2021-04-18 20:08:08 +02:00
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mcl_damage.register_modifier(function(obj, damage, reason)
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if reason.type == "player" then
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2021-04-18 19:50:48 +02:00
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local hitter = reason.direct
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if mcl_sprint.is_sprinting(hitter) then
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obj:add_velocity(hitter:get_velocity())
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elseif (hitter:get_velocity() or hitter:get_player_velocity()).y < 0 then
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local pos = mcl_util.get_object_center(obj)
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minetest.add_particlespawner({
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amount = 15,
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time = 0.1,
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minpos = {x=pos.x-0.5, y=pos.y-0.5, z=pos.z-0.5},
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maxpos = {x=pos.x+0.5, y=pos.y+0.5, z=pos.z+0.5},
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minvel = {x=-0.1, y=-0.1, z=-0.1},
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maxvel = {x=0.1, y=0.1, z=0.1},
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minacc = {x=0, y=0, z=0},
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maxacc = {x=0, y=0, z=0},
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minexptime = 1,
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maxexptime = 2,
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minsize = 1.5,
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maxsize = 1.5,
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collisiondetection = false,
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vertical = false,
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texture = "mcl_particles_crit.png^[colorize:#bc7a57:127",
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})
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minetest.sound_play("mcl_criticals_hit", {object = obj})
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-- the minecraft wiki is actually wrong about a crit dealing 150% damage, see minecraft source code
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2021-04-18 20:08:08 +02:00
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return damage + math.random(0, math.floor(damage * 1.5 + 2))
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2021-04-18 19:50:48 +02:00
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end
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end
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end, -100)
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