forked from Mineclonia/Mineclonia
Add coarse dirt
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98a8df352b
commit
4ed8027099
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@ -48,6 +48,13 @@ minetest.register_craft({
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}
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})
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minetest.register_craft({
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output = 'default:coarse_dirt 4',
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recipe = {
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{'default:dirt', 'default:gravel'},
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{'default:gravel', 'default:dirt'},
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}
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})
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minetest.register_craft({
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output = 'default:stick 4',
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@ -235,6 +235,14 @@ minetest.register_node("default:dirt", {
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_node("default:coarse_dirt", {
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description = "Coarse Dirt",
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tiles = {"default_coarse_dirt.png"},
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is_ground_content = true,
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stack_max = 64,
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groups = {crumbly=3, soil=1},
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_node("default:gravel", {
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description = "Gravel",
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@ -2,13 +2,19 @@ local function create_soil(pos, inv)
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if pos == nil then
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return false
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end
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local node = minetest.env:get_node(pos)
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local node = minetest.get_node(pos)
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local name = node.name
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local above = minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z})
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local above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
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if name == "default:dirt" or name == "default:dirt_with_grass" then
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if above.name == "air" then
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node.name = "farming:soil"
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minetest.env:set_node(pos, node)
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minetest.set_node(pos, node)
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return true
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end
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elseif name == "default:coarse_dirt" then
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if above.name == "air" then
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node.name = "default:dirt"
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minetest.set_node(pos, node)
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return true
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end
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end
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