diff --git a/mods/ITEMS/REDSTONE/mesecons_button/init.lua b/mods/ITEMS/REDSTONE/mesecons_button/init.lua index 52492b2f2b..c88e72fa46 100644 --- a/mods/ITEMS/REDSTONE/mesecons_button/init.lua +++ b/mods/ITEMS/REDSTONE/mesecons_button/init.lua @@ -30,7 +30,7 @@ local boxes_on = { wall_top = { -4/16, 7/16, -2/16, 4/16, 8/16, 2/16 }, } -local buttonuse = "Rightclick the button to push it and send a redstone impulse." +local buttonuse = "Rightclick the button to push it." minetest.register_node("mesecons_button:button_stone_off", { drawtype = "nodebox", tiles = {"default_stone.png"}, @@ -44,7 +44,7 @@ minetest.register_node("mesecons_button:button_stone_off", { node_box = boxes_off, groups = {handy=1,pickaxey=1, attached_node=1, dig_by_water=1}, description = "Stone Button", - _doc_items_longdesc = "A stone button is a redstone component made out of stone which gives a short impulse to a redstone component behind it when it pushed.", + _doc_items_longdesc = "A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second.", _doc_items_usagehelp = buttonuse, on_rightclick = function (pos, node) mesecon:swap_node(pos, "mesecons_button:button_stone_on") @@ -98,13 +98,13 @@ minetest.register_node("mesecons_button:button_wood_off", { node_box = boxes_off, groups = {handy=1,axey=1, attached_node=1, dig_by_water=1}, description = "Wooden Button", - _doc_items_longdesc = "A wooden button is a redstone component made out of wood which gives a short impulse to a redstone component behind it when it pushed.", + _doc_items_longdesc = "A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds.", _doc_items_usagehelp = buttonuse, on_rightclick = function (pos, node) mesecon:swap_node(pos, "mesecons_button:button_wood_on") mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node)) minetest.sound_play("mesecons_button_push", {pos=pos}) - minetest.after(1, mesecon.button_turnoff, pos) + minetest.after(1.5, mesecon.button_turnoff, pos) end, sounds = mcl_sounds.node_sound_wood_defaults(), mesecons = {receptor = {