2022-09-09 20:46:04 +02:00
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mcl_inventory = {}
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2022-09-10 01:06:10 +02:00
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dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/creative.lua")
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dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/survival.lua")
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2023-06-29 09:03:48 +02:00
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---@param player mt.PlayerObjectRef
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2022-09-09 20:46:04 +02:00
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---@param armor_change_only? boolean
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local function set_inventory(player, armor_change_only)
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if minetest.is_creative_enabled(player:get_player_name()) then
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if armor_change_only then
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-- Stay on survival inventory plage if only the armor has been changed
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mcl_inventory.set_creative_formspec(player, 0, 0, nil, nil, "inv")
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else
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mcl_inventory.set_creative_formspec(player, 0, 1)
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end
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return
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end
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2022-09-10 01:06:10 +02:00
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player:set_inventory_formspec(mcl_inventory.build_survival_formspec(player))
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2022-09-09 20:46:04 +02:00
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end
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-- Drop items in craft grid and reset inventory on closing
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.quit then
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2023-11-22 09:11:50 +01:00
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mcl_util.move_player_list(player, "craft")
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mcl_util.move_player_list(player, "enchanting_lapis")
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mcl_util.move_player_list(player, "enchanting_item")
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2022-09-09 20:46:04 +02:00
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if not minetest.is_creative_enabled(player:get_player_name()) and (formname == "" or formname == "main") then
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set_inventory(player)
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end
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end
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end)
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2022-11-09 20:48:51 +01:00
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function mcl_inventory.update_inventory_formspec(player)
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set_inventory(player)
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2022-09-09 20:46:04 +02:00
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end
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-- Drop crafting grid items on leaving
|
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minetest.register_on_leaveplayer(function(player)
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2023-11-22 09:11:50 +01:00
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mcl_util.move_player_list(player, "craft")
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mcl_util.move_player_list(player, "enchanting_lapis")
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mcl_util.move_player_list(player, "enchanting_item")
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2022-09-09 20:46:04 +02:00
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end)
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minetest.register_on_joinplayer(function(player)
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--init inventory
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local inv = player:get_inventory()
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inv:set_width("main", 9)
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inv:set_size("main", 36)
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inv:set_size("offhand", 1)
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--set hotbar size
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player:hud_set_hotbar_itemcount(9)
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--add hotbar images
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player:hud_set_hotbar_image("mcl_inventory_hotbar.png")
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player:hud_set_hotbar_selected_image("mcl_inventory_hotbar_selected.png")
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-- In Creative Mode, the initial inventory setup is handled in creative.lua
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|
|
|
if not minetest.is_creative_enabled(player:get_player_name()) then
|
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set_inventory(player)
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|
|
end
|
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|
|
--[[ Make sure the crafting grid is empty. Why? Because the player might have
|
|
|
|
items remaining in the crafting grid from the previous join; this is likely
|
|
|
|
when the server has been shutdown and the server didn't clean up the player
|
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inventories. ]]
|
2023-11-22 09:11:50 +01:00
|
|
|
mcl_util.move_player_list(player, "craft")
|
|
|
|
mcl_util.move_player_list(player, "enchanting_lapis")
|
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|
|
mcl_util.move_player_list(player, "enchanting_item")
|
2022-09-09 20:46:04 +02:00
|
|
|
end)
|
|
|
|
|
2023-06-29 09:03:48 +02:00
|
|
|
---@param player mt.PlayerObjectRef
|
|
|
|
function mcl_inventory.update_inventory(player)
|
2022-09-10 01:06:10 +02:00
|
|
|
local player_gamemode = mcl_gamemode.get_gamemode(player)
|
|
|
|
if player_gamemode == "creative" then
|
2023-06-29 09:03:48 +02:00
|
|
|
mcl_inventory.set_creative_formspec(player)
|
2022-09-10 01:06:10 +02:00
|
|
|
elseif player_gamemode == "survival" then
|
|
|
|
player:set_inventory_formspec(mcl_inventory.build_survival_formspec(player))
|
2022-09-09 20:46:04 +02:00
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2022-09-10 01:06:10 +02:00
|
|
|
mcl_gamemode.register_on_gamemode_change(function(player, old_gamemode, new_gamemode)
|
|
|
|
set_inventory(player)
|
2022-09-09 20:46:04 +02:00
|
|
|
end)
|
2023-07-14 00:05:01 +02:00
|
|
|
|
|
|
|
mcl_player.register_on_visual_change(mcl_inventory.update_inventory_formspec)
|