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the-real-herowl 9dcc51f0ab Fixed ghast hitbox 2024-01-21 06:21:56 +00:00
128 changed files with 735 additions and 4460 deletions

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@ -4,7 +4,7 @@ root = true
end_of_line = lf end_of_line = lf
[*.lua] [*.lua]
charset = utf-8 charset = utf8
indent_style = tab indent_style = tab
insert_final_newline = true insert_final_newline = true
trim_trailing_whitespace = true trim_trailing_whitespace = true

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@ -36,8 +36,6 @@ mcl_vars.MAP_BLOCKSIZE = math.max(1, minetest.MAP_BLOCKSIZE or 16)
mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000) mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000) mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000)
-- Central chunk is offset from 0,0,0 coordinates by 32 nodes (2 blocks)
-- See more in https://git.minetest.land/MineClone2/MineClone2/wiki/World-structure%3A-positions%2C-boundaries%2C-blocks%2C-chunks%2C-dimensions%2C-barriers-and-the-void
local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2) local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE

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@ -1,674 +0,0 @@
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the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

View File

@ -1,87 +1,4 @@
# tga_encoder # tga_encoder
A TGA Encoder written in Lua without the use of external Libraries. A TGA Encoder written in Lua without the use of external Libraries.
Created by fleckenstein for MineClone2, then improved by erlehmann.
May be used as a Minetest mod. May be used as a Minetest mod.
See `examples.lua` for example code and usage hints.
## Use Cases for `tga_encoder`
### Encoding Textures for Editing
TGA images of types 1/2/3 consist of header data followed by a pixel array.
This makes it trivial to parse TGA files and even edit pixels in-place.
No checksums need to be updated on any kind of in-place texture editing.
**Tip**: When storing an editable image in item meta, use zlib compression.
### Legacy Minetest Texture Encoding
Minetest 5.4 did not include `minetest.encode_png()` (or any equvivalent).
Since `tga_encoder` is written in pure Lua, it does not need engine support.
**Tip:** Look at `examples.lua` and the Minetest mod `mcl_maps` for guidance.
### Advanced Texture Format Control
The function `minetest.encode_png()` always encodes images as 32bpp RGBA.
`tga_encoder` allows saving images as grayscale, 16bpp RGBA and 24bpp RGB.
For generating maps from terrain, color-mapped formats can be more useful.
### Encoding Very Small Textures
Images of size 8×8 or below are often smaller than an equivalent PNG file.
Note that on many filesystems files use at least 4096 bytes (i.e. 64×64).
Therefore, saving bytes on files up to a few 100 bytes is often useless.
### Encoding Reference Textures
TGA is a simple format, which makes it easy to create reference textures.
Using a hex editor, one can trivially see how all the pixels are stored.
## Supported Image Types
For all types, images are encoded in a fast single pass (i.e. append-only).
### Color-Mapped Images (Type 1)
These images contain a palette, followed by pixel data.
* `A1R5G5B5` (8bpp RGB)
* `B8G8R8` (8bpp RGB)
* `B8G8R8A8` (8bpp RGBA)
### True-Color Images (Type 2)
These images contain uncompressed RGB(A) pixel data.
* `A1R5G5B5` (16bpp RGBA)
* `B8G8R8` (24bpp RGB)
* `B8G8R8A8` (32bpp RGBA)
### Grayscale Images (Type 3)
* `Y8` (8bpp grayscale)
### Run-Length Encoded (RLE), True-Color Images (Type 10)
These images contain compressed RGB(A) pixel data.
* `A1R5G5B5` (16bpp RGBA)
* `B8G8R8` (24bpp RGB)
* `B8G8R8A8` (32bpp RGBA)
## TODO
* Actually support `R8G8B8A8` input for `A1R5G5B5` output
* Add both zoomable and explorable maps to `mcl_maps`.

View File

@ -1,32 +0,0 @@
dofile("init.lua")
-- This generates images necessary to colorize 16 Minetest nodes in 4096 colors.
-- It serves as a demonstration of what you can achieve using colormapped nodes.
-- It is be useful for grass or beam or glass nodes that need to blend smoothly.
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 4) - 1
local max_sample_out = math.pow(2, 8) - 1
for r = 0,15 do
local pixels = {}
for g = 0,15 do
if nil == pixels[g + 1] then
pixels[g + 1] = {}
end
for b = 0,15 do
local color = {
math.floor((r * max_sample_out / max_sample_in) + 0.5),
math.floor((g * max_sample_out / max_sample_in) + 0.5),
math.floor((b * max_sample_out / max_sample_in) + 0.5),
}
pixels[g + 1][b + 1] = color
end
end
local filename = "colormap_" .. tostring(r) .. ".tga"
tga_encoder.image(pixels):save(
filename,
{ color_format="A1R5G5B5" } -- waste less bits
)
end

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@ -1,105 +0,0 @@
#!/usr/bin/env lua5.1
-- -*- coding: utf-8 -*-
-- 3D “donut” shape rendering using floating-point math
-- see <https://www.a1k0n.net/2011/07/20/donut-math.html>
-- cargo-culted by erle 2023-09-18
local theta_spacing = 0.01 -- 0.07
local phi_spacing = 0.002 -- 0.02
local R1 = 1
local R2 = 2
local K2 = 5
local screen_height = 256
local screen_width = 256
local K1 = screen_width * K2 * 3 / ( 8 * ( R1 + R2 ) )
local output = {}
local zbuffer = {}
local grey = { 120, 120, 120 }
local gray = { 136, 136, 136 }
for y = 1,screen_height,1 do
output[y] = {}
zbuffer[y] = {}
for x = 1,screen_width,1 do
local hori = math.floor( ( (y - 1) / 32 ) % 2 )
local vert = math.floor( ( (x - 1) / 32 ) % 2 )
output[y][x] = hori ~= vert and grey or gray
zbuffer[y][x] = 0
end
end
function render_frame(A, B)
-- precompute sines and cosines of A and B
local cosA = math.cos(A)
local sinA = math.sin(A)
local cosB = math.cos(B)
local sinB = math.sin(B)
-- theta goas around the cross-sectional circle of a torus
local theta = 0
while theta <= 2*math.pi do
if ( theta < 2*math.pi * 1/8 ) or ( theta > 2*math.pi * 7/8 ) then
theta = theta + (theta_spacing * 16)
else
theta = theta + theta_spacing
end
-- precompute sines and cosines of theta
local costheta = math.cos(theta)
local sintheta = math.sin(theta)
-- phi goes around the center of revolution of a torus
local phi = 0
while phi <= 2*math.pi do
if ( phi > 2*math.pi * 3/8 ) and ( phi < 2*math.pi * 5/8 ) then
phi = phi + (phi_spacing * 128)
else
phi = phi + phi_spacing
end
-- precompute sines and cosines of phi
local cosphi = math.cos(phi)
local sinphi = math.sin(phi)
-- 2D (x, y) coordinates of the circle, before revolving
local circlex = R2 + R1*costheta
local circley = R1*sintheta
-- 3D (x, y, z) coordinates after rotation
local x = circlex*(cosB*cosphi + sinA*sinB*sinphi) - circley*cosA*sinB
local y = circlex*(sinB*cosphi - sinA*cosB*sinphi) + circley*cosA*cosB
local z = K2 + cosA*circlex*sinphi + circley*sinA
local ooz = 1/z
-- x and y projection
local xp = math.floor(screen_width/2 + K1*ooz*x)
local yp = math.floor(screen_height/2 + K1*ooz*y)
-- calculate luminance
local L = cosphi*costheta*sinB - cosA*costheta*sinphi - sinA*sintheta + cosB*( cosA*sintheta - costheta*sinA*sinphi )
-- if (L > 0) then
if (true) then
if (ooz > zbuffer[yp][xp]) then
zbuffer[yp][xp] = ooz
local luminance = math.max( math.ceil( L * 180 ), 0 )
-- luminance is now in the range 0 to 255
r = math.ceil( (luminance + xp) / 2 )
g = math.ceil( (luminance + yp) / 2 )
b = math.ceil( (luminance + xp + yp) / 3 )
output[yp][xp] = { r, g, b }
end
end
end
end
end
dofile('init.lua')
render_frame(-0.7, 0.7)
tga_encoder.image(output):save("donut.tga")

View File

@ -1,181 +0,0 @@
dofile("init.lua")
-- encode a bitmap
local _ = { 0, 0, 0 }
local R = { 255, 127, 127 }
local pixels = {
{ _, _, _, _, _, _, _ },
{ _, _, _, R, _, _, _ },
{ _, _, R, R, R, _, _ },
{ _, R, R, R, R, R, _ },
{ _, R, R, R, R, R, _ },
{ _, _, R, _, R, _, _ },
{ _, _, _, _, _, _, _ },
}
tga_encoder.image(pixels):save("bitmap_small.tga")
-- test that image can be encoded
local bitmap_small_0 = tga_encoder.image(pixels)
bitmap_small_0:encode()
assert(191 == #bitmap_small_0.data)
-- test that imbage can be encoded with parameters
local bitmap_small_1 = tga_encoder.image(pixels)
bitmap_small_1:encode(
{
colormap = {},
color_format = "B8G8R8",
compression = "RAW",
}
)
assert(191 == #bitmap_small_1.data)
-- change a single pixel, then rescale the bitmap
local pixels_orig = pixels
pixels_orig[4][4] = { 255, 255, 255 }
local pixels = {}
for x = 1,56,1 do
local x_orig = math.ceil(x/8)
for z = 1,56,1 do
local z_orig = math.ceil(z/8)
local color = pixels_orig[z_orig][x_orig]
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
tga_encoder.image(pixels):save("bitmap_large.tga")
-- note that the uncompressed grayscale TGA file written in this
-- example is 80 bytes but an optimized PNG file is 81 bytes …
local pixels = {}
for x = 1,6,1 do -- left to right
for z = 1,6,1 do -- bottom to top
local color = { math.min(x * z * 4 - 1, 255) }
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
tga_encoder.image(pixels):save("gradient_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
local pixels = {}
for x = 1,16,1 do -- left to right
for z = 1,16,1 do -- bottom to top
local r = math.min(x * 32 - 1, 255)
local g = math.min(z * 32 - 1, 255)
local b = 0
-- blue rectangle in top right corner
if x > 8 and z > 8 then
r = 0
g = 0
b = math.min(z * 16 - 1, 255)
end
local color = { r, g, b }
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
local gradients = tga_encoder.image(pixels)
gradients:save("gradients_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
gradients:save("gradients_16bpp_raw.tga", {color_format="A1R5G5B5", compression="RAW"})
gradients:save("gradients_16bpp_rle.tga", {color_format="A1R5G5B5", compression="RLE"})
gradients:save("gradients_24bpp_raw.tga", {color_format="B8G8R8", compression="RAW"})
gradients:save("gradients_24bpp_rle.tga", {color_format="B8G8R8", compression="RLE"})
for x = 1,16,1 do -- left to right
for z = 1,16,1 do -- bottom to top
local color = pixels[z][x]
color[#color+1] = ((x * x) + (z * z)) % 256
pixels[z][x] = color
end
end
gradients:save("gradients_32bpp_raw.tga", {color_format="B8G8R8A8", compression="RAW"})
-- the RLE-compressed file is larger than just dumping pixels because
-- the gradients in this picture can not be compressed well using RLE
gradients:save("gradients_32bpp_rle.tga", {color_format="B8G8R8A8", compression="RLE"})
local pixels = {}
for x = 1,512,1 do -- left to right
for z = 1,512,1 do -- bottom to top
local oz = (z - 256) / 256 + 0.75
local ox = (x - 256) / 256
local px, pz, i = 0, 0, 0
while (px * px) + (pz * pz) <= 4 and i < 128 do
px = (px * px) - (pz * pz) + oz
pz = (2 * px * pz) + ox
i = i + 1
end
local color = {
math.max(0, math.min(255, math.floor(px * 64))),
math.max(0, math.min(255, math.floor(pz * 64))),
math.max(0, math.min(255, math.floor(i))),
}
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
tga_encoder.image(pixels):save("fractal_8bpp.tga", {color_format="Y8"})
tga_encoder.image(pixels):save("fractal_16bpp.tga", {color_format="A1R5G5B5"})
tga_encoder.image(pixels):save("fractal_24bpp.tga", {color_format="B8G8R8"})
-- encode a colormapped bitmap
local K = { 0 }
local B = { 1 }
local R = { 2 }
local G = { 3 }
local W = { 4 }
local colormap = {
{ 1, 2, 3 }, -- K
{ 0, 0, 255 }, -- B
{ 255, 0, 0 }, -- R
{ 0, 255, 0 }, -- G
{ 253, 254, 255 }, -- W
}
local pixels = {
{ W, K, W, K, W, K, W },
{ R, G, B, R, G, B, K },
{ K, W, K, W, K, W, K },
{ G, B, R, G, B, R, W },
{ W, W, W, K, K, K, W },
{ B, R, G, B, R, G, K },
{ B, R, G, B, R, G, W },
}
-- note that the uncompressed colormapped TGA file written in this
-- example is 108 bytes but an optimized PNG file is 121 bytes …
tga_encoder.image(pixels):save("colormapped_B8G8R8.tga", {colormap=colormap})
-- encoding as A1R5G5B5 saves 1 byte per palette entry → 103 bytes
tga_encoder.image(pixels):save("colormapped_A1R5G5B5.tga", {colormap=colormap, color_format="A1R5G5B5"})
-- encode a colormapped bitmap with transparency
local _ = { 0 }
local K = { 1 }
local W = { 2 }
local colormap = {
{ 0, 0, 0, 0 },
{ 0, 0, 0, 255 },
{ 255, 255, 255, 255 },
}
local pixels = {
{ _, K, K, K, K, K, _ },
{ _, K, W, W, W, K, _ },
{ K, K, W, W, W, K, K },
{ K, W, W, W, W, W, K },
{ _, K, W, W, W, K, _ },
{ _, _, K, W, K, _, _ },
{ _, _, _, K, _, _, _ },
}
tga_encoder.image(pixels):save("colormapped_B8G8R8A8.tga", {colormap=colormap})
-- encoding a colormapped image with illegal colormap indexes should error out
local colormap = {
{ 0, 0, 0, 0 },
{ 0, 0, 0, 255 },
}
local status, message = pcall(
function ()
tga_encoder.image(pixels):encode({colormap=colormap})
end
)
assert(
false == status and
"init.lua:36: colormap index 2 not in colormap of size 2" == message
)

View File

@ -9,566 +9,60 @@ local image = setmetatable({}, {
}) })
function image:constructor(pixels) function image:constructor(pixels)
self.data = ""
self.pixels = pixels self.pixels = pixels
self.width = #pixels[1] self.width = #pixels[1]
self.height = #pixels self.height = #pixels
self:encode()
end end
local pixel_depth_by_color_format = { function image:encode_colormap_spec()
["Y8"] = 8, self.data = self.data
["A1R5G5B5"] = 16, .. string.char(0, 0) -- first entry index
["B8G8R8"] = 24, .. string.char(0, 0) -- number of entries
["B8G8R8A8"] = 32, .. string.char(0) -- bits per pixel
}
function image:encode_colormap_spec(properties)
local colormap = properties.colormap
local colormap_pixel_depth = 0
if 0 ~= #colormap then
colormap_pixel_depth = pixel_depth_by_color_format[
properties.color_format
]
-- ensure that each pixel references a legal colormap entry
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local colormap_index = pixel[1]
if colormap_index >= #colormap then
error(
"colormap index " .. colormap_index ..
" not in colormap of size " .. #colormap
)
end
end
end
end
local colormap_spec =
string.char(0, 0) .. -- first entry index
string.char(#colormap % 256, math.floor(#colormap / 256)) .. -- number of entries
string.char(colormap_pixel_depth) -- bits per pixel
self.data = self.data .. colormap_spec
end end
function image:encode_image_spec(properties) function image:encode_image_spec()
local color_format = properties.color_format self.data = self.data
assert( .. string.char(0, 0) -- X-origin
"Y8" == color_format or -- (8 bit grayscale = 1 byte = 8 bits) .. string.char(0, 0) -- Y-origin
"A1R5G5B5" == color_format or -- (A1R5G5B5 = 2 bytes = 16 bits) .. string.char(self.width % 256, math.floor(self.width / 256)) -- width
"B8G8R8" == color_format or -- (B8G8R8 = 3 bytes = 24 bits) .. string.char(self.height % 256, math.floor(self.height / 256)) -- height
"B8G8R8A8" == color_format -- (B8G8R8A8 = 4 bytes = 32 bits) .. string.char(24) -- pixel depth (RGB = 3 bytes = 24 bits)
) .. string.char(0) -- image descriptor
local scanline_order = properties.scanline_order
assert (
"bottom-top" == scanline_order or
"top-bottom" == scanline_order
)
local pixel_depth
if 0 ~= #properties.colormap then
pixel_depth = self.pixel_depth
else
pixel_depth = pixel_depth_by_color_format[color_format]
end
assert( nil ~= pixel_depth)
-- the origin is the bottom left corner of the image (always)
local x_origin_lo = 0
local x_origin_hi = 0
local y_origin_lo = 0
local y_origin_hi = 0
local image_descriptor = 0 -- equal to bottom-top scanline order
local width_lo = self.width % 256
local width_hi = math.floor(self.width / 256)
local height_lo = self.height % 256
local height_hi = math.floor(self.height / 256)
if "top-bottom" == scanline_order then
image_descriptor = 32
y_origin_lo = height_lo
y_origin_hi = height_hi
end
self.data = self.data .. string.char (
x_origin_lo, x_origin_hi,
y_origin_lo, y_origin_hi,
width_lo, width_hi,
height_lo, height_hi,
pixel_depth,
image_descriptor
)
end end
function image:encode_colormap(properties) function image:encode_header()
local colormap = properties.colormap
if 0 == #colormap then
return
end
local color_format = properties.color_format
assert (
"A1R5G5B5" == color_format or
"B8G8R8" == color_format or
"B8G8R8A8" == color_format
)
local colors = {}
if "A1R5G5B5" == color_format then
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 8) - 1
local max_sample_out = math.pow(2, 5) - 1
for i = 1,#colormap,1 do
local color = colormap[i]
local colorword = 32768 +
((math.floor((color[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((color[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((color[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
local color_bytes = string.char(
colorword % 256,
math.floor(colorword / 256)
)
colors[#colors + 1] = color_bytes
end
elseif "B8G8R8" == color_format then
for i = 1,#colormap,1 do
local color = colormap[i]
local color_bytes = string.char(
color[3], -- B
color[2], -- G
color[1] -- R
)
colors[#colors + 1] = color_bytes
end
elseif "B8G8R8A8" == color_format then
for i = 1,#colormap,1 do
local color = colormap[i]
local color_bytes = string.char(
color[3], -- B
color[2], -- G
color[1], -- R
color[4] -- A
)
colors[#colors + 1] = color_bytes
end
end
assert( 0 ~= #colors )
self.data = self.data .. table.concat(colors)
end
function image:encode_header(properties)
local color_format = properties.color_format
local colormap = properties.colormap
local compression = properties.compression
local colormap_type
local image_type
if "Y8" == color_format and "RAW" == compression then
colormap_type = 0
image_type = 3 -- grayscale
elseif (
"A1R5G5B5" == color_format or
"B8G8R8" == color_format or
"B8G8R8A8" == color_format
) then
if "RAW" == compression then
if 0 ~= #colormap then
colormap_type = 1
image_type = 1 -- colormapped RGB(A)
else
colormap_type = 0
image_type = 2 -- RAW RGB(A)
end
elseif "RLE" == compression then
colormap_type = 0
image_type = 10 -- RLE RGB
end
end
assert( nil ~= colormap_type )
assert( nil ~= image_type )
self.data = self.data self.data = self.data
.. string.char(0) -- image id .. string.char(0) -- image id
.. string.char(colormap_type) .. string.char(0) -- color map type
.. string.char(image_type) .. string.char(10) -- image type (RLE RGB = 10)
self:encode_colormap_spec(properties) -- color map specification self:encode_colormap_spec() -- color map specification
self:encode_image_spec(properties) -- image specification self:encode_image_spec() -- image specification
self:encode_colormap(properties)
end end
function image:encode_data(properties) function image:encode_data()
local color_format = properties.color_format local current_pixel = ''
local colormap = properties.colormap local previous_pixel = ''
local compression = properties.compression
local data_length_before = #self.data
if "Y8" == color_format and "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
elseif 24 == self.pixel_depth then
self:encode_data_R8G8B8_as_Y8_raw()
end
elseif "A1R5G5B5" == color_format then
if 0 ~= #colormap then
if "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
end
end
else
if "RAW" == compression then
self:encode_data_R8G8B8_as_A1R5G5B5_raw()
elseif "RLE" == compression then
self:encode_data_R8G8B8_as_A1R5G5B5_rle()
end
end
elseif "B8G8R8" == color_format then
if 0 ~= #colormap then
if "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
end
end
else
if "RAW" == compression then
self:encode_data_R8G8B8_as_B8G8R8_raw()
elseif "RLE" == compression then
self:encode_data_R8G8B8_as_B8G8R8_rle()
end
end
elseif "B8G8R8A8" == color_format then
if 0 ~= #colormap then
if "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
end
end
else
if "RAW" == compression then
self:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
elseif "RLE" == compression then
self:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
end
end
end
local data_length_after = #self.data
assert(
data_length_after ~= data_length_before,
"No data encoded for color format: " .. color_format
)
end
function image:encode_data_Y8_as_Y8_raw()
assert(8 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local raw_pixel = string.char(pixel[1])
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_Y8_raw()
assert(24 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
-- the HSP RGB to brightness formula is
-- sqrt( 0.299 r² + .587 g² + .114 b² )
-- see <https://alienryderflex.com/hsp.html>
local gray = math.floor(
math.sqrt(
0.299 * pixel[1]^2 +
0.587 * pixel[2]^2 +
0.114 * pixel[3]^2
) + 0.5
)
local raw_pixel = string.char(gray)
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_A1R5G5B5_raw()
assert(24 == self.pixel_depth)
local raw_pixels = {}
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 8) - 1
local max_sample_out = math.pow(2, 5) - 1
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local colorword = 32768 +
((math.floor((pixel[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((pixel[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((pixel[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
local raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_A1R5G5B5_rle()
assert(24 == self.pixel_depth)
local colorword = nil
local previous_r = nil
local previous_g = nil
local previous_b = nil
local raw_pixel = ''
local raw_pixels = {}
local count = 1 local count = 1
local packets = {} local packets = {}
local raw_packet = ''
local rle_packet = ''
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 8) - 1
local max_sample_out = math.pow(2, 5) - 1
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
if nil ~= previous_r then
colorword = 32768 +
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
if 1 == count then
-- remember pixel verbatim for raw encoding
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
raw_pixels[#raw_pixels + 1] = raw_pixel
if 128 == #raw_pixels then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
packets[#packets +1] = rle_packet
end
end
count = 1
previous_r = pixel[1]
previous_g = pixel[2]
previous_b = pixel[3]
else
count = count + 1
end
end
end
colorword = 32768 +
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
if 1 == count then
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
raw_pixels[#raw_pixels + 1] = raw_pixel
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
packets[#packets +1] = rle_packet
end
self.data = self.data .. table.concat(packets)
end
function image:encode_data_R8G8B8_as_B8G8R8_raw()
assert(24 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1])
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_B8G8R8_rle()
assert(24 == self.pixel_depth)
local previous_r = nil
local previous_g = nil
local previous_b = nil
local raw_pixel = ''
local raw_pixels = {}
local count = 1
local packets = {}
local raw_packet = ''
local rle_packet = '' local rle_packet = ''
for _, row in ipairs(self.pixels) do for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do for _, pixel in ipairs(row) do
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then current_pixel = string.char(pixel[3], pixel[2], pixel[1])
if nil ~= previous_r then if current_pixel ~= previous_pixel or count == 128 then
if 1 == count then
-- remember pixel verbatim for raw encoding
raw_pixel = string.char(previous_b, previous_g, previous_r)
raw_pixels[#raw_pixels + 1] = raw_pixel
if 128 == #raw_pixels then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
packets[#packets +1] = rle_packet packets[#packets +1] = rle_packet
end
end
count = 1 count = 1
previous_r = pixel[1] previous_pixel = current_pixel
previous_g = pixel[2]
previous_b = pixel[3]
else else
count = count + 1 count = count + 1
end end
rle_packet = string.char(128 + count - 1) .. current_pixel
end end
end end
if 1 == count then
raw_pixel = string.char(previous_b, previous_g, previous_r)
raw_pixels[#raw_pixels + 1] = raw_pixel
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
packets[#packets +1] = rle_packet packets[#packets +1] = rle_packet
end
self.data = self.data .. table.concat(packets)
end
function image:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
assert(32 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1], pixel[4])
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
assert(32 == self.pixel_depth)
local previous_r = nil
local previous_g = nil
local previous_b = nil
local previous_a = nil
local raw_pixel = ''
local raw_pixels = {}
local count = 1
local packets = {}
local raw_packet = ''
local rle_packet = ''
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or pixel[4] ~= previous_a or count == 128 then
if nil ~= previous_r then
if 1 == count then
-- remember pixel verbatim for raw encoding
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
raw_pixels[#raw_pixels + 1] = raw_pixel
if 128 == #raw_pixels then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
packets[#packets +1] = rle_packet
end
end
count = 1
previous_r = pixel[1]
previous_g = pixel[2]
previous_b = pixel[3]
previous_a = pixel[4]
else
count = count + 1
end
end
end
if 1 == count then
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
raw_pixels[#raw_pixels + 1] = raw_pixel
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
packets[#packets +1] = rle_packet
end
self.data = self.data .. table.concat(packets) self.data = self.data .. table.concat(packets)
end end
@ -581,45 +75,15 @@ function image:encode_footer()
.. string.char(0) .. string.char(0)
end end
function image:encode(properties) function image:encode()
local properties = properties or {} self:encode_header() -- header
properties.colormap = properties.colormap or {}
properties.compression = properties.compression or "RAW"
properties.scanline_order = properties.scanline_order or "bottom-top"
self.pixel_depth = #self.pixels[1][1] * 8
local color_format_defaults_by_pixel_depth = {
[8] = "Y8",
[24] = "B8G8R8",
[32] = "B8G8R8A8",
}
if nil == properties.color_format then
if 0 ~= #properties.colormap then
properties.color_format =
color_format_defaults_by_pixel_depth[
#properties.colormap[1] * 8
]
else
properties.color_format =
color_format_defaults_by_pixel_depth[
self.pixel_depth
]
end
end
assert( nil ~= properties.color_format )
self.data = ""
self:encode_header(properties) -- header
-- no color map and image id data -- no color map and image id data
self:encode_data(properties) -- encode data self:encode_data() -- encode data
-- no extension or developer area -- no extension or developer area
self:encode_footer() -- footer self:encode_footer() -- footer
end end
function image:save(filename, properties) function image:save(filename)
self:encode(properties)
local f = assert(io.open(filename, "wb")) local f = assert(io.open(filename, "wb"))
f:write(self.data) f:write(self.data)
f:close() f:close()

View File

@ -1,51 +0,0 @@
dofile("init.lua")
local colormap = {
{ 0, 0, 0 }, -- black
{ 255, 255, 255 }, -- white
{ 255, 0, 0 }, -- red
{ 0, 255, 0 }, -- green
{ 0, 0, 255 }, -- blue
}
local _ = { 0 }
local W = { 1 }
local R = { 2 }
local G = { 3 }
local B = { 4 }
local pixels_tiny = {
{ W, W, W, W, W, W, W, W, W, W, W, W, },
{ W, _, _, _, _, _, _, _, _, _, _, W, },
{ W, _, _, _, _, _, _, B, _, B, _, W, },
{ W, _, _, _, _, _, _, B, B, B, _, W, },
{ W, _, _, _, G, G, G, B, _, B, _, W, },
{ W, _, _, _, G, _, G, B, B, B, _, W, },
{ W, _, _, R, G, _, _, _, _, _, _, W, },
{ W, _, _, R, G, G, G, _, _, _, _, W, },
{ W, _, _, R, _, _, _, _, _, _, _, W, },
{ W, _, R, R, R, _, _, _, _, _, _, W, },
{ W, _, _, _, _, _, _, _, _, _, _, W, },
{ W, W, W, W, W, W, W, W, W, W, W, W, },
}
local pixels_huge = {}
local size_tiny = #pixels_tiny
local size_huge = 1200
local scale = size_huge / size_tiny
for x_huge = 1,size_huge,1 do
local x_tiny = math.ceil( x_huge / scale )
for z_huge = 1,size_huge,1 do
local z_tiny = math.ceil( z_huge / scale )
if nil == pixels_huge[z_huge] then
pixels_huge[z_huge] = {}
end
pixels_huge[z_huge][x_huge] = pixels_tiny[z_tiny][x_tiny]
end
end
tga_encoder.image(pixels_tiny):save("logo_tiny.tga", {colormap=colormap})
tga_encoder.image(pixels_huge):save("logo_huge.tga", {colormap=colormap})

View File

@ -1,2 +1,3 @@
name = tga_encoder name = tga_encoder
author = Fleckenstein
description = A TGA Encoder written in Lua without the use of external Libraries. description = A TGA Encoder written in Lua without the use of external Libraries.

