forked from VoxeLibre/VoxeLibre
215 lines
7.3 KiB
Lua
215 lines
7.3 KiB
Lua
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--[[
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there are strings in meta, which are being used to see which effect will be given to the player(s)
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Valid strings:
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swiftness
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leaping
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strenght
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regeneration
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]]--
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--TODO: add beacon beam
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--TODO: beacons should only work when there are no blocks (few exceptions) above them!
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--TODO: add translation
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local formspec_string=
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"size[11,14]"..
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"label[4.5,0.5;Beacon:]"..
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"label[0.5,1;Primary Power:]"..
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"label[0.5,8.25;Inventory:]"..
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"image[1,1.5;1,1;custom_beacom_symbol_4.png]"..
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"image[1,3;1,1;custom_beacom_symbol_3.png]"..
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"image[1,4.5;1,1;custom_beacom_symbol_2.png]"..
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"image[1,6;1,1;custom_beacom_symbol_1.png]"..
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"image_button[5.2,1.5;1,1;mcl_potions_effect_swift.png;swiftness;]"..
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"image_button[5.2,3;1,1;mcl_potions_effect_leaping.png;leaping;]"..
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"image_button[5.2,4.5;1,1;mcl_potions_effect_strong.png;strenght;]"..
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"image_button[5.2,6;1,1;mcl_potions_effect_regenerating.png;regeneration;]"..
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"item_image[1,7;1,1;mcl_core:diamond]"..
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"item_image[2.2,7;1,1;mcl_core:emerald]"..
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"item_image[3.4,7;1,1;mcl_core:iron_ingot]"..
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"item_image[4.6,7;1,1;mcl_core:gold_ingot]"..
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mcl_formspec.get_itemslot_bg(6,7,1,1)..
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"list[context;input;6,7;1,1;]"..
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mcl_formspec.get_itemslot_bg(1,9,9,3)..
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"list[current_player;main;1,9;9,3;9]"..
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mcl_formspec.get_itemslot_bg(1,12.5,9,1)..
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"list[current_player;main;1,12.5;9,1;]"
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local function beacon_blockcheck(pos)
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for y_offset = 1,4 do
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local block_y = pos.y - y_offset
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for block_x = (pos.x-y_offset),(pos.x+y_offset) do
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for block_z = (pos.z-y_offset),(pos.z+y_offset) do
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local valid_block = false --boolean to which stores if block is valid or not
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for _, beacon_block in pairs(beacon_blocklist) do
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if beacon_block == minetest.get_node({x=block_x,y=block_y,z=block_z}).name and not valid_block then --is the block in the pyramid a valid beacon block
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valid_block =true
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end
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end
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if not valid_block then
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return y_offset -1 --the last layer is complete, this one is missing or incomplete
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end
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end
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end
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if y_offset == 4 then --all checks are done, beacon is maxed
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return y_offset
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end
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end
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end
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minetest.register_node("mcl_beacons:beacon", {
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--glasslike drawtype?
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description = "Beacon",
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tiles = {
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"beacon_top.png",
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"beacon_bottom.png",
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"beacon_side_1.png",
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"beacon_side_2.png",
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"beacon_side_3.png",
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"beacon_side_4.png"
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("input", 1)
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local form = formspec_string
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meta:set_string("formspec", form)
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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if fields.swiftness or fields.regeneration or fields.leaping or fields.strenght then
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local sender_name = sender:get_player_name()
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local power_level = beacon_blockcheck(pos)
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if minetest.is_protected(pos, sender_name) then
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minetest.record_protection_violation(pos, sender_name)
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return
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elseif power_level == 0 then
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return
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end
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local input = inv:get_stack("input",1)
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if input:is_empty() then
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return
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end
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local valid_item = false
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for _, item in ipairs(beacon_fuellist) do
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if input:get_name() == item then
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valid_item = true
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end
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end
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if valid_item ~= true then
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return
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end
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local successful = false
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if fields.swiftness then
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if power_level == 4 then
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minetest.get_meta(pos):set_int("effect_level",2)
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else
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minetest.get_meta(pos):set_int("effect_level",1)
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end
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minetest.get_meta(pos):set_string("effect","swiftness")
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successful = true
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elseif fields.leaping and power_level >= 2 then
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if power_level == 4 then
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minetest.get_meta(pos):set_int("effect_level",2)
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else
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minetest.get_meta(pos):set_int("effect_level",1)
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end
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minetest.get_meta(pos):set_string("effect","leaping")
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successful = true
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elseif fields.strenght and power_level >= 3 then
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if power_level == 4 then
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minetest.get_meta(pos):set_int("effect_level",2)
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else
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minetest.get_meta(pos):set_int("effect_level",1)
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end
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minetest.get_meta(pos):set_string("effect","strenght")
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successful = true
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elseif fields.regeneration and power_level == 4 then
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minetest.get_meta(pos):set_int("effect_level",2)
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minetest.get_meta(pos):set_string("effect","regeneration")
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successful = true
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end
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if successful then
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input:take_item()
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inv:set_stack("input",1,input)
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end
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end
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end,
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light_source = 15,
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sounds = mcl_sounds.node_sound_glass_defaults(),
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})
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mesecon.register_mvps_stopper("mcl_beacons:beacon")
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mcl_wip.register_wip_item("mcl_beacons:beacon")
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beacon_blocklist = {"mcl_core:diamondblock","mcl_core:ironblock","mcl_core:goldblock","mcl_core:emeraldblock"}--this is supposed to be a global, don't change that! || TODO: add netherite blocks once implemented!
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beacon_fuellist ={"mcl_core:diamond","mcl_core:emerald","mcl_core:iron_ingot","mcl_core:gold_ingot"}
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function register_beaconblock (itemstring)--API function for other mods
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table.insert(beacon_blocklist, itemstring)
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end
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function register_beaconfuel(itemstring)
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table.insert(beacon_fuellist, itemstring)
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end
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local function effect_player(effect,pos,power_level, effect_level)
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local all_objects = minetest.get_objects_inside_radius(pos, (power_level+1)*10)
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for _,obj2 in ipairs(all_objects) do
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if obj2:is_player() then
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if effect == "swiftness" then
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mcl_potions.swiftness_func(obj2,effect_level,16)
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return
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elseif effect == "leaping" then
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mcl_potions.leaping_func(obj2, effect_level, 16)
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return
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elseif effect == "strenght" then
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mcl_potions.strength_func(obj2, effect_level, 16)
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return
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elseif effect == "regeneration" then
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mcl_potions.regeneration_func(obj2, effect_level, 16)
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return
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end
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end
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end
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end
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local function abm_function(pos)
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local power_level = beacon_blockcheck(pos)
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local meta = minetest.get_meta(pos)
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local effect_string = meta:get_string("effect")
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if meta:get_int("effect_level") == 2 and power_level < 4 then
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return
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else
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effect_player(effect_string,pos,power_level,meta:get_int("effect_level"))
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end
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end
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minetest.register_abm{
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label = "beacon check & apply effect(s)",
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nodenames = {"mcl_beacons:beacon"},
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interval = 5,
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chance = 1,
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action = abm_function,
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}
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