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MineClone2/mods/CORE/mcl_mapgen/API.md

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# mcl_mapgen
------------
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Helps to avoid problems caused by 'chunk-in-shell' feature of mapgen.cpp.
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It also queues your generators to run them in proper order:
### mcl_mapgen.register_on_generated(lvm_callback_function, order_number)
-------------------------------------------------------------------------
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Replacement of engine API function `minetest.register_on_generated(function(vm_context))`
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It is still unsafe. Cavegen part can and will overwrite outer 1-block layer of the chunk which is expected to be generated.
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Nodes marked as `is_ground_content` could be overwritten. Air and water are usually 'ground content' too.
For Minetest 5.4 it doesn't recommended to place blocks within lvm callback function.
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See https://git.minetest.land/MineClone2/MineClone2/issues/1395
* `lvm_callback_function`: chunk callback LVM function definition:
* `function(vm_context)`:
* `vm_context` will pass into next lvm callback function from the queue!
* `vm_context`: a table which already contains some LVM data as the fields, and some of them can be added in your lvm callback function:
* `vm`: curent voxel manipulator object itself;
* `chunkseed`: seed of this mapchunk;
* `minp` & `maxp`: minimum and maximum chunk position;
* `emin` & `emax`: minimum and maximum chunk position WITH SHELL AROUND IT;
* `area`: voxel area, can be helpful to access data;
* `data`: LVM buffer data array, data loads into it before the callbacks;
* `write`: set it to true in your lvm callback functionm, if you changed `data` and want to write it;
* `param2_data`: LVM buffer data array of `param2`, *NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS* - you load it yourself:
* `vm_context.param2_data = vm_context.param2_data or vm_context.vm:get_param2_data(vm_context.lvm_param2_buffer)`
* `write_param2`: set it to true in your lvm callback function, if you used `param2_data` and want to write it;
* `light`: LVM buffer data array of light, *NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS* - you load it yourself:
* `vm_context.light = vm_context.light or vm_context.vm.get_light_data(vm_context.lvm_light_buffer)`
* `write_light`: set it to true in your lvm callback function, if you used `light` and want to write it;
* `lvm_param2_buffer`: static `param2` buffer pointer, used to load `param2_data` array;
* `shadow`: set it to false to disable shadow propagation;
* `heightmap`: mapgen object contanting y coordinates of ground level,
* *NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS* - load it yourself:
* `vm_context.heightmap = vm_context.heightmap or minetest.get_mapgen_object('heightmap')`
* `biomemap`: mapgen object contanting biome IDs of nodes,
* *NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS* - load it yourself:
* `vm_context.biomemap = vm_context.biomemap or minetest.get_mapgen_object('biomemap')`
* `heatmap`: mapgen object contanting temperature values of nodes,
* *NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS* - load it yourself:
* `vm_context.heatmap = vm_context.heatmap or minetest.get_mapgen_object('heatmap')`
* `humiditymap`: mapgen object contanting humidity values of nodes,
* *NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS* - load it yourself:
* `vm_context.humiditymap = vm_context.humiditymap or minetest.get_mapgen_object('humiditymap')`
* `gennotify`: mapgen object contanting mapping table of structures, see Minetest Lua API for explanation,
* *NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS* - load it yourself:
* `vm_context.gennotify = vm_context.gennotify or minetest.get_mapgen_object('gennotify')`
* `order_number` (optional): the less, the earlier,
* e.g. `mcl_mapgen.order.BUILDINGS` or `mcl_mapgen.order.LARGE_BUILDINGS`
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### mcl_mapgen.register_mapgen_block_lvm(lvm_callback_function, order_number)
-----------------------------------------------------------------------------
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Registers lvm callback function to be called when current block (usually 16x16x16 nodes) generation is REALLY 100% finished.
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`vm_context` passes into lvm callback function.
* `lvm_callback_function`: the block callback LVM function definition - same as for chunks - see definition example above;
* `order_number` (optional): the less, the earlier,
* e.g. `mcl_mapgen.order.BUILDINGS` or `mcl_mapgen.order.LARGE_BUILDINGS`
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### mcl_mapgen.register_mapgen_block(node_callback_function, order_number)
--------------------------------------------------------------------------
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Registers node_callback function to be called when current block (usually 16x16x16 nodes) generation is REALLY 100% finished.
* `node_callback_function`: node callback function definition:
* `function(minp, maxp, seed)`:
* `minp` & `maxp`: minimum and maximum block position;
* `seed`: seed of this mapblock;
* `order_number` (optional): the less, the earlier,
* e.g. `mcl_mapgen.order.BUILDINGS` or `mcl_mapgen.order.LARGE_BUILDINGS`
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### mcl_mapgen.register_mapgen(callback_function, order_number)
---------------------------------------------------------------
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Registers callback function to be called when current chunk generation is REALLY 100% finished.
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For LVM it's the most frustrating function from this mod.
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It can't provide you access to mapgen objects. They are probably gone long ago.
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Don't use it for accessing mapgen objects please.
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To use VM you have to run `vm_context.vm = mcl_mapgen.get_voxel_manip(vm_context.emin, vm_context.emax)`.
* `callback_function`: callback function definition:
* `function(minp, maxp, seed, vm_context)`:
* `minp` & `maxp`: minimum and maximum block position;
* `seed`: seed of this mapblock;
* `vm_context`: a table - see description above.
* `order_number` (optional): the less, the earlier.
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### mcl_mapgen.register_mapgen_lvm(lvm_callback_function, order_number)
-----------------------------------------------------------------------
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Registers lvm callback function to be called when current chunk generation is REALLY 100% finished.
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It's the most frustrating function from this mod. It can't provide you access to mapgen objects. They are probably gone long ago.
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Don't use it for accessing mapgen objects please.
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`vm_context` passes into lvm callback function.
* `lvm_callback_function`: the block callback LVM function definition - same as above;
* `order_number` (optional): the less, the earlier.
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### mcl_mapgen.get_far_node(pos)
--------------------------------
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Returns node if it is generated, otherwise returns `{name = "ignore"}`.
### mcl_mapgen.clamp_to_chunk(x, size)
--------------------------------------
Returns new `x`, slighty tuned to make structure of size `size` be within single chunk side of 80 nodes.
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### function mcl_mapgen.get_chunk_beginning(x)
----------------------------------------------
Returns chunk beginning of `x`. It is the same as `minp.axis` for per-chunk callbacks, but we don't always have `minp`.
## Constants:
* `mcl_mapgen.EDGE_MIN`, `mcl_mapgen.EDGE_MAX` - world edges, min & max.
* `mcl_mapgen.seed`, `mcl_mapgen.name` - mapgen seed & name.
* `mcl_mapgen.v6`, `mcl_mapgen.superflat`, `mcl_mapgen.singlenode` - is mapgen v6, superflat, singlenode.
* `mcl_mapgen.normal` is mapgen normal (not superflat or singlenode).