View File

@ -1,180 +0,0 @@
#!/usr/bin/env lua5.1
dofile("../init.lua")
local _ = { 0 }
local R = { 1 }
local G = { 2 }
local B = { 3 }
local pixels_colormapped_bt = {
{ _, _, _, _, _, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, G, _, G, B, B, B, },
{ _, R, G, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ R, R, R, _, _, _, _, _, },
}
local pixels_colormapped_tb = {
{ R, R, R, _, _, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, G, _, _, _, _, _, },
{ _, _, G, _, G, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, _, _, _, B, _, B, },
}
image_colormapped_bt = tga_encoder.image(pixels_colormapped_bt)
image_colormapped_tb = tga_encoder.image(pixels_colormapped_tb)
colormap_32bpp = {
{ 0, 0, 0, 128 },
{ 255, 0, 0, 255 },
{ 0, 255, 0, 255 },
{ 0, 0, 255, 255 },
}
image_colormapped_bt:save(
"type1_32bpp_bt.tga",
{ colormap = colormap_32bpp, color_format = "B8G8R8A8", scanline_order = "bottom-top" }
)
image_colormapped_tb:save(
"type1_32bpp_tb.tga",
{ colormap = colormap_32bpp, color_format = "B8G8R8A8", scanline_order = "top-bottom" }
)
image_colormapped_bt:save(
"type1_16bpp_bt.tga",
{ colormap = colormap_32bpp, color_format = "A1R5G5B5", scanline_order = "bottom-top" }
)
image_colormapped_tb:save(
"type1_16bpp_tb.tga",
{ colormap = colormap_32bpp, color_format = "A1R5G5B5", scanline_order = "top-bottom" }
)
colormap_24bpp = {
{ 0, 0, 0 },
{ 255, 0, 0 },
{ 0, 255, 0 },
{ 0, 0, 255 },
}
image_colormapped_bt:save(
"type1_24bpp_bt.tga",
{ colormap = colormap_32bpp, color_format = "B8G8R8", scanline_order = "bottom-top" }
)
image_colormapped_tb:save(
"type1_24bpp_tb.tga",
{ colormap = colormap_32bpp, color_format = "B8G8R8", scanline_order = "top-bottom" }
)
local _ = { 0, 0, 0, 128 }
local R = { 255, 0, 0, 255 }
local G = { 0, 255, 0, 255 }
local B = { 0, 0, 255, 255 }
local pixels_rgba_bt = {
{ _, _, _, _, _, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, G, _, G, B, B, B, },
{ _, R, G, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ R, R, R, _, _, _, _, _, },
}
local pixels_rgba_tb = {
{ R, R, R, _, _, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, G, _, _, _, _, _, },
{ _, _, G, _, G, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, _, _, _, B, _, B, },
}
image_rgba_bt = tga_encoder.image(pixels_rgba_bt)
image_rgba_tb = tga_encoder.image(pixels_rgba_tb)
image_rgba_bt:save(
"type2_32bpp_bt.tga",
{ color_format="B8G8R8A8", compression="RAW", scanline_order = "bottom-top" }
)
image_rgba_tb:save(
"type2_32bpp_tb.tga",
{ color_format="B8G8R8A8", compression="RAW", scanline_order = "top-bottom" }
)
image_rgba_bt:save(
"type10_32bpp_bt.tga",
{ color_format="B8G8R8A8", compression="RLE", scanline_order = "bottom-top" }
)
image_rgba_tb:save(
"type10_32bpp_tb.tga",
{ color_format="B8G8R8A8", compression="RLE", scanline_order = "top-bottom" }
)
local _ = { 0, 0, 0 }
local R = { 255, 0, 0 }
local G = { 0, 255, 0 }
local B = { 0, 0, 255 }
local pixels_rgb_bt = {
{ _, _, _, _, _, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, G, _, G, B, B, B, },
{ _, R, G, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ R, R, R, _, _, _, _, _, },
}
local pixels_rgb_tb = {
{ R, R, R, _, _, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, G, _, _, _, _, _, },
{ _, _, G, _, G, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, _, _, _, B, _, B, },
}
image_rgb_bt = tga_encoder.image(pixels_rgb_bt)
image_rgb_tb = tga_encoder.image(pixels_rgb_tb)
image_rgb_bt:save(
"type2_24bpp_bt.tga",
{ color_format="B8G8R8", compression="RAW", scanline_order = "bottom-top" }
)
image_rgb_tb:save(
"type2_24bpp_tb.tga",
{ color_format="B8G8R8", compression="RAW", scanline_order = "top-bottom" }
)
image_rgb_bt:save(
"type10_24bpp_bt.tga",
{ color_format="B8G8R8", compression="RLE", scanline_order = "bottom-top" }
)
image_rgb_tb:save(
"type10_24bpp_tb.tga",
{ color_format="B8G8R8", compression="RLE", scanline_order = "top-bottom" }
)
image_rgb_bt:save(
"type2_16bpp_bt.tga",
{ color_format="A1R5G5B5", compression="RAW", scanline_order = "bottom-top" }
)
image_rgb_tb:save(
"type2_16bpp_tb.tga",
{ color_format="A1R5G5B5", compression="RAW", scanline_order = "top-bottom" }
)
image_rgb_bt:save(
"type10_16bpp_bt.tga",
{ color_format="A1R5G5B5", compression="RLE", scanline_order = "bottom-top" }
)
image_rgb_tb:save(
"type10_16bpp_tb.tga",
{ color_format="A1R5G5B5", compression="RLE", scanline_order = "top-bottom" }
)

View File

@ -113,55 +113,6 @@ local function disable_physics(object, luaentity, ignore_check, reset_movement)
end end
end end
local function try_object_pickup(player, inv, object, checkpos)
if not inv then return end
local le = object:get_luaentity()
-- Check magnet timer
if not (le._magnet_timer >= 0) then return end
if not (le._magnet_timer < item_drop_settings.magnet_time) then return end
-- Don't try to collect again
if le._removed then return end
-- Ignore if itemstring is not set yet
if le.itemstring == "" then return end
-- Add what we can to the inventory
local itemstack = ItemStack(le.itemstring)
local leftovers = inv:add_item("main", itemstack )
check_pickup_achievements(object, player)
if leftovers:is_empty() then
-- Destroy entity
-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
le.target = checkpos
le._removed = true
-- Stop the object
object:set_velocity(vector.zero())
object:set_acceleration(vector.zero())
object:move_to(checkpos)
-- Update sound pool
local name = player:get_player_name()
pool[name] = ( pool[name] or 0 ) + 1
-- Make sure the object gets removed
minetest.after(0.25, function()
--safety check
if object and object:get_luaentity() then
object:remove()
end
end)
else
-- Update entity itemstring
le.itemstring = leftovers:to_string()
end
end
minetest.register_globalstep(function(_) minetest.register_globalstep(function(_)
tick = not tick tick = not tick
@ -196,7 +147,40 @@ minetest.register_globalstep(function(_)
object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer
and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
try_object_pickup( player, inv, object, checkpos ) if object:get_luaentity()._magnet_timer >= 0 and
object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and
inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
-- Collection
if not object:get_luaentity()._removed then
-- Ignore if itemstring is not set yet
if object:get_luaentity().itemstring ~= "" then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
check_pickup_achievements(object, player)
-- Destroy entity
-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
object:get_luaentity().target = checkpos
object:get_luaentity()._removed = true
object:set_velocity(vector.zero())
object:set_acceleration(vector.zero())
object:move_to(checkpos)
pool[name] = pool[name] + 1
minetest.after(0.25, function()
--safety check
if object and object:get_luaentity() then
object:remove()
end
end)
end
end
end
elseif not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "mcl_experience:orb" then elseif not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "mcl_experience:orb" then
local entity = object:get_luaentity() local entity = object:get_luaentity()
entity.collector = player:get_player_name() entity.collector = player:get_player_name()

View File

@ -135,33 +135,3 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
end end
return {x=0, y=0, z=0} return {x=0, y=0, z=0}
end end
local plane_adjacents = {
vector.new(-1,0,0),
vector.new(1,0,0),
vector.new(0,0,-1),
vector.new(0,0,1),
}
function mcl_minecarts:get_start_direction(pos)
local dir
local i = 0
while (not dir and i < #plane_adjacents) do
i = i+1
local node = minetest.get_node_or_nil(vector.add(pos, plane_adjacents[i]))
if node ~= nil
and minetest.get_item_group(node.name, "rail") == 0
and minetest.get_item_group(node.name, "solid") == 1
and minetest.get_item_group(node.name, "opaque") == 1
then
dir = mcl_minecarts:check_front_up_down(pos, vector.multiply(plane_adjacents[i], -1), true)
end
end
return dir
end
function mcl_minecarts:set_velocity(obj, dir, factor)
obj._velocity = vector.multiply(dir, factor or 3)
obj._old_pos = nil
obj._punched = true
end

View File

@ -241,7 +241,9 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
if vector.equals(cart_dir, {x=0, y=0, z=0}) then if vector.equals(cart_dir, {x=0, y=0, z=0}) then
return return
end end
mcl_minecarts:set_velocity(self, cart_dir) self._velocity = vector.multiply(cart_dir, 3)
self._old_pos = nil
self._punched = true
return return
end end
@ -298,7 +300,9 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
time_from_last_punch = math.min(time_from_last_punch, tool_capabilities.full_punch_interval) time_from_last_punch = math.min(time_from_last_punch, tool_capabilities.full_punch_interval)
local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval) local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval)
mcl_minecarts:set_velocity(self, cart_dir, f) self._velocity = vector.multiply(cart_dir, f)
self._old_pos = nil
self._punched = true
end end
cart.on_activate_by_rail = on_activate_by_rail cart.on_activate_by_rail = on_activate_by_rail
@ -466,7 +470,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
return return
end end
local dir, last_switch, restart_pos = nil, nil, nil local dir, last_switch = nil, nil
if not pos then if not pos then
pos = self.object:get_pos() pos = self.object:get_pos()
end end
@ -493,9 +497,6 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
minetest.swap_node(rou_pos, newnode) minetest.swap_node(rou_pos, newnode)
mesecon.receptor_on(rou_pos) mesecon.receptor_on(rou_pos)
end end
if node.name == "mcl_minecarts:golden_rail_on" then
restart_pos = rou_pos
end
if node_old.name == "mcl_minecarts:detector_rail_on" then if node_old.name == "mcl_minecarts:detector_rail_on" then
local newnode = {name="mcl_minecarts:detector_rail", param2 = node_old.param2} local newnode = {name="mcl_minecarts:detector_rail", param2 = node_old.param2}
minetest.swap_node(rou_old, newnode) minetest.swap_node(rou_old, newnode)
@ -646,14 +647,6 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
if update.pos then if update.pos then
self.object:set_pos(pos) self.object:set_pos(pos)
end end
-- stopped on "mcl_minecarts:golden_rail_on"
if vector.equals(vel, {x=0, y=0, z=0}) and restart_pos then
local dir = mcl_minecarts:get_start_direction(restart_pos)
if dir then
mcl_minecarts:set_velocity(self, dir)
end
end
end end
function cart:get_staticdata() function cart:get_staticdata()
@ -694,15 +687,7 @@ function mcl_minecarts.place_minecart(itemstack, pointed_thing, placer)
if le then if le then
le._railtype = railtype le._railtype = railtype
end end
local cart_dir local cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
if node.name == "mcl_minecarts:golden_rail_on" then
cart_dir = mcl_minecarts:get_start_direction(railpos)
end
if cart_dir then
mcl_minecarts:set_velocity(le, cart_dir)
else
cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
end
cart:set_yaw(minetest.dir_to_yaw(cart_dir)) cart:set_yaw(minetest.dir_to_yaw(cart_dir))
local pname = "" local pname = ""

View File

@ -112,22 +112,6 @@ register_rail("mcl_minecarts:golden_rail_on",
onstate = "mcl_minecarts:golden_rail_on", onstate = "mcl_minecarts:golden_rail_on",
rules = rail_rules_long, rules = rail_rules_long,
}, },
effector = {
action_on = function(pos, node)
local dir = mcl_minecarts:get_start_direction(pos)
if not dir then return end
local objs = minetest.get_objects_inside_radius(pos, 1)
for _, o in pairs(objs) do
local l = o:get_luaentity()
local v = o:get_velocity()
if l and string.sub(l.name, 1, 14) == "mcl_minecarts:"
and v and vector.equals(v, vector.zero())
then
mcl_minecarts:set_velocity(l, dir)
end
end
end,
},
}, },
drop = "mcl_minecarts:golden_rail", drop = "mcl_minecarts:golden_rail",
}, },

View File

@ -322,7 +322,7 @@ function mob_class:toggle_sit(clicker,p)
particle = "mobs_mc_wolf_icon_roam.png" particle = "mobs_mc_wolf_icon_roam.png"
self.order = "roam" self.order = "roam"
self.state = "stand" self.state = "stand"
self.walk_chance = 50 self.walk_chance = default_walk_chance
self.jump = true self.jump = true
self:set_animation("stand") self:set_animation("stand")
-- TODO: Add sitting model -- TODO: Add sitting model

View File

@ -325,19 +325,12 @@ function mcl_mobs.register_mob(name, def)
_spawner = def._spawner, _spawner = def._spawner,
} }
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
if minetest.get_modpath("doc_identifier") ~= nil then if minetest.get_modpath("doc_identifier") ~= nil then
doc.sub.identifier.register_object(name, "basics", "mobs") doc.sub.identifier.register_object(name, "basics", "mobs")
if def.unused ~= true then
doc.add_entry("mobs", name, {
name = def.description or name,
data = final_def,
})
end
end end
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
end -- END mcl_mobs.register_mob function end -- END mcl_mobs.register_mob function
@ -369,13 +362,12 @@ function mcl_mobs.register_arrow(name, def)
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
timer = 0, timer = 0,
switch = 0, switch = 0,
_lifetime = def._lifetime or 7, _lifetime = def._lifetime or 150,
owner_id = def.owner_id, owner_id = def.owner_id,
rotate = def.rotate, rotate = def.rotate,
on_punch = def.on_punch or function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage) on_punch = def.on_punch or function(self)
local vel = self.object:get_velocity():length() local vel = self.object:get_velocity()
self.object:set_velocity({x=dir.x * vel, y=dir.y * vel, z=dir.z * vel}) self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
self._puncher = puncher
end, end,
collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0}, collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0},
automatic_face_movement_dir = def.rotate automatic_face_movement_dir = def.rotate
@ -385,7 +377,7 @@ function mcl_mobs.register_arrow(name, def)
on_step = def.on_step or function(self, dtime) on_step = def.on_step or function(self, dtime)
self.timer = self.timer + dtime self.timer = self.timer + 1
local pos = self.object:get_pos() local pos = self.object:get_pos()
@ -451,24 +443,24 @@ function mcl_mobs.register_arrow(name, def)
if self.hit_player or self.hit_mob or self.hit_object then if self.hit_player or self.hit_mob or self.hit_object then
for _,object in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
if self.hit_player if self.hit_player
and object:is_player() then and player:is_player() then
self.hit_player(self, object) self.hit_player(self, player)
self.object:remove(); self.object:remove();
return return
end end
local entity = object:get_luaentity() local entity = player:get_luaentity()
if entity if entity
and self.hit_mob and self.hit_mob
and entity.is_mob == true and entity.is_mob == true
and (tostring(object) ~= self.owner_id or self.timer > 2) and tostring(player) ~= self.owner_id
and entity.name ~= self.object:get_luaentity().name then and entity.name ~= self.object:get_luaentity().name then
self.hit_mob(self, object) self.hit_mob(self, player)
self.object:remove(); self.object:remove();
return return
end end
@ -476,9 +468,9 @@ function mcl_mobs.register_arrow(name, def)
if entity if entity
and self.hit_object and self.hit_object
and (not entity.is_mob) and (not entity.is_mob)
and (tostring(object) ~= self.owner_id or self.timer > 2) and tostring(player) ~= self.owner_id
and entity.name ~= self.object:get_luaentity().name then and entity.name ~= self.object:get_luaentity().name then
self.hit_object(self, object) self.hit_object(self, player)
self.object:remove(); self.object:remove();
return return
end end

View File

@ -761,61 +761,6 @@ function mob_class:do_env_damage()
end end
end end
-- Cactus damage
local near = minetest.find_node_near(pos, 1, "mcl_core:cactus", true)
if not near and near ~= nil then
near = find_node_near({x=pos.x, y=pos.y-1, z=pos.z}, 1, "mcl_core:cactus", true)
end
if near then
-- is mob touching the cactus?
local dist = vector.distance(pos, near)
local dist_feet = vector.distance({x=pos.x, y=pos.y-1, z=pos.z}, near)
local large_mob = false
local medium_mob = false
if self.name == "mobs_mc:ender_dragon" or
self.name == "mobs_mc:ghast" or
self.name == "mobs_mc:guardian_elder" or
self.name == "mobs_mc:slime_big" or
self.name == "mobs_mc:magma_cube_big" or
self.name == "mobs_mc:wither" then
large_mob = true
elseif self.name == "mobs_mc:hoglin" or
self.name == "mobs_mc:zoglin" or
self.name == "mobs_mc:horse" or
self.name == "mobs_mc:skeleton_horse" or
self.name == "mobs_mc:zombie_horse" or
self.name == "mobs_mc:donkey" or
self.name == "mobs_mc:mule" or
self.name == "mobs_mc:iron_golem" or
self.name == "mobs_mc:polar_bear" or
self.name == "mobs_mc:spider" or
self.name == "mobs_mc:cave_spider" or
self.name == "mobs_mc:strider" then
medium_mob = true
end
if (not large_mob and not medium_mob and (dist < 1.03 or dist_feet < 1.6)) or (medium_mob and (dist < 1.165 or dist_feet < 1.73)) or (large_mob and (dist < 1.25 or dist_feet < 1.9)) then
if self.health ~= 0 then
self:damage_mob("cactus", 2)
if self:check_for_death("cactus", {type = "environment",
pos = pos, node = self.standing_in}) then
return true
end
end
end
end
-- is mob standing on the cactus?
if self.standing_on == "mcl_core:cactus" or self.standing_in == "mcl_core:cactus" or self.standing_under == "mcl_core:cactus" then
self:damage_mob("cactus", 2)
if self:check_for_death("cactus", {type = "environment",
pos = pos, node = self.standing_in}) then
return true
end
end
-- Drowning damage -- Drowning damage
if self.breath_max ~= -1 then if self.breath_max ~= -1 then
local drowning = false local drowning = false

View File

@ -13,7 +13,7 @@ local get_node = minetest.get_node
local get_item_group = minetest.get_item_group local get_item_group = minetest.get_item_group
local get_node_light = minetest.get_node_light local get_node_light = minetest.get_node_light
local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
local mt_get_biome_name = minetest.get_biome_name local get_biome_name = minetest.get_biome_name
local get_objects_inside_radius = minetest.get_objects_inside_radius local get_objects_inside_radius = minetest.get_objects_inside_radius
local get_connected_players = minetest.get_connected_players local get_connected_players = minetest.get_connected_players
@ -664,29 +664,7 @@ local function has_room(self,pos)
return true return true
end end
mcl_mobs.custom_biomecheck = nil
function mcl_mobs.register_custom_biomecheck(custom_biomecheck)
mcl_mobs.custom_biomecheck = custom_biomecheck
end
local function get_biome_name(pos)
if mcl_mobs.custom_biomecheck then
return mcl_mobs.custom_biomecheck (pos)
else
local gotten_biome = minetest.get_biome_data(pos)
if not gotten_biome then
return
end
gotten_biome = mt_get_biome_name(gotten_biome.biome)
--minetest.log ("biome: " .. dump(gotten_biome))
return gotten_biome
end
end
local function spawn_check(pos, spawn_def) local function spawn_check(pos, spawn_def)
if not spawn_def or not pos then return end if not spawn_def or not pos then return end
@ -696,10 +674,11 @@ local function spawn_check(pos, spawn_def)
local mob_def = minetest.registered_entities[spawn_def.name] local mob_def = minetest.registered_entities[spawn_def.name]
local mob_type = mob_def.type local mob_type = mob_def.type
local gotten_node = get_node(pos).name local gotten_node = get_node(pos).name
if not gotten_node then return end local gotten_biome = minetest.get_biome_data(pos)
local biome_name = get_biome_name(pos) if not gotten_node or not gotten_biome then return end
if not biome_name then return end
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
local is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0 local is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
if not is_ground then if not is_ground then
@ -717,9 +696,8 @@ local function spawn_check(pos, spawn_def)
if pos.y >= spawn_def.min_height if pos.y >= spawn_def.min_height
and pos.y <= spawn_def.max_height and pos.y <= spawn_def.max_height
and spawn_def.dimension == dimension and spawn_def.dimension == dimension
and biome_check(spawn_def.biomes, biome_name) then and biome_check(spawn_def.biomes, gotten_biome) then
mcl_log("Spawn level 1 check - Passed")
if (is_ground or spawn_def.type_of_spawning ~= "ground") if (is_ground or spawn_def.type_of_spawning ~= "ground")
and (spawn_def.type_of_spawning ~= "ground" or not is_leaf) and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
and (not is_farm_animal(spawn_def.name) or is_grass) and (not is_farm_animal(spawn_def.name) or is_grass)
@ -729,7 +707,6 @@ local function spawn_check(pos, spawn_def)
and (spawn_def.check_position and spawn_def.check_position(pos) or spawn_def.check_position == nil) and (spawn_def.check_position and spawn_def.check_position(pos) or spawn_def.check_position == nil)
and ( not spawn_protected or not minetest.is_protected(pos, "") ) then and ( not spawn_protected or not minetest.is_protected(pos, "") ) then
mcl_log("Spawn level 2 check - Passed")
local gotten_light = get_node_light(pos) local gotten_light = get_node_light(pos)
if modern_lighting then if modern_lighting then

View File

@ -1,7 +1,6 @@
local S = minetest.get_translator(minetest.get_current_modname()) local S = minetest.get_translator(minetest.get_current_modname())
local axolotl = { local axolotl = {
description = S("Axolotl"),
type = "animal", type = "animal",
spawn_class = "axolotl", spawn_class = "axolotl",
can_despawn = true, can_despawn = true,

