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Merge pull request 'Add Target' (#2033) from AFCMS/MineClone2:target into master

Reviewed-on: MineClone2/MineClone2#2033
Reviewed-by: cora <cora@noreply.git.minetest.land>
This commit is contained in:
cora 2022-02-27 17:25:16 +00:00
commit a3e01e6dbe
16 changed files with 206 additions and 90 deletions

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@ -5,6 +5,8 @@
local S = minetest.get_translator("mobs_mc") local S = minetest.get_translator("mobs_mc")
local mod_target = minetest.get_modpath("mcl_target")
--################### --###################
--################### BLAZE --################### BLAZE
--################### --###################
@ -178,17 +180,19 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
-- Node hit, make fire -- Node hit, make fire
hit_node = function(self, pos, node) hit_node = function(self, pos, node)
if node.name == "air" then if node == "air" then
minetest.set_node(pos_above, {name=mobs_mc.items.fire}) minetest.set_node(pos, {name = mobs_mc.items.fire})
else else
local v = self.object:get_velocity() if self._shot_from_dispenser and mod_target and node == "mcl_target:target_off" then
v = vector.normalize(v) mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
end
local v = vector.normalize(self.object:get_velocity())
local crashpos = vector.subtract(pos, v) local crashpos = vector.subtract(pos, v)
local crashnode = minetest.get_node(crashpos) local crashnode = minetest.get_node(crashpos)
-- Set fire if node is air, or a replacable flammable node (e.g. a plant) -- Set fire if node is air, or a replacable flammable node (e.g. a plant)
if crashnode.name == "air" or if crashnode.name == "air" or
(minetest.registered_nodes[crashnode.name].buildable_to and minetest.get_item_group(crashnode.name, "flammable") >= 1) then (minetest.registered_nodes[crashnode.name].buildable_to and minetest.get_item_group(crashnode.name, "flammable") >= 1) then
minetest.set_node(crashpos, {name=mobs_mc.items.fire}) minetest.set_node(crashpos, {name = mobs_mc.items.fire})
end end
end end
end end

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@ -1,5 +1,7 @@
local S = minetest.get_translator(minetest.get_current_modname()) local S = minetest.get_translator(minetest.get_current_modname())
local mod_target = minetest.get_modpath("mcl_target")
minetest.register_entity("mcl_experience:bottle",{ minetest.register_entity("mcl_experience:bottle",{
textures = {"mcl_experience_bottle.png"}, textures = {"mcl_experience_bottle.png"},
hp_max = 1, hp_max = 1,
@ -30,6 +32,9 @@ minetest.register_entity("mcl_experience:bottle",{
vertical = false, vertical = false,
texture = "mcl_particles_effect.png^[colorize:blue:127", texture = "mcl_particles_effect.png^[colorize:blue:127",
}) })
if mod_target and n == "mcl_target:target_off" then
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
end
self.object:remove() self.object:remove()
end end
end, end,

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@ -0,0 +1,70 @@
local S = minetest.get_translator("mcl_target")
local mod_farming = minetest.get_modpath("mcl_farming")
mcl_target = {}
function mcl_target.hit(pos, time)
minetest.set_node(pos, {name="mcl_target:target_on"})
mesecon.receptor_on(pos, mesecon.rules.alldirs)
local timer = minetest.get_node_timer(pos)
timer:start(time)
end
minetest.register_node("mcl_target:target_off", {
description = S("Target"),
_doc_items_longdesc = S("A target is a block that provides a temporary redstone charge when hit by a projectile."),
_doc_items_usagehelp = S("Throw a projectile on the target to activate it."),
tiles = {"mcl_target_target_top.png", "mcl_target_target_top.png", "mcl_target_target_side.png"},
groups = {hoey = 1},
sounds = mcl_sounds.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.1},
}),
mesecons = {
receptor = {
state = mesecon.state.off,
rules = mesecon.rules.alldirs,
},
},
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
})
minetest.register_node("mcl_target:target_on", {
description = S("Target"),
_doc_items_create_entry = false,
tiles = {"mcl_target_target_top.png", "mcl_target_target_top.png", "mcl_target_target_side.png"},
groups = {hoey = 1, not_in_creative_inventory = 1},
drop = "mcl_target:target_off",
sounds = mcl_sounds.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.1},
}),
on_timer = function(pos, elapsed)
local node = minetest.get_node(pos)
if node.name == "mcl_target:target_on" then --has not been dug
minetest.set_node(pos, {name="mcl_target:target_off"})
mesecon.receptor_off(pos, mesecon.rules.alldirs)
end
end,
mesecons = {
receptor = {
state = mesecon.state.on,
rules = mesecon.rules.alldirs,
},
},
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
})
if mod_farming then
minetest.register_craft({
output = "mcl_target:target_off",
recipe = {
{"", "mesecons:redstone", ""},
{"mesecons:redstone", "mcl_farming:hay_block", "mesecons:redstone"},
{"", "mesecons:redstone", ""},
},
})
end

