Mineclonia-pt_BR/mods/stairs/init.lua

389 lines
11 KiB
Lua

-- Minetest 0.4 mod: stairs
-- See README.txt for licensing and other information.
-- Global namespace for functions
stairs = {}
-- Register stairs.
-- Node will be called stairs:stair_<subname>
function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
groups.stair = 1
minetest.register_node(":stairs:stair_" .. subname, {
description = description,
drawtype = "mesh",
mesh = "stairs_stair.obj",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = groups,
sounds = sounds,
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local param2 = 0
local placer_pos = placer:getpos()
if placer_pos then
local dir = {
x = p1.x - placer_pos.x,
y = p1.y - placer_pos.y,
z = p1.z - placer_pos.z
}
param2 = minetest.dir_to_facedir(dir)
end
if p0.y - 1 == p1.y then
param2 = param2 + 20
if param2 == 21 then
param2 = 23
elseif param2 == 23 then
param2 = 21
end
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end,
})
if recipeitem then
minetest.register_craft({
output = 'stairs:stair_' .. subname .. ' 4',
recipe = {
{recipeitem, "", ""},
{recipeitem, recipeitem, ""},
{recipeitem, recipeitem, recipeitem},
},
})
-- Flipped recipe
minetest.register_craft({
output = 'stairs:stair_' .. subname .. ' 4',
recipe = {
{"", "", recipeitem},
{"", recipeitem, recipeitem},
{recipeitem, recipeitem, recipeitem},
},
})
end
end
-- Slab facedir to placement 6d matching table
local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
-- Slab facedir when placing initial slab against other surface
local slab_trans_dir_place = {[0] = 0, 20, 12, 16, 4, 8}
-- Register slabs.
-- Node will be called stairs:slab_<subname>
function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
groups.slab = 1
minetest.register_node(":stairs:slab_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
local under = minetest.get_node(pointed_thing.under)
local wield_item = itemstack:get_name()
if under and wield_item == under.name then
-- place slab using under node orientation
local dir = minetest.dir_to_facedir(vector.subtract(
pointed_thing.above, pointed_thing.under), true)
local p2 = under.param2
-- combine two slabs if possible
if slab_trans_dir[math.floor(p2 / 4)] == dir then
if not recipeitem then
return itemstack
end
local player_name = placer:get_player_name()
if minetest.is_protected(pointed_thing.under, player_name) and not
minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(pointed_thing.under,
player_name)
return
end
minetest.set_node(pointed_thing.under, {name = recipeitem, param2 = p2})
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end
-- Placing a slab on an upside down slab should make it right-side up.
if p2 >= 20 and dir == 8 then
p2 = p2 - 20
-- same for the opposite case: slab below normal slab
elseif p2 <= 3 and dir == 4 then
p2 = p2 + 20
end
-- else attempt to place node with proper param2
minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
else
-- place slab using look direction of player
local dir = minetest.dir_to_wallmounted(vector.subtract(
pointed_thing.above, pointed_thing.under), true)
local rot = slab_trans_dir_place[dir]
if rot == 0 or rot == 20 then
rot = rot + minetest.dir_to_facedir(placer:get_look_dir())
end
return minetest.item_place(itemstack, placer, pointed_thing, rot)
end
end,
})
if recipeitem then
minetest.register_craft({
output = 'stairs:slab_' .. subname .. ' 6',
recipe = {
{recipeitem, recipeitem, recipeitem},
},
})
end
end
-- Optionally replace old "upside_down" nodes with new param2 versions.
-- Disabled by default.
if replace then
minetest.register_abm({
label = "Slab replace",
nodenames = {"group:slabs_replace"},
interval = 16,
chance = 1,
action = function(pos, node)
node.name = minetest.registered_nodes[node.name].replace_name
node.param2 = node.param2 + 20
if node.param2 == 21 then
node.param2 = 23
elseif node.param2 == 23 then
node.param2 = 21
end
minetest.set_node(pos, node)
end,
})
end
-- Stair/slab registration function.
