forked from VoxeLibre/VoxeLibre
Added darkness
This commit is contained in:
parent
6215d52e5f
commit
7354f20805
|
@ -120,20 +120,25 @@ mcl_weather.skycolor = {
|
|||
override_day_night_ratio = function(player, ratio)
|
||||
local meta = player:get_meta()
|
||||
local has_night_vision = meta:get_int("night_vision") == 1
|
||||
local has_darkness = meta:get_int("darkness") == 1
|
||||
local is_visited_shepherd = meta:get_int("mcl_shepherd:special") == 1
|
||||
local arg
|
||||
-- Apply night vision only for dark sky
|
||||
local is_dark = minetest.get_timeofday() > 0.8 or minetest.get_timeofday() < 0.2 or mcl_weather.state ~= "none"
|
||||
local pos = player:get_pos()
|
||||
local dim = mcl_worlds.pos_to_dimension(pos)
|
||||
if (has_night_vision or is_visited_shepherd) and is_dark and dim ~= "nether" and dim ~= "end" then
|
||||
if ratio == nil then
|
||||
arg = NIGHT_VISION_RATIO
|
||||
else
|
||||
arg = math.max(ratio, NIGHT_VISION_RATIO)
|
||||
end
|
||||
if has_darkness and not is_visited_shepherd then
|
||||
arg = 0
|
||||
else
|
||||
arg = ratio
|
||||
-- Apply night vision only for dark sky
|
||||
local is_dark = minetest.get_timeofday() > 0.8 or minetest.get_timeofday() < 0.2 or mcl_weather.state ~= "none"
|
||||
local pos = player:get_pos()
|
||||
local dim = mcl_worlds.pos_to_dimension(pos)
|
||||
if (has_night_vision or is_visited_shepherd) and is_dark and dim ~= "nether" and dim ~= "end" then
|
||||
if ratio == nil then
|
||||
arg = NIGHT_VISION_RATIO
|
||||
else
|
||||
arg = math.max(ratio, NIGHT_VISION_RATIO)
|
||||
end
|
||||
else
|
||||
arg = ratio
|
||||
end
|
||||
end
|
||||
player:override_day_night_ratio(arg)
|
||||
end,
|
||||
|
|
|
@ -406,6 +406,52 @@ mcl_potions.register_effect({
|
|||
uses_factor = false,
|
||||
})
|
||||
|
||||
mcl_potions.register_effect({
|
||||
name = "darkness",
|
||||
description = S("Darkness"),
|
||||
get_tt = function(factor)
|
||||
return S("surrounded by darkness")
|
||||
end,
|
||||
res_condition = function(object)
|
||||
return (not object:is_player())
|
||||
end,
|
||||
on_start = function(object, factor)
|
||||
object:get_meta():set_int("darkness", 1)
|
||||
mcl_weather.skycolor.update_sky_color({object})
|
||||
object:set_sky({fog = {
|
||||
fog_distance = 10,
|
||||
}})
|
||||
EF.darkness[object].flash = 0.6
|
||||
end,
|
||||
on_step = function(dtime, object, factor, duration)
|
||||
if object:get_meta():get_int("night_vision") ~= 1 then
|
||||
local flash = EF.darkness[object].flash
|
||||
if flash < 0.1 then EF.darkness[object].flashdir = true
|
||||
elseif flash > 0.6 then EF.darkness[object].flashdir = false end
|
||||
flash = EF.darkness[object].flashdir and (flash + dtime) or (flash - dtime)
|
||||
object:set_sky({fog = {
|
||||
fog_start = flash,
|
||||
}})
|
||||
EF.darkness[object].flash = flash
|
||||
else
|
||||
object:set_sky({fog = {
|
||||
fog_start = 0.99,
|
||||
}})
|
||||
end
|
||||
mcl_weather.skycolor.update_sky_color({object})
|
||||
end,
|
||||
on_end = function(object)
|
||||
object:get_meta():set_int("darkness", 0)
|
||||
mcl_weather.skycolor.update_sky_color({object})
|
||||
object:set_sky({fog = {
|
||||
fog_distance = -1,
|
||||
fog_start = -1,
|
||||
}})
|
||||
end,
|
||||
particle_color = "#000000",
|
||||
uses_factor = false,
|
||||
})
|
||||
|
||||
mcl_potions.register_effect({
|
||||
name = "health_boost",
|
||||
description = S("Health Boost"),
|
||||
|
|
Loading…
Reference in New Issue