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@ -0,0 +1,4 @@
# textdomain: mcl_target
Target=Cible
A target is a block that provides a temporary redstone charge when hit by a projectile.=La cible est un bloc qui se comporte comme une source d'énergie temporaire quand elle est frappée par un projectile.
Throw a projectile on the target to activate it.=Lancer un projectile sur la cible pour l'activer.

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@ -0,0 +1,4 @@
# textdomain: mcl_target
Target=
A target is a block that provides a temporary redstone charge when hit by a projectile.=
Throw a projectile on the target to activate it.=

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@ -0,0 +1,3 @@
name = mcl_target
author = AFCMS
depends = mesecons, mcl_sounds

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@ -1,5 +1,7 @@
local S = minetest.get_translator(minetest.get_current_modname()) local S = minetest.get_translator(minetest.get_current_modname())
local mod_target = minetest.get_modpath("mcl_target")
local math = math local math = math
local vector = vector local vector = vector
@ -117,8 +119,7 @@ function ARROW_ENTITY.on_step(self, dtime)
self._time_in_air = self._time_in_air + .001 self._time_in_air = self._time_in_air + .001
local pos = self.object:get_pos() local pos = self.object:get_pos()
local dpos = table.copy(pos) -- digital pos local dpos = vector.round(vector.new(pos)) -- digital pos
dpos = vector.round(dpos)
local node = minetest.get_node(dpos) local node = minetest.get_node(dpos)
if self._stuck then if self._stuck then
@ -383,6 +384,11 @@ function ARROW_ENTITY.on_step(self, dtime)
tnt.ignite(self._stuckin) tnt.ignite(self._stuckin)
end end
-- Activate target
if mod_target and snode.name == "mcl_target:target_off" then
mcl_target.hit(self._stuckin, 1) --10 redstone ticks
end
-- Push the button! Push, push, push the button! -- Push the button! Push, push, push the button!
if mod_button and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then if mod_button and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then
local bdir = minetest.wallmounted_to_dir(node.param2) local bdir = minetest.wallmounted_to_dir(node.param2)

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@ -1,6 +1,6 @@
name = mcl_bows name = mcl_bows
author = Arcelmi author = Arcelmi
description = This mod adds bows and arrows for MineClone 2. description = This mod adds bows and arrows for MineClone 2.
depends = controls, mcl_particles, mcl_enchanting, mcl_init depends = controls, mcl_particles, mcl_enchanting, mcl_init, mcl_util
optional_depends = awards, mcl_achievements, mcl_core, mcl_mobitems, playerphysics, doc, doc_identifier, mesecons_button optional_depends = awards, mcl_achievements, mcl_core, mcl_mobitems, playerphysics, doc, doc_identifier, mesecons_button

