forked from Mineclonia/Mineclonia
Add shears cut sound
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@ -91,7 +91,7 @@ mooshroom_def.on_rightclick = function(self, clicker)
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-- Use shears to get mushrooms and turn mooshroom into cow
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-- Use shears to get mushrooms and turn mooshroom into cow
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if item:get_name() == mobs_mc.items.shears then
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if item:get_name() == mobs_mc.items.shears then
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local pos = self.object:get_pos()
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local pos = self.object:get_pos()
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minetest.sound_play("shears", {pos = pos}, true)
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minetest.sound_play("mcl_tools_shears_cut", {pos = pos}, true)
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if self.base_texture[1] == "mobs_mc_mooshroom_brown.png" then
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if self.base_texture[1] == "mobs_mc_mooshroom_brown.png" then
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minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, mobs_mc.items.mushroom_brown .. " 5")
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minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, mobs_mc.items.mushroom_brown .. " 5")
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@ -157,7 +157,7 @@ mobs:register_mob("mobs_mc:sheep", {
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if item:get_name() == mobs_mc.items.shears and not self.gotten and not self.child then
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if item:get_name() == mobs_mc.items.shears and not self.gotten and not self.child then
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self.gotten = true
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self.gotten = true
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local pos = self.object:get_pos()
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local pos = self.object:get_pos()
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minetest.sound_play("shears", {pos = pos}, true)
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minetest.sound_play("mcl_tools_shears_cut", {pos = pos}, true)
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pos.y = pos.y + 0.5
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pos.y = pos.y + 0.5
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if not self.color then
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if not self.color then
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self.color = "unicolor_white"
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self.color = "unicolor_white"
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@ -117,7 +117,7 @@ mobs:register_mob("mobs_mc:snowman", {
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})
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})
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local pos = self.object:get_pos()
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local pos = self.object:get_pos()
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minetest.sound_play("shears", {pos = pos}, true)
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minetest.sound_play("mcl_tools_shears_cut", {pos = pos}, true)
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-- Wear out
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-- Wear out
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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@ -0,0 +1,10 @@
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This mod adds tools for MineClone 2.
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## Credits
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* `default_shears_cut.ogg:`
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* Author: SmartWentCody (CC BY 3.0)
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* Source: <https://freesound.org/people/SmartWentCody/sounds/179015/>
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Other files:
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See main MineClone 2 README.
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