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Trapdoors: Simplify nodeboxes, add metal sounds, refactor code

This commit is contained in:
Wuzzy 2017-02-13 01:28:36 +01:00
parent 2c282830b6
commit b7df3a9bd4
5 changed files with 98 additions and 196 deletions

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@ -174,9 +174,9 @@ function doors:register_door(name, def)
if check_player_priv(pos, clicker) then
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
if is_right(pos, clicker) then
minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end
end,
@ -210,9 +210,9 @@ function doors:register_door(name, def)
if check_player_priv(pos, clicker) then
on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
if is_right(pos, clicker) then
minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end
end,
@ -246,9 +246,9 @@ function doors:register_door(name, def)
if check_player_priv(pos, clicker) then
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
if is_right(pos, clicker) then
minetest.sound_play("door_open", {gain = 0.3, max_hear_distance = 10})
minetest.sound_play("doors_door_open", {gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("door_close", {gain = 0.3, max_hear_distance = 10})
minetest.sound_play("doors_door_close", {gain = 0.3, max_hear_distance = 10})
end
end
end,
@ -282,9 +282,9 @@ function doors:register_door(name, def)
if check_player_priv(pos, clicker) then
on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
if is_right(pos, clicker) then
minetest.sound_play("door_open", {pos=pos, gain = 0.3, max_hear_distance = 10})
minetest.sound_play("doors_door_open", {pos=pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("door_close", {gain = 0.3, max_hear_distance = 10})
minetest.sound_play("doors_door_close", {gain = 0.3, max_hear_distance = 10})
end
end
end,
@ -464,14 +464,22 @@ minetest.register_alias("doors:door_wood_b_c", "doors:door_wood_b_1")
minetest.register_alias("doors:door_wood_b_o", "doors:door_wood_b_1")
----trapdoor Wood----
---- Trapdoor ----
function doors:register_trapdoor(name, def)
local function update_door(pos, node)
minetest.set_node(pos, node)
end
local me
local meta
local state = 0
local function update_door(pos, node)
minetest.set_node(pos, node)
if not def.sound_open then
def.sound_open = "doors_door_open"
end
if not def.sound_close then
def.sound_close = "doors_door_close"
end
local function punch(pos)
@ -483,50 +491,33 @@ local function punch(pos)
local oben = {x=pos.x, y=pos.y+1, z=pos.z}
if state == 1 then
state = 0
minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
tmp_node = {name="doors:trapdoor", param1=me.param1, param2=me.param2}
minetest.sound_play(def.sound_close, {pos = pos, gain = 0.3, max_hear_distance = 10})
tmp_node = {name=name, param1=me.param1, param2=me.param2}
else
state = 1
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
tmp_node = {name="doors:trapdoor_open", param1=me.param1, param2=me.param2}
minetest.sound_play(def.sound_open, {pos = pos, gain = 0.3, max_hear_distance = 10})
tmp_node = {name=name.."_open", param1=me.param1, param2=me.param2}
end
update_door(pos, tmp_node)
meta:set_int("state", state)
end
minetest.register_node("doors:trapdoor", {
description = "Wooden Trapdoor",
minetest.register_node(name, {
description = def.description,
drawtype = "nodebox",
tiles = {"door_trapdoor.png"},
tiles = def.tiles,
inventory_image = def.inventory_image,
wield_image = def.wield_image,
is_ground_content = false,
paramtype = "light",
stack_max = 64,
paramtype2 = "facedir",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,door=2},
sounds = mcl_sounds.node_sound_wood_defaults(),
drop = "doors:trapdoor",
groups = def.groups,
sounds = def.sounds,
node_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -8/16, -5/16, -6/16, 8/16},--left
{5/16, -8/16, -8/16, 8/16, -6/16, 8/16}, --right
{-8/16, -8/16, -8/16, 8/16, -6/16, -5/16},--down
{-8/16, -8/16, 5/16, 8/16, -6/16, 8/16}, --up
{-2/16, -8/16, -5/16, 2/16, -6/16, 5/16}, --vert mid
{-5/16, -8/16, -2/16, 5/16, -6/16, 2/16}, --hori mid
},
},
selection_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -8/16, -5/16, -6/16, 8/16},--left
{5/16, -8/16, -8/16, 8/16, -6/16, 8/16}, --right
{-8/16, -8/16, -8/16, 8/16, -6/16, -5/16},--down