View File

@ -30,7 +30,6 @@ local S = minetest.get_translator(minetest.get_current_modname())
--################### --###################
local cod = { local cod = {
description = S("Cod"),
type = "animal", type = "animal",
spawn_class = "water_ambient", spawn_class = "water_ambient",
can_despawn = true, can_despawn = true,

View File

@ -136,7 +136,7 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
}) })
mcl_mobs.register_mob("mobs_mc:creeper_charged", { mcl_mobs.register_mob("mobs_mc:creeper_charged", {
description = S("Charged Creeper"), description = S("Creeper"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
hp_min = 20, hp_min = 20,

View File

@ -30,7 +30,6 @@ local S = minetest.get_translator(minetest.get_current_modname())
--################### --###################
local dolphin = { local dolphin = {
description = S("Dolphin"),
type = "animal", type = "animal",
spawn_class = "water", spawn_class = "water",
can_despawn = true, can_despawn = true,

View File

@ -53,8 +53,8 @@ mcl_mobs.register_mob("mobs_mc:ghast", {
view_range = 64, view_range = 64,
attack_type = "dogshoot", attack_type = "dogshoot",
arrow = "mobs_mc:fireball", arrow = "mobs_mc:fireball",
shoot_interval = 5, shoot_interval = 3,
shoot_offset = -0.5, shoot_offset = -5,
dogshoot_switch = 1, dogshoot_switch = 1,
dogshoot_count_max =1, dogshoot_count_max =1,
passive = false, passive = false,
@ -109,7 +109,6 @@ mcl_mobs.register_arrow("mobs_mc:fireball", {
textures = {"mcl_fire_fire_charge.png"}, textures = {"mcl_fire_fire_charge.png"},
velocity = 5, velocity = 5,
collisionbox = {-.5, -.5, -.5, .5, .5, .5}, collisionbox = {-.5, -.5, -.5, .5, .5, .5},
_lifetime = 10,
_is_fireball = true, _is_fireball = true,
hit_player = function(self, player) hit_player = function(self, player)
@ -131,10 +130,6 @@ mcl_mobs.register_arrow("mobs_mc:fireball", {
damage_groups = {fleshy = 6}, damage_groups = {fleshy = 6},
}, nil) }, nil)
mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1, true) mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1, true)
local ent = mob:get_luaentity()
if not ent or ent.health <= 0 then
awards.unlock(self._puncher:get_player_name(), "mcl:fireball_redir_serv")
end
end, end,
hit_node = function(self, pos, node) hit_node = function(self, pos, node)

View File

@ -30,7 +30,6 @@ for i=1,4 do
end end
mcl_mobs.register_mob("mobs_mc:glow_squid", { mcl_mobs.register_mob("mobs_mc:glow_squid", {
description = S("Glow Squid"),
type = "animal", type = "animal",
spawn_class = "water_underground", spawn_class = "water_underground",
can_despawn = true, can_despawn = true,

View File

@ -16,13 +16,6 @@ local trading_items = {
{ itemstring = "mcl_throwing:ender_pearl", amount_min = 2, amount_max = 6 }, { itemstring = "mcl_throwing:ender_pearl", amount_min = 2, amount_max = 6 },
{ itemstring = "mcl_potions:fire_resistance", amount_min = 1, amount_max = 1 }, { itemstring = "mcl_potions:fire_resistance", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_potions:fire_resistance_splash", amount_min = 1, amount_max = 1 }, { itemstring = "mcl_potions:fire_resistance_splash", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_enchanting:book_enchanted", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_armor:boots_iron_enchanted", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_blackstone:blackstone", amount_min = 8, amount_max = 16 },
{ itemstring = "mcl_bows:arrow", amount_min = 6, amount_max = 12 },
{ itemstring = "mcl_core:crying_obsidian", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_fire:fire_charge", amount_min = 1, amount_max = 1 },
--{ itemstring = "FIXME:spectral_arrow", amount_min = 6, amount_max = 12 },
} }
local S = minetest.get_translator("mobs_mc") local S = minetest.get_translator("mobs_mc")
@ -149,18 +142,14 @@ local piglin = {
local c_pos = self.object:get_pos() local c_pos = self.object:get_pos()
if c_pos then if c_pos then
self.what_traded = trading_items[math.random(#trading_items)] self.what_traded = trading_items[math.random(#trading_items)]
local stack = ItemStack(self.what_traded.itemstring) for x = 1, math.random(self.what_traded.amount_min, self.what_traded.amount_max) do
stack:set_count(math.random(self.what_traded.amount_min, self.what_traded.amount_max))
if mcl_enchanting.is_enchanted(self.what_traded.itemstring) then
local enchantment = "soul_speed"
mcl_enchanting.enchant(stack, enchantment, mcl_enchanting.random(nil, 1, mcl_enchanting.enchantments[enchantment].max_level))
end
local p = c_pos local p = c_pos
local nn=minetest.find_nodes_in_area_under_air(vector.offset(c_pos,-1,-1,-1),vector.offset(c_pos,1,1,1),{"group:solid"}) local nn=minetest.find_nodes_in_area_under_air(vector.offset(c_pos,-1,-1,-1),vector.offset(c_pos,1,1,1),{"group:solid"})
if nn and #nn > 0 then if nn and #nn > 0 then
p = vector.offset(nn[math.random(#nn)],0,1,0) p = vector.offset(nn[math.random(#nn)],0,1,0)
end end
minetest.add_item(p, stack) minetest.add_item(p, self.what_traded.itemstring)
end
end end
end) end)
end end
@ -343,13 +332,8 @@ mcl_mobs.register_mob("mobs_mc:baby_zombified_piglin", baby_zombified_piglin)
-- Compatibility code. These were removed, and now are called zombie piglins. They don't spawn. -- Compatibility code. These were removed, and now are called zombie piglins. They don't spawn.
-- This is only to catch old cases. Maybe could be an alias? -- This is only to catch old cases. Maybe could be an alias?
local pigman_unused = table.copy(zombified_piglin) mcl_mobs.register_mob("mobs_mc:pigman", zombified_piglin)
pigman_unused.unused = true mcl_mobs.register_mob("mobs_mc:baby_pigman", baby_zombified_piglin)
local baby_pigman_unused = table.copy(baby_zombified_piglin)
baby_pigman_unused.unused = true
mcl_mobs.register_mob("mobs_mc:pigman", pigman_unused)
mcl_mobs.register_mob("mobs_mc:baby_pigman", baby_pigman_unused)
-- Piglin Brute -- -- Piglin Brute --

View File

@ -10,7 +10,6 @@ local S = minetest.get_translator(minetest.get_current_modname())
--################### --###################
local salmon = { local salmon = {
description = S("Salmon"),
type = "animal", type = "animal",
spawn_class = "water_ambient", spawn_class = "water_ambient",
can_despawn = true, can_despawn = true,

View File

@ -44,13 +44,6 @@ local skeleton = {
"mcl_bows_bow_0.png", -- wielded_item "mcl_bows_bow_0.png", -- wielded_item
} }
}, },
-- TODO: change random to new api when min minetest version is 5.8
sounds = {
random = "mobs_mc_skeleton_random.2",
death = "mobs_mc_skeleton_death",
damage = "mobs_mc_skeleton_hurt",
distance = 16,
},
walk_velocity = 1.2, walk_velocity = 1.2,
run_velocity = 2.0, run_velocity = 2.0,
damage = 2, damage = 2,

View File

@ -37,7 +37,7 @@ mcl_mobs.register_mob("mobs_mc:witherskeleton", {
visual_size = {x=1.2, y=1.2}, visual_size = {x=1.2, y=1.2},
makes_footstep_sound = true, makes_footstep_sound = true,
sounds = { sounds = {
random = "mobs_mc_skeleton_random.1", random = "mobs_mc_skeleton_random",
death = "mobs_mc_skeleton_death", death = "mobs_mc_skeleton_death",
damage = "mobs_mc_skeleton_hurt", damage = "mobs_mc_skeleton_hurt",
distance = 16, distance = 16,

View File

@ -176,7 +176,7 @@ end
-- Slime -- Slime
local slime_big = { local slime_big = {
description = S("Slime - big"), description = S("Slime"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
group_attack = { "mobs_mc:slime_big", "mobs_mc:slime_small", "mobs_mc:slime_tiny" }, group_attack = { "mobs_mc:slime_big", "mobs_mc:slime_small", "mobs_mc:slime_tiny" },
@ -231,7 +231,6 @@ local slime_big = {
mcl_mobs.register_mob("mobs_mc:slime_big", slime_big) mcl_mobs.register_mob("mobs_mc:slime_big", slime_big)
local slime_small = table.copy(slime_big) local slime_small = table.copy(slime_big)
slime_small.description = S("Slime - small")
slime_small.sounds.base_pitch = 1.15 slime_small.sounds.base_pitch = 1.15
slime_small.hp_min = 4 slime_small.hp_min = 4
slime_small.hp_max = 4 slime_small.hp_max = 4
@ -249,7 +248,6 @@ slime_small.on_die = spawn_children_on_die("mobs_mc:slime_tiny", 0.6, 1.0)
mcl_mobs.register_mob("mobs_mc:slime_small", slime_small) mcl_mobs.register_mob("mobs_mc:slime_small", slime_small)
local slime_tiny = table.copy(slime_big) local slime_tiny = table.copy(slime_big)
slime_tiny.description = S("Slime - tiny")
slime_tiny.sounds.base_pitch = 1.3 slime_tiny.sounds.base_pitch = 1.3
slime_tiny.hp_min = 1 slime_tiny.hp_min = 1
slime_tiny.hp_max = 1 slime_tiny.hp_max = 1
@ -399,7 +397,7 @@ swamp_max)
-- Magma cube -- Magma cube
local magma_cube_big = { local magma_cube_big = {
description = S("Magma Cube - big"), description = S("Magma Cube"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
hp_min = 16, hp_min = 16,
@ -460,7 +458,6 @@ local magma_cube_big = {
mcl_mobs.register_mob("mobs_mc:magma_cube_big", magma_cube_big) mcl_mobs.register_mob("mobs_mc:magma_cube_big", magma_cube_big)
local magma_cube_small = table.copy(magma_cube_big) local magma_cube_small = table.copy(magma_cube_big)
magma_cube_small.description = S("Magma Cube - small")
magma_cube_small.sounds.jump = "mobs_mc_magma_cube_small" magma_cube_small.sounds.jump = "mobs_mc_magma_cube_small"
magma_cube_small.sounds.death = "mobs_mc_magma_cube_small" magma_cube_small.sounds.death = "mobs_mc_magma_cube_small"
magma_cube_small.hp_min = 4 magma_cube_small.hp_min = 4
@ -482,7 +479,6 @@ magma_cube_small.on_die = spawn_children_on_die("mobs_mc:magma_cube_tiny", 0.6,
mcl_mobs.register_mob("mobs_mc:magma_cube_small", magma_cube_small) mcl_mobs.register_mob("mobs_mc:magma_cube_small", magma_cube_small)
local magma_cube_tiny = table.copy(magma_cube_big) local magma_cube_tiny = table.copy(magma_cube_big)
magma_cube_tiny.description = S("Magma Cube - tiny")
magma_cube_tiny.sounds.jump = "mobs_mc_magma_cube_small" magma_cube_tiny.sounds.jump = "mobs_mc_magma_cube_small"
magma_cube_tiny.sounds.death = "mobs_mc_magma_cube_small" magma_cube_tiny.sounds.death = "mobs_mc_magma_cube_small"
magma_cube_tiny.sounds.base_pitch = 1.25 magma_cube_tiny.sounds.base_pitch = 1.25

View File

@ -11,7 +11,6 @@ local S = minetest.get_translator("mobs_mc")
local strider = { local strider = {
description = S("Strider"),
type = "animal", type = "animal",
passive = true, passive = true,
spawn_class = "passive", spawn_class = "passive",
@ -31,8 +30,6 @@ local strider = {
} }, } },
visual_size = {x=3, y=3}, visual_size = {x=3, y=3},
sounds = { sounds = {
eat = "mobs_mc_animal_eat_generic",
distance = 16,
}, },
jump = true, jump = true,
makes_footstep_sound = true, makes_footstep_sound = true,
@ -54,7 +51,6 @@ local strider = {
walk_start = 1, walk_start = 1,
walk_end = 20, walk_end = 20,
}, },
follow = { "mcl_crimson:warped_fungus" },
lava_damage = 0, lava_damage = 0,
fire_damage = 0, fire_damage = 0,
light_damage = 0, light_damage = 0,
@ -71,13 +67,8 @@ local strider = {
do_custom = function(self, dtime) do_custom = function(self, dtime)
if minetest.find_node_near(self.object:get_pos(), 2, {"mcl_core:lava_source","mcl_core:lava_flowing","mcl_nether:nether_lava_source","mcl_nether:nether_lava_flowing"}) then if minetest.find_node_near(self.object:get_pos(), 2, {"mcl_core:lava_source","mcl_core:lava_flowing","mcl_nether:nether_lava_source","mcl_nether:nether_lava_flowing"}) then
if self.driver then
self.walk_velocity = 4
self.run_velocity = 8
else
self.walk_velocity = 2 self.walk_velocity = 2
self.run_velocity = 4 self.run_velocity = 4
end
self.base_texture[1] = "extra_mobs_strider.png" self.base_texture[1] = "extra_mobs_strider.png"
self.shaking = false self.shaking = false
else else
@ -131,7 +122,7 @@ local strider = {
local wielditem = clicker:get_wielded_item() local wielditem = clicker:get_wielded_item()
if wielditem:get_name() == "mcl_crimson:warped_fungus" then if wielditem:get_name() ~= "mcl_crimson:warped_fungus" then
if self:feed_tame(clicker, 1, true, true) then return end if self:feed_tame(clicker, 1, true, true) then return end
end end
@ -206,7 +197,6 @@ mcl_mobs.register_mob("mobs_mc:strider", strider)
-- Baby strider. -- Baby strider.
local baby_strider = table.copy(strider) local baby_strider = table.copy(strider)
baby_strider.description = S("Baby Strider")
baby_strider.collisionbox = {-.3, -0.01, -.3, .3, 0.94, .3} baby_strider.collisionbox = {-.3, -0.01, -.3, .3, 0.94, .3}
baby_strider.xp_min = 13 baby_strider.xp_min = 13
baby_strider.xp_max = 13 baby_strider.xp_max = 13
@ -216,7 +206,7 @@ textures = { {
} } } }
baby_strider.walk_velocity = 1.2 baby_strider.walk_velocity = 1.2
baby_strider.run_velocity = 2.4 baby_strider.run_velocity = 2.4
baby_strider.child = true baby_strider.child = 1
mcl_mobs.register_mob("mobs_mc:baby_strider", baby_strider) mcl_mobs.register_mob("mobs_mc:baby_strider", baby_strider)

View File

@ -58,7 +58,6 @@ local function set_textures(self)
end end
local tropical_fish = { local tropical_fish = {
description = S("Tropical Fish"),
type = "animal", type = "animal",
spawn_class = "water_ambient", spawn_class = "water_ambient",
can_despawn = true, can_despawn = true,

View File

@ -463,7 +463,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
}, },
velocity = 7, velocity = 7,
rotate = 90, rotate = 90,
_lifetime = 15, _lifetime = 350,
on_punch = function(self) end, on_punch = function(self) end,
-- direct hit -- direct hit
@ -516,7 +516,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
}, },
velocity = 4, velocity = 4,
rotate = 90, rotate = 90,
_lifetime = 25, _lifetime = 500,
on_punch = function(self) end, on_punch = function(self) end,
-- direct hit -- direct hit

View File

@ -135,7 +135,6 @@ end
-- Tamed wolf (aka “dog”) -- Tamed wolf (aka “dog”)
local dog = table.copy(wolf) local dog = table.copy(wolf)
dog.description = S("Dog")
dog.can_despawn = false dog.can_despawn = false
dog.passive = true dog.passive = true
dog.hp_min = 20 dog.hp_min = 20

View File

@ -53,7 +53,7 @@ doc.data = {}
doc.data.categories = {} doc.data.categories = {}
doc.data.aliases = {} doc.data.aliases = {}
-- Default order (includes categories of other mods from the Docuentation System modpack) -- Default order (includes categories of other mods from the Docuentation System modpack)
doc.data.category_order = {"basics", "nodes", "tools", "craftitems", "advanced", "mobs"} doc.data.category_order = {"basics", "nodes", "tools", "craftitems", "advanced"}
doc.data.category_count = 0 doc.data.category_count = 0
doc.data.players = {} doc.data.players = {}

View File

@ -116,11 +116,7 @@ function doc_identifier.identify(itemstack, user, pointed_thing)
end end
-- A known registered object -- A known registered object
elseif ro then elseif ro then
if doc.entry_exists("mobs", le.name) then
doc.show_entry(username, "mobs", le.name, true)
else
doc.show_entry(username, ro.category, ro.entry, true) doc.show_entry(username, ro.category, ro.entry, true)
end
-- Undefined object (error) -- Undefined object (error)
elseif minetest.registered_entities[le.name] == nil then elseif minetest.registered_entities[le.name] == nil then
show_message(username, "error_unknown", le.name) show_message(username, "error_unknown", le.name)

View File

@ -1136,86 +1136,6 @@ doc.add_category("craftitems", {
end end
}) })
doc.add_category("mobs", {
name = S("Mobs"),
description = S("different mobs"),
build_formspec = function(data, playername)
if data then
local datastring = ""
if data.description then
datastring = datastring .. S("Description: @1", data.description)
datastring = newline2(datastring)
end
if data.type then
datastring = datastring .. S("Type: @1", data.type)
datastring = newline2(datastring)
end
if data.spawn_class then
datastring = datastring .. S("spawn class: @1", data.spawn_class)
datastring = newline2(datastring)
end
if data.jump then
datastring = datastring .. S("Can Jump")
datastring = newline2(datastring)
end
if data.fly then
datastring = datastring .. S("Can Fly")
datastring = newline2(datastring)
end
if data.drops then
count = 0
for _,item in ipairs(data.drops) do
count = count + 1
end
if count > 0 then
datastring = datastring .. S("drops: ")
datastring = newline(datastring)
for _,item in ipairs(data.drops) do
local itemDescription = ItemStack(item.name):get_short_description()
datastring = datastring .. itemDescription
datastring = newline(datastring)
end
datastring = newline2(datastring)
end
end
if data.follow then
datastring = datastring .. S("follows player when these items are held:")
datastring = newline(datastring)
if type(data.follow) == "string" then
datastring = datastring .. data.follow
datastring = newline(datastring)
else
for i=1, #data.follow do
local itemstring = data.follow[i]
local itemDescription = ItemStack(itemstring):get_short_description()
datastring = datastring .. itemDescription
datastring = newline(datastring)
end
end
datastring = newline2(datastring)
end
local formstring = doc.widgets.text(datastring, nil, nil, doc.FORMSPEC.ENTRY_WIDTH - 1.2)
return formstring
else
return "label[0,1;NO DATA AVALIABLE!]"
end
end
})
-- Register group definition stuff -- Register group definition stuff
-- More (user-)friendly group names to replace the rather technical names -- More (user-)friendly group names to replace the rather technical names
-- for better understanding -- for better understanding

View File

@ -447,7 +447,7 @@ The values for X, Y and Z work like this:=Les valeurs pour X, Y et Z fonctionnen
You can view your current position in the debug screen (open with [F5]).=Vous pouvez afficher votre position actuelle dans l'écran de débogage (ouvrir avec [F5]). You can view your current position in the debug screen (open with [F5]).=Vous pouvez afficher votre position actuelle dans l'écran de débogage (ouvrir avec [F5]).
# MCL2 extensions # MCL2 extensions
Creative Mode=Mode créatif Creative Mode=Mode Creatif
Enabling Creative Mode in MineClone 2 applies the following changes:=L'activation du mode créatif dans MineClone 2 applique les modifications suivantes: Enabling Creative Mode in MineClone 2 applies the following changes:=L'activation du mode créatif dans MineClone 2 applique les modifications suivantes:
• You keep the things you've placed=• Vous gardez les choses que vous avez placées • You keep the things you've placed=• Vous gardez les choses que vous avez placées
• Creative inventory is available to obtain most items easily=• Un inventaire créatif est disponible pour obtenir facilement la plupart des objets • Creative inventory is available to obtain most items easily=• Un inventaire créatif est disponible pour obtenir facilement la plupart des objets

View File

@ -550,13 +550,6 @@ awards.register_achievement("mcl:obsidian", {
type = "Advancement", type = "Advancement",
group = "Overworld", group = "Overworld",
}) })
awards.register_achievement("mcl:fireball_redir_serv", {
title = S("Fireball Redirection Service"),
description = S("Defeat a ghast with his own weapon."),
icon = "mcl_fire_fire_charge.png",
type = "Advancement",
group = "Nether",
})
awards.register_achievement("mcl:hero_of_the_village", { awards.register_achievement("mcl:hero_of_the_village", {
title = S("Hero of the Village"), title = S("Hero of the Village"),

View File

@ -15,7 +15,7 @@ Eat a cooked porkchop.=Mangez du porc cuit.
Eat a cooked rabbit.=Mangez du lapin cuit. Eat a cooked rabbit.=Mangez du lapin cuit.
Get really desperate and eat rotten flesh.=Soyez vraiment désespéré et mangez de la chair pourrie. Get really desperate and eat rotten flesh.=Soyez vraiment désespéré et mangez de la chair pourrie.
Getting Wood=Obtenir du bois Getting Wood=Obtenir du bois
Getting an Upgrade=Obtenir une amélioration Getting an Upgrade=Obtenir une augmentation de niveau
Hit a skeleton, wither skeleton or stray by bow and arrow from a distance of at least 20 meters.=Frappez un squelette, wither squelette ou stray à l'arc et à la flèche à une distance d'au moins 20 mètres. Hit a skeleton, wither skeleton or stray by bow and arrow from a distance of at least 20 meters.=Frappez un squelette, wither squelette ou stray à l'arc et à la flèche à une distance d'au moins 20 mètres.
Hot Topic=Sujet brûlant Hot Topic=Sujet brûlant
Into Fire=Dans le feu Into Fire=Dans le feu

View File

@ -177,6 +177,7 @@ minetest.register_entity("mcl_experience:orb", {
delete_timer = 0, delete_timer = 0,
radius = 4, radius = 4,
on_activate = function(self, staticdata, dtime_s) on_activate = function(self, staticdata, dtime_s)
self.object:set_velocity(vector.new( self.object:set_velocity(vector.new(
math.random(-2,2)*math.random(), math.random(-2,2)*math.random(),
@ -186,13 +187,9 @@ minetest.register_entity("mcl_experience:orb", {
self.object:set_armor_groups({immortal = 1}) self.object:set_armor_groups({immortal = 1})
self.object:set_velocity({x = 0, y = 2, z = 0}) self.object:set_velocity({x = 0, y = 2, z = 0})
self.object:set_acceleration(gravity) self.object:set_acceleration(gravity)
local xp = tonumber(staticdata)
-- Assign 0 xp in case the entity was persisted even though it should not have been (static_save = false)
-- This was a minetest bug for a while: https://github.com/minetest/minetest/issues/14420
local xp = tonumber(staticdata) or 0
self._xp = xp self._xp = xp
size = xp_to_size(xp) size = xp_to_size(xp)
self.object:set_properties({ self.object:set_properties({
visual_size = {x = size, y = size}, visual_size = {x = size, y = size},
glow = 14, glow = 14,

View File

@ -129,7 +129,6 @@ function mcl_armor.register_set(def)
local groups = table.copy(groups) local groups = table.copy(groups)
groups["armor_" .. name] = 1 groups["armor_" .. name] = 1
groups["combat_armor_" .. name] = 1 groups["combat_armor_" .. name] = 1
groups["armor_" .. def.name] = 1
groups.armor = 1 groups.armor = 1
groups.combat_armor = 1 groups.combat_armor = 1
groups.mcl_armor_points = def.points[name] groups.mcl_armor_points = def.points[name]

View File

@ -71,6 +71,5 @@ dofile(modpath .. "/api.lua")
dofile(modpath .. "/player.lua") dofile(modpath .. "/player.lua")
dofile(modpath .. "/damage.lua") dofile(modpath .. "/damage.lua")
dofile(modpath .. "/register.lua") dofile(modpath .. "/register.lua")
dofile(modpath .. "/leather.lua")
dofile(modpath .. "/alias.lua") dofile(modpath .. "/alias.lua")
dofile(modpath .. "/trims.lua") dofile(modpath .. "/trims.lua")