-- Nodes will be called stairs:{stair,slab}_<subname>
function stairs.register_stair_and_slab(subname, recipeitem,
groups, images, desc_stair, desc_slab, sounds)
stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
end
stairs.register_stair("wood", "default:wood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_stairs=1},
{"default_wood.png"},
"Oak Wood Stairs",
default.node_sound_wood_defaults())
stairs.register_slab("wood", "default:wood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_slab=1},
{"default_wood.png"},
"Oak Wood Slab",
default.node_sound_wood_defaults())
stairs.register_stair("junglewood", "default:junglewood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_stairs=1},
{"default_junglewood.png"},
"Jungle Wood Stairs",
default.node_sound_wood_defaults())
stairs.register_slab("junglewood", "default:junglewood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_slab=1},
{"default_junglewood.png"},
"Jungle Wood Slab",
default.node_sound_wood_defaults())
stairs.register_stair("acaciawood", "default:acaciawood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_stairs=1},
{"default_acaciawood.png"},
"Acacia Wood Stairs",
default.node_sound_wood_defaults())
stairs.register_slab("acaciawood", "default:acaciawood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_slab=1},
{"default_acaciawood.png"},
"Acacia Wood Slab",
default.node_sound_wood_defaults())
stairs.register_stair("sprucewood", "default:sprucewood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_stairs=1},
{"default_sprucewood.png"},
"Spruce Wood Stairs",
default.node_sound_wood_defaults())
stairs.register_slab("sprucewood", "default:sprucewood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_slab=1},
{"default_sprucewood.png"},
"Spruce Wood Slab",
default.node_sound_wood_defaults())
stairs.register_stair("birchwood", "default:birchwood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_stairs=1},
{"default_planks_birch.png"},
"Birch Wood Stairs",
default.node_sound_wood_defaults())
stairs.register_slab("birchwood", "default:birchwood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_slab=1},
{"default_planks_birch.png"},
"Birch Wood Slab",
default.node_sound_wood_defaults())
stairs.register_stair("darkwood", "default:darkwood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_stairs=1},
{"default_planks_big_oak.png"},
"Dark Oak Wood Stairs",
default.node_sound_wood_defaults())
stairs.register_slab("oakwood", "default:darkwood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_slab=1},
{"default_planks_big_oak.png"},
"Dark Oak Wood Slab",
default.node_sound_wood_defaults())
stairs.register_stair_and_slab("stone", "default:stone",
{cracky=3},
{"default_stone.png"},
"Stone Stairs",
"Stone Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("cobble", "default:cobble",
{cracky=3},
{"default_cobble.png"},
"Cobblestone Stairs",
"Cobblestone Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("brick", "default:brick",
{cracky=3},
{"default_brick.png"},
"Bricks Stairs",
"Bricks Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("sandstone", "group:sandstone",
{crumbly=2,cracky=2},
{"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_normal.png"},
"Sandstone Stairs",
"Sandstone Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("redsandstone", "group:redsandstone",
{crumbly=2,cracky=2},
{"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_normal.png"},
"Red Sandstone Stairs",
"Red Sandstone Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("stonebrick", "group:stonebrick",
{cracky=3},
{"default_stone_brick.png"},
"Stone Bricks Stairs",
"Stone Bricks Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab("quartzblock", "group:quartz_block",
{snappy=1,cracky=1,level=2},
{"default_quartz_block_top.png", "default_quartz_block_bottom.png", "default_quartz_block_side.png"},
"Quartz Stairs",
"Quartz Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab("purpur_block", "mcl_end:purpur_block",
{cracky=3},
{"mcl_end_purpur_block.png"},
"Purpur Stairs",
"Purpur Slab",
default.node_sound_stone_defaults()
)
minetest.register_craft({
output = 'default:sandstonecarved',
recipe = {
{'stairs:slab_sandstone'},
{'stairs:slab_sandstone'}
}
})
minetest.register_craft({
output = 'default:redsandstonecarved',
recipe = {
{'stairs:slab_redsandstone'},
{'stairs:slab_redsandstone'}
}
})
minetest.register_craft({
output = 'default:stonebrickcarved',
recipe = {
{'stairs:slab_stonebrick'},
{'stairs:slab_stonebrick'}
}
})
minetest.register_craft({
output = 'mcl_end:purpur_pillar',
recipe = {
{'stairs:slab_purpur_block'},
{'stairs:slab_purpur_block'}
}
})
-- Fuel
minetest.register_craft({
type = "fuel",
recipe = "group:wood_stairs",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "group:wood_slab",
burntime = 15,
})