View File

@ -18,20 +18,6 @@ local function dir_to_pitch(dir)
return -math.atan2(-dir.y, xz) return -math.atan2(-dir.y, xz)
end end
local function random_arrow_positions(positions, placement)
if positions == "x" then
return math.random(-4, 4)
elseif positions == "y" then
return math.random(0, 10)
end
if placement == "front" and positions == "z" then
return 3
elseif placement == "back" and positions == "z" then
return -3
end
return 0
end
local function damage_explosion(self, damagemulitplier) local function damage_explosion(self, damagemulitplier)
mcl_explosions.explode(self.object:get_pos(), 3, {}) mcl_explosions.explode(self.object:get_pos(), 3, {})
local objects = minetest.get_objects_inside_radius(self.object:get_pos(), 8) local objects = minetest.get_objects_inside_radius(self.object:get_pos(), 8)
@ -49,10 +35,10 @@ end
local function particle_explosion(self) local function particle_explosion(self)
local particle_pattern = math.random(1, 3) local particle_pattern = math.random(1, 3)
local fpitch = 0 local fpitch
local true_type = "" --local true_type
local type = math.random(1,2) local type = math.random(1, 2)
local size = math.random(1,3) local size = math.random(1, 3)
local colors = {"red", "yellow", "blue", "green", "white"} local colors = {"red", "yellow", "blue", "green", "white"}
local this_colors = {colors[math.random(#colors)], colors[math.random(#colors)], colors[math.random(#colors)]} local this_colors = {colors[math.random(#colors)], colors[math.random(#colors)], colors[math.random(#colors)]}
@ -64,11 +50,11 @@ local function particle_explosion(self)
fpitch = math.random(60, 70) fpitch = math.random(60, 70)
end end
if type == 1 then --[[if type == 1 then
true_type = "Popper" true_type = "Popper"
else else
true_type = "Floof" true_type = "Floof"
end end]]
if type == 1 then if type == 1 then
minetest.sound_play("mcl_bows_firework", { minetest.sound_play("mcl_bows_firework", {
@ -243,6 +229,7 @@ end
local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements") local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
local mod_button = minetest.get_modpath("mesecons_button") local mod_button = minetest.get_modpath("mesecons_button")
local mod_target = minetest.get_modpath("mcl_target")
minetest.register_craftitem("mcl_bows:rocket", { minetest.register_craftitem("mcl_bows:rocket", {
description = S("Arrow"), description = S("Arrow"),
@ -578,6 +565,11 @@ function ARROW_ENTITY.on_step(self, dtime)
tnt.ignite(self._stuckin) tnt.ignite(self._stuckin)
end end
-- Activate target
if mod_target and snode.name == "mcl_target:target_off" then
mcl_target.hit(self._stuckin, 1) --10 redstone ticks
end
-- Push the button! Push, push, push the button! -- Push the button! Push, push, push the button!
if mod_button and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then if mod_button and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then
local bdir = minetest.wallmounted_to_dir(node.param2) local bdir = minetest.wallmounted_to_dir(node.param2)

