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Make armor listring work

This commit is contained in:
Lizzy Fleckenstein 2021-04-25 20:20:26 +02:00
parent 57662b319c
commit fede04eaa6
1 changed files with 18 additions and 6 deletions

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@ -84,13 +84,15 @@ local function limit_put(player, inventory, index, stack, count)
return 0 return 0
end end
if mcl_armor.elements[element].index ~= index then local element_index = mcl_armor.elements[element].index
if index ~= 1 and index ~= element_index then
return 0 return 0
end end
local old_stack = inventory:get_stack("armor", index) local old_stack = inventory:get_stack("armor", element_index)
if old_stack:is_empty() or old_stack:get_name() ~= stack:get_name() and count <= 1 then if old_stack:is_empty() or index ~= 1 and old_stack:get_name() ~= stack:get_name() and count <= 1 then
return count return count
else else
return 0 return 0
@ -125,17 +127,27 @@ minetest.register_allow_player_inventory_action(function(player, action, invento
end end
end) end)
local function on_put(player, inventory, index, stack)
if index == 1 then
mcl_armor.equip(stack, player)
inventory:set_stack("armor", 1, nil)
else
mcl_armor.on_equip(stack, player)
end
end
minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info) minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
if is_armor_action(inventory_info) then if is_armor_action(inventory_info) then
if action == "put" then if action == "put" then
mcl_armor.on_equip(inventory_info.stack, player) on_put(player, inventory, inventory_info.index, inventory_info.stack)
elseif action == "take" then elseif action == "take" then
mcl_armor.on_unequip(inventory_info.stack, player) mcl_armor.on_unequip(inventory_info.stack, player)
else else
local stack = inventory:get_stack(inventory_info.to_list, inventory_info.to_index)
if inventory_info.to_list == "armor" then if inventory_info.to_list == "armor" then
mcl_armor.on_equip(inventory:get_stack(inventory_info.to_list, inventory_info.to_index), player) on_put(player, inventory, inventory_info.to_index, stack)
elseif inventory_info.from_list == "armor" then elseif inventory_info.from_list == "armor" then
mcl_armor.on_unequip(inventory:get_stack(inventory_info.to_list, inventory_info.to_index), player) mcl_armor.on_unequip(stack, player)
end end
end end
end end