Mineclonia-pt_BR/mods/flowers/func.lua

82 lines
2.2 KiB
Lua

minetest.register_entity("flowers:item",{
hp_max = 1,
visual="wielditem",
visual_size={x=.25,y=.25},
collisionbox = {0,0,0,0,0,0},
groups = {snappy=3,attached_node=1},
stack_max = 1,
physical=false,
textures={"air"},
on_activate = function(self, staticdata)
if flower_tmp.nodename ~= nil and flower_tmp.texture ~= nil then
self.nodename = flower_tmp.nodename
flower_tmp.nodename = nil
self.texture = flower_tmp.texture
flower_tmp.texture = nil
else
if staticdata ~= nil and staticdata ~= "" then
local data = staticdata:split(';')
if data and data[1] and data[2] then
self.nodename = data[1]
self.texture = data[2]
end
end
end
if self.texture ~= nil then
self.object:set_properties({textures={self.texture}})
end
end,
get_staticdata = function(self)
if self.nodename ~= nil and self.texture ~= nil then
return self.nodename .. ';' .. self.texture
end
return ""
end,
})
local facedir = {}
facedir[0] = {x=0,y=0,z=1}
facedir[1] = {x=1,y=0,z=0}
facedir[2] = {x=0,y=0,z=-1}
facedir[3] = {x=-1,y=0,z=0}
local flower_pot_remove_item = function(pos, node)
local objs = nil
if node and node.name == "flowers:pot" then
objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, .5)
end
if objs then
for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() and obj:get_luaentity().name == "flowers:item" then
obj:remove()
end
end
end
end
flower_pot_update_item = function(pos, node)
flower_pot_remove_item(pos, node)
local meta = minetest.get_meta(pos)
if meta and meta:get_string("item") ~= "" then
if node.name == "flowers:pot" then
pos.y = pos.y
end
flower_tmp.nodename = node.name
flower_tmp.texture = ItemStack(meta:get_string("item")):get_name()
local e = minetest.add_entity(pos,"flowers:item")
end
end
flower_pot_drop_item = function(pos, node)
local meta = minetest.get_meta(pos)
if meta:get_string("item") ~= "" then
if node.name == "flowers:pot" then
minetest.add_item({x=pos.x,y=pos.y+1,z=pos.z}, meta:get_string("item"))
end
meta:set_string("item","")
end
flower_pot_remove_item(pos, node)
end