Mineclonia-pt_BR/mods/PLAYER/mcl_hunger/hunger.lua

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-- Keep these for backwards compatibility
function mcl_hunger.save_hunger(player)
mcl_hunger.set_hunger_raw(player)
end
function mcl_hunger.load_hunger(player)
mcl_hunger.get_hunger_raw(player)
end
-- wrapper for minetest.item_eat (this way we make sure other mods can't break this one)
local org_eat = core.do_item_eat
core.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing)
-- Call on_rightclick if the pointed node defines it
if pointed_thing.type == "node" then
local node = minetest.get_node(pointed_thing.under)
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
end
end
end
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local old_itemstack = itemstack
itemstack = mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
for _, callback in pairs(core.registered_on_item_eats) do
local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing, old_itemstack)
if result then
return result
end
end
return itemstack
end
-- food functions
local food = mcl_hunger.food
function mcl_hunger.register_food(name, hunger_change, replace_with_item, poisen, heal, sound)
food[name] = {}
food[name].saturation = hunger_change -- hunger points added
food[name].replace = replace_with_item -- what item is given back after eating
food[name].poisen = poisen -- time its poisening
food[name].healing = heal -- amount of HP
food[name].sound = sound -- special sound that is played when eating
end
function mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
local item = itemstack:get_name()
local def = food[item]
if not def then
def = {}
if type(hp_change) ~= "number" then
hp_change = 1
core.log("error", "Wrong on_use() definition for item '" .. item .. "'")
end
def.saturation = hp_change
def.replace = replace_with_item
end
local func = mcl_hunger.item_eat(def.saturation, def.replace, def.poisen, def.healing, def.sound)
return func(itemstack, user, pointed_thing)
end
-- Poison player
local function poisenp(tick, time, time_left, player)
-- First check if player is still there
if not player:is_player() then
return
end
time_left = time_left + tick
if time_left < time then
minetest.after(tick, poisenp, tick, time, time_left, player)
else
mcl_hunger.poisonings[player:get_player_name()] = mcl_hunger.poisonings[player:get_player_name()] - 1
if mcl_hunger.poisonings[player:get_player_name()] <= 0 then
-- Reset HUD bar color
hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
end
end
if player:get_hp()-1 > 0 then
player:set_hp(player:get_hp()-1)
end
end
function mcl_hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sound)
return function(itemstack, user, pointed_thing)
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local itemname = itemstack:get_name()
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if itemstack:take_item() ~= nil and user ~= nil then
local name = user:get_player_name()
local h = tonumber(mcl_hunger.hunger[name])
local hp = user:get_hp()
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local pos = user:getpos()
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-- player height
pos.y = pos.y + 1.5
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local foodtype = minetest.get_item_group(itemname, "food")
if foodtype == 3 then
-- Item is a drink, only play drinking sound (no particle)
minetest.sound_play("survival_thirst_drink", {
pos = pos,
max_hear_distance = 12,
gain = 1.0,
})
else
-- Assume the item is a food
-- Add eat particle effect and sound
local def = minetest.registered_items[itemname]
local texture = def.inventory_image
if not texture or texture == "" then
texture = def.wield_image
end
-- Special item definition field: _food_particles
-- If false, force item to not spawn any food partiles when eaten
if def._food_particles ~= false and texture and texture ~= "" then
local v = user:get_player_velocity()
local minvel = vector.add(v, {x=-1, y=1, z=-1})
local maxvel = vector.add(v, {x=1, y=2, z=1})
minetest.add_particlespawner({
amount = math.min(math.max(8, hunger_change*2), 25),
time = 0.1,
minpos = {x=pos.x, y=pos.y, z=pos.z},
maxpos = {x=pos.x, y=pos.y, z=pos.z},
minvel = minvel,
maxvel = maxvel,
minacc = {x=0, y=-5, z=0},
maxacc = {x=0, y=-9, z=0},
minexptime = 1,
maxexptime = 1,
minsize = 1,
maxsize = 2,
collisiondetection = true,
vertical = false,
texture = texture,
})
end
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minetest.sound_play("mcl_hunger_bite", {
pos = pos,
max_hear_distance = 12,
gain = 1.0,
})
end
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-- Saturation
if h < 20 and hunger_change then
h = h + hunger_change
if h > 20 then h = 20 end
mcl_hunger.hunger[name] = h
mcl_hunger.set_hunger_raw(user)
end
-- Healing
if hp < 20 and heal then
hp = hp + heal
if hp > 20 then hp = 20 end
user:set_hp(hp)
end
-- Poison
if poisen then
-- Set poison bar
hb.change_hudbar(user, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hbhunger_bar_health_poison.png")
mcl_hunger.poisonings[name] = mcl_hunger.poisonings[name] + 1
poisenp(1, poisen, 0, user)
end
--sound:eat
itemstack:add_item(replace_with_item)
end
return itemstack
end
end
-- player-action based hunger changes
minetest.register_on_dignode(function(pos, oldnode, player)
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-- is_fake_player comes from the pipeworks, we are not interested in those
if not player or not player:is_player() or player.is_fake_player == true then
return
end
local name = player:get_player_name()
-- dig event
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_DIG)
end)
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-- Apply simple poison effect as long there are no real status effect
-- TODO: Remove this when status effects are in place
if minetest.get_modpath("mcl_farming") then
mcl_hunger.register_food("mcl_farming:potato_item_poison", 1, "", 3)
end
if minetest.get_modpath("mcl_mobitems") then
mcl_hunger.register_food("mcl_mobitems:rotten_flesh", 2, "", 8)
mcl_hunger.register_food("mcl_mobitems:spider_eye", 0, "", 4)
end
if minetest.get_modpath("mcl_fishing") then
mcl_hunger.register_food("mcl_fishing:pufferfish_raw", 0, "", 60)
end