View File

@ -1,207 +0,0 @@
local C = minetest.colorize
local colors = {
-- { ID, decription, wool, dye }
{ "red", "Red", "mcl_dye:red", "#951d1d" },
{ "blue", "Blue", "mcl_dye:blue", "#2a2c94" },
{ "cyan", "Cyan", "mcl_dye:cyan", "#0d7d8e" },
{ "grey", "Grey", "mcl_dye:dark_grey", "#363a3f" },
{ "silver", "Light Grey", "mcl_dye:grey", "#818177" },
{ "black", "Black", "mcl_dye:black", "#020307" },
{ "yellow", "Yellow", "mcl_dye:yellow", "#f2b410" },
{ "green", "Green", "mcl_dye:dark_green", "#495d20" },
{ "magenta", "Magenta", "mcl_dye:magenta", "#ae2ea4" },
{ "orange", "Orange", "mcl_dye:orange", "#e36501" },
{ "purple", "Purple", "mcl_dye:violet", "#681ba1" },
{ "brown", "Brown", "mcl_dye:brown", "#623b1a" },
{ "pink", "Pink", "mcl_dye:pink", "#d66691" },
{ "lime", "Lime", "mcl_dye:green", "#60ad13" },
{ "light_blue", "Light Blue", "mcl_dye:lightblue", "#1f8eca" },
{ "white", "White", "mcl_dye:white", "#d1d7d8" },
}
local function color_string_to_table(colorstring)
return {
r = tonumber(colorstring:sub(2,3), 16), -- 16 as second parameter allows hexadecimal
g = tonumber(colorstring:sub(4,5), 16),
b = tonumber(colorstring:sub(6,7), 16),
}
end
local function av(a, b)
return (a + b)/2
end
local function calculate_color(first, last)
return {
r = av(first.r, last.r),
g = av(first.g, last.g),
b = av(first.b, last.b),
}
end
local function get_texture_function(texture)
local function get_texture(_, itemstack)
local out
local color = itemstack:get_meta():get_string("mcl_armor:color")
if color == "" or color == nil then
out = texture
else
out = texture.."^[hsl:0:100:50^[multiply:"..color
end
if mcl_enchanting.is_enchanted(itemstack:get_name()) then
return out..mcl_enchanting.overlay
else
return out
end
end
return get_texture
end
function mcl_armor.colorize_leather_armor(itemstack, colorstring)
if not itemstack or minetest.get_item_group(itemstack:get_name(), "armor_leather") == 0 then
return
end
local color = color_string_to_table(colorstring)
colorstring = minetest.colorspec_to_colorstring(color)
local meta = itemstack:get_meta()
local old_color = meta:get_string("mcl_armor:color")
if old_color == colorstring then return
elseif old_color ~= "" then
color = calculate_color(
color_string_to_table(minetest.colorspec_to_colorstring(old_color)),
color
)
colorstring = minetest.colorspec_to_colorstring(color)
end
meta:set_string("mcl_armor:color", colorstring)
meta:set_string("inventory_image",
itemstack:get_definition().inventory_image .. "^[hsl:0:100:50^[multiply:" .. colorstring
)
tt.reload_itemstack_description(itemstack)
return itemstack
end
function mcl_armor.wash_leather_armor(itemstack)
if not itemstack or minetest.get_item_group(itemstack:get_name(), "armor_leather") == 0 then
return
end
local meta = itemstack:get_meta()
meta:set_string("mcl_armor:color", "")
meta:set_string("inventory_image", "")
tt.reload_itemstack_description(itemstack)
return itemstack
end
mcl_armor.register_set({
name = "leather",
description = "Leather",
descriptions = {
head = "Cap",
torso = "Tunic",
legs = "Pants",
},
durability = 80,
enchantability = 15,
points = {
head = 1,
torso = 3,
legs = 2,
feet = 1,
},
textures = {
head = get_texture_function("mcl_armor_helmet_leather.png"),
torso = get_texture_function("mcl_armor_chestplate_leather.png"),
legs = get_texture_function("mcl_armor_leggings_leather.png"),
feet = get_texture_function("mcl_armor_boots_leather.png"),
},
craft_material = "mcl_mobitems:leather",
})
tt.register_priority_snippet(function(_, _, itemstack)
if not itemstack or minetest.get_item_group(itemstack:get_name(), "armor_leather") == 0 then
return
end
local color = itemstack:get_meta():get_string("mcl_armor:color")
if color and color ~= "" then
local text = C(mcl_colors.GRAY, "Dyed: "..color)
return text, false
end
end)
for name, element in pairs(mcl_armor.elements) do
local modname = minetest.get_current_modname()
local itemname = modname .. ":" .. element.name .. "_leather"
minetest.register_craft({
type = "shapeless",
output = itemname,
recipe = {
itemname,
"group:dye",
},
})
local ench_itemname = itemname .. "_enchanted"
minetest.register_craft({
type = "shapeless",
output = ench_itemname,
recipe = {
ench_itemname,
"group:dye",
},
})
end
local function colorizing_crafting(itemstack, player, old_craft_grid, craft_inv)
if minetest.get_item_group(itemstack:get_name(), "armor_leather") == 0 then
return
end
local found_la = nil
local dye_color = nil
for _, item in pairs(old_craft_grid) do
local name = item:get_name()
if name == "" then
-- continue
elseif minetest.get_item_group(name, "armor_leather") > 0 then
if found_la then return end
found_la = item
elseif minetest.get_item_group(name, "dye") > 0 then
if dye_color then return end
for _, row in pairs(colors) do
if row[3] == name then dye_color = row[4] end
end
else return end
end
return mcl_armor.colorize_leather_armor(found_la, dye_color) or ItemStack()
end
minetest.register_craft_predict(colorizing_crafting)
minetest.register_on_craft(colorizing_crafting)
minetest.register_chatcommand("color_leather", {
params = "<color>",
description = "Colorize a piece of leather armor, or wash it",
privs = {debug = true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
if player then
local item = player:get_wielded_item()
if not item or minetest.get_item_group(item:get_name(), "armor_leather") == 0 then
return false, "Not leather armor."
end
if param == "wash" then
player:set_wielded_item(mcl_armor.wash_leather_armor(item))
return true, "Washed."
end
local colorstring = minetest.colorspec_to_colorstring(param)
if not colorstring then return false, "Invalid color" end
player:set_wielded_item(mcl_armor.colorize_leather_armor(item, colorstring))
return true, "Done: " .. colorstring
else
return false, "Player isn't online"
end
end,
})

View File

@ -1,5 +1,5 @@
name = mcl_armor name = mcl_armor
author = stu author = stu
description = Adds craftable armor that is visible to other players. description = Adds craftable armor that is visible to other players.
depends = mcl_core, mcl_player, mcl_enchanting, mcl_damage, mcl_colors, mcl_grindstone depends = mcl_core, mcl_player, mcl_enchanting, mcl_damage, mcl_grindstone
optional_depends = mcl_fire, ethereal, bakedclay optional_depends = mcl_fire, ethereal, bakedclay

View File

@ -1,5 +1,24 @@
local S = minetest.get_translator(minetest.get_current_modname()) local S = minetest.get_translator(minetest.get_current_modname())
mcl_armor.register_set({
name = "leather",
description = "Leather",
descriptions = {
head = "Cap",
torso = "Tunic",
legs = "Pants",
},
durability = 80,
enchantability = 15,
points = {
head = 1,
torso = 3,
legs = 2,
feet = 1,
},
craft_material = "mcl_mobitems:leather",
})
mcl_armor.register_set({ mcl_armor.register_set({
name = "gold", name = "gold",
description = "Golden", description = "Golden",

View File

@ -316,16 +316,11 @@ minetest.register_node(SCAFFOLDING_NAME, {
-- A quick check, that may or may not work, to attempt to prevent placing things on the side of other nodes. -- A quick check, that may or may not work, to attempt to prevent placing things on the side of other nodes.
local dir = vector.subtract(pointed.under, pointed.above) local dir = vector.subtract(pointed.under, pointed.above)
local wdir = minetest.dir_to_wallmounted(dir) local wdir = minetest.dir_to_wallmounted(dir)
local anode = minetest.get_node(pointed.above).name
if wdir == 1 then if wdir == 1 then
if (anode == "air" or minetest.registered_nodes[anode].buildable_to) and not mcl_bamboo.is_protected(pointed.above, placer) then
minetest.set_node(pointed.above, { name = SCAFFOLDING_NAME, param2 = 0 }) minetest.set_node(pointed.above, { name = SCAFFOLDING_NAME, param2 = 0 })
if not minetest.is_creative_enabled(placer:get_player_name()) then if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item(1) itemstack:take_item(1)
end end
else
return
end
return itemstack return itemstack
else else
return return

View File

@ -27,11 +27,11 @@ local function damage_explosion(self, damagemulitplier)
for _,obj in pairs(objects) do for _,obj in pairs(objects) do
if obj:is_player() then if obj:is_player() then
mcl_util.deal_damage(obj, damagemulitplier - vector.distance(p, obj:get_pos()), {type = "explosion"}) mcl_util.deal_damage(obj, damagemulitplier - vector.distance(p, obj:get_pos()), {type = "explosion"})
elseif obj:get_luaentity() and obj:get_luaentity().is_mob then elseif obj:get_luaentity().is_mob then
obj:punch(self.object, 1.0, { obj:punch(self.object, 1.0, {
full_punch_interval=1.0, full_punch_interval=1.0,
damage_groups={fleshy=damagemulitplier - vector.distance(p, obj:get_pos())}, damage_groups={fleshy=damagemulitplier - vector.distance(p, obj:get_pos())},
}, self.object:get_velocity()) -- TODO possibly change the punch dir to be outwards instead of rocket velocity }, self.object:get_velocity())
end end
end end
end end

View File

@ -94,14 +94,6 @@ local function register_filled_cauldron(water_level, description, liquid)
drop = "mcl_cauldrons:cauldron", drop = "mcl_cauldrons:cauldron",
_mcl_hardness = 2, _mcl_hardness = 2,
_mcl_blast_resistance = 2, _mcl_blast_resistance = 2,
on_rightclick = function(pos, node, player, itemstack)
local outcome = mcl_armor.wash_leather_armor(itemstack)
if outcome then
minetest.sound_play("mcl_potions_bottle_pour",
{pos=pos, gain=0.5, max_hear_range=16},true)
end
return outcome
end,
}) })
-- Add entry aliases for the Help -- Add entry aliases for the Help

View File

@ -2,8 +2,6 @@
local planks = "mcl_cherry_blossom:cherrywood" local planks = "mcl_cherry_blossom:cherrywood"
local logs = "mcl_cherry_blossom:cherrytree" local logs = "mcl_cherry_blossom:cherrytree"
local stripped_logs = "mcl_cherry_blossom:stripped_cherrytree" local stripped_logs = "mcl_cherry_blossom:stripped_cherrytree"
local wood = "mcl_cherry_blossom:cherrytree_bark"
local stripped_wood = "mcl_cherry_blossom:stripped_cherrytree_bark"
minetest.register_craft({ minetest.register_craft({
output = "mcl_cherry_blossom:cherrytree_bark 3", output = "mcl_cherry_blossom:cherrytree_bark 3",
@ -28,27 +26,6 @@ minetest.register_craft({
} }
}) })
minetest.register_craft({
output = "mcl_cherry_blossom:cherrywood 4",
recipe = {
{ wood },
}
})
minetest.register_craft({
output = "mcl_cherry_blossom:cherrywood 4",
recipe = {
{ stripped_logs },
}
})
minetest.register_craft({
output = "mcl_cherry_blossom:cherrywood 4",
recipe = {
{ stripped_wood },
}
})
minetest.register_craft({ minetest.register_craft({
output = "mcl_cherry_blossom:cherry_door 3", output = "mcl_cherry_blossom:cherry_door 3",
recipe = { recipe = {

View File

@ -4,28 +4,27 @@ local doc_mod = minetest.get_modpath("doc")
local block = {} local block = {}
block.dyes = { block.dyes = {
{"white", S("White Terracotta"), S("White Glazed Terracotta"), S("White Glazed Terracotta Pillar"), S("White Concrete Powder"), S("White Concrete"), "white"}, {"white", S("White Terracotta"), S("White Glazed Terracotta"), S("White Concrete Powder"), S("White Concrete"), "white"},
{"grey", S("Grey Terracotta"), S("Grey Glazed Terracotta"), S("Grey Glazed Terracotta Pillar"), S("Grey Concrete Powder"), S("Grey Concrete"), "dark_grey"}, {"grey", S("Grey Terracotta"), S("Grey Glazed Terracotta"), S("Grey Concrete Powder"), S("Grey Concrete"), "dark_grey"},
{"silver", S("Light Grey Terracotta"), S("Light Grey Glazed Terracotta"), S("Light Grey Glazed Terracotta Pillar"), S("Light Grey Concrete Powder"), S("Light Grey Concrete"), "grey"}, {"silver", S("Light Grey Terracotta"), S("Light Grey Glazed Terracotta"), S("Light Grey Concrete Powder"), S("Light Grey Concrete"), "grey"},
{"black", S("Black Terracotta"), S("Black Glazed Terracotta"), S("Black Glazed Terracotta Pillar"), S("Black Concrete Powder"), S("Black Concrete"), "black"}, {"black", S("Black Terracotta"), S("Black Glazed Terracotta"), S("Black Concrete Powder"), S("Black Concrete"), "black"},
{"red", S("Red Terracotta"), S("Red Glazed Terracotta"), S("Red Glazed Terracotta Pillar"), S("Red Concrete Powder"), S("Red Concrete"), "red"}, {"red", S("Red Terracotta"), S("Red Glazed Terracotta"), S("Red Concrete Powder"), S("Red Concrete"), "red"},
{"yellow", S("Yellow Terracotta"), S("Yellow Glazed Terracotta"), S("Yellow Glazed Terracotta Pillar"), S("Yellow Concrete Powder"), S("Yellow Concrete"), "yellow"}, {"yellow", S("Yellow Terracotta"), S("Yellow Glazed Terracotta"), S("Yellow Concrete Powder"), S("Yellow Concrete"), "yellow"},
{"green", S("Green Terracotta"), S("Green Glazed Terracotta"), S("Green Glazed Terracotta Pillar"), S("Green Concrete Powder"), S("Green Concrete"), "dark_green"}, {"green", S("Green Terracotta"), S("Green Glazed Terracotta"), S("Green Concrete Powder"), S("Green Concrete"), "dark_green"},
{"cyan", S("Cyan Terracotta"), S("Cyan Glazed Terracotta"), S("Cyan Glazed Terracotta Pillar"), S("Cyan Concrete Powder"), S("Cyan Concrete"), "cyan"}, {"cyan", S("Cyan Terracotta"), S("Cyan Glazed Terracotta"), S("Cyan Concrete Powder"), S("Cyan Concrete"), "cyan"},
{"blue", S("Blue Terracotta"), S("Blue Glazed Terracotta"), S("Blue Glazed Terracotta Pillar"), S("Blue Concrete Powder"), S("Blue Concrete"), "blue"}, {"blue", S("Blue Terracotta"), S("Blue Glazed Terracotta"), S("Blue Concrete Powder"), S("Blue Concrete"), "blue"},
{"magenta", S("Magenta Terracotta"), S("Magenta Glazed Terracotta"), S("Magenta Glazed Terracotta Pillar"), S("Magenta Concrete Powder"), S("Magenta Concrete"), "magenta"}, {"magenta", S("Magenta Terracotta"), S("Magenta Glazed Terracotta"), S("Magenta Concrete Powder"), S("Magenta Concrete"), "magenta"},
{"orange", S("Orange Terracotta"), S("Orange Glazed Terracotta"), S("Orange Glazed Terracotta Pillar"), S("Orange Concrete Powder"), S("Orange Concrete"), "orange"}, {"orange", S("Orange Terracotta"), S("Orange Glazed Terracotta"), S("Orange Concrete Powder"), S("Orange Concrete"), "orange"},
{"purple", S("Purple Terracotta"), S("Purple Glazed Terracotta"), S("Purple Glazed Terracotta Pillar"), S("Purple Concrete Powder"), S("Purple Concrete"), "violet"}, {"purple", S("Purple Terracotta"), S("Purple Glazed Terracotta"), S("Purple Concrete Powder"), S("Purple Concrete"), "violet"},
{"brown", S("Brown Terracotta"), S("Brown Glazed Terracotta"), S("Brown Glazed Terracotta Pillar"), S("Brown Concrete Powder"), S("Brown Concrete"), "brown"}, {"brown", S("Brown Terracotta"), S("Brown Glazed Terracotta"), S("Brown Concrete Powder"), S("Brown Concrete"), "brown"},
{"pink", S("Pink Terracotta"), S("Pink Glazed Terracotta"), S("Pink Glazed Terracotta Pillar"), S("Pink Concrete Powder"), S("Pink Concrete"), "pink"}, {"pink", S("Pink Terracotta"), S("Pink Glazed Terracotta"), S("Pink Concrete Powder"), S("Pink Concrete"), "pink"},
{"lime", S("Lime Terracotta"), S("Lime Glazed Terracotta"), S("Lime Glazed Terracotta Pillar"), S("Lime Concrete Powder"), S("Lime Concrete"), "green"}, {"lime", S("Lime Terracotta"), S("Lime Glazed Terracotta"), S("Lime Concrete Powder"), S("Lime Concrete"), "green"},
{"light_blue", S("Light Blue Terracotta"), S("Light Blue Glazed Terracotta"), S("Light Blue Glazed Terracotta Pillar"), S("Light Blue Concrete Powder"), S("Light Blue Concrete"), "lightblue"}, {"light_blue", S("Light Blue Terracotta"), S("Light Blue Glazed Terracotta"), S("Light Blue Concrete Powder"), S("Light Blue Concrete"), "lightblue"},
} }
local canonical_color = "yellow" local canonical_color = "yellow"
local hc_desc = S("Terracotta is a basic building material. It comes in many different colors.") local hc_desc = S("Terracotta is a basic building material. It comes in many different colors.")
local gt_desc = S("Glazed terracotta is a decorative block with a complex pattern. It can be rotated by placing it in different directions.") local gt_desc = S("Glazed terracotta is a decorative block with a complex pattern. It can be rotated by placing it in different directions.")
local gtp_desc = S("Glazed terracotta pillar is a decorative block with a complex pattern. It can be used with Glazed terracotta to make uneven patterns.")
local cp_desc = S("Concrete powder is used for creating concrete, but it can also be used as decoration itself. It comes in different colors. Concrete powder turns into concrete of the same color when it comes in contact with water.") local cp_desc = S("Concrete powder is used for creating concrete, but it can also be used as decoration itself. It comes in different colors. Concrete powder turns into concrete of the same color when it comes in contact with water.")
local c_desc = S("Concrete is a decorative block which comes in many different colors. It is notable for having a very strong and clean color.") local c_desc = S("Concrete is a decorative block which comes in many different colors. It is notable for having a very strong and clean color.")
local cp_tt = S("Turns into concrete on water contact") local cp_tt = S("Turns into concrete on water contact")
@ -58,28 +57,25 @@ for _, row in ipairs(block.dyes) do
local is_canonical = name == canonical_color local is_canonical = name == canonical_color
local sdesc_hc = row[2] local sdesc_hc = row[2]
local sdesc_gt = row[3] local sdesc_gt = row[3]
local sdesc_gtp = row[4] local sdesc_cp = row[4]
local sdesc_cp = row[5] local sdesc_c = row[5]
local sdesc_c = row[6] local ldesc_hc, ldesc_gt, ldesc_cp, ldesc_c
local ldesc_hc, ldesc_gt, ldesc_cp, ldesc_c, ldesc_gtp
local create_entry local create_entry
local ename_hc, ename_gt, ename_cp, ename_c, ename_gtp local ename_hc, ename_gt, ename_cp, ename_c
local ltt_cp = cp_tt local ltt_cp = cp_tt
if is_canonical then if is_canonical then
ldesc_hc = hc_desc ldesc_hc = hc_desc
ldesc_gt = gt_desc ldesc_gt = gt_desc
ldesc_gtp = gtp_desc
ldesc_cp = cp_desc ldesc_cp = cp_desc
ldesc_c = c_desc ldesc_c = c_desc
ename_hc = S("Colored Terracotta") ename_hc = S("Colored Terracotta")
ename_gt = S("Glazed Terracotta") ename_gt = S("Glazed Terracotta")
ename_gtp = S("Glazed Terracotta Pillar")
ename_cp = S("Concrete Powder") ename_cp = S("Concrete Powder")
ename_c = S("Concrete") ename_c = S("Concrete")
else else
create_entry = false create_entry = false
end end
local craft_color_group = row[7] local craft_color_group = row[6]
-- Node Definition -- Node Definition
minetest.register_node("mcl_colorblocks:hardened_clay_"..name, { minetest.register_node("mcl_colorblocks:hardened_clay_"..name, {
description = sdesc_hc, description = sdesc_hc,
@ -166,22 +162,6 @@ for _, row in ipairs(block.dyes) do
_mcl_hardness = 1.4, _mcl_hardness = 1.4,
on_rotate = on_rotate, on_rotate = on_rotate,
}) })
minetest.register_node("mcl_colorblocks:glazed_terracotta_pillar_"..name, {
description = sdesc_gtp,
_doc_items_longdesc = ldesc_gtp,
_doc_items_create_entry = create_entry,
_doc_items_entry_name = ename_gtp,
tiles = {"mcl_colorblocks_glazed_terracotta_pillar_top_"..name..".png", "mcl_colorblocks_glazed_terracotta_pillar_top_"..name..".png", "mcl_colorblocks_glazed_terracotta_pillar_side_"..name..".png"},
groups = {handy=1,pickaxey=1, glazed_terracotta=1,building_block=1, material_stone=1},
paramtype2 = "facedir",
stack_max = 64,
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 4.2,
_mcl_hardness = 1.4,
on_place = mcl_util.rotate_axis,
on_rotate = on_rotate,
})
if not is_canonical and doc_mod then if not is_canonical and doc_mod then
doc.add_entry_alias("nodes", "mcl_colorblocks:hardened_clay_"..canonical_color, "nodes", "mcl_colorblocks:hardened_clay_"..name) doc.add_entry_alias("nodes", "mcl_colorblocks:hardened_clay_"..canonical_color, "nodes", "mcl_colorblocks:hardened_clay_"..name)
@ -216,16 +196,6 @@ for _, row in ipairs(block.dyes) do
recipe = "mcl_colorblocks:hardened_clay_"..name, recipe = "mcl_colorblocks:hardened_clay_"..name,
cooktime = 10, cooktime = 10,
}) })
minetest.register_craft({
output = "mcl_colorblocks:glazed_terracotta_pillar_"..name.." 2",
recipe = {
{"mcl_colorblocks:glazed_terracotta_"..name},
{"mcl_colorblocks:glazed_terracotta_"..name},
}
})
mcl_stonecutter.register_recipe("mcl_colorblocks:glazed_terracotta_"..name, "mcl_colorblocks:glazed_terracotta_pillar_"..name)
end end
end end

