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MineClone2/mods/ENTITIES/mobs_mc/zombiepig.lua

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc")
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--###################
--################### ZOMBIE PIGMAN
--###################
local pigman = {
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description = S("Zombie Pigman"),
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-- type="animal", passive=false: This combination is needed for a neutral mob which becomes hostile, if attacked
type = "animal",
passive = false,
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spawn_class = "passive",
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hp_min = 20,
hp_max = 20,
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xp_min = 6,
xp_max = 6,
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armor = {undead = 90, fleshy = 90},
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attack_type = "dogfight",
group_attack = { "mobs_mc:pigman", "mobs_mc:baby_pigman" },
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damage = 9,
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reach = 2,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
visual = "mesh",
mesh = "mobs_mc_zombie_pigman.b3d",
textures = { {
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"blank.png", --baby
"default_tool_goldsword.png", --sword
"mobs_mc_zombie_pigman.png", --pigman
} },
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visual_size = {x=3, y=3},
sounds = {
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random = "mobs_mc_zombiepig_random",
war_cry = "mobs_mc_zombiepig_war_cry",
death = "mobs_mc_zombiepig_death",
damage = "mobs_mc_zombiepig_hurt",
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distance = 16,
},
jump = true,
makes_footstep_sound = true,
walk_velocity = .8,
run_velocity = 2.6,
pathfinding = 1,
drops = {
{name = mobs_mc.items.rotten_flesh,
chance = 1,
min = 1,
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max = 1,
looting = "common"},
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{name = mobs_mc.items.gold_nugget,
chance = 1,
min = 0,
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max = 1,
looting = "common"},
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{name = mobs_mc.items.gold_ingot,
chance = 40, -- 2.5%
min = 1,
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max = 1,
looting = "rare"},
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{name = mobs_mc.items.gold_sword,
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chance = 100 / 8.5,
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min = 1,
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max = 1,
looting = "rare"},
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},
animation = {
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stand_speed = 25,
walk_speed = 25,
run_speed = 50,
stand_start = 40,
stand_end = 80,
walk_start = 0,
walk_end = 40,
run_start = 0,
run_end = 40,
punch_start = 90,
punch_end = 130,
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},
lava_damage = 0,
fire_damage = 0,
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fear_height = 4,
view_range = 16,
harmed_by_heal = true,
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fire_damage_resistant = true,
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}
mobs:register_mob("mobs_mc:pigman", pigman)
-- Baby pigman.
-- A smaller and more dangerous variant of the pigman
local baby_pigman = table.copy(pigman)
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baby_pigman.description = S("Baby Zombie Pigman")
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baby_pigman.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25}
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baby_pigman.xp_min = 13
baby_pigman.xp_max = 13
baby_pigman.visual_size = {x=pigman.visual_size.x/2, y=pigman.visual_size.y/2}
baby_pigman.textures = { {
"mobs_mc_zombie_pigman.png", --baby
"default_tool_goldsword.png", --sword
"mobs_mc_zombie_pigman.png", --pigman
} }
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baby_pigman.walk_velocity = 1.2
baby_pigman.run_velocity = 2.4
baby_pigman.light_damage = 0
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baby_pigman.child = 1
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mobs:register_mob("mobs_mc:baby_pigman", baby_pigman)
-- Regular spawning in the Nether
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mobs:spawn_specific(
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"mobs_mc:pigman",
"nether",
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"ground",
{
"Nether"
},
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0,
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minetest.LIGHT_MAX+1,
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30,
6000,
3,
mobs_mc.spawn_height.nether_min,
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mobs_mc.spawn_height.nether_max)
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-- Baby zombie is 20 times less likely than regular zombies
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mobs:spawn_specific(
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"mobs_mc:baby_pigman",
"nether",
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"ground",
{
"Nether"
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},
0,
minetest.LIGHT_MAX+1,
30,
100000,
4,
mobs_mc.spawn_height.nether_min,
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mobs_mc.spawn_height.nether_max)
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-- Spawning in Nether portals in the Overworld
--mobs:spawn_specific("mobs_mc:pigman", mobs_mc.spawn.nether_portal, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 500, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
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-- spawn eggs
mobs:register_egg("mobs_mc:pigman", S("Zombie Pigman"), "mobs_mc_spawn_icon_zombie_pigman.png", 0)