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MineClone2/mods/HUD/mcl_ver_info/init.lua

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---
--- Generated by EmmyLua
--- Created by Michieal.
--- DateTime: 11/28/22 4:38 PM
---
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local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local function xpcall_ver (error)
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minetest.log("info", "mcl_ver_info:: Gamepath not supported in this version of Minetest.")
end
local function get_game_info ()
local game_info
if xpcall(minetest.get_game_info, xpcall_ver) then
game_info = minetest.get_game_info()
else
minetest.log( S("Sorry, but your version of Minetest doesn't support the latest API. Please upgrade your minetest."))
return false
end
return game_info
end
-- register normal user access to debug levels 1 and 0.
minetest.register_chatcommand("ver", {
description = S("Display Mineclone 2 game version."),
func = function(name, params)
--[[ get_game_info's table data:
{
id = string,
title = string,
author = string,
-- The root directory of the game
path = string,
}
--]]
local game_info = get_game_info ()
if game_info == false then
return true
end
local conf = Settings(game_info.path .. "/game.conf")
local version = conf:get("version")
if game_info.title == nil or game_info.title == "" then
game_info.title = "Mineclone 2"
end
-- Notes: "game.conf doesn't support id currently, this is planned in the future" - rubenwardy from the github issue.
-- TODO: Remove workaround after minetest.get_game_info().id is implemented.
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if version == nil or version == "" then -- workaround for id = not being implemented yet.
if game_info.id == nil or game_info.id == "" then
game_info.id = "<unknown version> Please upgrade your version to the newest version for the /ver command to work."
end
else
game_info.id = version
end
minetest.chat_send_player(name, string.format("Version: %s - %s", game_info.title, game_info.id))
return true
end
})