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MineClone2/mods/ENTITIES/mobs_mc/zombie.lua

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1.9 KiB
Lua

--MCmobs v0.2
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
--dofile(minetest.get_modpath("mobs").."/api.lua")
mobs:register_mob("mobs_mc:zombie", {
type = "monster",
hp_min = 20,
hp_max = 20,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
textures = {
{"mobs_zombie.png"}
},
visual = "mesh",
mesh = "mobs_zombie.x",
makes_footstep_sound = true,
sounds = {
random = "zombie1",
death = "zombiedeath",
damage = "zombiehurt1",
attack = "default_punch3",
},
walk_velocity = .8,
run_velocity = 1.6,
damage = 3,
pathfinding = true,
group_attack = true,
armor = 80,
drops = {
{name = "mcl_mobitems:rotten_flesh",
chance = 1,
min = 0,
max = 2,},
{name = "mcl_core:iron_ingot",
-- approximation to 8.5%
chance = 11,
min = 1,
max = 1,},
{name = "mcl_core:shovel_iron",
-- approximation to 8.5%
chance = 11,
min = 1,
max = 1,},
{name = "mcl_core:sword_iron",
-- approximation to 8.5%
chance = 11,
min = 1,
max = 1,},
{name = "mcl_farming:carrot_item",
-- approximation to 8.5%
chance = 11,
min = 1,
max = 1,},
{name = "mcl_farming:potato_item",
-- approximation to 8.5%
chance = 11,
min = 1,
max = 1,},
},
animation = {
speed_normal = 24,
speed_run = 48,
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 47,
run_start = 48,
run_end = 62,
hurt_start = 64,
hurt_end = 86,
death_start = 88,
death_end = 118,
},
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 1,
view_range = 16,
attack_type = "dogfight",
})
mobs:register_spawn("mobs_mc:zombie", {"group:solid"}, 7, -1, 5000, 4, 31000)
-- compatibility
mobs:alias_mob("mobs:zombie", "mobs_mc:zombie")
-- spawn eggs
mobs:register_egg("mobs_mc:zombie", "Spawn Zombie", "spawn_egg_zombie.png")
if minetest.setting_get("log_mods") then
minetest.log("action", "MC Zombie loaded")
end