local time = 0
|
||||
|
||||
local get_player_nodes = function(player_pos)
|
||||
local function get_player_nodes(player_pos)
|
||||
local work_pos = table.copy(player_pos)
|
||||
|
||||
-- what is around me?
|
||||
|
|
|
@ -25,7 +25,7 @@ local mcl_playerplus_internal = {}
|
|||
local time = 0
|
||||
local look_pitch = 0
|
||||
|
||||
local player_collision = function(player)
|
||||
local function player_collision(player)
|
||||
|
||||
local pos = player:get_pos()
|
||||
--local vel = player:get_velocity()
|
||||
|
@ -48,8 +48,7 @@ local player_collision = function(player)
|
|||
z = z + (vec.z * force)
|
||||
end
|
||||
end
|
||||
|
||||
return({x,z})
|
||||
return {x,z}
|
||||
end
|
||||
|
||||
-- converts yaw to degrees
|
||||
|
@ -57,7 +56,7 @@ local function degrees(rad)
|
|||
return rad * 180.0 / math.pi
|
||||
end
|
||||
|
||||
local dir_to_pitch = function(dir)
|
||||
local function dir_to_pitch(dir)
|
||||
--local dir2 = vector.normalize(dir)
|
||||
local xz = math.abs(dir.x) + math.abs(dir.z)
|
||||
return -math.atan2(-dir.y, xz)
|
||||
|
|
|
@ -70,7 +70,7 @@ while true do
|
|||
id = id + 1
|
||||
end
|
||||
|
||||
mcl_skins.cycle_skin = function(player)
|
||||
function mcl_skins.cycle_skin(player)
|
||||
local skin_id = tonumber(player:get_meta():get_string("mcl_skins:skin_id"))
|
||||
if not skin_id then
|
||||
skin_id = 0
|
||||
|
@ -82,7 +82,7 @@ mcl_skins.cycle_skin = function(player)
|
|||
mcl_skins.set_player_skin(player, skin_id)
|
||||
end
|
||||
|
||||
mcl_skins.set_player_skin = function(player, skin_id)
|
||||
function mcl_skins.set_player_skin(player, skin_id)
|
||||
if not player then
|
||||
return false
|
||||
end
|
||||
|
@ -124,7 +124,7 @@ mcl_skins.set_player_skin = function(player, skin_id)
|
|||
return true
|
||||
end
|
||||
|
||||
mcl_skins.update_player_skin = function(player)
|
||||
function mcl_skins.update_player_skin(player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
|
@ -134,7 +134,6 @@ end
|
|||
|
||||
-- load player skin on join
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
|
||||
local name = player:get_player_name()
|
||||
local skin_id = player:get_meta():get_string("mcl_skins:skin_id")
|
||||
local set_skin
|
||||
|
@ -156,7 +155,7 @@ end)
|
|||
|
||||
mcl_skins.registered_on_set_skins = {}
|
||||
|
||||
mcl_skins.register_on_set_skin = function(func)
|
||||
function mcl_skins.register_on_set_skin(func)
|
||||
table.insert(mcl_skins.registered_on_set_skins, func)
|
||||
end
|
||||
|
||||
|
@ -231,7 +230,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
end
|
||||
end)
|
||||
|
||||
mcl_skins.show_formspec = function(playername)
|
||||
function mcl_skins.show_formspec(playername)
|
||||
local formspec = "size[7,8.5]"
|
||||
|
||||
formspec = formspec .. "label[2,2;" .. minetest.formspec_escape(minetest.colorize("#383838", S("Select player skin:"))) .. "]"
|
||||
|
|
|
@ -16,7 +16,7 @@ local players = {}
|
|||
|
||||
-- Returns true if the player with the given name is sprinting, false if not.
|
||||
-- Returns nil if player does not exist.
|
||||
mcl_sprint.is_sprinting = function(playername)
|
||||
function mcl_sprint.is_sprinting(playername)
|
||||
if players[playername] then
|
||||
return players[playername].sprinting
|
||||
else
|
||||
|
|
Loading…
Reference in New Issue