{-8/16, -8/16, 5/16, 8/16, -6/16, 8/16}, --up
{-2/16, -8/16, -5/16, 2/16, -6/16, 5/16}, --vert mid
{-5/16, -8/16, -2/16, 5/16, -6/16, 2/16}, --hori mid
},
{-8/16, -8/16, -8/16, 8/16, -6/16, 8/16},},
},
on_creation = function(pos)
state = 0
@ -541,17 +532,16 @@ minetest.register_node("doors:trapdoor", {
end,
})
minetest.register_node("doors:trapdoor_open", {
minetest.register_node(name.."_open", {
drawtype = "nodebox",
tiles = {"door_trapdoor.png"},
tiles = def.tiles,
is_ground_content = false,
paramtype = "light",
paramtype2 = "facedir",
pointable = true,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,door=2},
sounds = mcl_sounds.node_sound_wood_defaults(),
drop = "doors:trapdoor",
groups = def.groups,
sounds = def.sounds,
drop = name,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
@ -568,11 +558,18 @@ minetest.register_node("doors:trapdoor_open", {
punch(pos)
end),
}},
})
end
doors:register_trapdoor("doors:trapdoor", {
description = "Wooden Trapdoor",
tiles = {"door_trapdoor.png"},
wield_image = "door_trapdoor.png",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,door=2},
sounds = mcl_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
output = 'doors:trapdoor 2',
@ -588,109 +585,14 @@ minetest.register_craft({
burntime = 15,
})
--- Iron Trapdoor ----
local me
local meta
local state = 0
local function update_door(pos, node)
minetest.set_node(pos, node)
end
local function punch(pos)
meta = minetest.get_meta(pos)
state = meta:get_int("state")
me = minetest.get_node(pos)
local tmp_node
local tmp_node2
local oben = {x=pos.x, y=pos.y+1, z=pos.z}
if state == 1 then
state = 0
minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
tmp_node = {name="doors:iron_trapdoor", param1=me.param1, param2=me.param2}
else
state = 1
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
tmp_node = {name="doors:iron_trapdoor_open", param1=me.param1, param2=me.param2}
end
update_door(pos, tmp_node)
meta:set_int("state", state)
end
minetest.register_node("doors:iron_trapdoor", {
doors:register_trapdoor("doors:iron_trapdoor", {
description = "Iron Trapdoor",
drawtype = "nodebox",
tiles = {"iron_trapdoor.png", "iron_trapdoor.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png"},
paramtype = "light",
is_ground_content = false,
stack_max = 64,
paramtype2 = "facedir",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,door=2},
sounds = mcl_sounds.node_sound_wood_defaults(),
drop = "doors:iron_trapdoor",
node_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -8/16, -5/16, -6/16, 8/16},--left
{5/16, -8/16, -8/16, 8/16, -6/16, 8/16}, --right
{-8/16, -8/16, -8/16, 8/16, -6/16, -5/16},--down
{-8/16, -8/16, 5/16, 8/16, -6/16, 8/16}, --up
{-2/16, -8/16, -5/16, 2/16, -6/16, 5/16}, --vert mid
{-5/16, -8/16, -2/16, 5/16, -6/16, 2/16}, --hori mid
},
},
selection_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -8/16, -5/16, -6/16, 8/16},--left
{5/16, -8/16, -8/16, 8/16, -6/16, 8/16}, --right
{-8/16, -8/16, -8/16, 8/16, -6/16, -5/16},--down
{-8/16, -8/16, 5/16, 8/16, -6/16, 8/16}, --up
{-2/16, -8/16, -5/16, 2/16, -6/16, 5/16}, --vert mid
{-5/16, -8/16, -2/16, 5/16, -6/16, 2/16}, --hori mid
},
},
mesecons = {effector = {
action_on = (function(pos, node)
punch(pos)
end),
}},
on_creation = function(pos)
state = 0
end,
on_rightclick = function(pos, node, clicker)
punch(pos)
end,
})
minetest.register_node("doors:iron_trapdoor_open", {
drawtype = "nodebox",
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "iron_trapdoor.png", "iron_trapdoor.png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
pointable = true,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,door=2,mesecon_effector_on=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
drop = "doors:iron_trapdoor",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
},
mesecons = {effector = {
action_on = (function(pos, node)
punch(pos)
end),
}},
on_rightclick = function(pos, node, clicker)
punch(pos)
end,
tiles = {"iron_trapdoor.png"},
wield_image = "iron_trapdoor.png",
groups = {cracky=2,mesecon_effector_on=1,door=2},
sounds = mcl_sounds.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
})
minetest.register_craft({

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