forked from Mineclonia/Mineclonia
Trigger node callbacks when pumpkin is sheared
The code for shearing a pumpkin used minetest.swap_node() to replace a faceless pumpkin with a carved pumpkin. This did not trigger the node callbacks of the carved pumpkin, which meant that shearing a pumpkin would not check for the snow golem or iron golem spawn conditions. This patch replaces minetest.swap_node() in the code for shearing a pumpkin with minetest.set_node(), which does trigger the callbacks; therefore snow and iron golems can now spawn as a pumpkin is carved.
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@ -235,7 +235,7 @@ if minetest.get_modpath("mcl_farming") then
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minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = pointed_thing.above}, true)
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minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = pointed_thing.above}, true)
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local dir = vector.subtract(pointed_thing.under, pointed_thing.above)
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local dir = vector.subtract(pointed_thing.under, pointed_thing.above)
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local param2 = minetest.dir_to_facedir(dir)
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local param2 = minetest.dir_to_facedir(dir)
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minetest.swap_node(pointed_thing.under, {name="mcl_farming:pumpkin_face", param2 = param2})
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minetest.set_node(pointed_thing.under, {name="mcl_farming:pumpkin_face", param2 = param2})
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minetest.add_item(pointed_thing.above, "mcl_farming:pumpkin_seeds 4")
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minetest.add_item(pointed_thing.above, "mcl_farming:pumpkin_seeds 4")
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end
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end
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return itemstack
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return itemstack
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