View File

@ -1,94 +1,76 @@
# textdomain: mcl_colorblocks # textdomain: mcl_colorblocks
White Terracotta=Terre cuite blanche White Terracotta=Terre cuite blanche
White Glazed Terracotta=Terre cuite emaillée blanche White Glazed Terracotta=Terre cuite emaillée blanche
White Glazed Terracotta Pillar=Pilier de terre cuite emaillée blanche
White Concrete Powder=Béton en poudre blanc White Concrete Powder=Béton en poudre blanc
White Concrete=Béton blanc White Concrete=Béton blanc
Grey Terracotta=Terre cuite grise Grey Terracotta=Terre cuite grise
Grey Glazed Terracotta=Terre cuite emaillée grise Grey Glazed Terracotta=Terre cuite emaillée grise
Grey Glazed Terracotta Pillar=Pilier de terre cuite emaillée grise
Grey Concrete Powder=Béton en goudre gris Grey Concrete Powder=Béton en goudre gris
Grey Concrete=Béton gris Grey Concrete=Béton gris
Light Grey Terracotta=Terre cuite gris clair Light Grey Terracotta=Terre cuite gris clair
Light Grey Glazed Terracotta=Terre cuite emaillée gris clair Light Grey Glazed Terracotta=Terre cuite emaillée gris clair
Light Grey Glazed Terracotta Pillar=Pilier de terre cuite emaillée gris clair
Light Grey Concrete Powder=Béton en poudre gris clair Light Grey Concrete Powder=Béton en poudre gris clair
Light Grey Concrete=Béton gris clair Light Grey Concrete=Béton gris clair
Black Terracotta=Terre cuite noir Black Terracotta=Terre cuite noir
Black Glazed Terracotta=Terre cuite emaillée noir Black Glazed Terracotta=Terre cuite emaillée noir
Black Glazed Terracotta Pillar=Pilier de terre cuite emaillée noir
Black Concrete Powder=Béton en poudre noir Black Concrete Powder=Béton en poudre noir
Black Concrete=Béton noir Black Concrete=Béton noir
Red Terracotta=Terre cuite rouge Red Terracotta=Terre cuite rouge
Red Glazed Terracotta=Terre cuite emaillée rouge Red Glazed Terracotta=Terre cuite emaillée rouge
Red Glazed Terracotta Pillar=Pilier de terre cuite emaillée rouge
Red Concrete Powder=Béton en poudre rouge Red Concrete Powder=Béton en poudre rouge
Red Concrete=Béton rouge Red Concrete=Béton rouge
Yellow Terracotta=Terre cuite jaune Yellow Terracotta=Terre cuite jaune
Yellow Glazed Terracotta=Terre cuite emaillée jaune Yellow Glazed Terracotta=Terre cuite emaillée jaune
Yellow Glazed Terracotta Pillar=Pilier de terre cuite emaillée jaune
Yellow Concrete Powder=Béton en poudre jaune Yellow Concrete Powder=Béton en poudre jaune
Yellow Concrete=Béton jaune Yellow Concrete=Béton jaune
Green Terracotta=Terre cuite verte Green Terracotta=Terre cuite verte
Green Glazed Terracotta=Terre cuite emaillée verte Green Glazed Terracotta=Terre cuite emaillée verte
Green Glazed Terracotta Pillar=Pilier de terre cuite emaillée verte
Green Concrete Powder=Béton en poudre vert Green Concrete Powder=Béton en poudre vert
Green Concrete=Béton vert Green Concrete=Béton vert
Cyan Terracotta=Terre cuite cyan Cyan Terracotta=Terre cuite cyan
Cyan Glazed Terracotta=Terre cuite emaillée cyan Cyan Glazed Terracotta=Terre cuite emaillée cyan
Cyan Glazed Terracotta Pillar=Pilier de terre cuite emaillée cyan
Cyan Concrete Powder=Béton en poudre cyan Cyan Concrete Powder=Béton en poudre cyan
Cyan Concrete=Béton cyan Cyan Concrete=Béton cyan
Blue Terracotta=Terre cuite bleue Blue Terracotta=Terre cuite bleue
Blue Glazed Terracotta=Terre cuite emaillée bleue Blue Glazed Terracotta=Terre cuite emaillée bleue
Blue Glazed Terracotta Pillar=Pilier de terre cuite emaillée bleue
Blue Concrete Powder=Béton en poudre bleu Blue Concrete Powder=Béton en poudre bleu
Blue Concrete=Béton bleu Blue Concrete=Béton bleu
Magenta Terracotta=Terre cuite magenta Magenta Terracotta=Terre cuite magenta
Magenta Glazed Terracotta=Terre cuite emaillée magenta Magenta Glazed Terracotta=Terre cuite emaillée magenta
Magenta Glazed Terracotta Pillar=Pilier de terre cuite emaillée magenta
Magenta Concrete Powder=Béton en poudre magenta Magenta Concrete Powder=Béton en poudre magenta
Magenta Concrete=Béton magenta Magenta Concrete=Béton magenta
Orange Terracotta=Terre cuite orange Orange Terracotta=Terre cuite orange
Orange Glazed Terracotta=Terre cuite emaillée orange Orange Glazed Terracotta=Terre cuite emaillée orange
Orange Glazed Terracotta Pillar=Pilier de terre cuite emaillée orange
Orange Concrete Powder=Béton en poudre orange Orange Concrete Powder=Béton en poudre orange
Orange Concrete=Béton orange Orange Concrete=Béton orange
Purple Terracotta=Terre cuite violette Purple Terracotta=Terre cuite violette
Purple Glazed Terracotta=Terre cuite emaillée violette Purple Glazed Terracotta=Terre cuite emaillée violette
Purple Glazed Terracotta Pillar=Pilier de terre cuite emaillée violette
Purple Concrete Powder=Béton en poudre violet Purple Concrete Powder=Béton en poudre violet
Purple Concrete=Béton violet Purple Concrete=Béton violet
Brown Terracotta=Terre cuite marron Brown Terracotta=Terre cuite marron
Brown Glazed Terracotta=Terre cuite emaillée marron Brown Glazed Terracotta=Terre cuite emaillée marron
Brown Glazed Terracotta Pillar=Pilier de terre cuite emaillée marron
Brown Concrete Powder=Béton en poudre marron Brown Concrete Powder=Béton en poudre marron
Brown Concrete=Béton marron Brown Concrete=Béton marron
Pink Terracotta=Terre cuite rose Pink Terracotta=Terre cuite rose
Pink Glazed Terracotta=Terre cuite emaillée rose Pink Glazed Terracotta=Terre cuite emaillée rose
Pink Glazed Terracotta Pillar=Pilier de terre cuite emaillée rose
Pink Concrete Powder=Béton en poudre rose Pink Concrete Powder=Béton en poudre rose
Pink Concrete=Béton rose Pink Concrete=Béton rose
Lime Terracotta=Terre cuite verte clair Lime Terracotta=Terre cuite verte clair
Lime Glazed Terracotta=Terre cuite emaillée verte clair Lime Glazed Terracotta=Terre cuite emaillée verte clair
Lime Glazed Terracotta Pillar=Pilier de terre cuite emaillée verte clair
Lime Concrete Powder=Béton en poudre vert clair Lime Concrete Powder=Béton en poudre vert clair
Lime Concrete=Béton vert clair Lime Concrete=Béton vert clair
Light Blue Terracotta=Terre cuite bleu clair Light Blue Terracotta=Terre cuite bleu clair
Light Blue Glazed Terracotta=Terre cuite emaillée bleu clair Light Blue Glazed Terracotta=Terre cuite emaillée bleu clair
Light Blue Glazed Terracotta Pillar=Pilier de terre cuite emaillée bleu clair
Light Blue Concrete Powder=Béton en poudre bleu clair Light Blue Concrete Powder=Béton en poudre bleu clair
Light Blue Concrete=Béton bleu clair Light Blue Concrete=Béton bleu clair
Terracotta is a basic building material. It comes in many different colors.=La terre cuite est un matériau de construction de base. Il est disponible dans de nombreuses couleurs différentes. Terracotta is a basic building material. It comes in many different colors.=La terre cuite est un matériau de construction de base. Il est disponible dans de nombreuses couleurs différentes.
Glazed terracotta is a decorative block with a complex pattern. It can be rotated by placing it in different directions.=La terre cuite émaillée est un bloc décoratif au motif complexe. Il peut être tourné en le plaçant dans différentes directions. Glazed terracotta is a decorative block with a complex pattern. It can be rotated by placing it in different directions.=La terre cuite émaillée est un bloc décoratif au motif complexe. Il peut être tourné en le plaçant dans différentes directions.
Glazed terracotta pillar is a decorative block with a complex pattern. It can be used with Glazed terracotta to make uneven patterns.=Le pilier de terre cuite émaillée est un bloc décoratif au motif complexe. Il peut être utilisé avec la terre cuite émaillée pour réaliser des motifs impairs.
Concrete powder is used for creating concrete, but it can also be used as decoration itself. It comes in different colors. Concrete powder turns into concrete of the same color when it comes in contact with water.=La poudre de béton est utilisée pour créer du béton, mais elle peut également être utilisée comme décoration elle-même. Il est disponible en différentes couleurs. La poudre de béton se transforme en béton de la même couleur au contact de l'eau. Concrete powder is used for creating concrete, but it can also be used as decoration itself. It comes in different colors. Concrete powder turns into concrete of the same color when it comes in contact with water.=La poudre de béton est utilisée pour créer du béton, mais elle peut également être utilisée comme décoration elle-même. Il est disponible en différentes couleurs. La poudre de béton se transforme en béton de la même couleur au contact de l'eau.
Concrete is a decorative block which comes in many different colors. It is notable for having a very strong and clean color.=Le béton est un bloc décoratif qui se décline en de nombreuses couleurs différentes. Il est remarquable pour avoir une couleur très forte et propre. Concrete is a decorative block which comes in many different colors. It is notable for having a very strong and clean color.=Le béton est un bloc décoratif qui se décline en de nombreuses couleurs différentes. Il est remarquable pour avoir une couleur très forte et propre.
Terracotta=Terre cuite Terracotta=Terre cuite
Terracotta is a basic building material which comes in many different colors. This particular block is uncolored.=La terre cuite est un matériau de construction de base qui se décline en de nombreuses couleurs différentes. Ce bloc particulier n'est pas coloré. Terracotta is a basic building material which comes in many different colors. This particular block is uncolored.=La terre cuite est un matériau de construction de base qui se décline en de nombreuses couleurs différentes. Ce bloc particulier n'est pas coloré.
Colored Terracotta=Terre cuite colorée Colored Terracotta=Terre cuite colorée
Glazed Terracotta=Terre cuite emaillée Glazed Terracotta=Terre cuite emaillée
Glazed Terracotta Pillar=Pilier de terre cuite emaillée
Concrete Powder=Béton en poudre Concrete Powder=Béton en poudre
Concrete=Béton Concrete=Béton
Turns into concrete on water contact=Se transforme en béton au contact de l'eau Turns into concrete on water contact=Se transforme en béton au contact de l'eau

View File

@ -1,94 +1,76 @@
# textdomain: mcl_colorblocks # textdomain: mcl_colorblocks
White Terracotta= White Terracotta=
White Glazed Terracotta= White Glazed Terracotta=
White Glazed Terracotta Pillar=
White Concrete Powder= White Concrete Powder=
White Concrete= White Concrete=
Grey Terracotta= Grey Terracotta=
Grey Glazed Terracotta= Grey Glazed Terracotta=
Grey Glazed Terracotta Pillar=
Grey Concrete Powder= Grey Concrete Powder=
Grey Concrete= Grey Concrete=
Light Grey Terracotta= Light Grey Terracotta=
Light Grey Glazed Terracotta= Light Grey Glazed Terracotta=
Light Grey Glazed Terracotta Pillar=
Light Grey Concrete Powder= Light Grey Concrete Powder=
Light Grey Concrete= Light Grey Concrete=
Black Terracotta= Black Terracotta=
Black Glazed Terracotta= Black Glazed Terracotta=
Black Glazed Terracotta Pillar=
Black Concrete Powder= Black Concrete Powder=
Black Concrete= Black Concrete=
Red Terracotta= Red Terracotta=
Red Glazed Terracotta= Red Glazed Terracotta=
Red Glazed Terracotta Pillar=
Red Concrete Powder= Red Concrete Powder=
Red Concrete= Red Concrete=
Yellow Terracotta= Yellow Terracotta=
Yellow Glazed Terracotta= Yellow Glazed Terracotta=
Yellow Glazed Terracotta Pillar=
Yellow Concrete Powder= Yellow Concrete Powder=
Yellow Concrete= Yellow Concrete=
Green Terracotta= Green Terracotta=
Green Glazed Terracotta= Green Glazed Terracotta=
Green Glazed Terracotta Pillar=
Green Concrete Powder= Green Concrete Powder=
Green Concrete= Green Concrete=
Cyan Terracotta= Cyan Terracotta=
Cyan Glazed Terracotta= Cyan Glazed Terracotta=
Cyan Glazed Terracotta Pillar=
Cyan Concrete Powder= Cyan Concrete Powder=
Cyan Concrete= Cyan Concrete=
Blue Terracotta= Blue Terracotta=
Blue Glazed Terracotta= Blue Glazed Terracotta=
Blue Glazed Terracotta Pillar=
Blue Concrete Powder= Blue Concrete Powder=
Blue Concrete= Blue Concrete=
Magenta Terracotta= Magenta Terracotta=
Magenta Glazed Terracotta= Magenta Glazed Terracotta=
Magenta Glazed Terracotta Pillar=
Magenta Concrete Powder= Magenta Concrete Powder=
Magenta Concrete= Magenta Concrete=
Orange Terracotta= Orange Terracotta=
Orange Glazed Terracotta= Orange Glazed Terracotta=
Orange Glazed Terracotta Pillar=
Orange Concrete Powder= Orange Concrete Powder=
Orange Concrete= Orange Concrete=
Purple Terracotta= Purple Terracotta=
Purple Glazed Terracotta= Purple Glazed Terracotta=
Purple Glazed Terracotta Pillar=
Purple Concrete Powder= Purple Concrete Powder=
Purple Concrete= Purple Concrete=
Brown Terracotta= Brown Terracotta=
Brown Glazed Terracotta= Brown Glazed Terracotta=
Brown Glazed Terracotta Pillar=
Brown Concrete Powder= Brown Concrete Powder=
Brown Concrete= Brown Concrete=
Pink Terracotta= Pink Terracotta=
Pink Glazed Terracotta= Pink Glazed Terracotta=
Pink Glazed Terracotta Pillar=
Pink Concrete Powder= Pink Concrete Powder=
Pink Concrete= Pink Concrete=
Lime Terracotta= Lime Terracotta=
Lime Glazed Terracotta= Lime Glazed Terracotta=
Lime Glazed Terracotta Pillar=
Lime Concrete Powder= Lime Concrete Powder=
Lime Concrete= Lime Concrete=
Light Blue Terracotta= Light Blue Terracotta=
Light Blue Glazed Terracotta= Light Blue Glazed Terracotta=
Light Blue Glazed Terracotta Pillar=
Light Blue Concrete Powder= Light Blue Concrete Powder=
Light Blue Concrete= Light Blue Concrete=
Terracotta is a basic building material. It comes in many different colors.= Terracotta is a basic building material. It comes in many different colors.=
Glazed terracotta is a decorative block with a complex pattern. It can be rotated by placing it in different directions.= Glazed terracotta is a decorative block with a complex pattern. It can be rotated by placing it in different directions.=
Glazed terracotta pillar is a decorative block with a complex pattern. It can be used with Glazed terracotta to make uneven patterns.=
Concrete powder is used for creating concrete, but it can also be used as decoration itself. It comes in different colors. Concrete powder turns into concrete of the same color when it comes in contact with water.= Concrete powder is used for creating concrete, but it can also be used as decoration itself. It comes in different colors. Concrete powder turns into concrete of the same color when it comes in contact with water.=
Concrete is a decorative block which comes in many different colors. It is notable for having a very strong and clean color.= Concrete is a decorative block which comes in many different colors. It is notable for having a very strong and clean color.=
Terracotta= Terracotta=
Terracotta is a basic building material which comes in many different colors. This particular block is uncolored.= Terracotta is a basic building material which comes in many different colors. This particular block is uncolored.=
Colored Terracotta= Colored Terracotta=
Glazed Terracotta= Glazed Terracotta=
Glazed Terracotta Pillar=
Concrete Powder= Concrete Powder=
Concrete= Concrete=
Turns into concrete on water contact= Turns into concrete on water contact=

View File

@ -181,67 +181,6 @@ local function eat_gapple(itemstack, placer, pointed_thing)
return gapple_hunger_restore(itemstack, placer, pointed_thing) return gapple_hunger_restore(itemstack, placer, pointed_thing)
end end
local function eat_gapple_delayed(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
elseif pointed_thing.type == "object" then
return itemstack
end
local function eat_gapple(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
elseif pointed_thing.type == "object" then
return itemstack
end
local regen_duration, absorbtion_factor = 5, 1
if itemstack:get_name() == "mcl_core:apple_gold_enchanted" then
regen_duration, absorbtion_factor = 20, 4
mcl_potions.fire_resistance_func(placer, 1, 300)
mcl_potions.leaping_func(placer, 1, 300)
if enable_fapples then
mcl_potions.swiftness_func(placer, absorbtion_factor, 120)
end
end
-- TODO: Absorbtion
mcl_potions.regeneration_func(placer, 2, regen_duration)
--return gapple_hunger_restore(itemstack, placer, pointed_thing)
end
-- Wrapper for handling mcl_hunger delayed eating
local name = placer:get_player_name()
mcl_hunger.eat_internal[name]._custom_itemstack = itemstack -- Used as comparison to make sure the custom wrapper executes only when the same item is eaten
mcl_hunger.eat_internal[name]._custom_var = {
itemstack = itemstack,
placer = placer,
pointed_thing = pointed_thing,
}
mcl_hunger.eat_internal[name]._custom_func = eat_gapple
mcl_hunger.eat_internal[name]._custom_wrapper = function(name)
mcl_hunger.eat_internal[name]._custom_func(
mcl_hunger.eat_internal[name]._custom_var.itemstack,
mcl_hunger.eat_internal[name]._custom_var.placer,
mcl_hunger.eat_internal[name]._custom_var.pointed_thing
)
end
--mcl_hunger.eat_internal[name]._custom_do_delayed = true -- Only _custom_wrapper will be executed after holding RMB or LMB within a specified delay
minetest.do_item_eat(4, nil, itemstack, placer, pointed_thing)
end
minetest.register_craftitem("mcl_core:apple_gold", { minetest.register_craftitem("mcl_core:apple_gold", {
-- TODO: Add special highlight color -- TODO: Add special highlight color
description = S("Golden Apple"), description = S("Golden Apple"),
@ -249,10 +188,8 @@ minetest.register_craftitem("mcl_core:apple_gold", {
wield_image = "mcl_core_apple_golden.png", wield_image = "mcl_core_apple_golden.png",
inventory_image = "mcl_core_apple_golden.png", inventory_image = "mcl_core_apple_golden.png",
stack_max = 64, stack_max = 64,
--on_place = eat_gapple, -- Will do effect immediately but not reduce item count until eating delay ends which makes it exploitable by deliberately not finishing delay on_place = eat_gapple,
--on_secondary_use = eat_gapple, on_secondary_use = eat_gapple,
on_place = eat_gapple_delayed,
on_secondary_use = eat_gapple_delayed,
groups = { food = 2, eatable = 4, can_eat_when_full = 1 }, groups = { food = 2, eatable = 4, can_eat_when_full = 1 },
_mcl_saturation = 9.6, _mcl_saturation = 9.6,
}) })
@ -263,10 +200,8 @@ minetest.register_craftitem("mcl_core:apple_gold_enchanted", {
wield_image = "mcl_core_apple_golden.png" .. mcl_enchanting.overlay, wield_image = "mcl_core_apple_golden.png" .. mcl_enchanting.overlay,
inventory_image = "mcl_core_apple_golden.png" .. mcl_enchanting.overlay, inventory_image = "mcl_core_apple_golden.png" .. mcl_enchanting.overlay,
stack_max = 64, stack_max = 64,
--on_place = eat_gapple, on_place = eat_gapple,
--on_secondary_use = eat_gapple, on_secondary_use = eat_gapple,
on_place = eat_gapple_delayed,
on_secondary_use = eat_gapple_delayed,
groups = { food = 2, eatable = 4, can_eat_when_full = 1 }, groups = { food = 2, eatable = 4, can_eat_when_full = 1 },
_mcl_saturation = 9.6, _mcl_saturation = 9.6,
}) })

View File

@ -1,6 +1,6 @@
# textdomain: mcl_crafting_table # textdomain: mcl_crafting_table
Crafting Table=Etabli Crafting Table=Etabli
A crafting table is a block which grants you access to a 3×3 crafting grid which allows you to perform advanced crafts.=Un établi est un bloc qui vous donne accès à une grille d'établi 3×3 qui vous permet de fabriquer des objets avancés. A crafting table is a block which grants you access to a 3×3 crafting grid which allows you to perform advanced crafts.=Un établi est un bloc qui vous donne accès à une grille d'établi 3×3 qui vous permet d'effectuer des objets avancés.
Rightclick the crafting table to access the 3×3 crafting grid.=Faites un clic droit sur l'établi pour accéder à la grille d'établi 3x3. Rightclick the crafting table to access the 3×3 crafting grid.=Faites un clic droit sur l'établi pour accéder à la grille d'établi 3x3.
Recipe book=Livre de Recette Recipe book=Livre de Recette
Crafting=Fabriquer Crafting=Fabriquer

View File

@ -5,8 +5,8 @@ local modpath = minetest.get_modpath(modname)
-- by debiankaios -- by debiankaios
-- adapted for mcl2 by cora -- adapted for mcl2 by cora
local wood_slab_groups = {handy = 1, axey = 1, material_wood = 1, wood_slab = 1} local wood_slab_groups = {handy = 1, axey = 1, flammable = 3, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, wood_slab = 1}
local wood_stair_groups = {handy = 1, axey = 1, material_wood = 1, wood_stairs = 1} local wood_stair_groups = {handy = 1, axey = 1, flammable = 3, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, wood_stairs = 1}
local function generate_warped_tree(pos) local function generate_warped_tree(pos)
minetest.place_schematic(pos,modpath.."/schematics/warped_fungus_1.mts","random",nil,false,"place_center_x,place_center_z") minetest.place_schematic(pos,modpath.."/schematics/warped_fungus_1.mts","random",nil,false,"place_center_x,place_center_z")
@ -148,22 +148,6 @@ minetest.register_node("mcl_crimson:twisting_vines", {
end end
return itemstack return itemstack
end, end,
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local above = pointed_thing.above
local unode = minetest.get_node(under)
if under.y < above.y then
minetest.set_node(above, {name = "mcl_crimson:twisting_vines"})
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
else
if unode.name == "mcl_crimson:twisting_vines" then
return minetest.registered_nodes[unode.name].on_rightclick(under, unode, placer, itemstack, pointed_thing)
end
end
return itemstack
end,
on_dig = function(pos, node, digger) on_dig = function(pos, node, digger)
local above = vector.offset(pos,0,1,0) local above = vector.offset(pos,0,1,0)
local abovenode = minetest.get_node(above) local abovenode = minetest.get_node(above)
@ -239,22 +223,7 @@ minetest.register_node("mcl_crimson:weeping_vines", {
end end
return itemstack return itemstack
end, end,
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local above = pointed_thing.above
local unode = minetest.get_node(under)
if under.y > above.y then
minetest.set_node(above, {name = "mcl_crimson:weeping_vines"})
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
else
if unode.name == "mcl_crimson:weeping_vines" then
return minetest.registered_nodes[unode.name].on_rightclick(under, unode, placer, itemstack, pointed_thing)
end
end
return itemstack
end,
on_dig = function(pos, node, digger) on_dig = function(pos, node, digger)
local below = vector.offset(pos,0,-1,0) local below = vector.offset(pos,0,-1,0)
local belownode = minetest.get_node(below) local belownode = minetest.get_node(below)
@ -463,7 +432,7 @@ minetest.register_craft({
minetest.register_node("mcl_crimson:warped_hyphae_wood", { minetest.register_node("mcl_crimson:warped_hyphae_wood", {
description = S("Warped Hyphae Wood"), description = S("Warped Hyphae Wood"),
tiles = {"mcl_crimson_warped_hyphae_wood.png"}, tiles = {"mcl_crimson_warped_hyphae_wood.png"},
groups = {handy = 5,axey = 1, wood=1,building_block = 1, material_wood = 1}, groups = {handy = 5,axey = 1, flammable = 3, wood=1,building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20},
sounds = mcl_sounds.node_sound_wood_defaults(), sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_hardness = 2, _mcl_hardness = 2,
}) })
@ -478,27 +447,6 @@ minetest.register_craft({
}, },
}) })
minetest.register_craft({
output = "mcl_crimson:warped_hyphae_wood 4",
recipe = {
{"mcl_crimson:warped_hyphae_bark"},
},
})
minetest.register_craft({
output = "mcl_crimson:warped_hyphae_wood 4",
recipe = {
{"mcl_crimson:stripped_warped_hyphae"},
},
})
minetest.register_craft({
output = "mcl_crimson:warped_hyphae_wood 4",
recipe = {
{"mcl_crimson:stripped_warped_hyphae_bark"},
},
})
minetest.register_craft({ minetest.register_craft({
output = "mcl_crimson:warped_nylium 2", output = "mcl_crimson:warped_nylium 2",
recipe = { recipe = {
@ -691,27 +639,6 @@ minetest.register_craft({
}, },
}) })
minetest.register_craft({
output = "mcl_crimson:crimson_hyphae_wood 4",
recipe = {
{"mcl_crimson:crimson_hyphae_bark"},
},
})
minetest.register_craft({
output = "mcl_crimson:crimson_hyphae_wood 4",
recipe = {
{"mcl_crimson:stripped_crimson_hyphae"},
},
})
minetest.register_craft({
output = "mcl_crimson:crimson_hyphae_wood 4",
recipe = {
{"mcl_crimson:stripped_crimson_hyphae_bark"},
},
})
minetest.register_craft({ minetest.register_craft({
output = "mcl_crimson:crimson_nylium 2", output = "mcl_crimson:crimson_nylium 2",
recipe = { recipe = {
@ -757,7 +684,7 @@ mcl_doors:register_door("mcl_crimson:crimson_door", {
_doc_items_longdesc = S("Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal."), _doc_items_longdesc = S("Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal."),
_doc_items_usagehelp = S("To open or close a wooden door, rightclick it or supply its lower half with a redstone signal."), _doc_items_usagehelp = S("To open or close a wooden door, rightclick it or supply its lower half with a redstone signal."),
inventory_image = "mcl_crimson_crimson_door.png", inventory_image = "mcl_crimson_crimson_door.png",
groups = {handy=1,axey=1, material_wood=1}, groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3, _mcl_hardness = 3,
_mcl_blast_resistance = 3, _mcl_blast_resistance = 3,
tiles_bottom = "mcl_crimson_crimson_door_bottom.png", tiles_bottom = "mcl_crimson_crimson_door_bottom.png",
@ -772,7 +699,7 @@ mcl_doors:register_trapdoor("mcl_crimson:crimson_trapdoor", {
tile_front = "mcl_crimson_crimson_trapdoor.png", tile_front = "mcl_crimson_crimson_trapdoor.png",
tile_side = "mcl_crimson_crimson_trapdoor_side.png", tile_side = "mcl_crimson_crimson_trapdoor_side.png",
wield_image = "mcl_crimson_crimson_trapdoor.png", wield_image = "mcl_crimson_crimson_trapdoor.png",
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1}, groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1},
_mcl_hardness = 3, _mcl_hardness = 3,
_mcl_blast_resistance = 3, _mcl_blast_resistance = 3,
sounds = mcl_sounds.node_sound_wood_defaults(), sounds = mcl_sounds.node_sound_wood_defaults(),
@ -783,7 +710,7 @@ mcl_fences.register_fence_and_fence_gate(
S("Crimson Fence"), S("Crimson Fence"),
S("Crimson Fence Gate"), S("Crimson Fence Gate"),
"mcl_crimson_crimson_fence.png", "mcl_crimson_crimson_fence.png",
{handy=1,axey=1,fence_wood=1}, {handy=1,axey=1, flammable=2,fence_wood=1, fire_encouragement=5, fire_flammability=20},
minetest.registered_nodes["mcl_crimson:crimson_hyphae"]._mcl_hardness, minetest.registered_nodes["mcl_crimson:crimson_hyphae"]._mcl_hardness,
minetest.registered_nodes["mcl_crimson:crimson_hyphae"]._mcl_blast_resistance, minetest.registered_nodes["mcl_crimson:crimson_hyphae"]._mcl_blast_resistance,
{"group:fence_wood"}, {"group:fence_wood"},
@ -795,7 +722,7 @@ mcl_doors:register_door("mcl_crimson:warped_door", {
_doc_items_longdesc = S("Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal."), _doc_items_longdesc = S("Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal."),
_doc_items_usagehelp = S("To open or close a wooden door, rightclick it or supply its lower half with a redstone signal."), _doc_items_usagehelp = S("To open or close a wooden door, rightclick it or supply its lower half with a redstone signal."),
inventory_image = "mcl_crimson_warped_door.png", inventory_image = "mcl_crimson_warped_door.png",
groups = {handy=1,axey=1, material_wood=1}, groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3, _mcl_hardness = 3,
_mcl_blast_resistance = 3, _mcl_blast_resistance = 3,
tiles_bottom = "mcl_crimson_warped_door_bottom.png", tiles_bottom = "mcl_crimson_warped_door_bottom.png",
@ -810,7 +737,7 @@ mcl_doors:register_trapdoor("mcl_crimson:warped_trapdoor", {
tile_front = "mcl_crimson_warped_trapdoor.png", tile_front = "mcl_crimson_warped_trapdoor.png",
tile_side = "mcl_crimson_warped_trapdoor_side.png", tile_side = "mcl_crimson_warped_trapdoor_side.png",
wield_image = "mcl_crimson_warped_trapdoor.png", wield_image = "mcl_crimson_warped_trapdoor.png",
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1}, groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1},
_mcl_hardness = 3, _mcl_hardness = 3,
_mcl_blast_resistance = 3, _mcl_blast_resistance = 3,
sounds = mcl_sounds.node_sound_wood_defaults(), sounds = mcl_sounds.node_sound_wood_defaults(),
@ -821,7 +748,7 @@ mcl_fences.register_fence_and_fence_gate(
S("Warped Fence"), S("Warped Fence"),
S("Warped Fence Gate"), S("Warped Fence Gate"),
"mcl_crimson_warped_fence.png", "mcl_crimson_warped_fence.png",
{handy=1,axey=1,fence_wood=1}, {handy=1,axey=1, flammable=2,fence_wood=1, fire_encouragement=5, fire_flammability=20},
minetest.registered_nodes["mcl_crimson:warped_hyphae"]._mcl_hardness, minetest.registered_nodes["mcl_crimson:warped_hyphae"]._mcl_hardness,
minetest.registered_nodes["mcl_crimson:warped_hyphae"]._mcl_blast_resistance, minetest.registered_nodes["mcl_crimson:warped_hyphae"]._mcl_blast_resistance,
{"group:fence_wood"}, {"group:fence_wood"},