View File

@ -1,5 +1,7 @@
local S = minetest.get_translator(minetest.get_current_modname()) local S = minetest.get_translator(minetest.get_current_modname())
local mod_target = minetest.get_modpath("mcl_target")
local function lingering_image(colorstring, opacity) local function lingering_image(colorstring, opacity)
if not opacity then if not opacity then
opacity = 127 opacity = 127
@ -95,71 +97,74 @@ function mcl_potions.register_lingering(name, descr, color, def)
end end
end end
minetest.register_craftitem(id, { minetest.register_craftitem(id, {
description = descr, description = descr,
_tt_help = def.tt, _tt_help = def.tt,
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
_doc_items_usagehelp = S("Use the “Punch” key to throw it."), _doc_items_usagehelp = S("Use the “Punch” key to throw it."),
inventory_image = lingering_image(color), inventory_image = lingering_image(color),
groups = {brewitem=1, not_in_creative_inventory=0}, groups = {brewitem=1, not_in_creative_inventory=0},
on_use = function(item, placer, pointed_thing) on_use = function(item, placer, pointed_thing)
local velocity = 10 local velocity = 10
local dir = placer:get_look_dir(); local dir = placer:get_look_dir();
local pos = placer:getpos(); local pos = placer:getpos();
minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true) minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true)
local obj = minetest.add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying") local obj = minetest.add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying")
obj:setvelocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity}) obj:setvelocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity})
obj:setacceleration({x=dir.x*-3, y=-9.8, z=dir.z*-3}) obj:setacceleration({x=dir.x*-3, y=-9.8, z=dir.z*-3})
obj:get_luaentity()._thrower = placer:get_player_name() obj:get_luaentity()._thrower = placer:get_player_name()
if not minetest.is_creative_enabled(placer:get_player_name()) then if not minetest.is_creative_enabled(placer:get_player_name()) then
item:take_item() item:take_item()
end
return item
end,
stack_max = 1,
_on_dispense = function(stack, dispenserpos, droppos, dropnode, dropdir)
local s_pos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51))
local pos = {x=s_pos.x+dropdir.x,y=s_pos.y+dropdir.y,z=s_pos.z+dropdir.z}
minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true)
local obj = minetest.add_entity(pos, id.."_flying")
local velocity = 22
obj:set_velocity({x=dropdir.x*velocity,y=dropdir.y*velocity,z=dropdir.z*velocity})
obj:set_acceleration({x=dropdir.x*-3, y=-9.8, z=dropdir.z*-3})
end end
return item })
end,
stack_max = 1,
_on_dispense = function(stack, dispenserpos, droppos, dropnode, dropdir)
local s_pos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51))
local pos = {x=s_pos.x+dropdir.x,y=s_pos.y+dropdir.y,z=s_pos.z+dropdir.z}
minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true)
local obj = minetest.add_entity(pos, id.."_flying")
local velocity = 22
obj:set_velocity({x=dropdir.x*velocity,y=dropdir.y*velocity,z=dropdir.z*velocity})
obj:set_acceleration({x=dropdir.x*-3, y=-9.8, z=dropdir.z*-3})
end
})
local w = 0.7 local w = 0.7
minetest.register_entity(id.."_flying",{ minetest.register_entity(id.."_flying",{
textures = {lingering_image(color)}, textures = {lingering_image(color)},
hp_max = 1, hp_max = 1,
visual_size = {x=w/2,y=w/2}, visual_size = {x=w/2,y=w/2},
collisionbox = {-0.1,-0.1,-0.1,0.1,0.1,0.1}, collisionbox = {-0.1,-0.1,-0.1,0.1,0.1,0.1},
pointable = false, pointable = false,
on_step = function(self, dtime) on_step = function(self, dtime)
local pos = self.object:get_pos() local pos = self.object:get_pos()
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
local n = node.name local n = node.name
local g = minetest.get_item_group(n, "liquid") local g = minetest.get_item_group(n, "liquid")
local d = 4 local d = 4
if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and g == 0 or mcl_potions.is_obj_hit(self, pos) then if mod_target and n == "mcl_target:target_off" then
minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1}) mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
add_lingering_effect(pos, color, def, name == "water") end
local texture if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and g == 0 or mcl_potions.is_obj_hit(self, pos) then
if name == "water" then minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
texture = "mcl_particles_droplet_bottle.png" add_lingering_effect(pos, color, def, name == "water")
else local texture
if def.instant then if name == "water" then
texture = "mcl_particles_instant_effect.png" texture = "mcl_particles_droplet_bottle.png"
else else
texture = "mcl_particles_effect.png" if def.instant then
texture = "mcl_particles_instant_effect.png"
else
texture = "mcl_particles_effect.png"
end
end end
linger_particles(pos, d, texture, color)
if name == "water" then
mcl_potions._extinguish_nearby_fire(pos, d)
end
self.object:remove()
end end
linger_particles(pos, d, texture, color) end,
if name == "water" then })
mcl_potions._extinguish_nearby_fire(pos, d)
end
self.object:remove()
end
end,
})
end end

