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MineClone2/mods/CORE/mcl_enchanting/enchantments.lua

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Lua

-- Taken from https://minecraft.gamepedia.com/Enchanting
local function increase_damage(damage_group, factor)
return function(itemstack, level)
local tool_capabilities = itemstack:get_tool_capabilities()
tool_capabilities.damage_groups[damage_group] = (tool_capabilities.damage_groups[damage_group] or 0) + level * factor
itemstack:get_meta():set_tool_capabilities(tool_capabilities)
end
end
-- requires engine change
--[[mcl_enchanting.enchantments.aqua_affinity = {
name = "Aqua Affinity",
max_level = 1,
primary = {armor_head = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {},
weight = 2,
description = "Increases underwater mining speed.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}]]--
-- implemented via on_enchant and additions in mobs_mc; Slowness IV part unimplemented
mcl_enchanting.enchantments.bane_of_arthropods = {
name = "Bane of Arthropods",
max_level = 5,
primary = {sword = true},
secondary = {axe = true},
disallow = {},
incompatible = {smite = true, shaprness = true},
weight = 5,
description = "Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites).",
curse = false,
on_enchant = increase_damage("anthropod", 2.5),
requires_tool = false,
}
-- implemented in mcl_armor
mcl_enchanting.enchantments.blast_protection = {
name = "Blast Protection",
max_level = 4,
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {fire_protection = true, protection = true, projectile_protection = true},
weight = 2,
description = "Reduces explosion damage and knockback.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- implemented in mcl_armor
mcl_enchanting.enchantments.curse_of_binding = {
name = "Curse of Binding",
max_level = 1,
primary = {},
secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
disallow = {},
incompatible = {},
weight = 1,
description = "Except when in creative mode, items cannot be removed from armor slots except due to death or breaking.",
curse = true,
on_enchant = function() end,
requires_tool = false,
}
-- implemented in mcl_death_drop
mcl_enchanting.enchantments.curse_of_vanishing = {
name = "Curse of Vanishing",
max_level = 1,
primary = {},
secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, tool = true, weapon = true},
disallow = {clock = true},
incompatible = {},
weight = 1,
description = "Item destroyed on death.",
curse = true,
on_enchant = function() end,
requires_tool = false,
}
-- unimplemented
mcl_enchanting.enchantments.depth_strider = {
name = "Depth Strider",
max_level = 3,
primary = {},
secondary = {armor_feet = true},
disallow = {non_combat_armor = true},
incompatible = {frost_walker = true},
weight = 2,
description = "Increases underwater movement speed.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- implemented via on_enchant
mcl_enchanting.enchantments.efficiency = {
name = "Efficiency",
max_level = 5,
primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
secondary = {shears = true},
disallow = {},
incompatible = {},
weight = 10,
description = "Increases mining speed.",
curse = false,
on_enchant = function(itemstack, level)
local tool_capabilities = itemstack:get_tool_capabilities()
local groupcaps = {}
for group, capability in pairs(tool_capabilities.groupcaps) do
local groupname = group .. "_efficiency_" .. level
capability.times = mcl_autogroup.digtimes[groupname]
groupcaps[groupname] = capability
end
tool_capabilities.groupcaps = groupcaps
itemstack:get_meta():set_tool_capabilities(tool_capabilities)
end,
requires_tool = false,
}
-- implemented in mcl_armor
mcl_enchanting.enchantments.feather_falling = {
name = "Feather Falling",
max_level = 4,
primary = {armor_feet = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {},
weight = 5,
description = "Reduces fall damage.",curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- requires missing MineClone2 feature
--[[mcl_enchanting.enchantments.fire_aspect = {
name = "Fire Aspect",
max_level = 2,
primary = {sword = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
description = "Sets target on fire.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}]]--
-- implemented in mcl_armor
mcl_enchanting.enchantments.fire_protection = {
name = "Fire Protection",
max_level = 4,
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {blast_protection = true, protection = true, projectile_protection = true},
