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Added missing effect descriptions

This commit is contained in:
the-real-herowl 2024-01-08 00:25:47 +01:00 committed by the-real-herowl
parent e26a35cf51
commit ffba5824a0
1 changed files with 12 additions and 0 deletions

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@ -149,6 +149,9 @@ end
mcl_potions.register_effect({ mcl_potions.register_effect({
name = "invisibility", name = "invisibility",
description = S("Invisiblity"), description = S("Invisiblity"),
get_tt = function(factor)
return S("body is invisible")
end,
on_start = function(object, factor) on_start = function(object, factor)
mcl_potions.make_invisible(object, true) mcl_potions.make_invisible(object, true)
end, end,
@ -230,6 +233,9 @@ mcl_potions.register_effect({
mcl_potions.register_effect({ mcl_potions.register_effect({
name = "water_breathing", name = "water_breathing",
description = S("Water Breathing"), description = S("Water Breathing"),
get_tt = function(factor)
return S("limitless breathing under water")
end,
on_step = function(dtime, object, factor, duration) on_step = function(dtime, object, factor, duration)
if not object:is_player() then return end if not object:is_player() then return end
if object:get_breath() then if object:get_breath() then
@ -308,6 +314,9 @@ mcl_potions.register_effect({
mcl_potions.register_effect({ mcl_potions.register_effect({
name = "night_vision", name = "night_vision",
description = S("Night Vision"), description = S("Night Vision"),
get_tt = function(factor)
return S("improved vision during the night")
end,
res_condition = function(object) res_condition = function(object)
return (not object:is_player()) return (not object:is_player())
end, end,
@ -330,6 +339,9 @@ mcl_potions.register_effect({
mcl_potions.register_effect({ mcl_potions.register_effect({
name = "fire_resistance", name = "fire_resistance",
description = S("Fire Resistance"), description = S("Fire Resistance"),
get_tt = function(factor)
return S("resistance to fire damage")
end,
res_condition = function(object) res_condition = function(object)
return (not object:is_player()) return (not object:is_player())
end, end,