View File

@ -182,10 +182,6 @@ local function apply_bone_meal(pointed_thing, user)
local n = minetest.get_node(pos) local n = minetest.get_node(pos)
if n.name == "" then return false end if n.name == "" then return false end
if mcl_util.check_area_protection(pos, pointed_thing.above, user) then
return false
end
for _, func in pairs(mcl_dye.bone_meal_callbacks) do for _, func in pairs(mcl_dye.bone_meal_callbacks) do
if func(pointed_thing, user) then if func(pointed_thing, user) then
return true return true

View File

@ -60,20 +60,32 @@ minetest.register_node("mcl_end:purpur_pillar", {
}) })
local end_rod_name = "mcl_end:end_rod" local end_rod_name = "mcl_end:end_rod"
local end_rod_side_tex = "mcl_end_end_rod_side.png"
local end_rod_def = { local end_rod_def = {
description = S("End Rod"), description = S("End Rod"),
_doc_items_longdesc = S("End rods are decorative light sources."), _doc_items_longdesc = S("End rods are decorative light sources."),
tiles = { tiles = {
"mcl_end_end_rod.png", "mcl_end_end_rod_top.png",
"mcl_end_end_rod_bottom.png",
end_rod_side_tex,
end_rod_side_tex,
end_rod_side_tex,
end_rod_side_tex,
}, },
drawtype = "mesh", drawtype = "nodebox",
mesh = "mcl_end_rod.obj",
is_ground_content = false, is_ground_content = false,
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
light_source = minetest.LIGHT_MAX, light_source = minetest.LIGHT_MAX,
sunlight_propagates = true, sunlight_propagates = true,
groups = { dig_immediate=3, deco_block=1, destroy_by_lava_flow=1, end_rod=1 }, groups = { dig_immediate=3, deco_block=1, destroy_by_lava_flow=1, end_rod=1 },
node_box = {
type = "fixed",
fixed = {
{-0.125, -0.5, -0.125, 0.125, -0.4375, 0.125}, -- Base
{-0.0625, -0.4375, -0.0625, 0.0625, 0.5, 0.0625}, -- Rod
},
},
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
@ -144,7 +156,8 @@ local colored_end_rods = {
{"lime", S("Lime End Rod"), "green"}, {"lime", S("Lime End Rod"), "green"},
{"lightblue", S("Light Blue End Rod"), "lightblue"}, {"lightblue", S("Light Blue End Rod"), "lightblue"},
} }
local end_rod_mask = "^[mask:mcl_end_end_rod_mask.png" local top_mask = "^[mask:mobs_mc_empty.png\\^[fill\\:2x2\\:7,7\\:white"
local side_mask = "^[mask:mobs_mc_empty.png\\^[fill\\:16x15\\:0,0\\:white"
for num, row in ipairs(colored_end_rods) do for num, row in ipairs(colored_end_rods) do
local name = row[1] local name = row[1]
local desc = row[2] local desc = row[2]
@ -155,12 +168,16 @@ for num, row in ipairs(colored_end_rods) do
def._doc_items_create_entry = false def._doc_items_create_entry = false
local side_tex local side_tex
if name == "pink" then if name == "pink" then
def.tiles[1] = def.tiles[1] .. "^(" .. def.tiles[1] .. end_rod_mask .. "^[multiply:" .. name .. "^[hsl:0:300)" def.tiles[1] = def.tiles[1] .. "^(" .. def.tiles[1] .. top_mask .. "^[multiply:" .. name .. "^[hsl:0:300)"
side_tex = end_rod_side_tex .. "^(" .. end_rod_side_tex .. side_mask .. "^[multiply:" .. name .. "^[hsl:0:300)"
elseif num > 4 then elseif num > 4 then
def.tiles[1] = def.tiles[1] .. "^(" .. def.tiles[1] .. end_rod_mask .. "^[multiply:" .. name .. "^[hsl:0:300^[opacity:120)" def.tiles[1] = def.tiles[1] .. "^(" .. def.tiles[1] .. top_mask .. "^[multiply:" .. name .. "^[hsl:0:300^[opacity:120)"
side_tex = end_rod_side_tex .. "^(" .. end_rod_side_tex .. side_mask .. "^[multiply:" .. name .. "^[hsl:0:300^[opacity:120)"
else else
def.tiles[1] = def.tiles[1] .. "^(" .. def.tiles[1] .. end_rod_mask .. "^[multiply:" .. name .. "^[hsl:0:-100^[opacity:170)" def.tiles[1] = def.tiles[1] .. "^(" .. def.tiles[1] .. top_mask .. "^[multiply:" .. name .. "^[hsl:0:-100^[opacity:170)"
side_tex = end_rod_side_tex .. "^(" .. end_rod_side_tex .. side_mask .. "^[multiply:" .. name .. "^[hsl:0:-100^[opacity:170)"
end end
for i=3, 6 do def.tiles[i] = side_tex end
minetest.register_node(end_rod_name.."_"..name, def) minetest.register_node(end_rod_name.."_"..name, def)
minetest.register_craft({ minetest.register_craft({
type = "shapeless", type = "shapeless",

View File

@ -17,7 +17,7 @@ A chorus plant stem is the part of a chorus plant which holds the whole plant to
Chorus Fruit=Fruit de chorus Chorus Fruit=Fruit de chorus
A chorus fruit is an edible fruit from the chorus plant which is home to the End. Eating it teleports you to the top of a random solid block nearby, provided you won't end up inside a liquid, solid or harmful blocks. Teleportation might fail if there are very few or no places to teleport to.=Un fruit de chorus est un fruit comestible de l'usine de chorus qui abrite la fin. Le manger vous téléporte au sommet d'un bloc solide aléatoire à proximité, à condition de ne pas vous retrouver dans un bloc liquide, solide ou nuisible. La téléportation peut échouer s'il y a très peu ou pas d'endroits où se téléporter. A chorus fruit is an edible fruit from the chorus plant which is home to the End. Eating it teleports you to the top of a random solid block nearby, provided you won't end up inside a liquid, solid or harmful blocks. Teleportation might fail if there are very few or no places to teleport to.=Un fruit de chorus est un fruit comestible de l'usine de chorus qui abrite la fin. Le manger vous téléporte au sommet d'un bloc solide aléatoire à proximité, à condition de ne pas vous retrouver dans un bloc liquide, solide ou nuisible. La téléportation peut échouer s'il y a très peu ou pas d'endroits où se téléporter.
Popped Chorus Fruit=Chorus éclaté Popped Chorus Fruit=Chorus éclaté
Eye of Ender=Oeil de l'Ender Eye of Ender=Œil de l'Ender
This item is used to locate End portal shrines in the Overworld and to activate End portals.=Cet objet est utilisé pour localiser les sanctuaires du portail de l'End dans l'Overworld et pour activer les portails de l'End. This item is used to locate End portal shrines in the Overworld and to activate End portals.=Cet objet est utilisé pour localiser les sanctuaires du portail de l'End dans l'Overworld et pour activer les portails de l'End.
Use the attack key to release the eye of ender. It will rise and fly in the horizontal direction of the closest end portal shrine. If you're very close, the eye of ender will take the direct path to the End portal shrine instead. After a few seconds, it stops. It may drop as an item, but there's a 20% chance it shatters.=Utilisez la touche d'attaque pour libérer l'œil d'Ender. Il s'élèvera et volera dans la direction horizontale du sanctuaire portail de l'End le plus proche. Si vous êtes très proche, l'œil d'Ender empruntera le chemin direct vers le sanctuaire du portail de l'End. Après quelques secondes, il s'arrête. Il peut tomber en tant qu'objet, mais il y a 20% de chances qu'il se brise. Use the attack key to release the eye of ender. It will rise and fly in the horizontal direction of the closest end portal shrine. If you're very close, the eye of ender will take the direct path to the End portal shrine instead. After a few seconds, it stops. It may drop as an item, but there's a 20% chance it shatters.=Utilisez la touche d'attaque pour libérer l'œil d'Ender. Il s'élèvera et volera dans la direction horizontale du sanctuaire portail de l'End le plus proche. Si vous êtes très proche, l'œil d'Ender empruntera le chemin direct vers le sanctuaire du portail de l'End. Après quelques secondes, il s'arrête. Il peut tomber en tant qu'objet, mais il y a 20% de chances qu'il se brise.
To activate an End portal, eyes of ender need to be placed into each block of an intact End portal frame.=Pour activer un portail de l'End, les yeux d'ender doivent être placés dans chaque bloc d'un cadre de portail de l'End intact. To activate an End portal, eyes of ender need to be placed into each block of an intact End portal frame.=Pour activer un portail de l'End, les yeux d'ender doivent être placés dans chaque bloc d'un cadre de portail de l'End intact.

View File

@ -1,67 +0,0 @@
# Blender 3.6.7
# www.blender.org
o Cube
v 0.125000 -0.437500 -0.125000
v 0.125000 -0.500000 -0.125000
v 0.125000 -0.437500 0.125000
v 0.125000 -0.500000 0.125000
v -0.125000 -0.437500 -0.125000
v -0.125000 -0.500000 -0.125000
v -0.125000 -0.437500 0.125000
v -0.125000 -0.500000 0.125000
v -0.062500 -0.437500 0.062500
v -0.062500 0.500000 0.062500
v -0.062500 -0.437500 -0.062500
v -0.062500 0.500000 -0.062500
v 0.062500 -0.437500 0.062500
v 0.062500 0.500000 0.062500
v 0.062500 -0.437500 -0.062500
v 0.062500 0.500000 -0.062500
vn -0.0000 1.0000 -0.0000
vn -0.0000 -0.0000 1.0000
vn -1.0000 -0.0000 -0.0000
vn -0.0000 -1.0000 -0.0000
vn 1.0000 -0.0000 -0.0000
vn -0.0000 -0.0000 -1.0000
vt 0.250000 1.000000
vt -0.000000 1.000000
vt -0.000000 0.750000
vt 0.250000 0.750000
vt 0.250000 0.000000
vt 0.250000 0.062500
vt 0.000000 0.062500
vt 0.000000 0.000000
vt 1.000000 0.000000
vt 1.000000 0.062500
vt 0.750000 0.062500
vt 0.750000 0.000000
vt 0.000000 0.437500
vt 0.250000 0.437500
vt 0.250000 0.687500
vt 0.000000 0.687500
vt 0.500000 0.000000
vt 0.500000 0.062500
vt 1.000000 1.000000
vt 0.875000 1.000000
vt 0.875000 0.062500
vt 0.750000 1.000000
vt 0.625000 1.000000
vt 0.625000 0.062500
vt 0.500000 1.000000
vt 0.187500 0.812500
vt 0.187500 0.937500
vt 0.062500 0.937500
vt 0.062500 0.812500
s 0
f 1/1/1 5/2/1 7/3/1 3/4/1
f 4/5/2 3/6/2 7/7/2 8/8/2
f 8/9/3 7/10/3 5/11/3 6/12/3
f 6/13/4 2/14/4 4/15/4 8/16/4
f 2/17/5 1/18/5 3/6/5 4/5/5
f 6/12/6 5/11/6 1/18/6 2/17/6
f 9/10/3 10/19/3 12/20/3 11/21/3
f 11/21/6 12/20/6 16/22/6 15/11/6
f 15/11/5 16/22/5 14/23/5 13/24/5
f 13/24/2 14/23/2 10/25/2 9/18/2
f 11/26/4 15/27/4 13/28/4 9/29/4
f 16/27/1 12/28/1 10/29/1 14/26/1

View File

@ -157,7 +157,7 @@ minetest.register_craftitem("mcl_farming:beetroot_soup", {
wield_image = "mcl_farming_beetroot_soup.png", wield_image = "mcl_farming_beetroot_soup.png",
on_place = minetest.item_eat(6, "mcl_core:bowl"), on_place = minetest.item_eat(6, "mcl_core:bowl"),
on_secondary_use = minetest.item_eat(6, "mcl_core:bowl"), on_secondary_use = minetest.item_eat(6, "mcl_core:bowl"),
groups = { food = 2, eatable = 6 }, groups = { food = 3, eatable = 6 },
_mcl_saturation = 7.2, _mcl_saturation = 7.2,
}) })

View File

@ -96,7 +96,7 @@ Hay bales are decorative blocks made from wheat.=Les balles de foin sont des blo
To carve a face into the pumpkin, use the shears on the side you want to carve.=Pour sculpter un visage dans la citrouille, utilisez les cisailles du côté que vous souhaitez sculpter. To carve a face into the pumpkin, use the shears on the side you want to carve.=Pour sculpter un visage dans la citrouille, utilisez les cisailles du côté que vous souhaitez sculpter.
Use the “Place” key on an animal to try to feed it wheat.=Utilisez la touche "Placer" sur un animal pour essayer de le nourrir de blé. Use the “Place” key on an animal to try to feed it wheat.=Utilisez la touche "Placer" sur un animal pour essayer de le nourrir de blé.
Grows on farmland=Pousse sur les terres agricoles Grows on farmland=Pousse sur les terres agricoles
Turns block into farmland=Transforme un bloc en terre agricole Turns block into farmland=Transforme un bloc en terres agricoles
60% chance of poisoning=60% de chances d'empoisonnement 60% chance of poisoning=60% de chances d'empoisonnement
Surface for crops=Surface pour les cultures Surface for crops=Surface pour les cultures
Can become wet=Peut devenir humide Can become wet=Peut devenir humide

View File

@ -2,7 +2,7 @@
Fishing Rod=Canne à pêche Fishing Rod=Canne à pêche
Fishing rods can be used to catch fish.=Les cannes à pêche peuvent être utilisées pour attraper du poisson. Fishing rods can be used to catch fish.=Les cannes à pêche peuvent être utilisées pour attraper du poisson.
Rightclick to launch the bobber. When it sinks right-click again to reel in an item. Who knows what you're going to catch?=Clic droit pour lancer le bouchon. Lorsqu'il s'enfonce, cliquez de nouveau avec le bouton droit pour rembobiner. Qui sait ce que tu vas attraper? Rightclick to launch the bobber. When it sinks right-click again to reel in an item. Who knows what you're going to catch?=Clic droit pour lancer le bouchon. Lorsqu'il s'enfonce, cliquez de nouveau avec le bouton droit pour rembobiner. Qui sait ce que tu vas attraper?
Raw Fish=Poisson cru Raw Fish=Poisson Cru
Raw fish is obtained by fishing and is a food item which can be eaten safely. Cooking it improves its nutritional value.=Le poisson cru est obtenu par la pêche et est un aliment qui peut être mangé en toute sécurité. La cuisson améliore sa valeur nutritive. Raw fish is obtained by fishing and is a food item which can be eaten safely. Cooking it improves its nutritional value.=Le poisson cru est obtenu par la pêche et est un aliment qui peut être mangé en toute sécurité. La cuisson améliore sa valeur nutritive.
Cooked Fish=Poisson cuit Cooked Fish=Poisson cuit
Mmh, fish! This is a healthy food item.=Mmh, poisson! Il s'agit d'un aliment sain. Mmh, fish! This is a healthy food item.=Mmh, poisson! Il s'agit d'un aliment sain.
@ -10,9 +10,9 @@ Raw Salmon=Saumon cru
Raw salmon is obtained by fishing and is a food item which can be eaten safely. Cooking it improves its nutritional value.=Le saumon cru est obtenu par la pêche et est un aliment qui peut être consommé en toute sécurité. La cuisson améliore sa valeur nutritive. Raw salmon is obtained by fishing and is a food item which can be eaten safely. Cooking it improves its nutritional value.=Le saumon cru est obtenu par la pêche et est un aliment qui peut être consommé en toute sécurité. La cuisson améliore sa valeur nutritive.
Cooked Salmon=Saumon cuit Cooked Salmon=Saumon cuit
This is a healthy food item which can be eaten.=Il s'agit d'un aliment sain qui peut être consommé. This is a healthy food item which can be eaten.=Il s'agit d'un aliment sain qui peut être consommé.
Clownfish=Poisson-clown Clownfish=Poisson-Clown
Clownfish may be obtained by fishing (and luck) and is a food item which can be eaten safely.=Le poisson-clown peut être obtenu par la pêche (et la chance) et est un aliment qui peut être mangé en toute sécurité. Clownfish may be obtained by fishing (and luck) and is a food item which can be eaten safely.=Le poisson-clown peut être obtenu par la pêche (et la chance) et est un aliment qui peut être mangé en toute sécurité.
Pufferfish=Poisson-globe Pufferfish=Poisson-Globe
Pufferfish are a common species of fish and can be obtained by fishing. They can technically be eaten, but they are very bad for humans. Eating a pufferfish only restores 1 hunger point and will poison you very badly (which drains your health non-fatally) and causes serious food poisoning (which increases your hunger).=Le poisson-globe est une espèce de poisson commune et peut être obtenu par la pêche. Ils peuvent techniquement être mangés, mais ils sont très mauvais pour les humains. Manger un poisson-globe ne restaure que 1 point de faim et vous empoisonnera fortement (ce qui draine votre santé de manière non fatale) et provoque une grave intoxication alimentaire (qui augmente votre faim). Pufferfish are a common species of fish and can be obtained by fishing. They can technically be eaten, but they are very bad for humans. Eating a pufferfish only restores 1 hunger point and will poison you very badly (which drains your health non-fatally) and causes serious food poisoning (which increases your hunger).=Le poisson-globe est une espèce de poisson commune et peut être obtenu par la pêche. Ils peuvent techniquement être mangés, mais ils sont très mauvais pour les humains. Manger un poisson-globe ne restaure que 1 point de faim et vous empoisonnera fortement (ce qui draine votre santé de manière non fatale) et provoque une grave intoxication alimentaire (qui augmente votre faim).
Catches fish in water=Attrape les poissons dans l'eau Catches fish in water=Attrape les poissons dans l'eau
Very poisonous=Très toxique Very poisonous=Très toxique

View File

@ -183,36 +183,6 @@ def_fern.groups.compostability = 65
minetest.register_node("mcl_flowers:fern", def_fern) minetest.register_node("mcl_flowers:fern", def_fern)
--- Clover ---
-- Similar deal as fern, we can copy a lot from tall grass
local def_clover = table.copy(def_tallgrass)
def_clover.description = S("Clover")
def_clover._doc_items_longdesc = S("Clovers are small plants which occur naturally in plains and other temperate biomes. They can be picked up and planted again.")
def_clover.drawtype = "mesh"
def_clover.mesh = "mcl_clover_3leaf.obj"
def_clover.tiles = { "mcl_flowers_clover.png" }
def_clover.inventory_image = "mcl_flowers_clover_inv.png"
def_clover.wield_image = "mcl_flowers_clover_inv.png"
def_clover.drop = nil
def_clover.selection_box = {
type = "fixed",
fixed = { -4/16, -0.5, -4/16, 4/16, 0, 4/16 },
}
def_clover.groups.compostability = 30
minetest.register_node("mcl_flowers:clover", def_clover)
local def_4l_clover = table.copy(def_clover)
def_4l_clover.description = S("Four-leaf Clover")
def_4l_clover._doc_items_longdesc = S("Clovers are small plants which occur naturally in plains and other temperate biomes. They can be picked up and planted again.")
def_4l_clover.mesh = "mcl_clover_4leaf.obj"
def_4l_clover.tiles = { "mcl_flowers_fourleaf_clover.png" }
def_4l_clover.inventory_image = "mcl_flowers_fourleaf_clover_inv.png"
def_4l_clover.wield_image = "mcl_flowers_fourleaf_clover_inv.png"
minetest.register_node("mcl_flowers:fourleaf_clover", def_4l_clover)
if has_mcl_flowerpots then if has_mcl_flowerpots then
mcl_flowerpots.register_potted_flower("mcl_flowers:fern", { mcl_flowerpots.register_potted_flower("mcl_flowers:fern", {
name = "fern", name = "fern",

View File

@ -1,38 +0,0 @@
# Blender 3.6.7
# www.blender.org
mtllib mcl_clover_3leaf.mtl
o Plane
v 0.000000 -0.280000 0.000000
v 0.000000 -0.280000 0.000000
v -0.250000 -0.280000 -0.250000
v 0.250000 -0.280000 -0.250000
v 0.035355 -0.500000 0.035355
v 0.035355 -0.300000 0.035355
v -0.035355 -0.500000 -0.035355
v -0.035355 -0.300000 -0.035355
v 0.035355 -0.500000 -0.035355
v 0.035355 -0.300000 -0.035355
v -0.035355 -0.500000 0.035355
v -0.035355 -0.300000 0.035355
v -0.091506 -0.280000 0.341506
v -0.341506 -0.280000 -0.091506
v 0.000000 -0.280000 0.000000
v 0.341506 -0.280000 -0.091506
v 0.091506 -0.280000 0.341506
vn -0.0000 1.0000 -0.0000
vn -0.7071 -0.0000 0.7071
vn 0.7071 -0.0000 0.7071
vt 0.500000 0.437500
vt 1.000000 0.937500
vt 0.000000 0.937500
vt 0.437500 0.062500
vt 0.562500 0.062500
vt 0.562500 0.437500
vt 0.437500 0.437500
s 0
usemtl Material.001
f 2/1/1 4/2/1 3/3/1
f 5/4/2 6/5/2 8/6/2 7/7/2
f 9/4/3 10/5/3 12/6/3 11/7/3
f 1/1/1 14/2/1 13/3/1
f 15/1/1 17/2/1 16/3/1

View File

@ -1,32 +0,0 @@
# Blender 3.6.7
# www.blender.org
mtllib mcl_clover_4leaf.mtl
o Plane
v -0.250000 -0.280000 0.250000
v 0.250000 -0.280000 0.250000
v -0.250000 -0.280000 -0.250000
v 0.250000 -0.280000 -0.250000
v 0.035355 -0.500000 0.035355
v 0.035355 -0.300000 0.035355
v -0.035355 -0.500000 -0.035355
v -0.035355 -0.300000 -0.035355
v 0.035355 -0.500000 -0.035355
v 0.035355 -0.300000 -0.035355
v -0.035355 -0.500000 0.035355
v -0.035355 -0.300000 0.035355
vn -0.0000 1.0000 -0.0000
vn -0.7071 -0.0000 0.7071
vn 0.7071 -0.0000 0.7071
vt 0.000000 0.125000
vt 0.875000 0.125000
vt 0.875000 1.000000
vt 0.000000 1.000000
vt 0.875000 0.000000
vt 1.000000 0.000000
vt 1.000000 0.375000
vt 0.875000 0.375000
s 0
usemtl Material.001
f 1/1/1 2/2/1 4/3/1 3/4/1
f 5/5/2 6/6/2 8/7/2 7/8/2
f 9/5/3 10/6/3 12/7/3 11/8/3

View File

@ -399,27 +399,6 @@ minetest.register_craft({
} }
}) })
minetest.register_craft({
output = "mcl_mangrove:mangrove_wood 4",
recipe = {
{"mcl_mangrove:mangrove_tree_bark"},
}
})
minetest.register_craft({
output = "mcl_mangrove:mangrove_wood 4",
recipe = {
{"mcl_mangrove:mangrove_stripped"},
}
})
minetest.register_craft({
output = "mcl_mangrove:mangrove_wood 4",
recipe = {
{"mcl_mangrove:mangrove_stripped_bark"},
}
})
minetest.register_craft({ minetest.register_craft({
type = "fuel", type = "fuel",
recipe = "group:fence_wood", recipe = "group:fence_wood",