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@ -1,6 +1,8 @@
local S = minetest.get_translator(minetest.get_current_modname()) local S = minetest.get_translator(minetest.get_current_modname())
local GRAVITY = tonumber(minetest.settings:get("movement_gravity")) local GRAVITY = tonumber(minetest.settings:get("movement_gravity"))
local mod_target = minetest.get_modpath("mcl_target")
local function splash_image(colorstring, opacity) local function splash_image(colorstring, opacity)
if not opacity then if not opacity then
opacity = 127 opacity = 127
@ -66,6 +68,9 @@ function mcl_potions.register_splash(name, descr, color, def)
local g = minetest.get_item_group(n, "liquid") local g = minetest.get_item_group(n, "liquid")
local d = 0.1 local d = 0.1
local redux_map = {7/8,0.5,0.25} local redux_map = {7/8,0.5,0.25}
if mod_target and n == "mcl_target:target_off" then
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
end
if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and g == 0 or mcl_potions.is_obj_hit(self, pos) then if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and g == 0 or mcl_potions.is_obj_hit(self, pos) then
minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1}) minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
local texture, acc local texture, acc

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@ -1,5 +1,7 @@
local S = minetest.get_translator(minetest.get_current_modname()) local S = minetest.get_translator(minetest.get_current_modname())
local mod_target = minetest.get_modpath("mcl_target")
local math = math local math = math
-- Time in seconds after which a stuck arrow is deleted -- Time in seconds after which a stuck arrow is deleted
@ -342,6 +344,11 @@ function mcl_potions.register_arrow(name, desc, color, def)
self.object:set_velocity({x=0, y=0, z=0}) self.object:set_velocity({x=0, y=0, z=0})
self.object:set_acceleration({x=0, y=0, z=0}) self.object:set_acceleration({x=0, y=0, z=0})
-- Activate target
if mod_target and snode.name == "mcl_target:target_off" then
mcl_target.hit(self._stuckin, 1) --10 redstone ticks
end
-- Push the button! Push, push, push the button! -- Push the button! Push, push, push the button!
if mod_button and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then if mod_button and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then
local bdir = minetest.wallmounted_to_dir(node.param2) local bdir = minetest.wallmounted_to_dir(node.param2)

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@ -1,3 +1,3 @@
name = mcl_throwing name = mcl_throwing
depends = mcl_colors depends = mcl_colors
optional_depends = mcl_core, mcl_mobitems, doc optional_depends = mcl_core, mcl_mobitems, doc, mcl_target

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@ -3,6 +3,8 @@ local S = minetest.get_translator(minetest.get_current_modname())
local math = math local math = math
local vector = vector local vector = vector
local mod_target = minetest.get_modpath("mcl_target")
-- The snowball entity -- The snowball entity
local snowball_ENTITY={ local snowball_ENTITY={
physical = false, physical = false,
@ -111,6 +113,9 @@ local function snowball_on_step(self, dtime)
minetest.sound_play("mcl_throwing_snowball_impact_hard", { pos = pos, max_hear_distance=16, gain=0.7 }, true) minetest.sound_play("mcl_throwing_snowball_impact_hard", { pos = pos, max_hear_distance=16, gain=0.7 }, true)
snowball_particles(self._lastpos, vel) snowball_particles(self._lastpos, vel)
self.object:remove() self.object:remove()
if mod_target and node.name == "mcl_target:target_off" then
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
end
return return
end end
end end
@ -172,6 +177,9 @@ local function egg_on_step(self, dtime)
end end
minetest.sound_play("mcl_throwing_egg_impact", { pos = self.object:get_pos(), max_hear_distance=10, gain=0.5 }, true) minetest.sound_play("mcl_throwing_egg_impact", { pos = self.object:get_pos(), max_hear_distance=10, gain=0.5 }, true)
self.object:remove() self.object:remove()
if mod_target and node.name == "mcl_target:target_off" then
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
end
return return
end end
end end
@ -276,6 +284,9 @@ local function pearl_on_step(self, dtime)
end end
self.object:remove() self.object:remove()
if mod_target and node.name == "mcl_target:target_off" then
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
end
return return
end end
end end