forked from Mineclonia/Mineclonia
Add setting for update frequency of handheld maps
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e91f29ac24
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@ -1,4 +1,6 @@
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mcl_maps = {}
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mcl_maps = {
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map_update_fps = tonumber(minetest.settings:get("mcl_maps_map_update_fps")) or 15
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}
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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@ -473,7 +475,14 @@ function mcl_maps.make_banner_overlay(banners, minp, maxp, border)
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return texture
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end
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local time_since_last_frame = 0
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minetest.register_globalstep(function(dtime)
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time_since_last_frame = time_since_last_frame + dtime
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if time_since_last_frame < ( 1 / mcl_maps.map_update_fps ) then
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return
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end
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time_since_last_frame = 0
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for _, player in pairs(get_connected_players()) do
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local wield = player:get_wielded_item()
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local texture = mcl_maps.load_map_item(wield)
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@ -102,6 +102,9 @@ animated_chests (Animated chests) bool true
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# Whether to preview the player in inventory in 3D (requires Minetest 5.4)
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3d_player_preview (3D Player preview) bool true
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# How often the handheld map is updated per second
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mcl_maps_map_update_fps (Map Update FPS) int 15 0 60
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[Experimental]
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# Whether ice is translucent. If disabled, ice is fully opaque.
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#
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