View File

@ -145,52 +145,6 @@ local function drink_milk(itemstack, player, pointed_thing)
return bucket return bucket
end end
local function drink_milk_delayed(itemstack, player, pointed_thing)
if pointed_thing.type == "node" then
local node = minetest.get_node(pointed_thing.under)
if player and not player:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, player, itemstack) or itemstack
end
end
elseif pointed_thing.type == "object" then
return itemstack
end
local function drink_milk(itemstack, player, pointed_thing)
--local bucket = minetest.do_item_eat(0, "mcl_buckets:bucket_empty", itemstack, player, pointed_thing)
-- Check if we were allowed to drink this (eat delay check)
--if mcl_hunger.active and (bucket:get_name() ~= "mcl_mobitems:milk_bucket" or minetest.is_creative_enabled(player:get_player_name())) then
if mcl_hunger.active and (player:get_inventory():get_stack("main", player:get_wield_index(), itemstack) == "mcl_mobitems:milk_bucket" or minetest.is_creative_enabled(player:get_player_name())) then
mcl_hunger.stop_poison(player)
end
mcl_potions._reset_player_effects(player)
return bucket
end
-- Wrapper for handling mcl_hunger delayed eating
local name = player:get_player_name()
mcl_hunger.eat_internal[name]._custom_itemstack = itemstack -- Used as comparison to make sure the custom wrapper executes only when the same item is eaten
mcl_hunger.eat_internal[name]._custom_var = {
itemstack = itemstack,
player = player,
pointed_thing = pointed_thing,
}
mcl_hunger.eat_internal[name]._custom_func = drink_milk
mcl_hunger.eat_internal[name]._custom_wrapper = function(name)
mcl_hunger.eat_internal[name]._custom_func(
mcl_hunger.eat_internal[name]._custom_var.itemstack,
mcl_hunger.eat_internal[name]._custom_var.player,
mcl_hunger.eat_internal[name]._custom_var.pointed_thing
)
end
--mcl_hunger.eat_internal[name]._custom_do_delayed = true -- Only _custom_wrapper will be executed after holding RMB or LMB within a specified delay
minetest.do_item_eat(0, "mcl_buckets:bucket_empty", itemstack, player, pointed_thing)
end
minetest.register_craftitem("mcl_mobitems:milk_bucket", { minetest.register_craftitem("mcl_mobitems:milk_bucket", {
description = S("Milk"), description = S("Milk"),
_tt_help = minetest.colorize(mcl_colors.GREEN, S("Removes all status effects")), _tt_help = minetest.colorize(mcl_colors.GREEN, S("Removes all status effects")),
@ -198,10 +152,8 @@ minetest.register_craftitem("mcl_mobitems:milk_bucket", {
_doc_items_usagehelp = S("Use the placement key to drink the milk."), _doc_items_usagehelp = S("Use the placement key to drink the milk."),
inventory_image = "mcl_mobitems_bucket_milk.png", inventory_image = "mcl_mobitems_bucket_milk.png",
wield_image = "mcl_mobitems_bucket_milk.png", wield_image = "mcl_mobitems_bucket_milk.png",
--on_place = drink_milk, -- Will do effect immediately but not reduce item count until eating delay ends which makes it exploitable by deliberately not finishing delay on_place = drink_milk,
--on_secondary_use = drink_milk, on_secondary_use = drink_milk,
on_place = drink_milk_delayed,
on_secondary_use = drink_milk_delayed,
stack_max = 1, stack_max = 1,
groups = { food = 3, can_eat_when_full = 1 }, groups = { food = 3, can_eat_when_full = 1 },
}) })
@ -346,7 +298,7 @@ minetest.register_craftitem("mcl_mobitems:rabbit_stew", {
stack_max = 1, stack_max = 1,
on_place = minetest.item_eat(10, "mcl_core:bowl"), on_place = minetest.item_eat(10, "mcl_core:bowl"),
on_secondary_use = minetest.item_eat(10, "mcl_core:bowl"), on_secondary_use = minetest.item_eat(10, "mcl_core:bowl"),
groups = { food = 2, eatable = 10 }, groups = { food = 3, eatable = 10 },
_mcl_saturation = 12.0, _mcl_saturation = 12.0,
}) })

View File

@ -10,7 +10,7 @@ Raw mutton is the flesh from a sheep and can be eaten safely. Cooking it will gr
Cooked Mutton=Mouton cuit Cooked Mutton=Mouton cuit
Cooked mutton is the cooked flesh from a sheep and is used as food.=Le mouton cuit est la chair cuite d'un mouton et est utilisé comme nourriture. Cooked mutton is the cooked flesh from a sheep and is used as food.=Le mouton cuit est la chair cuite d'un mouton et est utilisé comme nourriture.
Raw Beef=Boeuf cru Raw Beef=Boeuf Cru
Raw beef is the flesh from cows and can be eaten safely. Cooking it will greatly increase its nutritional value.=Le boeuf cru est la chair des vaches et peut être mangé en toute sécurité. La cuisson augmentera considérablement sa valeur nutritive. Raw beef is the flesh from cows and can be eaten safely. Cooking it will greatly increase its nutritional value.=Le boeuf cru est la chair des vaches et peut être mangé en toute sécurité. La cuisson augmentera considérablement sa valeur nutritive.
@ -23,13 +23,13 @@ Raw chicken is a food item which is not safe to consume. You can eat it to resto
Cooked Chicken=Poulet cuit Cooked Chicken=Poulet cuit
A cooked chicken is a healthy food item which can be eaten.=Un poulet cuit est un aliment sain qui peut être mangé. A cooked chicken is a healthy food item which can be eaten.=Un poulet cuit est un aliment sain qui peut être mangé.
Raw Porkchop=Porc cru Raw Porkchop=Porc Cru
A raw porkchop is the flesh from a pig and can be eaten safely. Cooking it will greatly increase its nutritional value.=Un porc cru est la chair d'un porc et peut être mangée en toute sécurité. La cuisson augmentera considérablement sa valeur nutritive. A raw porkchop is the flesh from a pig and can be eaten safely. Cooking it will greatly increase its nutritional value.=Un porc cru est la chair d'un porc et peut être mangée en toute sécurité. La cuisson augmentera considérablement sa valeur nutritive.
Cooked Porkchop=Porc cuit Cooked Porkchop=Porc cuit
Cooked porkchop is the cooked flesh of a pig and is used as food.=Le porc cuit est la chair cuite d'un porc et est utilisé comme aliment. Cooked porkchop is the cooked flesh of a pig and is used as food.=Le porc cuit est la chair cuite d'un porc et est utilisé comme aliment.
Raw Rabbit=Lapin cru Raw Rabbit=Lapin Cru
Raw rabbit is a food item from a dead rabbit. It can be eaten safely. Cooking it will increase its nutritional value.=Le lapin cru est un aliment provenant d'un lapin mort. Il peut être mangé en toute sécurité. La cuisson augmentera sa valeur nutritive. Raw rabbit is a food item from a dead rabbit. It can be eaten safely. Cooking it will increase its nutritional value.=Le lapin cru est un aliment provenant d'un lapin mort. Il peut être mangé en toute sécurité. La cuisson augmentera sa valeur nutritive.
@ -41,7 +41,7 @@ Removes all status effects=Supprime tous les effets de statut !
Milk is very refreshing and can be obtained by using a bucket on a cow. Drinking it will remove all status effects, but restores no hunger points.=Le lait est très rafraîchissant et peut être obtenu en utilisant un seau sur une vache. Le boire supprimera tous les effets de statut, mais ne restaure aucun point de faim. Milk is very refreshing and can be obtained by using a bucket on a cow. Drinking it will remove all status effects, but restores no hunger points.=Le lait est très rafraîchissant et peut être obtenu en utilisant un seau sur une vache. Le boire supprimera tous les effets de statut, mais ne restaure aucun point de faim.
Use the placement key to drink the milk.=Utilisez la touche de placement pour boire le lait. Use the placement key to drink the milk.=Utilisez la touche de placement pour boire le lait.
Spider Eye=Oeil d'araignée Spider Eye=Œil d'araignée
Poisonous=Toxique Poisonous=Toxique
Spider eyes are used mainly in crafting. If you're really desperate, you can eat a spider eye, but it will poison you briefly.=Les yeux d'araignée sont utilisés principalement dans l'artisanat. Si vous êtes vraiment désespéré, vous pouvez manger un œil d'araignée, mais cela vous empoisonnera brièvement. Spider eyes are used mainly in crafting. If you're really desperate, you can eat a spider eye, but it will poison you briefly.=Les yeux d'araignée sont utilisés principalement dans l'artisanat. Si vous êtes vraiment désespéré, vous pouvez manger un œil d'araignée, mais cela vous empoisonnera brièvement.

View File

@ -87,7 +87,7 @@ minetest.register_craftitem("mcl_mushrooms:mushroom_stew", {
inventory_image = "farming_mushroom_stew.png", inventory_image = "farming_mushroom_stew.png",
on_place = minetest.item_eat(6, "mcl_core:bowl"), on_place = minetest.item_eat(6, "mcl_core:bowl"),
on_secondary_use = minetest.item_eat(6, "mcl_core:bowl"), on_secondary_use = minetest.item_eat(6, "mcl_core:bowl"),
groups = { food = 2, eatable = 6 }, groups = { food = 3, eatable = 6 },
_mcl_saturation = 7.2, _mcl_saturation = 7.2,
stack_max = 1, stack_max = 1,
}) })

File diff suppressed because it is too large Load Diff

View File

@ -7,7 +7,7 @@ Missing effect parameter!=Paramètre d'effet manquant!
Missing or invalid duration parameter!=Paramètre durée manquant ou invalide! Missing or invalid duration parameter!=Paramètre durée manquant ou invalide!
Invalid factor parameter!=Paramètre facteur invalide! Invalid factor parameter!=Paramètre facteur invalide!
@1 is not an available status effect.=@1 n'est pas un effet disponible. @1 is not an available status effect.=@1 n'est pas un effet disponible.
Fermented Spider Eye=Oeil d'araignée fermenté Fermented Spider Eye=Œil d'araignée fermenté
Glass Bottle=Bouteille en verre Glass Bottle=Bouteille en verre
Liquid container=Récipient de liquide Liquid container=Récipient de liquide

View File

@ -61,26 +61,7 @@ function return_on_use(def, effect, dur)
return itemstack return itemstack
end end
--def.on_use(user, effect, dur) -- Will do effect immediately but not reduce item count until eating delay ends which makes it exploitable by deliberately not finishing delay def.on_use(user, effect, dur)
-- Wrapper for handling mcl_hunger delayed eating
local name = user:get_player_name()
mcl_hunger.eat_internal[name]._custom_itemstack = itemstack -- Used as comparison to make sure the custom wrapper executes only when the same item is eaten
mcl_hunger.eat_internal[name]._custom_var = {
user = user,
effect = effect,
dur = dur,
}
mcl_hunger.eat_internal[name]._custom_func = def.on_use
mcl_hunger.eat_internal[name]._custom_wrapper = function(name)
mcl_hunger.eat_internal[name]._custom_func(
mcl_hunger.eat_internal[name]._custom_var.user,
mcl_hunger.eat_internal[name]._custom_var.effect,
mcl_hunger.eat_internal[name]._custom_var.dur
)
end
local old_name, old_count = itemstack:get_name(), itemstack:get_count() local old_name, old_count = itemstack:get_name(), itemstack:get_count()
itemstack = minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing) itemstack = minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
if old_name ~= itemstack:get_name() or old_count ~= itemstack:get_count() then if old_name ~= itemstack:get_name() or old_count ~= itemstack:get_count() then

View File

@ -4,7 +4,10 @@
--- DateTime: 10/14/22 4:05 PM --- DateTime: 10/14/22 4:05 PM
--- ---
--local logging = minetest.settings:get_bool("mcl_logging_mcl_signs",true)
local DEBUG = minetest.settings:get_bool("mcl_logging_mcl_signs", false) -- special debug setting. local DEBUG = minetest.settings:get_bool("mcl_logging_mcl_signs", false) -- special debug setting.
if DEBUG then if DEBUG then
minetest.log("action", "[mcl_signs] Signs API Loading") minetest.log("action", "[mcl_signs] Signs API Loading")
end end
@ -112,6 +115,9 @@ mcl_signs.registered_signs = {}
mcl_signs.registered_signs.wall_signs = {} mcl_signs.registered_signs.wall_signs = {}
mcl_signs.registered_signs.standing_signs = {} mcl_signs.registered_signs.standing_signs = {}
mcl_signs.registered_signs.hanging_signs = {} -- unused. prepping for future use. mcl_signs.registered_signs.hanging_signs = {} -- unused. prepping for future use.
-- DEFINE SIGN BASE TYPES
mcl_signs.wall_standard = {} -- initialize
mcl_signs.standing_standard = {} -- initialize
function mcl_signs.build_signs_info() function mcl_signs.build_signs_info()
local n = 23 / 56 - 1 / 128 -- some required magic number from the original code. local n = 23 / 56 - 1 / 128 -- some required magic number from the original code.
@ -135,110 +141,37 @@ function mcl_signs.build_signs_info()
end end
-- DEFINE SIGN BASE TYPES -- wall signs' & hanging signs' base (definition)
local common_definition = { mcl_signs.wall_standard = {
_mcl_hardness = 1, description = S("Sign"),
_mcl_blast_resistance = 1, _tt_help = S("Can be written"),
stack_max = 16, _doc_items_longdesc = S("Signs can be written and come in two variants: Wall sign and sign on a sign post. Signs can be placed on the top and the sides of other blocks, but not below them."),
sounds = node_sounds, _doc_items_usagehelp = S("After placing the sign, you can write something on it. You have 4 lines of text with up to 15 characters for each line; anything beyond these limits is lost. Not all characters are supported. The text can not be changed once it has been written; you have to break and place the sign again. Can be colored and made to glow."),
groups = mcl_signs.sign_groups, inventory_image = "mcl_signs_default_sign.png",
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
drawtype = "mesh",
paramtype = "light",
tiles = { "mcl_signs_sign.png" },
sunlight_propagates = true,
walkable = false, walkable = false,
is_ground_content = false, is_ground_content = false,
wield_image = "mcl_signs_default_sign.png",
node_placement_prediction = "",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "wallmounted",
drawtype = "mesh",
mesh = "mcl_signs_signonwallmount.obj",
selection_box = { type = "wallmounted", wall_side = { -0.5, -7 / 28, -0.5, -23 / 56, 7 / 28, 0.5 } },
tiles = { "mcl_signs_sign.png" },
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
groups = mcl_signs.sign_groups,
stack_max = 16,
sounds = node_sounds,
on_rightclick = function (pos, node, clicker, itemstack, pointed_thing) on_timer = function(pos)
if DEBUG then
minetest.log("verbose", "[mcl_signs] Sign Right Click event.")
end
-- make sure player is clicking
if not clicker or not clicker:is_player() then
return
end
local item = clicker:get_wielded_item()
local iname = item:get_name()
local protected = mcl_util.check_position_protection(pos, clicker)
if node and not protected then
if DEBUG then
minetest.log("verbose", "[mcl_signs] Sign Right Click event on valid node.")
end
-- handle glow from glow_ink_sac *first*
if (iname == "mcl_mobitems:glow_ink_sac") then
clicker:set_wielded_item(item)
local success = mcl_signs:glow_sign(pos)
if success then
if DEBUG then
minetest.log("verbose", "[mcl_signs] Sign Glow Success.")
end
itemstack:take_item()
end
return
end
-- check the wielded item to make sure that it is a dye.
local txt_color = mcl_signs:get_color_for_sign(iname)
if txt_color ~= "false" then
clicker:set_wielded_item(item)
local success = mcl_signs:color_sign(pos, txt_color)
-- "mcl_dye:black" is a special case: it makes the sign's lettering black AND removes glow.
if (iname == "mcl_dye:black") then
success = mcl_signs:glow_sign(pos, true)
if success and DEBUG then
minetest.log("verbose", "[mcl_signs] Sign Glow removal Success.")
end
end
if success then
if DEBUG then
minetest.log("verbose", "[mcl_signs] Sign Color Success.")
end
itemstack:take_item()
end
return
end
-- No modifier item in hand, open the sign for edition
local old_text = minetest.get_meta(pos):get_string("text")
mcl_signs:show_formspec(clicker, pos, old_text)
end
end,
on_destruct = function(pos)
mcl_signs:destruct_sign(pos)
end,
-- Not Useless Code. this force updates the sign.
on_punch = function(pos, node, puncher)
mcl_signs:update_sign(pos)
end,
}
-- wall signs' & hanging signs' base (definition)
mcl_signs.wall_standard = table.copy(common_definition)
mcl_signs.wall_standard.description = S("Sign")
mcl_signs.wall_standard._tt_help = S("Can be written")
mcl_signs.wall_standard._doc_items_longdesc = S("Signs can be written and come in two variants: Wall sign and sign on a sign post. Signs can be placed on the top and the sides of other blocks, but not below them.")
mcl_signs.wall_standard._doc_items_usagehelp = S("After placing the sign, you can write something on it. You have 4 lines of text with up to 15 characters for each line; anything beyond these limits is lost. Not all characters are supported. The text can not be changed once it has been written; you have to break and place the sign again. Can be colored and made to glow.")
mcl_signs.wall_standard.inventory_image = "mcl_signs_default_sign.png"
mcl_signs.wall_standard.wield_image = "mcl_signs_default_sign.png"
mcl_signs.wall_standard.node_placement_prediction = ""
mcl_signs.wall_standard.paramtype2 = "wallmounted"
mcl_signs.wall_standard.mesh = "mcl_signs_signonwallmount.obj"
mcl_signs.wall_standard.selection_box = { type = "wallmounted", wall_side = { -0.5, -7 / 28, -0.5, -23 / 56, 7 / 28, 0.5 } }
mcl_signs.wall_standard.on_timer = function(pos)
-- fix for /ClearObjects -- fix for /ClearObjects
mcl_signs:update_sign(pos) mcl_signs:update_sign(pos)
-- note: update_sign decides to keep the timer running based on if there is text. -- note: update_sign decides to keep the timer running based on if there is text.
-- This prevents every sign from having a timer, when not needed. -- This prevents every sign from having a timer, when not needed.
end end,
mcl_signs.wall_standard.on_place = function(itemstack, placer, pointed_thing)
on_place = function(itemstack, placer, pointed_thing)
local above = pointed_thing.above local above = pointed_thing.above
local under = pointed_thing.under local under = pointed_thing.under
@ -259,6 +192,9 @@ mcl_signs.wall_standard.on_place = function(itemstack, placer, pointed_thing)
end end
local wdir = minetest.dir_to_wallmounted(dir) local wdir = minetest.dir_to_wallmounted(dir)
--local placer_pos = placer:get_pos()
local fdir = minetest.dir_to_facedir(dir) local fdir = minetest.dir_to_facedir(dir)
local sign_info local sign_info
@ -336,10 +272,18 @@ mcl_signs.wall_standard.on_place = function(itemstack, placer, pointed_thing)
minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true) minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
mcl_signs:show_formspec(placer, place_pos, "") mcl_signs:show_formspec(placer, place_pos)
return itemstack return itemstack
end end,
mcl_signs.wall_standard.on_rotate = function(pos, node, user, mode) on_destruct = function(pos)
mcl_signs:destruct_sign(pos)
end,
-- Not Useless Code. force updates the sign.
on_punch = function(pos, node, puncher)
mcl_signs:update_sign(pos)
end,
on_rotate = function(pos, node, user, mode)
if mode == screwdriver.ROTATE_FACE then if mode == screwdriver.ROTATE_FACE then
local r = screwdriver.rotate.wallmounted(pos, node, mode) local r = screwdriver.rotate.wallmounted(pos, node, mode)
node.param2 = r node.param2 = r
@ -349,21 +293,105 @@ mcl_signs.wall_standard.on_rotate = function(pos, node, user, mode)
else else
return false return false
end end
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if DEBUG then
minetest.log("verbose", "[mcl_signs] Wall_Sign Right Click event.")
end end
-- make sure player is clicking
if not clicker or not clicker:is_player() then
return
end
local item = clicker:get_wielded_item()
local iname = item:get_name()
local protected = mcl_util.check_position_protection(pos, clicker)
if node and not protected then
if DEBUG then
minetest.log("verbose", "[mcl_signs] Wall_Sign Right Click event on valid node.")
end
-- handle glow from glow_ink_sac *first*
if (iname == "mcl_mobitems:glow_ink_sac") then
clicker:set_wielded_item(item)
local success = mcl_signs:glow_sign(pos)
if success then
if DEBUG then
minetest.log("verbose", "[mcl_signs] Sign Glow Success.")
end
itemstack:take_item()
end
return
end
-- "mcl_dye:black" is a special case: it makes the sign's lettering black AND removes glow.
if (iname == "mcl_dye:black") then
clicker:set_wielded_item(item)
local success = mcl_signs:glow_sign(pos, true)
mcl_signs:color_sign(pos, mcl_colors.BLACK)
if success then
if DEBUG then
minetest.log("verbose", "[mcl_signs] Sign Glow removal Success.")
end
itemstack:take_item()
end
return
end
-- check the wielded item to make sure that it is a dye.
local txt_color = mcl_signs:get_color_for_sign(iname)
if txt_color ~= "false" then
clicker:set_wielded_item(item)
local success = mcl_signs:color_sign(pos, txt_color)
if success then
if DEBUG then
minetest.log("verbose", "[mcl_signs] Sign Color Success.")
end
itemstack:take_item()
end
end
end
end,
_mcl_hardness = 1,
_mcl_blast_resistance = 1,
}
-- standing sign base (definition) -- standing sign base (definition)
mcl_signs.standing_standard = table.copy(common_definition) mcl_signs.standing_standard = {
mcl_signs.standing_standard.paramtype2 = "facedir" paramtype = "light",
mcl_signs.standing_standard.mesh = "mcl_signs_sign.obj" use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
mcl_signs.standing_standard.selection_box = { type = "fixed", fixed = { -0.2, -0.5, -0.2, 0.2, 0.5, 0.2 } } sunlight_propagates = true,
mcl_signs.standing_standard.drop = "mcl_signs:wall_sign" walkable = false,
mcl_signs.standing_standard.on_timer = function(pos) is_ground_content = false,
paramtype2 = "facedir",
drawtype = "mesh",
mesh = "mcl_signs_sign.obj",
selection_box = { type = "fixed", fixed = { -0.2, -0.5, -0.2, 0.2, 0.5, 0.2 } },
tiles = { "mcl_signs_sign.png" },
groups = mcl_signs.sign_groups,
drop = "mcl_signs:wall_sign",
stack_max = 16,
sounds = node_sounds,
on_destruct = function(pos)
mcl_signs:destruct_sign(pos)
end,
on_timer = function(pos)
-- fix for /ClearObjects -- fix for /ClearObjects
mcl_signs:update_sign(pos) mcl_signs:update_sign(pos)
minetest.get_node_timer(pos):start(40.0) minetest.get_node_timer(pos):start(40.0)
end end,
mcl_signs.standing_standard.on_rotate = function(pos, node, user, mode)
-- Not Useless Code. this force updates the sign.
on_punch = function(pos, node, puncher)
mcl_signs:update_sign(pos)
end,
on_rotate = function(pos, node, user, mode)
if mode == screwdriver.ROTATE_FACE then if mode == screwdriver.ROTATE_FACE then
node.name = "mcl_signs:standing_sign22_5" node.name = "mcl_signs:standing_sign22_5"
minetest.swap_node(pos, node) minetest.swap_node(pos, node)
@ -372,8 +400,61 @@ mcl_signs.standing_standard.on_rotate = function(pos, node, user, mode)
end end
mcl_signs:update_sign(pos, nil, nil, true) mcl_signs:update_sign(pos, nil, nil, true)
return true return true
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if DEBUG then
minetest.log("verbose", "[mcl_signs] Standing_Sign Right Click event.")
end end
-- make sure player is clicking
if not clicker or not clicker:is_player() then
return
end
local item = clicker:get_wielded_item()
local iname = item:get_name()
local protected = mcl_util.check_position_protection(pos, clicker)
if node and not protected then
-- handle glow from glow_ink_sac *first*
if DEBUG then
minetest.log("verbose", "[mcl_signs] Standing_Sign Right Click event on valid node.")
end
if (iname == "mcl_mobitems:glow_ink_sac") then
clicker:set_wielded_item(item)
local success = mcl_signs:glow_sign(pos)
if success then
if DEBUG then
minetest.log("verbose", "[mcl_signs] Sign Glow Success.")
end
itemstack:take_item()
end
return
end
-- check the wielded item to make sure that it is a dye.
local txt_color = mcl_signs:get_color_for_sign(iname)
if txt_color ~= "false" then
clicker:set_wielded_item(item)
local success = mcl_signs:color_sign(pos, txt_color)
if success then
if DEBUG then
minetest.log("verbose", "[mcl_signs] Sign Color Success.")
end
itemstack:take_item()
end
end
end
end,
_mcl_hardness = 1,
_mcl_blast_resistance = 1,
}
-- HELPER FUNCTIONS' VARIABLES -- HELPER FUNCTIONS' VARIABLES
local sign_glow = 6 local sign_glow = 6
local Dyes_table = { local Dyes_table = {
@ -582,7 +663,7 @@ function mcl_signs.register_sign (modname, color, _name, ttsign)
minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true) minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
mcl_signs:show_formspec(placer, place_pos, "") mcl_signs:show_formspec(placer, place_pos)
return itemstack return itemstack
end end
@ -835,7 +916,7 @@ function mcl_signs.register_sign_custom (modname, _name, tiles, color, inventory
minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true) minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
mcl_signs:show_formspec(placer, place_pos, "") mcl_signs:show_formspec(placer, place_pos)
return itemstack return itemstack
end end
minetest.register_node(":mcl_signs:wall_sign" .. _name, new_sign) minetest.register_node(":mcl_signs:wall_sign" .. _name, new_sign)
@ -1071,7 +1152,7 @@ function mcl_signs.reregister_sign (modname, color, _name, ttsign)
minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true) minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
mcl_signs:show_formspec(placer, place_pos, "") mcl_signs:show_formspec(placer, place_pos)
return itemstack return itemstack
end end
@ -1320,7 +1401,7 @@ function mcl_signs.reregister_sign_custom (modname, _name, tiles, color, invento
minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true) minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
mcl_signs:show_formspec(placer, place_pos, "") mcl_signs:show_formspec(placer, place_pos)
return itemstack return itemstack
end end
minetest.override_item("mcl_signs:wall_sign" .. _name, new_sign) minetest.override_item("mcl_signs:wall_sign" .. _name, new_sign)
@ -1802,7 +1883,7 @@ function mcl_signs:update_sign(pos, fields, sender, force_remove, text_color)
return false return false
end end
local text = meta:get_string("text", "") local text = meta:get_string("text", "")
if fields and fields.text then if fields and (text == "" and fields.text) then
meta:set_string("text", fields.text) meta:set_string("text", fields.text)
text = fields.text text = fields.text
end end
@ -1959,13 +2040,11 @@ function mcl_signs:update_sign(pos, fields, sender, force_remove, text_color)
end end
function mcl_signs:show_formspec(player, pos, old_text) function mcl_signs:show_formspec(player, pos)
minetest.show_formspec( minetest.show_formspec(
player:get_player_name(), player:get_player_name(),
"mcl_signs:set_text_" .. pos.x .. "_" .. pos.y .. "_" .. pos.z, "mcl_signs:set_text_" .. pos.x .. "_" .. pos.y .. "_" .. pos.z,
"size[6,3]textarea[0.25,0.25;6,1.5;text;" .. F(S("Enter sign text:")) .. ";".. F(old_text) .. "]" .. "size[6,3]textarea[0.25,0.25;6,1.5;text;" .. F(S("Enter sign text:")) .. ";]label[0,1.5;" .. F(S("Maximum line length: 15")) .. "\n" .. F(S("Maximum lines: 4")) .. "]button_exit[0,2.5;6,1;submit;" .. F(S("Done")) .. "]"
"label[0,1.5;" .. F(S("Maximum line length: 15")) ..
"\n" .. F(S("Maximum lines: 4")) .. "]button_exit[0,2.5;6,1;submit;" .. F(S("Done")) .. "]"
) )
end end