weight = 5,
description = "Reduces fire damage.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- requires missing MineClone2 feature
--[[mcl_enchanting.enchantments.flame = {
name = "Flame",
max_level = 1,
primary = {bow = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
description = "Arrows set target on fire.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}]]--
-- implemented in mcl_item_entity
mcl_enchanting.enchantments.fortune = {
name = "Fortune",
max_level = 4,
primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
secondary = {},
disallow = {},
incompatible = {silk_touch = true},
weight = 2,
description = "Increases certain block drops.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- implemented via walkover.register_global
mcl_enchanting.enchantments.frost_walker = {
name = "Frost Walker",
max_level = 2,
primary = {},
secondary = {armor_feet = true},
disallow = {non_combat_armor = true},
incompatible = {depth_strider = true},
weight = 2,
description = "Turns water beneath the player into frosted ice and prevents the damage the player would take from standing on magma blocks.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
walkover.register_global(function(pos, _, player)
local boots = player:get_inventory():get_stack("armor", 5)
local frost_walker = mcl_enchanting.get_enchantment(boots, "frost_walker")
if frost_walker <= 0 then
return
end
local radius = frost_walker + 2
local minp = {x = pos.x - radius, y = pos.y, z = pos.z - radius}
local maxp = {x = pos.x + radius, y = pos.y, z = pos.z + radius}
local positions = minetest.find_nodes_in_area_under_air(minp, maxp, "mcl_core:water_source")
for _, p in ipairs(positions) do
if vector.distance(pos, p) <= radius then
minetest.set_node(p, {name = "mcl_core:frosted_ice_0"})
end
end
end)
-- implemented in mcl_bows
mcl_enchanting.enchantments.infinity = {
name = "Infinity",
max_level = 1,
primary = {bow = true},
secondary = {},
disallow = {},
incompatible = {mending = true},
weight = 1,
description = "Shooting consumes no regular arrows.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- implemented via minetest.calculate_knockback
mcl_enchanting.enchantments.knockback = {
name = "Knockback",
max_level = 2,
primary = {sword = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 5,
description = "Increases knockback.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
local old_calculate_knockback = minetest.calculate_knockback
function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool_capabilities, dir, distance, damage)
local knockback = old_calculate_knockback(player, hitter, time_from_last_punch, tool_capabilities, dir, distance, damage)
local luaentity
if hitter then
luaentity = hitter:get_luaentity()
end
if hitter and hitter:is_player() then
local wielditem = hitter:get_wielded_item()
knockback = knockback + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback")
elseif luaentity and luaentity._knockback then
knockback = knockback + luaentity._knockback
end
return knockback
end
-- unimplemented
mcl_enchanting.enchantments.looting = {
name = "Looting",
max_level = 3,
primary = {sword = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
description = "Increases mob loot.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- unimplemented
mcl_enchanting.enchantments.luck_of_the_sea = {
name = "Luck of the Sea",
max_level = 3,
primary = {fishing_rod = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
description = "Increases rate of good loot (enchanting books, etc.)",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- implemented in mcl_fishing
mcl_enchanting.enchantments.lure = {
name = "Lure",
max_level = 3,
primary = {fishing_rod = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
description = "Decreases wait time until fish/junk/loot \"bites\".",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- unimplemented
mcl_enchanting.enchantments.mending = {
name = "Mending",
max_level = 1,
primary = {},
secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, tool = true, weapon = true},
disallow = {},
incompatible = {infinity = true},
weight = 2,
description = "Repair the item while gaining XP orbs.",
curse = false,
on_enchant = function() end,
requires_tool = true,
}
-- implemented in mcl_bows
mcl_enchanting.enchantments.power = {
name = "Power",
max_level = 5,
primary = {},
secondary = {bow = true},
disallow = {},
incompatible = {},
weight = 10,