View File

@ -78,50 +78,6 @@ local function eat_stew(itemstack, user, pointed_thing)
end end
end end
local function eat_stew_delayed(itemstack, user, pointed_thing)
if pointed_thing.type == "node" then
if user and not user:get_player_control().sneak then
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
end
end
end
elseif pointed_thing.type == "object" then
return itemstack
end
-- Wrapper for handling mcl_hunger delayed eating
local name = user:get_player_name()
mcl_hunger.eat_internal[name]._custom_itemstack = itemstack -- Used as comparison to make sure the custom wrapper executes only when the same item is eaten
mcl_hunger.eat_internal[name]._custom_var = {
itemstack = itemstack,
user = user,
pointed_thing = pointed_thing,
}
mcl_hunger.eat_internal[name]._custom_func = eat_stew
mcl_hunger.eat_internal[name]._custom_wrapper = function(name)
mcl_hunger.eat_internal[name]._custom_func(
mcl_hunger.eat_internal[name]._custom_var.itemstack,
mcl_hunger.eat_internal[name]._custom_var.user,
mcl_hunger.eat_internal[name]._custom_var.pointed_thing
)
local user = mcl_hunger.eat_internal[name]._custom_var.user
minetest.after(0, function()
user:get_inventory():set_stack("main", user:get_wield_index(), "mcl_core:bowl")
end)
end
mcl_hunger.eat_internal[name]._custom_do_delayed = true -- Only _custom_wrapper will be executed after holding RMB or LMB within a specified delay
--minetest.do_item_eat(0, "mcl_core:bowl", itemstack, user, pointed_thing)
end
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
if itemstack:get_name() ~= "mcl_sus_stew:stew" then return end if itemstack:get_name() ~= "mcl_sus_stew:stew" then return end
for f,e in pairs(flower_effect) do for f,e in pairs(flower_effect) do
@ -140,10 +96,8 @@ minetest.register_craftitem("mcl_sus_stew:stew",{
description = S("Suspicious Stew"), description = S("Suspicious Stew"),
inventory_image = "sus_stew.png", inventory_image = "sus_stew.png",
stack_max = 1, stack_max = 1,
--on_place = eat_stew, on_place = eat_stew,
--on_secondary_use = eat_stew, on_secondary_use = eat_stew,
on_place = eat_stew_delayed,
on_secondary_use = eat_stew_delayed,
groups = { food = 2, eatable = 4, can_eat_when_full = 1, not_in_creative_inventory=1,}, groups = { food = 2, eatable = 4, can_eat_when_full = 1, not_in_creative_inventory=1,},
_mcl_saturation = 7.2, _mcl_saturation = 7.2,
}) })

View File

@ -5186,7 +5186,7 @@ local function register_decorations()
y_min = 1, y_min = 1,
y_max = mcl_vars.mg_overworld_max, y_max = mcl_vars.mg_overworld_max,
decoration = "mcl_farming:melon", decoration = "mcl_farming:melon",
biomes = {"Jungle", "BambooJungle"}, biomes = {"Jungle"},
}) })
minetest.register_decoration({ minetest.register_decoration({
deco_type = "simple", deco_type = "simple",
@ -5203,7 +5203,7 @@ local function register_decorations()
y_min = 1, y_min = 1,
y_max = mcl_vars.mg_overworld_max, y_max = mcl_vars.mg_overworld_max,
decoration = "mcl_farming:melon", decoration = "mcl_farming:melon",
biomes = {"JungleM", "BambooJungleM"}, biomes = {"JungleM"},
}) })
minetest.register_decoration({ minetest.register_decoration({
deco_type = "simple", deco_type = "simple",
@ -5220,7 +5220,7 @@ local function register_decorations()
y_min = 1, y_min = 1,
y_max = mcl_vars.mg_overworld_max, y_max = mcl_vars.mg_overworld_max,
decoration = "mcl_farming:melon", decoration = "mcl_farming:melon",
biomes = {"JungleEdge", "JungleEdgeM", "BambooJungleEdge", "BambooJungleEdgeM"}, biomes = {"JungleEdge", "JungleEdgeM"},
}) })
-- Lots of melons in Jungle Edge M -- Lots of melons in Jungle Edge M
@ -5260,7 +5260,6 @@ local function register_decorations()
}, },
y_min = 1, y_min = 1,
y_max = mcl_vars.mg_overworld_max, y_max = mcl_vars.mg_overworld_max,
biomes = {"ExtremeHills", "ExtremeHillsM", "ExtremeHills+", "Taiga", "MegaTaiga", "MegaSpruceTaiga", "Plains", "SunflowerPlains", "Swampland", "MangroveSwamp"},
}) })
-- Grasses and ferns -- Grasses and ferns
@ -5590,7 +5589,7 @@ local function register_decorations()
num_spawn_by = 1, num_spawn_by = 1,
}) })
end end
local function register_flower(name, biomes, seed, is_in_flower_forest, custom_rarity_mod) local function register_flower(name, biomes, seed, is_in_flower_forest)
if is_in_flower_forest == nil then if is_in_flower_forest == nil then
is_in_flower_forest = true is_in_flower_forest = true
end end
@ -5600,7 +5599,7 @@ local function register_decorations()
place_on = {"group:grass_block_no_snow", "mcl_core:dirt"}, place_on = {"group:grass_block_no_snow", "mcl_core:dirt"},
sidelen = 16, sidelen = 16,
noise_params = { noise_params = {
offset = 0.0008 + (custom_rarity_mod or 0), offset = 0.0008,
scale = 0.006, scale = 0.006,
spread = {x = 100, y = 100, z = 100}, spread = {x = 100, y = 100, z = 100},
seed = seed, seed = seed,
@ -5652,9 +5651,6 @@ local function register_decorations()
register_flower("lily_of_the_valley", nil, 325) register_flower("lily_of_the_valley", nil, 325)
register_flower("cornflower", flower_biomes2, 486) register_flower("cornflower", flower_biomes2, 486)
register_flower("clover", flower_biomes1, 3, false, 0.04)
register_flower("fourleaf_clover", flower_biomes1, 13, false, -0.002)
end end
-- Decorations in non-Overworld dimensions -- Decorations in non-Overworld dimensions

View File

@ -49,7 +49,3 @@ Initial release
- Fix mod not working with both intllib and mod security enabled - Fix mod not working with both intllib and mod security enabled
- Add missing screenshot - Add missing screenshot
- Rewrite README and use Markdown format - Rewrite README and use Markdown format
0.6.0
-----
- Add eating delay

View File

@ -38,26 +38,7 @@ function minetest.do_item_eat(hp_change, replace_with_item, itemstack, user, poi
local can_eat_when_full = creative or (mcl_hunger.active == false) local can_eat_when_full = creative or (mcl_hunger.active == false)
or minetest.get_item_group(itemstack:get_name(), "can_eat_when_full") == 1 or minetest.get_item_group(itemstack:get_name(), "can_eat_when_full") == 1
-- Don't allow eating when player has full hunger bar (some exceptional items apply) -- Don't allow eating when player has full hunger bar (some exceptional items apply)
if not no_eat_delay and not mcl_hunger.eat_internal[name].is_eating and not mcl_hunger.eat_internal[name].do_item_eat and (can_eat_when_full or (mcl_hunger.get_hunger(user) < 20)) then if can_eat_when_full or (mcl_hunger.get_hunger(user) < 20) then
local itemname = itemstack:get_name()
table.update(mcl_hunger.eat_internal[name], {
is_eating = true,
is_eating_no_padding = true,
itemname = itemname,
item_definition = minetest.registered_items[itemname],
hp_change = hp_change,
replace_with_item = replace_with_item,
itemstack = itemstack,
user = user,
pointed_thing = pointed_thing
})
elseif (mcl_hunger.eat_internal[name].do_item_eat or no_eat_delay) and (can_eat_when_full or (mcl_hunger.get_hunger(user) < 20)) then
if mcl_hunger.eat_internal[name]._custom_itemstack and
mcl_hunger.eat_internal[name]._custom_wrapper and
mcl_hunger.eat_internal[name]._custom_itemstack == itemstack then
mcl_hunger.eat_internal[name]._custom_wrapper(name)
end
itemstack = mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing) itemstack = mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
for _, callback in pairs(minetest.registered_on_item_eats) do for _, callback in pairs(minetest.registered_on_item_eats) do
local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing, old_itemstack) local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing, old_itemstack)
@ -66,7 +47,6 @@ function minetest.do_item_eat(hp_change, replace_with_item, itemstack, user, poi
end end
end end
mcl_hunger.last_eat[name] = os.time() mcl_hunger.last_eat[name] = os.time()
user:get_inventory():set_stack("main", user:get_wield_index(), itemstack)
end end
end end
@ -149,9 +129,49 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
--local hp = user:get_hp() --local hp = user:get_hp()
local pos = user:get_pos() local pos = user:get_pos()
-- player height
pos.y = pos.y + 1.5
local foodtype = minetest.get_item_group(itemname, "food")
if foodtype == 3 then
-- Item is a drink, only play drinking sound (no particle)
minetest.sound_play("survival_thirst_drink", {
max_hear_distance = 12,
gain = 1.0,
pitch = 1 + math.random(-10, 10)*0.005,
object = user,
}, true)
else
-- Assume the item is a food
-- Add eat particle effect and sound
local def = minetest.registered_items[itemname] local def = minetest.registered_items[itemname]
local texture = def.inventory_image
mcl_hunger.eat_effects(user, itemname, pos, hunger_change, def) if not texture or texture == "" then
texture = def.wield_image
end
-- Special item definition field: _food_particles
-- If false, force item to not spawn any food partiles when eaten
if def._food_particles ~= false and texture and texture ~= "" then
local v = user:get_velocity() or user:get_player_velocity()
for i = 0, math.min(math.max(8, hunger_change*2), 25) do
minetest.add_particle({
pos = { x = pos.x, y = pos.y, z = pos.z },
velocity = vector.add(v, { x = math.random(-1, 1), y = math.random(1, 2), z = math.random(-1, 1) }),
acceleration = { x = 0, y = math.random(-9, -5), z = 0 },
expirationtime = 1,
size = math.random(1, 2),
collisiondetection = true,
vertical = false,
texture = "[combine:3x3:" .. -i .. "," .. -i .. "=" .. texture,
})
end
end
minetest.sound_play("mcl_hunger_bite", {
max_hear_distance = 12,
gain = 1.0,
pitch = 1 + math.random(-10, 10)*0.005,
object = user,
}, true)
end
if mcl_hunger.active and hunger_change then if mcl_hunger.active and hunger_change then
-- Add saturation (must be defined in item table) -- Add saturation (must be defined in item table)
@ -206,61 +226,6 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
end end
end end
function mcl_hunger.eat_effects(user, itemname, pos, hunger_change, item_def, pitch)
if user and itemname and pos and hunger_change and item_def then
local name = user:get_player_name()
if mcl_hunger.eat_internal[name] and mcl_hunger.eat_internal[name].do_item_eat then
pitch = 0.95
end
local def = item_def
-- player height
pos.y = pos.y + 1.5
local foodtype = minetest.get_item_group(itemname, "food")
if foodtype == 3 then
-- Item is a drink, only play drinking sound (no particle)
minetest.sound_play("survival_thirst_drink", {
max_hear_distance = 12,
gain = 1.0,
pitch = pitch or 1 + math.random(-10, 10)*0.005,
object = user,
}, true)
else
-- Assume the item is a food
-- Add eat particle effect and sound
--local def = minetest.registered_items[itemname]
local texture = def.inventory_image
if not texture or texture == "" then
texture = def.wield_image
end
-- Special item definition field: _food_particles
-- If false, force item to not spawn any food partiles when eaten
if def._food_particles ~= false and texture and texture ~= "" then
local v = user:get_velocity() or user:get_player_velocity()
for i = 0, math.min(math.max(8, hunger_change*2), 25) do
minetest.add_particle({
pos = { x = pos.x, y = pos.y, z = pos.z },
velocity = vector.add(v, { x = math.random(-1, 1), y = math.random(1, 2), z = math.random(-1, 1) }),
acceleration = { x = 0, y = math.random(-9, -5), z = 0 },
expirationtime = 1,
size = math.random(1, 2),
collisiondetection = true,
vertical = false,
texture = "[combine:3x3:" .. -i .. "," .. -i .. "=" .. texture,
})
end
end
minetest.sound_play("mcl_hunger_bite", {
max_hear_distance = 12,
gain = 1.0,
pitch = pitch or 1 + math.random(-10, 10)*0.005,
object = user,
}, true)
end
else
return false
end
end
if mcl_hunger.active then if mcl_hunger.active then
-- player-action based hunger changes -- player-action based hunger changes
minetest.register_on_dignode(function(pos, oldnode, player) minetest.register_on_dignode(function(pos, oldnode, player)

View File

@ -30,10 +30,6 @@ mcl_hunger.EXHAUST_REGEN = 6000 -- Regenerate 1 HP
mcl_hunger.EXHAUST_HUNGER = 5 -- Hunger status effect at base level. mcl_hunger.EXHAUST_HUNGER = 5 -- Hunger status effect at base level.
mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lowered mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lowered
mcl_hunger.EATING_DELAY = tonumber(minetest.settings:get("mcl_eating_delay")) or 1.61
mcl_hunger.EATING_WALK_SPEED = tonumber(minetest.settings:get("movement_speed_crouch")) / tonumber(minetest.settings:get("movement_speed_walk"))
mcl_hunger.EATING_TOUCHSCREEN_DELAY_PADDING = 0.75
mcl_hunger.SATURATION_INIT = 5 -- Initial saturation for new/respawning players mcl_hunger.SATURATION_INIT = 5 -- Initial saturation for new/respawning players
-- Debug Mode. If enabled, saturation and exhaustion are shown as well. -- Debug Mode. If enabled, saturation and exhaustion are shown as well.
@ -43,53 +39,6 @@ mcl_hunger.debug = false
-- Cooldown timers for each player, to force a short delay between consuming 2 food items -- Cooldown timers for each player, to force a short delay between consuming 2 food items
mcl_hunger.last_eat = {} mcl_hunger.last_eat = {}
-- Is player eating API
function mcl_hunger.is_eating(name)
local result
if name then
if type(name) ~= "string" then
name = name:get_player_name()
end
result = mcl_hunger.eat_internal[name].is_eating_no_padding
end
return result
end
-- Variables for each player, to handle delayed eating
mcl_hunger.eat_internal = {}
-- Set per player internal variables for delayed eating
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
mcl_hunger.eat_internal[name] = {
is_eating = false,
is_eating_no_padding = false,
itemname = nil,
item_definition = nil,
hp_change = nil,
replace_with_item = nil,
itemstack = nil,
user = nil,
pointed_thing = nil,
pitch = nil,
do_item_eat = false,
_custom_itemstack = nil, -- Used as comparison to make sure _custom_wrapper only executes when the same item is eaten
_custom_var = {}, -- Variables that can be used by _custom_var and _custom_wrapper
_custom_func = nil, -- Can be executed by _custom_wrapper
_custom_wrapper = nil, -- Will execute alongside minetest.do_item_eat if not empty and _custom_itemstack is equal to current player itemstack
_custom_do_delayed = false, -- If true, then will execute only _custom_wrapper after holding RMB or LMB within a delay specified by mcl_hunger.EATING_DELAY (Use to bypass minetest.do_item_eat entirely)
}
playerphysics.remove_physics_factor(player, "speed", "mcl_hunger:eating_speed")
end)
-- Clear when player leaves
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
mcl_hunger.eat_internal[name] = nil
end)
dofile(modpath.."/api.lua") dofile(modpath.."/api.lua")
dofile(modpath.."/hunger.lua") dofile(modpath.."/hunger.lua")
dofile(modpath.."/register_foods.lua") dofile(modpath.."/register_foods.lua")
@ -189,35 +138,6 @@ minetest.register_on_player_hpchange(function(player, hp_change)
end) end)
local food_tick_timers = {} -- one food_tick_timer per player, keys are the player-objects local food_tick_timers = {} -- one food_tick_timer per player, keys are the player-objects
local eat_start_timers = {}
local eat_tick_timers = {}
local eat_effects_cooldown = {}
local function clear_eat_internal_and_timers(player, player_name)
playerphysics.remove_physics_factor(player, "speed", "mcl_hunger:eating_speed")
mcl_hunger.eat_internal[player_name] = {
is_eating = false,
is_eating_no_padding = false,
itemname = nil,
item_definition = nil,
hp_change = nil,
replace_with_item = nil,
itemstack = nil,
user = nil,
pointed_thing = nil,
pitch = nil,
do_item_eat = false,
_custom_itemstack = nil,
_custom_var = {},
_custom_func = nil,
_custom_wrapper = nil,
_custom_do_delayed = false,
}
eat_start_timers[player] = 0
eat_tick_timers[player] = 0
eat_effects_cooldown[player] = 0
end
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
for _,player in pairs(minetest.get_connected_players()) do for _,player in pairs(minetest.get_connected_players()) do
@ -264,109 +184,6 @@ minetest.register_globalstep(function(dtime)
end end
food_tick_timers[player] = food_tick_timer -- update food_tick_timer table food_tick_timers[player] = food_tick_timer -- update food_tick_timer table
-- Eating delay code
if mcl_hunger.eat_internal[player_name] and mcl_hunger.eat_internal[player_name].is_eating or mcl_hunger.eat_internal[player_name]._custom_do_delayed then
mcl_hunger.eat_internal[player_name].is_eating = true
mcl_hunger.eat_internal[player_name].is_eating_no_padding = true
local control = player:get_player_control()
local inv = player:get_inventory()
local current_itemstack = player:get_wielded_item()
if not eat_start_timers[player] then
eat_start_timers[player] = 0
end
eat_start_timers[player] = eat_start_timers[player] + dtime
if not eat_tick_timers[player] then
eat_tick_timers[player] = 0
end
if not eat_effects_cooldown[player] then
eat_effects_cooldown[player] = 0
end
if not mcl_hunger.eat_internal[player_name].pitch then
mcl_hunger.eat_internal[player_name].pitch = 1 + math.random(-10, 10)*0.005
end
-- check if holding RMB (or LMB as workaround for touchscreen)
if (current_itemstack == mcl_hunger.eat_internal[player_name].itemstack or current_itemstack == mcl_hunger.eat_internal[player_name]._custom_itemstack) and (control.RMB or control.LMB) then
eat_tick_timers[player] = eat_tick_timers[player] + dtime
eat_effects_cooldown[player] = eat_effects_cooldown[player] + dtime
playerphysics.add_physics_factor(player, "speed", "mcl_hunger:eating_speed", mcl_hunger.EATING_WALK_SPEED)
if eat_effects_cooldown[player] > 0.2 then
eat_effects_cooldown[player] = 0
if not mcl_hunger.eat_internal[player_name].user then
mcl_hunger.eat_internal[player_name].user = player
end
if not mcl_hunger.eat_internal[player_name].itemname then
mcl_hunger.eat_internal[player_name].itemname = current_itemstack:get_name()
end
if not mcl_hunger.eat_internal[player_name].hp_change then
mcl_hunger.eat_internal[player_name].hp_change = 0
end
local pos = player:get_pos()
local itemname = mcl_hunger.eat_internal[player_name].itemname
local def = minetest.registered_items[itemname]
mcl_hunger.eat_effects(
mcl_hunger.eat_internal[player_name].user,
mcl_hunger.eat_internal[player_name].itemname,
pos,
mcl_hunger.eat_internal[player_name].hp_change,
def,
mcl_hunger.eat_internal[player_name].pitch
)
end
-- check if eating delay is over
if eat_tick_timers[player] >= mcl_hunger.EATING_DELAY then
if not mcl_hunger.eat_internal[player_name]._custom_do_delayed then
mcl_hunger.eat_internal[player_name].do_item_eat = true
minetest.do_item_eat(
mcl_hunger.eat_internal[player_name].hp_change,
mcl_hunger.eat_internal[player_name].replace_with_item,
mcl_hunger.eat_internal[player_name].itemstack,
mcl_hunger.eat_internal[player_name].user,
mcl_hunger.eat_internal[player_name].pointed_thing
)
-- bypass minetest.do_item_eat and only execute _custom_wrapper
elseif mcl_hunger.eat_internal[player_name]._custom_itemstack and
mcl_hunger.eat_internal[player_name]._custom_wrapper and
mcl_hunger.eat_internal[player_name]._custom_itemstack == current_itemstack then
mcl_hunger.eat_internal[player_name]._custom_wrapper(player_name)
player:get_inventory():set_stack("main", player:get_wield_index(), itemstack)
end
clear_eat_internal_and_timers(player, player_name)
end
elseif eat_start_timers[player] and eat_start_timers[player] > 0.2 then
playerphysics.remove_physics_factor(player, "speed", "mcl_hunger:eating_speed")
mcl_hunger.eat_internal[player_name].is_eating_no_padding = false
elseif eat_start_timers[player] and eat_start_timers[player] > mcl_hunger.EATING_TOUCHSCREEN_DELAY_PADDING then
clear_eat_internal_and_timers(player, player_name)
end
end
if eat_start_timers[player] and eat_start_timers[player] > mcl_hunger.EATING_DELAY + mcl_hunger.EATING_TOUCHSCREEN_DELAY_PADDING then
clear_eat_internal_and_timers(player, player_name)
end
end end
end) end)

View File

@ -749,8 +749,6 @@ minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch,
if time_diff <= 500000 and time_diff >= 0 then if time_diff <= 500000 and time_diff >= 0 then
player:get_meta():set_int("mcl_damage:invulnerable", 1) player:get_meta():set_int("mcl_damage:invulnerable", 1)
minetest.after(0.5, function() minetest.after(0.5, function()
local player = minetest.get_player_by_name(name)
if not player then return end
player:get_meta():set_int("mcl_damage:invulnerable", 0) player:get_meta():set_int("mcl_damage:invulnerable", 0)
end) end)
damage = damage - mcl_playerplus_internal[name].last_damage damage = damage - mcl_playerplus_internal[name].last_damage
@ -763,8 +761,6 @@ minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch,
mcl_playerplus_internal[name].invul_timestamp = time_now mcl_playerplus_internal[name].invul_timestamp = time_now
player:get_meta():set_int("mcl_damage:damage_animation", 1) player:get_meta():set_int("mcl_damage:damage_animation", 1)
minetest.after(0.5, function() minetest.after(0.5, function()
local player = minetest.get_player_by_name(name)
if not player then return end
player:get_meta():set_int("mcl_damage:damage_animation", 0) player:get_meta():set_int("mcl_damage:damage_animation", 0)
end) end)
end end

View File

@ -163,8 +163,6 @@ function mcl_skins.update_player_skin(player)
local skin = mcl_skins.player_skins[player] local skin = mcl_skins.player_skins[player]
local skinval = mcl_skins.compile_skin(skin) local skinval = mcl_skins.compile_skin(skin)
if not skin.cape then skin.cape = "blank.png" end
if player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra" then if player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra" then
skinval = skinval:gsub("%^" .. skin.cape, "") skinval = skinval:gsub("%^" .. skin.cape, "")
-- don't render the "normal" cape on players while wearing the elytra. -- don't render the "normal" cape on players while wearing the elytra.

View File

@ -105,10 +105,6 @@ mcl_hunger_debug (Hunger debug) bool false
# Default: 0.5 s # Default: 0.5 s
mcl_health_regen_delay (Health regen delay) float 0.5 0 mcl_health_regen_delay (Health regen delay) float 0.5 0
# Eating delay while holding right-click
# Default: 1.61 s
mcl_eating_delay (Eating delay) float 1.61 0
[Mobs] [Mobs]
# If enabled, mobs will spawn naturally. This does not affect # If enabled, mobs will spawn naturally. This does not affect
# affect mob spawners. # affect mob spawners.

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