description = "Increases arrow damage.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- implemented in mcl_armor
mcl_enchanting.enchantments.projectile_protection = {
name = "Projectile Protection",
max_level = 4,
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {blast_protection = true, fire_protection = true, protection = true},
weight = 5,
description = "Reduces projectile damage.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- implemented in mcl_armor
mcl_enchanting.enchantments.protection = {
name = "Protection",
max_level = 4,
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true},
weight = 10,
description = "Reduces most types of damage by 4% for each level.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- implemented via minetest.calculate_knockback (together with the Knockback enchantment) and mcl_bows
mcl_enchanting.enchantments.punch = {
name = "Punch",
max_level = 2,
primary = {},
secondary = {bow = true},
disallow = {},
incompatible = {},
weight = 2,
description = "Increases arrow knockback.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- unimplemented
mcl_enchanting.enchantments.respiration = {
name = "Respiration",
max_level = 3,
primary = {armor_head = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {},
weight = 2,
description = "Extends underwater breathing time.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- implemented via on_enchant
mcl_enchanting.enchantments.sharpness = {
name = "Sharpness",
max_level = 5,
primary = {sword = true},
secondary = {axe = true},
disallow = {},
incompatible = {bane_of_arthropods = true, smite = true},
weight = 5,
description = "Increases damage.",
curse = false,
on_enchant = increase_damage("fleshy", 0.5),
requires_tool = false,
}
-- implemented in mcl_item_entity
mcl_enchanting.enchantments.silk_touch = {
name = "Silk Touch",
max_level = 1,
primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
secondary = {shears = true},
disallow = {},
incompatible = {fortune = true},
weight = 1,
description = "Mined blocks drop themselves.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- implemented via on_enchant and additions in mobs_mc
mcl_enchanting.enchantments.smite = {
name = "Smite",
max_level = 5,
primary = {sword = true},
secondary = {axe = true},
disallow = {},
incompatible = {bane_of_arthropods = true, sharpness = true},
weight = 5,
description = "Increases damage to undead mobs.",
curse = false,
on_enchant = increase_damage("undead", 2.5),
requires_tool = false,
}
-- implemented in mcl_playerplus
mcl_enchanting.enchantments.soul_speed = {
name = "Soul Speed",
max_level = 3,
primary = {},
secondary = {armor_feet = true},
disallow = {non_combat_armor = true},
incompatible = {frost_walker = true},
weight = 2,
description = "Increases walking speed on soul sand.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- requires missing MineClone2 feature
--[[mcl_enchanting.enchantments.sweeping_edge = {
name = "Sweeping Edge",
max_level = 3,
primary = {sword = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
description = "Increases sweeping attack damage.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}]]--
-- implemented in mcl_armor
mcl_enchanting.enchantments.thorns = {
name = "Thorns",
max_level = 3,
primary = {armor_head = true},
secondary = {armor_torso = true, armor_legs = true, armor_feet = true},
disallow = {non_combat_armor = true},
incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true},
weight = 1,
description = "Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- for tools & weapons implemented via on_enchant; for bows implemented in mcl_bows; for armor implemented in mcl_armor and mcl_tt; for fishing rods implemented in mcl_fishing
mcl_enchanting.enchantments.unbreaking = {
name = "Unbreaking",
max_level = 3,
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, pickaxe = true, shovel = true, axe = true, hoe = true, sword = true, fishing_rod = true, bow = true},
secondary = {tool = true},
disallow = {non_combat_armor = true},
incompatible = {},
weight = 5,
description = "Increases item durability.",
curse = false,
on_enchant = function(itemstack, level)
local tool_capabilities = itemstack:get_tool_capabilities()
for group, capability in pairs(tool_capabilities.groupcaps) do
capability.uses = capability.uses * (1 + level)
end
tool_capabilities.punch_attack_uses = tool_capabilities.punch_attack_uses * (1 + level)
itemstack:get_meta():set_tool_capabilities(tool_capabilities)
end,
requires_tool = true,
}